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Palm Treeguards are hostile boss monsters in the Shipwrecked DLC. They are the Palm Tree equivalent of Treeguards, and, like Treeguards, are hostile boss monsters that may spawn as a result of cutting down a nearby Palm Tree. Three Palm Treeguards always appear when the spawn is triggered: one small, one medium and one large.
When killed, they drop Coconuts and, like Treeguards, Living Logs.
Behaviour
Once spawned, they are instantly hostile, and attack the player with both ranged and melee attacks. The ranged attacks are coconuts thrown at and around the player, roughly five at a time (Coconuts are occasionally dropped, but only at a 1% rate according to the code). To avoid getting hit, notice the small patches of shadow that indicate where the coconuts will land, and avoid these areas. Their melee attack is very similar to a regular Treeguard's, and can be avoided by keeping a distance away from them.
They walk at a pace similar to that of a Treeguard, being much slower than the player. However they will follow the player indefinitely, or at least until the player is no longer accessible. If the player returns to the island, they will still be active and hostile.
As of now, planting Jungle Tree Seeds or Coconuts will appease Palm Treeguards, much like the normal Treeguards, who can be appeased by planting Pine Cones close to them. Palm Treeguards may also be distracted by putting them in fights not involving the player, and even weak enemies such as Spiders or Snakes will do.
Fighting Strategy
Below is the number of hits it takes with each weapon to kill a Palm Treeguard when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Item | |
---|---|
1 | |
3 | |
3 | |
4 - 5 | |
|
4 |
≥5 | |
5 as | |
8 | |
8 - 15 | |
8 | |
9 (5 ) | |
|
12 |
12 | |
13 | |
23, 17 or 13 | |
13 | |
13 - 26 | |
14 - 28 - | |
|
15 |
15 | |
17 | |
18 (11 ) | |
|
18 |
19 | |
|
23 |
23 (8 ) | |
25 | |
26 | |
|
28 |
37 | |
38 | |
|
45 |
56 | |
|
177 |
It takes 4 blasts to freeze a Palm Treeguard with an Ice Staff. It takes 3 Sleep Darts to put Palm Treeguard to sleep.
Placing a Campfire and leading them through it is an effective way to kill Palm Treeguards. When on fire, they stand in place and panic, catching fire repeatedly till they die. Players do not run the risk of them walking around and setting things on fire as one would with a regular Treeguard. However, this does destroy the Living Logs they would normally drop.
Another way to fight them is to run in and get about 5-7 hits in as soon as they pull a coconut from their torso, rinse and repeat. Their swipe melee attack seems to be much slower than that of normal Treeguards. This technique can be done even when fighting 3-4 at a time as each of them tends to throw their coconuts at the same time.
Bugs
- If the Palm Treeguard is attacked in melee range when it is not pulling coconuts to toss, the Palm Treeguard's melee attack will hit regardless of how far away the player is - the player cannot dodge.
Gallery
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Spiders | |
Hounds | |
Mechanisms | |
Bugs and Worms | |
Сrustaceans | |
Ungulates (no pigs) | |
Rodents | |
Cats | |
Birds | |
Amphibians | |
Mollusca | |
Pinnipedia | |
Underwater Сreatures | |
Terraria | |
Living plants | |
Pigs | |
Monkeys | |
Golems | |
Ghosts | |
Lunar Сreatures | |
Shadow Сreatures | |
Follower Animals | |
Boss | |
NPC | |
The Forge | |
The Gorge | |
Event Mobs |