m (added into on antlered deer) Tag: sourceedit |
m (Protected "No-Eyed Deer" ([edit=autoconfirmed] (expires 21:50, June 4, 2020 (UTC)) [move=autoconfirmed] (expires 21:50, June 4, 2020 (UTC)))) |
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{{DST Exclusive}} |
{{DST Exclusive}} |
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− | {{Upcoming Feature}} |
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− | {{Stub}} |
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− | |||
− | <div style="float:right; width:310px; padding-left: 10px;"><tabber> |
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− | Normal = |
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{{Mob Infobox |
{{Mob Infobox |
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|name = No-Eyed Deer |
|name = No-Eyed Deer |
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− | |image = |
+ | |image =<gallery> |
+ | No-Eyed Deer.png|Normal |
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+ | No-Eyed Deer Horned.png|Horned |
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|damage = 25 |
|damage = 25 |
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|health = 700 |
|health = 700 |
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− | |drops = {{pic|24|Meat}} x1 |
+ | |drops = {{pic|24|Meat}}x1-2, {{pic|24|Bone Shards}}x1-2 ({{pic|24|No-Eyed Deer Horned}}) |
− | |spawnCode = "deer" |
+ | |spawnCode = "deer" |
+ | |attackPeriod = 2 |
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− | |-| |
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+ | |attackRange = 3 |
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− | Antler = |
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+ | |walkSpeed = 2.5 |
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− | {{Mob Infobox |
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+ | |runSpeed = 8}} |
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− | |image = No-Eyed_Deer_Horned.png |
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− | |damage = 25 |
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− | |health = 700 |
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− | |drops = {{pic|24|Meat}} x2 |
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− | |spawnCode = "deerantler"|attackPeriod = 2|attackRange = 3|walkSpeed = 2.5|runSpeed = 8}} |
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− | </tabber></div> |
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{{Quotes |
{{Quotes |
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− | |wilson=Is it staring at me? ...No, I guess not. |
+ | |wilson = Is it staring at me? ...No, I guess not. |
− | |willow=I wish everyone'd stop fawning over that smelly thing! |
+ | |willow = I wish everyone'd stop fawning over that smelly thing! |
− | |wolfgang=Not very mighty. More fragile. |
+ | |wolfgang = Not very mighty. More fragile. |
− | |wendy=It lives in a constant state of fear. |
+ | |wendy = It lives in a constant state of fear. |
− | |wx78=ITS BRAIN MUST BE MINISCULE |
+ | |wx78 = ITS BRAIN MUST BE MINISCULE |
− | |wickerbottom=It has shed its antler for the warmer months. |
+ | |wickerbottom = It has shed its antler for the warmer months. |
− | |woodie=That's a creature of the woods, eh? |
+ | |woodie = That's a creature of the woods, eh? |
− | |maxwell=Well it's certainly not deer to me. |
+ | |maxwell = Well it's certainly not deer to me. |
− | |wigfrid=The beauty öf Freya dwells in all creatures! |
+ | |wigfrid = The beauty öf Freya dwells in all creatures! |
− | |webber=It looks soft. |
+ | |webber = It looks soft. |
+ | |winona = A bouncy fluffster. |
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+ | |warly = Imagine... succulent venison bourguignon. |
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− | }} |
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+ | |wortox = Greetings, dearest! |
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+ | |wormwood = Where eyes? |
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+ | |wurt = Need haircut, florp. |
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− | No-Eyed Deer spawn near the beginning of [[Autumn]] (excluding the first Autumn if it's the starting [[Season]]) in [[Deciduous Forest]]s or [[Mosaic|Mosaic Biomes]]. |
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+ | They are considered innocent creatures, and killing one adds 4 points to the player's naughtiness level, which can cause [[Krampus]] to appear. |
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== {{Pic|32|Brain}} Behavior == |
== {{Pic|32|Brain}} Behavior == |
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− | No-Eyed Deer will spawn |
+ | No-Eyed Deer will spawn 3–5 days into Autumn. They will not spawn on craftable [[Turf]]s, [[Savanna Turf]], or [[Marsh Turf]]. They will always spawn as a group away from all players. The herd always stays together and all animals move exactly in the same direction. |
− | Within 2 days before or after the end of Winter, No-Eyed Deer will despawn |
+ | As Winter starts the No-Eyed Deer will start migrating, growing their antlers after about 1 [[Day]]. If the No-Eyed Deer collides with an object such as a [[Tree]] the antler will break off. Within 2 days before or after the end of Winter, No-Eyed Deer will despawn unless they are within 1.5 screens (7.5 [[Pitchfork]] tiles) of at least 10 player [[Structure]]s or [[Wall]]s. |
− | No-Eyed Deer will run away from the player if |
+ | No-Eyed Deer will not run away from the player if approached, but will be startled. If attacked, they will flee. |
+ | |||
+ | Despite being a herd animal like [[Beefalo]] and [[Volt Goat]]s, they do not appear to breed. |
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− | No-Eyed Deer will help each other in combat in the same way [[Beefalo]] help each other when attacked. |
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=={{Pic|32|Placeholder}} Trivia== |
=={{Pic|32|Placeholder}} Trivia== |
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− | * "No-Eyed Deer" |
+ | * The name "No-Eyed Deer" can be interpreted as a pun on the phrases "doe-eyed" and "no idea". It could also be a reference to the fable, ''The One-Eyed Deer''. |
+ | * No-Eyed Deer were added in the ''[[A New Reign#November 24th, 2016 - Herd Mentality|Herd Mentality]]'' update. Before the ''[[A New Reign#December 15th, 2016 - Winter's Feast|Winter's Feast]]'' update, they used the same sounds as Volt Goats and were neutral, attacking players in groups similar to Beefalo. |
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− | * There are sprites for collared No-Eyed Deer with Gems on their heads in the game's files, though they currently serve no purpose as No-Eyed Deer can't be collared or tamed. The functional versions of the collared No-Eyed Deers were first shown on ''Rhymes with Play #116''<ref>https://www.twitch.tv/kleientertainment/v/104627628</ref>. These types appear to be aggressive and can perform magical attacks with glowing gems from their foreheads when approached. The attacks affect the land around the player, and the player has a short time to move away from the affected land before being affected themselves. |
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+ | * The functional versions of the collared No-Eyed Deer were first shown on ''Rhymes with Play'' #116 and later released as the [[Gem Deer]]. |
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− | ** The [[Red Gem]] type melts the land, which sets lingering players on fire. |
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+ | * The Antlered Deer's aesthetic is a possible reference to the popular 1966 Television special ''[[Wikipedia:How The Grinch Stole Christmas|How The Grinch Stole Christmas]].'' |
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− | ** The [[Blue Gem]] type freezes the land, which freezes lingering players. |
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− | * The No-Eyed Deer uses [[Volt Goat]]'s sounds. |
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=={{pic32|Blueprint}} Gallery== |
=={{pic32|Blueprint}} Gallery== |
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+ | <gallery captionalign="center" hideaddbutton="true"> |
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− | + | No-Eyed Deer Horned 2.png|A variant of the horned Deer. |
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− | + | No-Eyed Deer Horned 3.png|Another horned variant. |
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− | + | Sleeping_Deer.png|No-Eyed Deer sleeping. |
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+ | Dead_Deer.png|A recently killed No-Eyed Deer. |
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− | Red.png|After Red Gem Deer attacks. |
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+ | 20170421172127_10.jpg|Several No-Eyed Deer. |
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− | Capture2.png|Blue Gem Deer starts to attack. |
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+ | Klaus_and_Deer_Drawing.jpg|A picture of two No-Eyed Deer from a ''Rhymes with Play'' livestream. |
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− | Capture3.png|After Blue Gem Deer attacks. |
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+ | DST Update Herd Mentality.png|No-Eyed Deer as seen in the poster for the ''[[A New Reign#November 24, 2016 - Herd Mentality|Herd Mentality]]'' update. |
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+ | The Starver's Carol.png|No-Eyed Deer in the ''[[Winter's Feast]]'' update poster. |
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</gallery> |
</gallery> |
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− | |||
− | ==References== |
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− | <references/> |
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{{Mobs}} |
{{Mobs}} |
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__NOTOC__ |
__NOTOC__ |
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[[pl:Ślepy jeleń (DST)]] |
[[pl:Ślepy jeleń (DST)]] |
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+ | [[fr:Cerf sans yeux]] |
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− | <!---If there are no players logged in to the server at this that time, they can still spawn until the middle of Autumn, if a player logs in within this time--> |
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[[Category:A New Reign]] |
[[Category:A New Reign]] |
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[[Category:Animals]] |
[[Category:Animals]] |
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+ | [[Category:Mob Spawning Entities]] |
Revision as of 21:50, 4 May 2020
–Wurt
No-Eyed Deer are passive, seasonal Mobs exclusive to Don't Starve Together, introduced in A New Reign. No-Eyed Deer spawn near the beginning of Autumn in Deciduous Forests or Mosaic Biomes and are always found in groups of 6 to 9.
Past the beginning of Winter they will grow one of the 3 variations of Deer Antlers. They will, however, despawn around the end of the season unless they are near a players' base.
They are considered innocent creatures, and killing one adds 4 points to the player's naughtiness level, which can cause Krampus to appear.
Behavior
No-Eyed Deer will spawn 3–5 days into Autumn. They will not spawn on craftable Turfs, Savanna Turf, or Marsh Turf. They will always spawn as a group away from all players. The herd always stays together and all animals move exactly in the same direction.
As Winter starts the No-Eyed Deer will start migrating, growing their antlers after about 1 Day. If the No-Eyed Deer collides with an object such as a Tree the antler will break off. Within 2 days before or after the end of Winter, No-Eyed Deer will despawn unless they are within 1.5 screens (7.5 Pitchfork tiles) of at least 10 player Structures or Walls.
No-Eyed Deer will not run away from the player if approached, but will be startled. If attacked, they will flee.
Despite being a herd animal like Beefalo and Volt Goats, they do not appear to breed.
Trivia
- The name "No-Eyed Deer" can be interpreted as a pun on the phrases "doe-eyed" and "no idea". It could also be a reference to the fable, The One-Eyed Deer.
- No-Eyed Deer were added in the Herd Mentality update. Before the Winter's Feast update, they used the same sounds as Volt Goats and were neutral, attacking players in groups similar to Beefalo.
- The functional versions of the collared No-Eyed Deer were first shown on Rhymes with Play #116 and later released as the Gem Deer.
- The Antlered Deer's aesthetic is a possible reference to the popular 1966 Television special How The Grinch Stole Christmas.
Gallery
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
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Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
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Boss | |
Follower Animals | |
Traders | |
NPC |
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Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
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