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* They were added in the ''Herd Mentality'' update. |
* They were added in the ''Herd Mentality'' update. |
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* "No-Eyed Deer" is a pun on the phrase "doe-eyed", which is commonly used to describe eyes of deer. The name also resembles the phrase "no idea". |
* "No-Eyed Deer" is a pun on the phrase "doe-eyed", which is commonly used to describe eyes of deer. The name also resembles the phrase "no idea". |
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− | * [[Klaus]] spawns 2 collared No-Eyed Deer with Gems on their heads when summoned. These types of No-Eyed Deer are aggressive and can perform magical attacks with glowing gems from their foreheads when approached. The attacks affect the land around the player, and the player has a short time to move away from the affected land before being affected themselves. |
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− | ** The [[Red Gem]] type melts the land, which sets lingering players on fire. |
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− | ** The [[Blue Gem]] type freezes the land, which freezes lingering players. |
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* Before the 'Winter Feast' update, the No-Eyed Deer used [[Volt Goat]]'s sounds. |
* Before the 'Winter Feast' update, the No-Eyed Deer used [[Volt Goat]]'s sounds. |
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− | * The functional versions of the collared No-Eyed Deer were first shown on ''Rhymes with Play #116''<ref>https://www.twitch.tv/kleientertainment/v/104627628</ref>. |
+ | * The functional versions of the collared No-Eyed Deer were first shown on ''Rhymes with Play #116''<ref>https://www.twitch.tv/kleientertainment/v/104627628</ref>, then later released as the [[Gem Deer|Gem Deers]]. |
=={{pic32|Blueprint}} Gallery== |
=={{pic32|Blueprint}} Gallery== |
Revision as of 23:38, 18 December 2016
No-Eyed Deer are neutral, seasonal Mobs exclusive to Don't Starve Together and introduced in A New Reign. They are often found in groups of 7 to 9.
No-Eyed Deer spawn near the beginning of Autumn in Deciduous Forests or Mosaic Biomes.
Past the beginning of Winter they will grow one of the 3 variations of antlers. They will, however, despawn around the end of the season, unless they are near a player base.
Behavior
No-Eyed Deer will spawn within 3 to 5 days into Autumn. They will not spawn on craftable Turfs, Savanna Turf, or Marsh Turf. They will always spawn as a group, and away from all players. As winter starts, the No-Eyed Deer will start migrating. This will make it possible for them to start growing their antlers. After about 1 full day, the antler will grow out. If the No-Eyed Deer collides into a tree, the antler will break off.
Within 2 days before or after the end of Winter, No-Eyed Deer will despawn, unless they are within 1.5 screens (7.5 Pitchfork tiles) of at least 10 player Structures or Walls.
No-Eyed Deer will run away from the player if they approach, and will attack back should a player successfully hit one. If the player is able to get far enough from the Deer, it will give up on the chase.
No-Eyed Deer will help each other in combat in the same way Beefalo help each other when attacked.
Trivia
- They were added in the Herd Mentality update.
- "No-Eyed Deer" is a pun on the phrase "doe-eyed", which is commonly used to describe eyes of deer. The name also resembles the phrase "no idea".
- Before the 'Winter Feast' update, the No-Eyed Deer used Volt Goat's sounds.
- The functional versions of the collared No-Eyed Deer were first shown on Rhymes with Play #116[1], then later released as the Gem Deers.
Gallery
References
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Boss | |
Follower Animals | |
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NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
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The Forge | |
The Gorge |
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