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Simple creatures. They exist only to sleep and feed.

Maxwell

Mobs, or "Mobiles", are game entities which move around, technically creatures including Monsters and Animals. The term has been a part of video game jargon since 1978; it's not unique to Don't Starve.

Every Mob has its own unique behaviors, movements, attacks, drops, and uses. As such, learning the characteristics of each and every Mob becomes important to survival, done either through direct study and interaction or through external research.

Many mobs can be put to sleep by the pan flute and other features in the game.


Classification

  • Hostile Mobs are always aggressive. These mobs attack anything nearby which they deem threatening.
  • Neutral Mobs are non-aggressive until provoked. Their threat is very often getting attacked, but it might be just about anything except proximity.
  • Passive Mobs are always non-aggressive, even when attacked. These mobs will typically avoid the player, but exceptions exist.

These relationships are classified with regards to each others. A Mob which is hostile/neutral/passive towards all other Mobs is a true hostile/neutral/passive Mob.

For monstrous player characters (Webber and Wortox) some mobs are categorized differently. Bunnymen, Pigs and Catcoons will be hostile to them since these mobs attack monsters on sight, though Spiders will be neutral to Webber. Pigs will also be hostile to Wurt due to her being a Merm, but Bunnymen and Catcoons will be neutral.

Characteristics

Health

Health is measured in "Hit Points" (HP), an arbitrary unit invented to coordinate with damage. Each hit taken from the player decreases its health by:

attack damage * character damage multiplier

The number of hits required to kill a Mob is:

Hits = mob health / attack damage

Damage (DMG)

Damage is a subtraction of health from a Mob, measured in HP. A hit against any Mob deals:

attack damage = base attack damage / mob's armor

Attack Period (AP)

The time from the start of one attack to the start of the next one, here measured in seconds. A Mob's damage per second (or DPS) is calculated by either of the following

DPS = total damage done / time taken
DPS = attack damage / attack period

Attack Range (AR)

Deerclops Attack Range

The Deerclops's AoE attack can hit everything within 6 units of its target. Note that the Walls are placed diagonally.

The distance an attack can hit a target from, here measured in "units" which are equal to the horizontal thickness of a Wall, with the diagonal thickness of a Wall being √2 units.

Sanity Aura (SA)

The amount of sanity a player gains or loses per minute when standing near the Mob.

Walk Speed (WS) and Run Speed (RS)

Walk Speed is a mob's speed while idly wandering the world, and Run Speed is a mob's speed while either engaged in combat or fleeing. They are measured in units per second. The default Run Speed of most characters is 6.

The speed is affected by the mob's scaled size (determined by looking for inst.Transform:SetScale(X, X, X) in the mob's lua file), so the in-game speed is calculated as:

WS/RS = speed * scale value

Mobs

Image Name D T Health
(HP)
Dmg
(HP)
AP
(sec)
SA
(/min)
WS RS Loot
Abigail N 600 10 (day)
20 (dusk)
40 (night)
1.5 5 5
Abigail (DST) N 150 (Lv. 1)
300 (Lv. 2)
600 (Lv. 1)
15 (day)
25 (dusk)
40 (night)
1 5 5
Ancient Guardian H 2500
10000
100 2 5 17 ×8, , , ( for )
Batilisk H 50 20 1 6 6 15% (25%), 10% and 15%
Bee N 100 10 2 5 5 16.7% or 83.3%
Killer Bee H 100 10 2 5 5 16.7% or 83.3%
Butterfly P 1 5 5 98% or 2%
Beefalo N 500
1000
34 4 1.5 7 ×4, ×3, 33%
Teen Beefalo P 300 2 9 ×3, ×2
Toddler Beefalo P 300 2 9 ×4, ×2
Baby Beefalo P 300 2 9 ×3,
Birds P 25 50% or 50%
Bunnyman N 200 40 2 +25 (if allied) 3 6 ×2, 25% or 75%
(37.5%), (25%), (37.5%)
Beardlord N 200 60 1 -40 3 6 , ×2
Charlie (Night Monster) H N/A 100 5–11 -20 (on hit) Cannot be killed
Chester P 450 3 7 Items inside of Chester.
Clockwork Bishop H 300
900
40 4 5 5 ×2,
Damaged Bishop H 300
900
40 4 5 5 , 60%, 50%
Clockwork Knight H 300
900
40 2 5 5 ×2
Damaged Knight H 300
900
40 2 5 5 , 60%, 50%
Clockwork Rook H 300
900
45 2 5 16 ×2
Damaged Rook H 300
900
45 2 5 16 , 60%, 50%
Deerclops H 2000
4000
150(75) 3 -400 3 3 ×8,
Depths Worm H 900 75 4 -25 4 4 ×4,
Ewecus H 500
800
60 ×4, ×2-3, ×1-2
Frog H 100 10 1.0 4 8
Fireflies P 0 0 (when captured with )
Ghost H 200 15 1.2 -40 2 2
Gobbler P 50 3 8 ×2
Hound H 150 20 2 -40 10 10 , 12.5%
Red Hound H 100 30 2 -40 10 10 , , , 20%
Blue Hound H 100 30 2 -40 10 10 ,×2, 20%
Houndius Shootius N 1000 65 3 -2 0 0
Koalefant N 500
1000
50 4 1.5 7 ×8,
Winter Koalefant N 500
1000
50 4 1.5 7 ×8,
Krampus N 200
300
50 1.2 7 7 , ×2 and 1%, Any stolen items in its inventory
MacTusk H 150
300
33 3 3 6 , , 50% and 25%
Wee MacTusk H 100 22 5.1 3 5
Mandrake P 20 6 6
Merm H 250
500
30 3 3 8 ,
Lureplant P 300 0 0 , , and any undigested items
Eyeplant H 30 20 1 0 0
Mosquito H 100 3 2 8 12 50%
Pengull N 150 33 3 0.75 6 20%, 10% and 10%, (If hidden)
Pig N 250 33 3 +25 (if allied) 3 5 75% or 25%
Guardian Pig H 300
600
33 1.5 3 5 75% or 25%
Werepig H 350
525
40 2 -100 3 7 ×2,
Pig King P 0 0
Rabbit P 25 5 5
Beardling P 25 -40 5 5 40%, 40% or 20%
Rock Lobster N 1250–1800
2250-3600
62.5–90 1 2 2 ×2, ×2,
Crawling Horror Crawling Horror H 300 20 2.5 -100 3 3 and 50%, +15 Sanity
Terrorbeak Terrorbeak H 400 50 1.5 -100 7 7 and 50%, +33 Sanity
Slurper H 200 30 5 -25 9 9 ×2, 50%
Slurtle N 600
1200
25 4 3 3 ×2, 90% or 10%
Snurtle P 200 4 4 ×2, 25% or 75%
Splumonkey N 125 20 2 7 7 , , 50%
Shadow Splumonkey H 125 20 2 7 7 , ,50%, Any stolen items in its Inventory
Spider H 100 20 3 -25 3 5 50% or 25% or 25%
Spider Warrior H 200
400
20 4-6 -40 4 5 50% or 25% or 25%
Spider Queen H 1250
2500
80 3 -400 1.75 1.75 ×4, ×4, ,
Cave Spider H 150
225
20 3 -15 3 5 50% or 25% or 25%
Spitter H 175
350
20 6 -15 4 5 50% or 25% or 25%
Dangling Depth Dweller H 200
400
20 2 -25 3 5 50% or 25% or 25%
Tallbird H 400
800
50 2 7 7 ×2
TeenBird N 300
600
37.5 2 6 6
Smallbird P 50 6 6
Tentacle H 500
750
34 2 -40 0 0 ×2, 50% and 20%
Big Tentacle P 500 0 0 80%, 50%, 40%, 25%, 10%, 10%, 10%
Baby Tentacle H 20 5 3 0 0
Shadow Tentacle H 500 34 2 -40 0 0
Treeguard (Tall) N 2500
3750
186(62) 3 -100 1.875 1.875 , ×6
Treeguard (Normal) N 2000
3000
150(50) 3 -100 1.5 1.5 , ×6
Treeguard (Short) N 1400
2100
105(35) 3 -100 1.05 1.05 , ×6
Bearger H 3000
6000
200(100) 3 -400 3 (6) 10 ×8,
Buzzard N 125
250
15 2 4 8 , 33% , 33%
Catcoon N 150 25 2 3 3 , 33%
Dragonfly H 2750 150(75)--Swipe
75(37.5) x3--Ring of Fire
2.5 4 4 ×8,
Dragonfly (DST) H 27500 150(75)--Swipe
75(37.5) x3--Ring of Fire
double when enraged
4
3 (enraged)
6.5
9.1 (enraged)
6.5
9.1 (enraged)
, for , x0-1, x6, x4-8, x2, x2, x1-2, x1-2, x1-2, x1-2, for
Glommer P 100 +6.25 (if allied) 6 6 ×3, , ×2
Moleworm P 25 2.75 2.75 , Any stolen items
Moose/Goose H 3000
6000
150(75) 3 8 12 ×6 ×2, Down Feather×3-5
Mosling N 350
525
50 3 5 5 , , Down Feather×2-3 133%
Poison Birchnut Tree H 50 30 1.5 0 0 ×3, ×2 (+1 stump),
Birchnutter H 50 5 2 3.5 3.5 40%, 60%
Varg H 600
1800
50 3 5.5 5.5 ×4-6, 1-3
Volt Goat N 350
700
25 2 4 8 ×3, 25%
Charged Volt Goat H 350
700
37.5 2 4 8 ×3, , 25%
Blue Whale N 650 50 3.5 2 4
Bottlenose Ballphin N 200 25 6 5 8 ×2, 50%
Cormorant P 25 50%, 50%
Crabbit P 50 1.5 5
Crocodog H 150 20 2 -40 10 , ×2 12.5%
Blue Crocodog H 100 30 2 -40 10 , ×2, 20%
Yellow Crocodog H 100 30 2 -40 10 , , 20%
Dogfish P 100 5 8
Doydoy P 100 2 , ×2, ×2
Teen Doydoy P 75 1.5 , ×2
Baby Doydoy P 25 5 ,
Dragoon H 300 25 1 3 15 , 10%
Fishermerm P 150
Floaty Boaty Knight H 500 50 6 3 6 ×1-3
Flup H 100 25 , 25%
Jellyfish P 50 5 2
Packim Baggims P 450 10
Palm Treeguard N 750 50 3 -100 1.5 ,
Parrot P 25 50%, 50%
Parrot Pirate P 25 +25 50%, 50%
Poison Snake H 100 10 3 3 20%, 20%, 10%, 0.2%
Poison Mosquito H 100 3 2 8 12 50%,
Prime Ape N 125 20 2 7 or , , Any stolen items
Quacken H 1000 50 15 0 0 , ,
Quacken Tentacle H 90 50 8 0 0 5%, 10%
Rainbow Jellyfish P 50 3
Sea Hound H 150 20 1.5 -40 10 ×1, 12.5%, 12.5%
Seagull P 25 50%, 50%
Seal P 10 ×4,
Sealnado H 3000 75 (250) 3 5 13
Sharkitten P 150 ×2-3, ×0-2
Snake H 100 10 3 3 33%, 16%, 0.33%
Spider Warrior (Venomous) H 200 20 4-6 -40 4 5 50%, 25%, 25%
Stink Ray H 50 0 1 8 66.7%, 33.3%
Swordfish H 200 30 2 5 8
Tiger Shark N 2500 100 (225) 3 8 12 ×8, ×1-2, ×2-4
Toucan P 25 50%, 50%
Water Beefalo N 500 34 5 1.5 7.5 ×4, 33%
White Whale H 800 75 3 2.5 5
Wildbore N 250 33 3 +25 (if allied) 3 5 75%, 25%
Wobster P 25 1.5 4
Yaarctopus P 0 0 Cannot be killed
Ancient Herald H 2000 50 4 -6.6 2 ×5, ×2-3,
Ancient Spirit H 200 15 1.5 -40 2
BFB N 1000 (while flying)
Dung Beetle P 30 3.5 6 , 50%
Elder Mandrake H 200 40 2 3 6 ×2
Giant Grub H 600 44 3 2
Glowfly P 1 6 8 10%
Glowfly Cocoon P 300 0 10%
Rabid Beetle H 60 10 2 12 10%, 20%
Gnat Swarm H 1 1 1
Hanging Vine H 100 10 1 4 8 40%, 40%
Hippopotamoose N 500 50 2 5 6 ×4,
Iron Hulk (Ribs) N 60 4 2/3/4 ()
Iron Hulk (Arm) N 34 4 2/3/4 ()
Iron Hulk (Leg) N 60 4 2/3/4 ()
Iron Hulk (Head) N 68 4 2/3/4 ()
Large Iron Hulk H 3000 100, 160, 200, 360 3 -100
-400
3 10 ×2-6, ×6-7, ()
Kingfisher P 25 50%, 50%
Parrot P 25 50%, 50%
Pigeon P 25 50%, 50%
Mant H 250 22.5 3 +25 (if allied) 3 5 75%, 25%
Pangolden P 500 2.5 8 ×3
Peagawk P 50 3 8 }, ×2
Piko N 100 2 2 2 4
Platapine N 250 17 5 8 , ×2-3
Pog N 150 25 2 2 4.5
Poison Dartfrog H 100 10 1 3 4 100%, 50%
Pugalisk H 3000 200(150)
100(50)
22.5
3
3
1
-100 4.5 4.5 ×6-16, ×42-55, ×22-46, ×0-3, ×0-3, ×1-4,
Queen Womant H 3500 0 ×5, ×5, ×4, , for ,
Ro Bin P 450 5 10
Scorpion H 200 20 3 -10 3 5 100%, 30%, 30%, 30%
Snaptooth Seedling H 250 (Lv.1)
300 (Lv.2)
350 (Lv.3)
15 (Lv.1)
20 (Lv.2)
25 (Lv.3)
3 -25 4 (Lv.1)
3.5 (Lv.2)
3(Lv.3)
100%, 50%, 30%
Snaptooth Flytrap H 400 30 -40 0 150%, 150%, 130%, 100%
Spider Monkey H 550 60 2 -40 5.5 5.5 ×2, 75%, ×3, 25%
Thunderbird H 50 10-20 2 5.5 ×2,
Vampire Bat H 130 25 1.8 -40 10 50%, 50%, 10%
Viper H 100 10 3 -25 3 3 33%, 16%, 0.33%
Weevole H 150 6 1.5 5 25%, 100%
Antlion N 6000 50, 75, 100 4 -40 0 0 ×6-8, ×4, ×2-4, ,
Bee Queen H 22500 120(60) 2 4 4 ×3-4, ×1-2, ×1, ×6-7, ,
Carrat P 25 7 7 , 33%
Crab King H 12000 0 0 ×7, ×4-6, ×3-5, ×2-3, for ,
for ,
(, if is socketed)
Cookie Cutter N 100 20 2.5 -40 2 , 25%
Crustashine P 25 1 6.1 50% or 25% or 25%
Extra-Adorable Lavae P 250
Gestalt N 10 1.5 Cannot be killed
Klaus H 15000 (total) 75 3 -100
(phase2)
2.75 ×1, ×1, ×1, for , ×2 (during Winter's Feast)
Gem Deer H 1500 25 2 2.5 8 ×2, ×1, ×1
Grass Gekko P 150 1 10 ,
Grumble Bee H 180 15 2 3 8
Horror Hound H 100 25 2.5 -40 10 10 ,×2
Hutch P 450
Lavae H 500 50 ×1-5 (if frozen)
No-Eyed Deer P 700 2.5 8 ×1-2, ×1-2
Malbatross N 5000 150(75) 4 3 ×7, , ×3-29

×2.3, (5%),
for and ,
(on hit and swoop),
for

Moonrock Pengull H 100 20 3 -25 0.75 6 25%,50%
Saladmander N 900 30, 50 2 0.5 2 ×1, ×1
Shattered Spider H 250 25, 10 3 -20 3.75 6.25 50% or 25% or 25%
Toadstool H 52500 100, 120, 150, 250 3.5, 3, 2.5, 2 0.6, 0.8, 1.2, 3.2 ×1, ×3.75, ×1.66, ×1.66, ×1.66, ×1, ×2, / / ×2.5
Misery Toadstool H 99999 150, 175, 225, 300 3.5, 3, 2.5, 2 0.6, 0.8, 1.2, 3.2 ×1, ×3.75, ×1.66, ×1.66, ×1.66, ×1, ×3, / / ×2.5
Shadow Bishop H 800 (Lv.1)
2500 (Lv.2)
7500 (Lv.3)
20 (Lv.1)
35 (Lv.2)
60 (Lv.3)
15 (Lv.1)
14 (Lv.2)
12 (Lv.3)
-100 3 (Lv.1)
5 (Lv.2)
7 (Lv.3)
×1-2 (Lv.1)
×3-5 (Lv.2)
×4-6, , , (Lv.3)
Shadow Knight H 900 (Lv.1)
2700 (Lv.2)
8100 (Lv.3)
40 (Lv.1)
90 (Lv.2)
150 (Lv.3)
3 (Lv.1)
3.2 (Lv.2)
2 (Lv.3)
-100 7 (Lv.1)
9 (Lv.2)
12 (Lv.3)
×1-2 (Lv.1)
×3-5 (Lv.2)
×4-6, , , (Lv.3)
Shadow Rook H 1000 (Lv.1)
4000 (Lv.2)
10000(Lv.3)
45 (Lv.1)
100 (Lv.2)
165 (Lv.3)
6 (Lv.1)
5.5 (Lv.2)
5 (Lv.3)
-100 7 (Lv.1)
8 (Lv.2)
11 (Lv.3)
×1-2 (Lv.1)
×3-5 (Lv.2)
×4-6, , , (Lv.3)
Reanimated Skeleton (Forest) P 4000 -400 2.4 , ×8, ×2-4
Reanimated Skeleton (Cave) H 4000 100 4 -400 4.2 , ×8, ×2-4
Ancient Fuelweaver H 16000 100 3 -400 4.2 ×8, ×2-4, , , ,
for (if player kills it)
(if player leaves the fight)
Woven Shadow P 1 -40 3 3
Woven Shadow P 1 -40 1.5 1.5
Moon Moth P 1 2.5
Loyal Merm Guard N 200
660()
20
50()
3 3 8 ,
Pipspook P -40 2 6
Skittersquid N 170 6.67 4 4 6 , 33%
Crabby Hermit P
Woby P 1.5 8-10
Gnarwail N 1000 50 1.875 5
10 (dive)
×4,
Rockjaw H 1000 30x3 1 7 ×4
Sea Weed N 500 68 5
2.5 (yellow)
0 0 ×2-3 (3-5 Yellow),
Terrorclaw H 400 50 3 -100 2 ×1-2
Wavey Jones H
Ancient Sentrypede H 1200 40
20 (AoE)
5 4
Sentrypede Husk P 300 0 0
Dust Moth P 200 2.6
Greater Gestalt N 180, 135, 42.5 +40 4
Mush Gnome N 600 10 () 8 -25
-40 (in fight)
2 ×1-2, ×3-5, × 2
Naked Mole Bat H 150 30 2 5 66%, 33%
Lord of the Fruit Flies H 1500 25 2 -25 8 , , ×4-8
Fruit Fly H 100 5 2 -10 8 10%
Friendly Fruit Fly P 100 +6.25
Grainy Transmission P
Misshapen Bird H 10 20 6 +40 4 4
Moonblind Crow H 10 20 6 +40 4 4
Celestial Champion (Phase 1) H 10000 167(125)--Roll
67(50)--AoE
7.5 +400 5 ×5-7
Celestial Champion (Phase 2) H 13000 133(100)--chop
133(100)--spin
50(37.5)--spike
135--gestalt
4.75 +400 4.5 ×4-6, ×2-4
Celestial Champion (Phase 3) H 14000 150(112)--stab
150(112)--laser
50(37.5)--snare
180--gestalt
5 +400 6 ×13-26, ×8-14, ×6-12,
for , , , , , , ,
Nurse Spider H 400 10 3 -25 3 5 50%, 25%, 25%
Sea Strider H 200 20 3 -30 3
1.5 (ocean)
5
10 (ocean)
50%, 25%, 25%
Grass Gator N 1000 50 4 1.5 6.5
3.5 (ocean)
×7, ×2, ×2
Eye of Terror H 5000 125(62.5) -100 4.5 15 (P1)
18.75 (P2)
×2-4, ×3-5, , for
Suspicious Peeper H 200 20 3 4
Retinazor H 10000 250(125) -100 4.5 20 (P1)
22 (P2)
, ×3-5, ×1-2, ×2-3,
if Spazmatism is defeated: , for
Spazmatism H 10000 250(125) -100 4.5 23 (P1)
25 (P2)
, ×3-5, ×1-2, ×2-3,
if Retinazor is defeated: , for

Mob Interactions

Aggro Table V1

Mob Chart

This chart details the outcome of hostility if one mob is to meet another, the left vertical side of the column are the "spotters", and the straight horizontal side are the "spotted". When a Spotter meets a Spotted, the interactions are detailed. Special thanks to Spazmatic on the Don't Starve Forums for providing the graph.

A Spreadsheet Table can be found here: The Aggro Table.