(Corrected spelling/grammar) Tag: sourceedit |
(Updated info. If this is not correct, please adapt it.) Tag: sourceedit |
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|damage = 25 |
|damage = 25 |
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|health = 700 |
|health = 700 |
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− | |drops = {{pic|24|Meat}} x2 |
+ | |drops = {{pic|24|Meat}} x2 [[File:Deer Antler A.png|24px|Deer Antler]] |
|spawnCode = "deerantler"|attackPeriod = 2|attackRange = 3|walkSpeed = 2.5|runSpeed = 8}} |
|spawnCode = "deerantler"|attackPeriod = 2|attackRange = 3|walkSpeed = 2.5|runSpeed = 8}} |
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</tabber></div>{{Quotes |
</tabber></div>{{Quotes |
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|choose=wilson |
|choose=wilson |
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}} |
}} |
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− | '''No-Eyed Deer''' are |
+ | '''No-Eyed Deer''' are passive, seasonal [[Mobs]] exclusive to ''[[Don't Starve Together]]'', introduced in ''[[A New Reign]]''. No-Eyed Deer spawn near the beginning of [[Autumn]] in [[Deciduous Forest]]s or [[Mosaic]] Biomes and are always found in groups of 7 to 9. |
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− | No-Eyed Deer spawn near the beginning of [[Autumn]] in [[Deciduous Forest]]s or [[Mosaic|Mosaic Biomes]]. |
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− | |||
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== {{Pic|32|Brain}} Behavior == |
== {{Pic|32|Brain}} Behavior == |
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− | No-Eyed Deer will spawn within 3 to 5 days into Autumn. They will not spawn on craftable [[Turf]]s, [[Savanna Turf]], or [[Marsh Turf]]. They will always spawn as a group, and away from all players. |
+ | No-Eyed Deer will spawn within 3 to 5 days into Autumn. They will not spawn on craftable [[Turf]]s, [[Savanna Turf]], or [[Marsh Turf]]. They will always spawn as a group, and away from all players. The herd always stays together and all animals move exactly in the same direction. |
− | Within 2 days before or after the end of Winter, No-Eyed Deer will despawn, unless they are within 1.5 screens (7.5 [[Pitchfork]] tiles) of at least 10 player [[Structure]]s or [[Wall]]s. |
+ | As Winter starts, the No-Eyed Deer will start migrating. This will make it possible for them to start growing their antlers. After about 1 full [[Day]], the antler will grow out. If the No-Eyed Deer collides into an object such as a [[Tree]], the antler will break off. Within 2 days before or after the end of Winter, No-Eyed Deer will despawn, unless they are within 1.5 screens (7.5 [[Pitchfork]] tiles) of at least 10 player [[Structure]]s or [[Wall]]s. |
− | No-Eyed Deer will run away from the player if they approach, |
+ | No-Eyed Deer will not run away from the player if they approach, but will be startled. If attacked, they will flee. |
− | No-Eyed Deer will help each other in combat in the same way [[Beefalo]] help each other when attacked. |
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=={{Pic|32|Placeholder}} Trivia== |
=={{Pic|32|Placeholder}} Trivia== |
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* They were added in the ''Herd Mentality'' update. |
* They were added in the ''Herd Mentality'' update. |
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* "No-Eyed Deer" is a pun on the phrase "doe-eyed", which is commonly used to describe eyes of deer. The name also resembles the phrase "no idea". |
* "No-Eyed Deer" is a pun on the phrase "doe-eyed", which is commonly used to describe eyes of deer. The name also resembles the phrase "no idea". |
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− | * Before the 'Winter's Feast' update, the No-Eyed Deer used [[Volt Goat]]'s sounds. |
+ | * Before the 'Winter's Feast' update, the No-Eyed Deer used [[Volt Goat]]'s sounds. Also they were neutral animals and used to attack players in groups similar to [[Beefalo]]. |
* The functional versions of the collared No-Eyed Deer were first shown on ''Rhymes with Play #116''<ref>https://www.twitch.tv/kleientertainment/v/104627628</ref>, then later released as the [[Gem Deer|Gem Deers]]. |
* The functional versions of the collared No-Eyed Deer were first shown on ''Rhymes with Play #116''<ref>https://www.twitch.tv/kleientertainment/v/104627628</ref>, then later released as the [[Gem Deer|Gem Deers]]. |
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<!---If there are no players logged in to the server at this that time, they can still spawn until the middle of Autumn, if a player logs in within this time--> |
<!---If there are no players logged in to the server at this that time, they can still spawn until the middle of Autumn, if a player logs in within this time--> |
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[[Category:A New Reign]] |
[[Category:A New Reign]] |
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[[Category:Animals]] |
[[Category:Animals]] |
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Revision as of 23:28, 1 January 2017
No-Eyed Deer are passive, seasonal Mobs exclusive to Don't Starve Together, introduced in A New Reign. No-Eyed Deer spawn near the beginning of Autumn in Deciduous Forests or Mosaic Biomes and are always found in groups of 7 to 9.
Past the beginning of Winter they will grow one of the 3 variations of Deer Antlers. They will, however, despawn around the end of the season, unless they are near a players' base.
Behavior
No-Eyed Deer will spawn within 3 to 5 days into Autumn. They will not spawn on craftable Turfs, Savanna Turf, or Marsh Turf. They will always spawn as a group, and away from all players. The herd always stays together and all animals move exactly in the same direction.
As Winter starts, the No-Eyed Deer will start migrating. This will make it possible for them to start growing their antlers. After about 1 full Day, the antler will grow out. If the No-Eyed Deer collides into an object such as a Tree, the antler will break off. Within 2 days before or after the end of Winter, No-Eyed Deer will despawn, unless they are within 1.5 screens (7.5 Pitchfork tiles) of at least 10 player Structures or Walls.
No-Eyed Deer will not run away from the player if they approach, but will be startled. If attacked, they will flee.
Trivia
- They were added in the Herd Mentality update.
- "No-Eyed Deer" is a pun on the phrase "doe-eyed", which is commonly used to describe eyes of deer. The name also resembles the phrase "no idea".
- Before the 'Winter's Feast' update, the No-Eyed Deer used Volt Goat's sounds. Also they were neutral animals and used to attack players in groups similar to Beefalo.
- The functional versions of the collared No-Eyed Deer were first shown on Rhymes with Play #116[1], then later released as the Gem Deers.
Gallery
References
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Spiders | |
Hounds | |
Mechanisms | |
Bugs and Worms | |
Сrustaceans | |
Ungulates (no pigs) | |
Rodents | |
Cats | |
Birds | |
Amphibians | |
Mollusca | |
Pinnipedia | |
Underwater Сreatures | |
Terraria | |
Living plants | |
Pigs | |
Monkeys | |
Golems | |
Ghosts | |
Lunar Сreatures | |
Shadow Сreatures | |
Follower Animals | |
Boss | |
NPC | |
The Forge | |
The Gorge | |
Event Mobs |