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− | + | {{Item Infobox |
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|image = File:PickSlashAxe.png |
|image = File:PickSlashAxe.png |
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|ingredient1 = Luxury Axe |
|ingredient1 = Luxury Axe |
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|droppedBy = [[File:Ornate Chest.png|30px|link=Ornate Chest]] |
|droppedBy = [[File:Ornate Chest.png|30px|link=Ornate Chest]] |
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|stack = Does not stack |
|stack = Does not stack |
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− | |spawnCode = "multitool_axe_pickaxe" |
+ | |spawnCode = "multitool_axe_pickaxe" |
+ | |description = Doubly useful.}} |
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{{Quotes |
{{Quotes |
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+ | |wilson = It's brilliant! |
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+ | |willow = It's so useful! |
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− | |willow=It's so useful! |
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+ | |wagstaff = A revelation! Two tools have been merged into one! |
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− | |walani=I'm picky when it comes to tools. |
+ | |walani = I'm picky when it comes to tools. |
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+ | |wilba = IS'T INCONSTANT TOOL. |
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− | }} |
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+ | |wormwood = Handy Stick. |
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+ | |wheeler = Frees up some pocket space. |
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+ | |winona = That's really not my forte. |
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+ | |wortox = It couldn't decide which to be, so it became both. |
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+ | |wurt = That pretty smart, florp. |
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⚫ | The '''Pick/Axe''' is a craftable [[Items|Item]] found in the [[Ancient Tab]]. It requires 1 [[Luxury Axe]], 1 [[Opulent Pickaxe]] and 2 [[Thulecite]], and an [[Ancient Pseudoscience Station]] to craft. It also has a 5% or 50% chance to be found inside an [[Ornate Chest]] or a Large Ornate Chest respectively. Like all items from the Ancient Tab, Pick/Axes cannot be prototyped and [[Characters]] always need to be near an Ancient Pseudoscience Station to craft them again. |
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⚫ | The Pick/Axe can be used as both a Pickaxe and an Axe. When used to chop it will lose 0.25% of its durability, while when used to mine it will lose 0.75%. That means that when used exclusively to either chop or mine it has the same durability of the Luxury Axe (400) or Opulent Pickaxe (134) respectively. It also works 20% better than its standard one-function counterpart. E.g. A Large [[Evergreen]] will take 12 swings instead of 15 and standard [[Boulder]]s in 5 hits instead of 6. |
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⚫ | The '''Pick/Axe''' is a craftable [[Items|Item]] found in the [[Ancient Tab]]. It requires 1 [[Luxury Axe]], 1 [[Opulent Pickaxe]] and 2 [ |
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⚫ | The Pick/Axe can be used as both a Pickaxe and an Axe. When used to chop it will lose 0.25% of its durability, while when used to mine it will lose 0.75. That means that when used exclusively to either chop or mine it has the same durability of the Luxury Axe (400) or Opulent Pickaxe (134) respectively. It also works |
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+ | __NOTOC__ |
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+ | * When a Pick/Axe is low on durability, players can use a [[Deconstruction Staff]] to get both the Luxury Axe and Opulent Pickaxe back each at 100% durability, plus one thulecite. |
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− | == |
+ | =={{Pic32|Placeholder}} Trivia== |
− | *The Pick/Axe used to be called "Multitool" and had a different look before being implemented with the ''[[Version History#August 20.2C 2013 - The Stuff of Nightmares|Stuff of Nightmares]]'' update. |
+ | * The Pick/Axe used to be called "Multitool" and had a different look before being implemented with the ''[[Version History#August 20.2C 2013 - The Stuff of Nightmares|Stuff of Nightmares]]'' update. |
− | =={{ |
+ | =={{Pic32|Blueprint}} Gallery== |
− | <gallery captionalign="center"> |
+ | <gallery captionalign="center" hideaddbutton="true"> |
PickSlashAxe In-Game.png|[[Wolfgang]] holding a Pick/Axe. |
PickSlashAxe In-Game.png|[[Wolfgang]] holding a Pick/Axe. |
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PickAxe chop.jpg|[[Woodie]] cutting a tree using the Pick/Axe. |
PickAxe chop.jpg|[[Woodie]] cutting a tree using the Pick/Axe. |
Revision as of 14:32, 6 March 2020
–Wurt
The Pick/Axe is a craftable Item found in the Ancient Tab. It requires 1 Luxury Axe, 1 Opulent Pickaxe and 2 Thulecite, and an Ancient Pseudoscience Station to craft. It also has a 5% or 50% chance to be found inside an Ornate Chest or a Large Ornate Chest respectively. Like all items from the Ancient Tab, Pick/Axes cannot be prototyped and Characters always need to be near an Ancient Pseudoscience Station to craft them again.
The Pick/Axe can be used as both a Pickaxe and an Axe. When used to chop it will lose 0.25% of its durability, while when used to mine it will lose 0.75%. That means that when used exclusively to either chop or mine it has the same durability of the Luxury Axe (400) or Opulent Pickaxe (134) respectively. It also works 20% better than its standard one-function counterpart. E.g. A Large Evergreen will take 12 swings instead of 15 and standard Boulders in 5 hits instead of 6.
Since Thulecite is not renewable, only a limited number of Pick/Axes can be crafted.
Reign of Giants
In the Reign of Giants DLC, players have a small chance of finding Green Gems inside Tumbleweeds, thus making Pick/Axes renewable, since more Thulecite can be gained with the use of Construction Amulets and Deconstruction Staves.
Tips
- The Luxury Axe and Opulent Pickaxe used in the recipe can be in any condition without affecting the durability of the resulting Pick/Axe.
- It should be noted that the amount of uses necessary on most smaller items will look equivalent to 20% less uses instead of 33% - this is because the game will round up when calculating the amount of hits an object takes to destroy.
- For instance, a small Evergreen takes 5 hits to fell with a standard Axe; then: 5 * 0.67 = 3.35 hits required with Pick/Axe. Because of the extra 0.35 average, it will take one more full hit to fell the tree. So 4 / 5 = 0.8, resulting in a 20% bonus.
- Unless players really want to free one inventory slot, it is recommended to just use Opulent Pickaxes and Luxury Axes for these tasks instead, as Gold Nuggets and Twigs are far easier to acquire compared to Thulecite (Which is not renewable unlike Gold and Twigs in the base game).
- When a Pick/Axe is low on durability, players can use a Deconstruction Staff to get both the Luxury Axe and Opulent Pickaxe back each at 100% durability, plus one thulecite.
Trivia
- The Pick/Axe used to be called "Multitool" and had a different look before being implemented with the Stuff of Nightmares update.
Gallery
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