Master Jand

aka Jand

  • I live in Gas Station Burrito, The time is PST
  • I was born on May 29
  • My occupation is Professional joke on the back of popsicle-stick creator. IRL i'm a student.
  • I am Forever Alone
An anonymous contributor
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  • So what do you think of hamlet jand?

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    • An anonymous contributor
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  • I don't really know how the removal of videos solution works (using the renamed template) but WX-78 has been attacked by the featured video. So perhaps Robot Man?

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  • hello

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  • After visiting a few Wikia wikis, I've seen many fussing over these completely Korean posts. Google Translate doesn't provide much answers, but there are links in them, and through some translators, they have been concluded as spam, and some of the websites are downloads for viruses. If you see a post in all-Korean, AND a weird url like this: (W)(E)(B)(S)(I)(T)(E)(.)(C)(O)(M), delete it immediately.

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    • An anonymous contributor
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  • During the summer, I will be doing a lot of activities and won't have as much time as I usually do to contribute to the wiki. See you.

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  • I'm going to TRY to edit actively for the next 365 days. Yeah, I probably won't be able to, but I'm going to try. When my streak runs off, I don't think I'll worry too hard (unless I was at day 364 or something) Good Luck... myself.

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    • Good luck!

      I remember when I was trying to get there. Damn... 286 days wasted...

      - Deiaa (Wall)

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    • Welp, Summer stuff brought me some things-to-do, so I don't think I'll be able to do this.

      O___O (Mwah... mwahh... mwahhhhhh)

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    • An anonymous contributor
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  • Congratulations
    on getting
    custodian Jand!
    I've been incredibly busy
    so I wasn't able to drop by and
    properly congratulate you

    Ellfore (talk) 03:55, May 23, 2017 (UTC)

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    • View all 6 replies
    • You can't? Thought all custodians could...

      Okay, I'll just copy that message's source here.

      <div><span style="color:#ff0000;">I</span><span style="color:#ff1900;"> </span><span style="color:#ff3300;">h</span><span style="color:#ff4c00;">o</span><span style="color:#ff6600;">p</span><span style="color:#ff7f00;">e</span><span style="color:#ff9400;"> </span><span style="color:#ffaa00;">t</span><span style="color:#ffbf00;">h</span><span style="color:#ffd400;">i</span><span style="color:#ffea00;">s</span><span style="color:#ffff00;"> </span><span style="color:#ccff00;">m</span><span style="color:#99ff00;">a</span><span style="color:#66ff00;">k</span><span style="color:#33ff00;">e</span><span style="color:#00ff00;">s</span><span style="color:#00ff2b;"> </span><span style="color:#00ff55;">u</span><span style="color:#00ff80;">p</span><span style="color:#00ffaa;"> </span><span style="color:#00ffd5;">f</span><span style="color:#00ffff;">o</span><span style="color:#00ccff;">r</span><span style="color:#0099ff;"> </span><span style="color:#0066ff;">i</span><span style="color:#0033ff;">t</span><span style="color:#0000ff;">?</span></div>

      - Deiaa (Wall)

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    • Woah. That's long.

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    • An anonymous contributor
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  • This mechanism is a little complicated. So I choose to reply on your wall.

    First, there is a preset weight table:

       loottable =
           goggleshat_blueprint = 0,
           deserthat_blueprint = 0,
           succulent_potted_blueprint = 0,
           antliontrinket = 0,
           trinket_1 = 1, -- marbles
           trinket_3 = 1, -- knot
           trinket_8 = 1, -- plug
           trinket_9 = 1, -- buttons
           trinket_26 = .1, -- potatocup
           TOOLS_blueprint = .05,
           LIGHT_blueprint = .05,
           SURVIVAL_blueprint = .05,
           FARM_blueprint = .05,
           SCIENCE_blueprint = .05,
           REFINE_blueprint = .05,
           DRESS_blueprint = .05,

    When Opening a Crumpled Package, it will drop only one item from this table. The item with higher weight has higher possibility to be dropped. Add them up you can get the sum of weights. The possibility of one item is its weight divided by the sum of weights.

    For example, the sum of weights is (0*4 + 1*4 + 0.1 + 0.05*7) = 4.45. If you want a Potato Cup, you have 0.1/4.45 = 2.2% possibility.

    That's not finished, for the Blueprints and antliontrinket, there is a UpdateLootBlueprint function to assign their weights:

       UpdateLootBlueprint = function(loottable, doer)
           local builder = doer ~= nil and doer.components.builder or nil
           loottable["goggleshat_blueprint"] = (builder ~= nil and not builder:KnowsRecipe("goggleshat")) and 1 or 0.1
           loottable["deserthat_blueprint"] = (builder ~= nil and not builder:KnowsRecipe("deserthat") and builder:KnowsRecipe("goggleshat")) and 1 or 0.1
           loottable["succulent_potted_blueprint"] = (builder ~= nil and not builder:KnowsRecipe("succulent_potted")) and 1 or 0.1
           loottable["antliontrinket"] = (builder ~= nil and builder:KnowsRecipe("deserthat")) and .8 or 0.1

    The weights depends on if the player has known some recipes (goggleshat, deserthat, succulent_potted).

    If player has known goggleshat, he has goggleshat_blueprint = 0.1. Else he has goggleshat_blueprint=1.

    If player has known goggleshat and deserthat, he has deserthat_blueprint = 0.1. Else he has deserthat_blueprint = 1.

    If player has known succulent_potted, he has succulent_potted = 0.1. Else he has succulent_potted = 1.

    If player has known deserthat, he has antliontrinket=0.8. Else he has antliontrinket=0.1.

    In short words, If you have learnt any Blueprint, the weight of the Blueprint will become one-tenth. If you have learnt deserthat, the weight of antliontrinket will become 8-times.

    For example, if you have learnt goggleshat and want a deserthat_blueprint. Now the weight table is:

           goggleshat_blueprint = 0.1,
           deserthat_blueprint = 1,
           succulent_potted_blueprint = 1,
           antliontrinket = 0.1,

    The sum of weights is 6.65. You have 1/6.65 = 15% possibility to get one deserthat_blueprint.

    I hope I explained clearly. If you have any questions, just ask me.


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  • nuff said.

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  • Admins have special names, as you may know. For example... Mentalistpro has a pink title. While this is not possible if you are not an admin for your main name, you can make your signature special and contain cool colors!
    Like this; ~Jand (4th Wall) If you want to know how to do this, I'll make another post later.

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    • Actually, I wouldn't recommend using signatures in comments, since comments are usually pretty small, and signatures may be a bit of a distraction, but I'm not saying you can't. Using them in forum and message wall posts (like I do) is completely optional; the only thing where using them is mandatory is talk page additions.

      Also, colour customization for the links themselves is done at MediaWiki:Wikia.css, but that can only be edited by admins. You can have your own personal CSS code page, whose changes and additions are only visible to their user.

      - Deiaa (Wall)

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    • An anonymous contributor
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