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=={{Pic|32|Placeholder}} Trivia== |
=={{Pic|32|Placeholder}} Trivia== |
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− | * They were added in the ''Herd Mentality'' update. |
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+ | * No-Eyed Deer were added in the ''[[A New Reign#November 24th, 2016 - Herd Mentality|Herd Mentality]]'' update. Before the ''[[A New Reign#December 15th, 2016 - Winter's Feast|Winter's Feast]]'' update, they used the same sounds as [[Volt Goat]]s and were neutral, attacking players in groups similar to [[Beefalo]]. |
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− | * Before the "Winter's Feast" update the No-Eyed Deer used [[Volt Goat]]'s sounds and were neutral, attacking players in groups similar to [[Beefalo]]. |
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* The Antlered Deer's aesthetic is a possible reference to the popular 1966 Television special ''[[Wikipedia:How The Grinch Stole Christmas|How The Grinch Stole Christmas]]'' |
* The Antlered Deer's aesthetic is a possible reference to the popular 1966 Television special ''[[Wikipedia:How The Grinch Stole Christmas|How The Grinch Stole Christmas]]'' |
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Revision as of 19:09, 16 February 2017
No-Eyed Deer are passive, seasonal Mobs exclusive to Don't Starve Together, introduced in A New Reign. No-Eyed Deer spawn near the beginning of Autumn in Deciduous Forests or Mosaic Biomes and are always found in groups of 7 to 9.
Past the beginning of Winter they will grow one of the 3 variations of Deer Antlers. They will, however, despawn around the end of the season unless they are near a players' base.
Behavior
No-Eyed Deer will spawn 3–5 days into Autumn. They will not spawn on craftable Turfs, Savanna Turf, or Marsh Turf. They will always spawn as a group away from all players. The herd always stays together and all animals move exactly in the same direction.
As Winter starts the No-Eyed Deer will start migrating, growing their antlers after about 1 Day. If the No-Eyed Deer collides into an object such as a Tree the antler will break off. Within 2 days before or after the end of Winter, No-Eyed Deer will despawn unless they are within 1.5 screens (7.5 Pitchfork tiles) of at least 10 player Structures or Walls.
No-Eyed Deer will not run away from the player if approached, but will be startled. If attacked, they will flee.
Trivia
- The name "No-Eyed Deer" can be interpreted as a pun on the phrases "doe-eyed" and "no idea".
- No-Eyed Deer were added in the Herd Mentality update. Before the Winter's Feast update, they used the same sounds as Volt Goats and were neutral, attacking players in groups similar to Beefalo.
- The functional versions of the collared No-Eyed Deer were first shown on Rhymes with Play #116[1] and later released as the Gem Deer.
- The Antlered Deer's aesthetic is a possible reference to the popular 1966 Television special How The Grinch Stole Christmas
Gallery
References
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
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