Ornate Chests do not drop anything when destroyed.
Traps[edit | edit source]
Opening an Ornate Chest has a 66% change to trigger a random effect out of five possibilities. The type of trap is determined randomly, but changes each time the game is reloaded. Each Ornate Chest can only trigger a trap once. After the Ruins are reset in Don't Starve Together all Ornate Chests will again have a 66% change to trigger a trap:
|Sanity Trap||Raises or lowers the player's Sanity||-20 to +20|
|Health Trap||Raises or lowers the player's Health||0 to +20||Cannot kill the player. Code comment reads "Changes health (For the better! We don't want the player to die from this)"|
|Hunger Trap||Raises or lowers the player's Hunger||-20 to +20|
|Monster Trap||Spawns or||1-3||Nightmarebeaks do not spawn from this trap in|
|Inventory Trap||Raises or lowers the durability or spoilage of a random item in the player's Inventory||-20% to +20%||This may lead to unorthodox percentages on tools or armor.|
Large Ornate Chest[edit | edit source]
A Large Ornate Chest spawns when the Ancient Guardian is killed. This chest contains substantially more loot than its smaller counterpart. In , each item in the pool has a chance to appear individually. In , 3-6 of the items are guaranteed to be chosen. There will always be an Ancient Key in the Large Ornate Chest in Don't Starve Together.
Downloadable Content[edit | edit source]
Trivia[edit | edit source]
- The name "pandoraschest" is a reference to the Greek myth of Pandora's box, a box that contained all the evils in the world. The fact that the chest can spawn Terrorbeaks and Dangling Depth Dwellers when opened is likely a reference to this.