“Wearing this makes me feel safe and insecure.”
“Like being wrapped in smoke.”
“Is like wearing scary little rag!”
“A perfectly safe way to go insane.”
“I WILL PROTECT MYSELF WITH NOTHINGNESS”
“A protective shroud that transfers attacks to another dimension.”
“It makes me queasy to look at.”
“Time to wrap myself in nightmares.”
“Ströng, but I find my mind wanders...”
“I'm a bit uneasy wearing this, but it's effective.”
“Eyuk! It makes my skin crawl.”
“Am I crazy to wear this?”
“Feels good ta put it on.”
“'TIS ARMOR MADE OF NIGHTMARE BITS”
“Soothingly unsettling.”
The Night Armor is a wearable Magic Armor, often paired up with a Dark Sword. It requires 5 Nightmare Fuel and 3 Papyrus to craft and a Shadow Manipulator to prototype. It is one of Maxwell's starting items in the single player game.
It has 750 durability and absorbs 95% of physical damage. The Night Armor drains Sanity by 10/min while worn and decreases Sanity by 10% of total damage taken (not only absorbed by the armor).
Example: If a player wearing Night Armor is hit by a Spider Queen (damage 80), then
- 80 × 0.95 = 76 damage is taken by Night Armor.
- 80 − 76 = 4 damage is taken by the player's .
- The player's will be decreased by 80 × 0.1 = 8.
Tips
- It is useful to also equip a head-slot item with a sanity boost such as the Tam o' Shanter, helping to offset the sanity drain while still having very high physical protection.
Trivia
- The Night Armor was added in the Insanity! update.
- When paired with the Shelmet or the Thulecite Crown, the player is able to absorb 99.5% of incoming damage (doesn't apply to DST), enough to survive a Gunpowder explosion and take just 1 point of damage to Health and 20 to Sanity.
- Wickerbottom states the armor transfers the damage into another dimension.
- The Night Armor makes a "warping" noise when the player moves while wearing it.
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