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__NOTOC__{{Item Infobox
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{{Item Infobox
 
|image = File:PickSlashAxe.png
 
|image = File:PickSlashAxe.png
 
|ingredient1 = Luxury Axe
 
|ingredient1 = Luxury Axe
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|droppedBy = [[File:Ornate Chest.png|30px|link=Ornate Chest]]
 
|droppedBy = [[File:Ornate Chest.png|30px|link=Ornate Chest]]
 
|stack = Does not stack
 
|stack = Does not stack
|spawnCode = "multitool_axe_pickaxe"}}
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|spawnCode = "multitool_axe_pickaxe"
  +
|description = Doubly useful.}}
 
{{Quotes
 
{{Quotes
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|wilson = It's brilliant!
|wolfgang=Chop and dig! I can do that all day.
 
|wilson=It's brilliant!
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|willow = It's so useful!
 
|wolfgang = Chop and dig! I can do that all day.
|willow=It's so useful!
 
 
|wendy = An item with multiple uses.
|woodie=It's... it's beautiful.
 
 
|wx78 = A PRACTICAL TOOL
|maxwell=I don't know why I didn't think of this.
 
 
|wickerbottom = Quite functional, it operates as both an axe and a pickaxe.
|wendy=An item with multiple uses.
 
 
|woodie = It's... it's beautiful.
|woodlegs='Tis multipurpose.
 
 
|maxwell = I don't know why I didn't think of this.
|wickerbottom=Quite functional, it operates as both an axe and a pickaxe.
 
  +
|wagstaff = A revelation! Two tools have been merged into one!
|webber=Double duty.
 
 
|wigfrid = A warriör tööl!
|warly=Oh, I get it! Kind of like a spork!
 
 
|webber = Double duty.
|wx78=A PRACTICAL TOOL
 
|walani=I'm picky when it comes to tools.
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|walani = I'm picky when it comes to tools.
 
|warly = Oh, I get it! Kind of like a spork!
|wigfrid=A warriör tööl!
 
 
|woodlegs = 'Tis multipurpose.
|choose=wendy
 
  +
|wilba = IS'T INCONSTANT TOOL.
}}
 
  +
|wormwood = Handy Stick.
  +
|wheeler = Frees up some pocket space.
  +
|winona = That's really not my forte.
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|wortox = It couldn't decide which to be, so it became both.
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|wurt = That pretty smart, florp.
 
|choose = warly}}
 
The '''Pick/Axe''' is a craftable [[Items|Item]] found in the [[Ancient Tab]]. It requires 1 [[Luxury Axe]], 1 [[Opulent Pickaxe]] and 2 [[Thulecite]], and an [[Ancient Pseudoscience Station]] to craft. It also has a 5% or 50% chance to be found inside an [[Ornate Chest]] or a Large Ornate Chest respectively. Like all items from the Ancient Tab, Pick/Axes cannot be prototyped and [[Characters]] always need to be near an Ancient Pseudoscience Station to craft them again.
   
 
The Pick/Axe can be used as both a Pickaxe and an Axe. When used to chop it will lose 0.25% of its durability, while when used to mine it will lose 0.75%. That means that when used exclusively to either chop or mine it has the same durability of the Luxury Axe (400) or Opulent Pickaxe (134) respectively. It also works 20% better than its standard one-function counterpart. E.g. A Large [[Evergreen]] will take 12 swings instead of 15 and standard [[Boulder]]s in 5 hits instead of 6.
The '''Pick/Axe''' is a craftable [[Items|Item]] found in the [[Ancient Tab]]. It requires 1 [[Luxury Axe]], 1 [[Opulent Pickaxe]] and 2 [http://dont-starve-game.wikia.com/wiki/Thulecite Thulecite], and an [[Ancient Pseudoscience Station]] to craft. It also has a 5% or 50% chance to be found inside an [[Ornate Chest]] or a Large Ornate Chest respectively. Like all items from the Ancient Tab, Pick/Axes cannot be prototyped and [http://dont-starve-game.wikia.com/wiki/Characters Characters] always need to be near an Ancient Pseudoscience Station to craft them again.
 
   
 
Since Thulecite is not renewable, only a limited number of Pick/Axes can be crafted.
The Pick/Axe can be used as both a Pickaxe and an Axe. When used to chop it will lose 0.25% of its durability, while when used to mine it will lose 0.75. That means that when used exclusively to either chop or mine it has the same durability of the Luxury Axe (400) or Opulent Pickaxe (134) respectively. It also works 33% better than its standard one-function counterpart. E.g. A Large [[Evergreen]] will take 12 swings instead of 15 and standard [[Boulder]]s in 5 hits instead of 6.
 
  +
__NOTOC__
 
=={{Pic32|Reign of Giants icon}} Reign of Giants==
 
In the'' [[Reign of Giants]] ''DLC, players have a small chance of finding [[Green Gem]]s inside [[Tumbleweed]]s, thus making Pick/Axes renewable, since more Thulecite can be gained with the use of [[Construction Amulet]]s and [[Deconstruction Staff|Deconstruction Staves]].
   
 
=={{Pic32|Prototype}} Tips==
Since Thulecite is not renewable only a limited number of Pick/Axes can be crafted.
 
 
* The Luxury Axe and Opulent Pickaxe used in the recipe can be in any [[Durability|condition]] without affecting the durability of the resulting Pick/Axe.
=={{pic32|Reign of Giants icon}} Reign of Giants==
 
 
* It should be noted that the amount of uses necessary on most smaller items will look equivalent to  20% less uses instead of 33% - this is because the game will round up when calculating the amount of hits an object takes to destroy.
In the'' [[Reign of Giants]] ''DLC, players have a small chance of finding [[Green Gem|Green Gems]] inside [[Tumbleweed]]s, thus making Pick/Axes renewable, since more Thulecite can be gained with the use of [[Construction Amulet]]s and [[Deconstruction Staff|Deconstruction Staves]].
 
 
** For instance, a small Evergreen takes 5 hits to fell with a standard Axe; then: 5 * 0.67 = 3.35 hits required with Pick/Axe. Because of the extra 0.35 average, it will take one more full hit to fell the tree. So 4 / 5 = 0.8, resulting in a 20% bonus.
=={{pic32|Prototype}} Tips==
 
 
* Unless players really want to free one inventory slot, it is recommended to just use Opulent Pickaxes and Luxury Axes for these tasks instead, as [[Gold Nugget]]s and [[Twigs]] are far easier to acquire compared to Thulecite (Which is not renewable unlike Gold and Twigs in the base game).
*The Luxury Axe and Opulent Pickaxe used in the recipe can be in any [[Durability|condition]] without affecting the durability of the resulting Pick/Axe.
 
  +
* When a Pick/Axe is low on durability, players can use a [[Deconstruction Staff]] to get both the Luxury Axe and Opulent Pickaxe back each at 100% durability, plus one thulecite.
*It should be noted that the amount of uses necessary on most smaller items will look equivalent to  20% less uses instead of 33% - this is because the game will round up when calculating the amount of hits an object takes to destroy.
 
**For instance, a small Evergreen takes 5 hits to fell with a standard Axe; then: 5 * 0.67 = 3.35 hits required with Pick/Axe. Because of the extra 0.35 average, it will take one more full hit to fell the tree. So 4 / 5 = 0.8, resulting in a 20% bonus.
 
*Unless players really want to free one inventory slot, it is recommended to just use Opulent Pickaxes and Luxury Axes for these tasks instead, as [[Gold Nugget]]s and [[Twigs]] are far easier to acquire compared to Thulecite.
 
   
==[[File:Placeholder.png|32px|link=]] Trivia==
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=={{Pic32|Placeholder}} Trivia==
*The Pick/Axe used to be called "Multitool" and had a different look before being implemented with the ''[[Version History#August 20.2C 2013 - The Stuff of Nightmares|Stuff of Nightmares]]'' update.
+
* The Pick/Axe used to be called "Multitool" and had a different look before being implemented with the ''[[Version History#August 20.2C 2013 - The Stuff of Nightmares|Stuff of Nightmares]]'' update.
   
=={{Pic|32|Blueprint}} Gallery==
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=={{Pic32|Blueprint}} Gallery==
<gallery captionalign="center">
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<gallery captionalign="center" hideaddbutton="true">
 
PickSlashAxe In-Game.png|[[Wolfgang]] holding a Pick/Axe.
 
PickSlashAxe In-Game.png|[[Wolfgang]] holding a Pick/Axe.
 
PickAxe chop.jpg|[[Woodie]] cutting a tree using the Pick/Axe.
 
PickAxe chop.jpg|[[Woodie]] cutting a tree using the Pick/Axe.

Revision as of 14:32, 6 March 2020

Warly Portrait
Oh, I get it! Kind of like a spork!

Warly

The Pick/Axe is a craftable Item found in the Ancient Tab. It requires 1 Luxury Axe, 1 Opulent Pickaxe and 2 Thulecite, and an Ancient Pseudoscience Station to craft. It also has a 5% or 50% chance to be found inside an Ornate Chest or a Large Ornate Chest respectively. Like all items from the Ancient Tab, Pick/Axes cannot be prototyped and Characters always need to be near an Ancient Pseudoscience Station to craft them again.

The Pick/Axe can be used as both a Pickaxe and an Axe. When used to chop it will lose 0.25% of its durability, while when used to mine it will lose 0.75%. That means that when used exclusively to either chop or mine it has the same durability of the Luxury Axe (400) or Opulent Pickaxe (134) respectively. It also works 20% better than its standard one-function counterpart. E.g. A Large Evergreen will take 12 swings instead of 15 and standard Boulders in 5 hits instead of 6.

Since Thulecite is not renewable, only a limited number of Pick/Axes can be crafted.

Reign of Giants icon Reign of Giants

In the Reign of Giants DLC, players have a small chance of finding Green Gems inside Tumbleweeds, thus making Pick/Axes renewable, since more Thulecite can be gained with the use of Construction Amulets and Deconstruction Staves.

Prototype Tips

  • The Luxury Axe and Opulent Pickaxe used in the recipe can be in any condition without affecting the durability of the resulting Pick/Axe.
  • It should be noted that the amount of uses necessary on most smaller items will look equivalent to  20% less uses instead of 33% - this is because the game will round up when calculating the amount of hits an object takes to destroy.
    • For instance, a small Evergreen takes 5 hits to fell with a standard Axe; then: 5 * 0.67 = 3.35 hits required with Pick/Axe. Because of the extra 0.35 average, it will take one more full hit to fell the tree. So 4 / 5 = 0.8, resulting in a 20% bonus.
  • Unless players really want to free one inventory slot, it is recommended to just use Opulent Pickaxes and Luxury Axes for these tasks instead, as Gold Nuggets and Twigs are far easier to acquire compared to Thulecite (Which is not renewable unlike Gold and Twigs in the base game).
  • When a Pick/Axe is low on durability, players can use a Deconstruction Staff to get both the Luxury Axe and Opulent Pickaxe back each at 100% durability, plus one thulecite.

Placeholder Trivia

  • The Pick/Axe used to be called "Multitool" and had a different look before being implemented with the Stuff of Nightmares update.

Blueprint Gallery