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=={{Pic|32|Placeholder}} Trivia== |
=={{Pic|32|Placeholder}} Trivia== |
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* They were added in the ''Herd Mentality'' update. |
* They were added in the ''Herd Mentality'' update. |
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− | * "No-Eyed Deer" |
+ | * "No-Eyed Deer" is likely a pun on the phrase "doe-eyed", which is commonly used to describe eyes of deer. The name also resembles the phrase "no idea". |
* Before the "Winter's Feast" update the No-Eyed Deer used [[Volt Goat]]'s sounds and were neutral, attacking players in groups similar to [[Beefalo]]. |
* Before the "Winter's Feast" update the No-Eyed Deer used [[Volt Goat]]'s sounds and were neutral, attacking players in groups similar to [[Beefalo]]. |
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* The functional versions of the collared No-Eyed Deer were first shown on ''Rhymes with Play #116''<ref>https://www.twitch.tv/kleientertainment/v/104627628</ref> and later released as the [[Gem Deer|Gem Deers]]. |
* The functional versions of the collared No-Eyed Deer were first shown on ''Rhymes with Play #116''<ref>https://www.twitch.tv/kleientertainment/v/104627628</ref> and later released as the [[Gem Deer|Gem Deers]]. |
Revision as of 08:20, 31 January 2017
No-Eyed Deer are passive, seasonal Mobs exclusive to Don't Starve Together, introduced in A New Reign. No-Eyed Deer spawn near the beginning of Autumn in Deciduous Forests or Mosaic Biomes and are always found in groups of 7 to 9.
Past the beginning of Winter they will grow one of the 3 variations of Deer Antlers. They will, however, despawn around the end of the season unless they are near a players' base.
Behavior
No-Eyed Deer will spawn 3–5 days into Autumn. They will not spawn on craftable Turfs, Savanna Turf, or Marsh Turf. They will always spawn as a group away from all players. The herd always stays together and all animals move exactly in the same direction.
As Winter starts the No-Eyed Deer will start migrating, growing their antlers after about 1 Day. If the No-Eyed Deer collides into an object such as a Tree the antler will break off. Within 2 days before or after the end of Winter, No-Eyed Deer will despawn unless they are within 1.5 screens (7.5 Pitchfork tiles) of at least 10 player Structures or Walls.
No-Eyed Deer will not run away from the player if approached, but will be startled. If attacked, they will flee.
Trivia
- They were added in the Herd Mentality update.
- "No-Eyed Deer" is likely a pun on the phrase "doe-eyed", which is commonly used to describe eyes of deer. The name also resembles the phrase "no idea".
- Before the "Winter's Feast" update the No-Eyed Deer used Volt Goat's sounds and were neutral, attacking players in groups similar to Beefalo.
- The functional versions of the collared No-Eyed Deer were first shown on Rhymes with Play #116[1] and later released as the Gem Deers.
Gallery
References
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
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Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
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