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{{DST Exclusive}} |
{{DST Exclusive}} |
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− | <div style="float:right; width:310px; padding-left: 10px;"><tabber> |
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− | Normal = |
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{{Mob Infobox |
{{Mob Infobox |
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|name = No-Eyed Deer |
|name = No-Eyed Deer |
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− | |image = |
+ | |image =<gallery> |
+ | No-Eyed Deer.png|Normal |
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+ | No-Eyed Deer Horned.png|Horned |
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|damage = 25 |
|damage = 25 |
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|health = 700 |
|health = 700 |
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− | |drops = {{pic|24|Meat}} |
+ | |drops = {{pic|24|Meat}}x1-2,<br> |
+ | {{pic|24|Bone Shards}}x1-2 (horned only).<br> |
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− | |spawnCode = "deer"|attackPeriod = 2|attackRange = 3|walkSpeed = 2.5|runSpeed = 8}} |
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+ | {{pic24|Deer Antler A}} or {{pic24|Deer Antler B}} or {{pic24|Deer Antler C}} when hitting a [[Tree]]. |
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− | |-| |
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+ | |spawnCode = "deer" |
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− | Antler = |
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+ | |attackPeriod = 2 |
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− | {{Mob Infobox |
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+ | |attackRange = 3 |
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+ | |walkSpeed = 2.5 |
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− | |image = No-Eyed_Deer_Horned.png |
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− | | |
+ | |runSpeed = 8}} |
+ | {{Quotes |
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− | |health = 700 |
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− | |drops = {{pic|24|Meat}} x2 [[File:Deer Antler A.png|24px|Deer Antler]] |
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− | |spawnCode = "deerantler"|attackPeriod = 2|attackRange = 3|walkSpeed = 2.5|runSpeed = 8}} |
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− | </tabber></div>{{Quotes |
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+ | |winona = A bouncy fluffster. |
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+ | |warly = Imagine... succulent venison bourguignon. |
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+ | |wortox = Greetings, dearest! |
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+ | |wormwood = Where eyes? |
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+ | |wurt = Need haircut, florp. |
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− | }} |
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+ | |walter = Hey Woby, do you guys go to the same barber? |
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Past the beginning of [[Winter]] they will grow one of the 3 variations of [[Deer Antler]]s. They will, however, despawn around the end of the season unless they are near a players' base. |
Past the beginning of [[Winter]] they will grow one of the 3 variations of [[Deer Antler]]s. They will, however, despawn around the end of the season unless they are near a players' base. |
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+ | |||
+ | They are considered innocent creatures, and killing one adds 4 points to the player's naughtiness level, which can cause [[Krampus]] to appear. |
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== {{Pic|32|Brain}} Behavior == |
== {{Pic|32|Brain}} Behavior == |
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− | No-Eyed Deer will spawn 3–5 days into Autumn. They will not spawn on craftable [[Turf]]s, [[Savanna Turf]], or [[Marsh Turf]]. They will always spawn as a group away from all players. The herd always stays together and all animals move exactly in the same direction. |
+ | No-Eyed Deer will spawn 3–5 days into Autumn. They will not spawn on craftable [[Turf]]s, [[Savanna Turf]], or [[Marsh Turf]]. They will always spawn as a group away from all players. The herd always stays together and all animals move exactly in the same direction. |
− | As Winter starts the No-Eyed Deer will start migrating, growing their antlers after about 1 [[Day]]. If the No-Eyed Deer collides |
+ | As Winter starts the No-Eyed Deer will start migrating, growing their antlers after about 1 [[Day]]. If the No-Eyed Deer collides with an object such as a [[Tree]] the antler will break off. Within 2 days before or after the end of Winter, No-Eyed Deer will despawn unless they are within 1.5 screens (7.5 [[Pitchfork]] tiles) of at least 10 player [[Structure]]s or [[Wall]]s. |
No-Eyed Deer will not run away from the player if approached, but will be startled. If attacked, they will flee. |
No-Eyed Deer will not run away from the player if approached, but will be startled. If attacked, they will flee. |
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+ | |||
+ | Despite being a herd animal like [[Beefalo]] and [[Volt Goat]]s, they do not appear to breed. |
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=={{Pic|32|Placeholder}} Trivia== |
=={{Pic|32|Placeholder}} Trivia== |
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− | * They were added in the ''Herd Mentality'' update. |
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+ | * No-Eyed Deer were added in the ''[[A New Reign#November 24th, 2016 - Herd Mentality|Herd Mentality]]'' update. Before the ''[[A New Reign#December 15th, 2016 - Winter's Feast|Winter's Feast]]'' update, they used the same sounds as Volt Goats and were neutral, attacking players in groups similar to Beefalo. |
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− | * |
+ | * The functional versions of the collared No-Eyed Deer were first shown on ''Rhymes with Play'' #116 and later released as the [[Gem Deer]]. |
+ | * The Antlered Deer's aesthetic is a possible reference to the popular 1966 Television special ''[[Wikipedia:How The Grinch Stole Christmas|How The Grinch Stole Christmas]].'' |
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− | * The functional versions of the collared No-Eyed Deer were first shown on ''Rhymes with Play #116''<ref>https://www.twitch.tv/kleientertainment/v/104627628</ref> and later released as the [[Gem Deer|Gem Deers]]. |
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=={{pic32|Blueprint}} Gallery== |
=={{pic32|Blueprint}} Gallery== |
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+ | <gallery captionalign="center" hideaddbutton="true"> |
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+ | No-Eyed Deer Horned 2.png|A variant of the horned Deer. |
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+ | No-Eyed Deer Horned 3.png|Another horned variant. |
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Dead_Deer.png|A recently killed No-Eyed Deer. |
Dead_Deer.png|A recently killed No-Eyed Deer. |
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+ | 20170421172127_10.jpg|Several No-Eyed Deer. |
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+ | Klaus_and_Deer_Drawing.jpg|A picture of two No-Eyed Deer from a ''Rhymes with Play'' livestream. |
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+ | DST Update Herd Mentality.png|No-Eyed Deer as seen in the poster for the ''[[A New Reign#November 24, 2016 - Herd Mentality|Herd Mentality]]'' update. |
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+ | The Starver's Carol.png|No-Eyed Deer in the ''[[Winter's Feast]]'' update poster. |
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</gallery> |
</gallery> |
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− | |||
− | ==References== |
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− | <references/> |
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{{Mobs}} |
{{Mobs}} |
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__NOTOC__ |
__NOTOC__ |
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[[pl:Ślepy jeleń (DST)]] |
[[pl:Ślepy jeleń (DST)]] |
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+ | [[fr:Cerf sans yeux]] |
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− | <!---If there are no players logged in to the server at this that time, they can still spawn until the middle of Autumn, if a player logs in within this time--> |
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[[Category:A New Reign]] |
[[Category:A New Reign]] |
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[[Category:Animals]] |
[[Category:Animals]] |
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[[Category:Passive Creatures]] |
[[Category:Passive Creatures]] |
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+ | [[Category:Mob Spawning Entities]] |
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+ | [[Category:Seasons]] |
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+ | [[Category:Winter]] |
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+ | [[Category:Diurnals]] |
Revision as of 11:01, 9 April 2021
–Wurt
No-Eyed Deer are passive, seasonal Mobs exclusive to Don't Starve Together, introduced in A New Reign. No-Eyed Deer spawn near the beginning of Autumn in Deciduous Forests or Mosaic Biomes and are always found in groups of 6 to 9.
Past the beginning of Winter they will grow one of the 3 variations of Deer Antlers. They will, however, despawn around the end of the season unless they are near a players' base.
They are considered innocent creatures, and killing one adds 4 points to the player's naughtiness level, which can cause Krampus to appear.
Behavior
No-Eyed Deer will spawn 3–5 days into Autumn. They will not spawn on craftable Turfs, Savanna Turf, or Marsh Turf. They will always spawn as a group away from all players. The herd always stays together and all animals move exactly in the same direction.
As Winter starts the No-Eyed Deer will start migrating, growing their antlers after about 1 Day. If the No-Eyed Deer collides with an object such as a Tree the antler will break off. Within 2 days before or after the end of Winter, No-Eyed Deer will despawn unless they are within 1.5 screens (7.5 Pitchfork tiles) of at least 10 player Structures or Walls.
No-Eyed Deer will not run away from the player if approached, but will be startled. If attacked, they will flee.
Despite being a herd animal like Beefalo and Volt Goats, they do not appear to breed.
Trivia
- The name "No-Eyed Deer" can be interpreted as a pun on the phrases "doe-eyed" and "no idea". It could also be a reference to the fable, The One-Eyed Deer.
- No-Eyed Deer were added in the Herd Mentality update. Before the Winter's Feast update, they used the same sounds as Volt Goats and were neutral, attacking players in groups similar to Beefalo.
- The functional versions of the collared No-Eyed Deer were first shown on Rhymes with Play #116 and later released as the Gem Deer.
- The Antlered Deer's aesthetic is a possible reference to the popular 1966 Television special How The Grinch Stole Christmas.
Gallery
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