I've used the wiki on and off ever since I discovered Don't Stare. I've only decided to start editing after I came here looking for some DST info. I was clicking on random pages and thought, "Hey, I can clean this up..." The rest is (in my contribution) history.
Sure, you can help me with mod ideas. What ideas do you have?
You should add the RockLords and also potatos spawn naturally and is an common crop to grow in farms also you can use it to make "Potatos and a drink" maked with potato,ice and twigs.Only you can use these materials you cna trade these to Woodlings and RockLords also.
Rock lords are hostile creatures that spawn from boulders when they are mined, similar to Treeguards. When spawned, they will target the creature that destroyed a boulder near them. Depending on the type of boulder, a different type of Rock lord will spawn. Regular is the weakest, gold is second strongest, and flintless is the strongest.
I see what you mean by that, But What about pickaxes would do extra damadge, or possibly the golden Pickaxe would do extra damadge, Like the tourch does extra damadge to the Tree guard in don't starve together?
It's kind of cool, but I feel like it appears too commonly. The villages aren't to hard to find, and Woodlings can be killed by only 7 hits of a spear. They are a bit of a challenge to kill, though. Maybe make it have a lower drop, like 10%?
First of all, that is really, really, OP. Even more than it seems.
The point of all ideas I try to make is balance, difficulty, and game objective. With these, it's important not to make something so strong it breaks the game, but also something so bad people usually don't bother to even get it.
The Woodling sword gives 100 damage, and has 142 uses. Even with a 1/10 drop rate, it is still easy to get with people like Woodie/Maxwell, who can easily tank the Woodlings to get the sword early on, then absolutely tank monsters/bosses. I checked, and it only takes 12 hits to kill the spider queen with it!
Mostly, I'm a fan of ideas, but their has to be some concept and balance in them. For example, Woodlings have decent health, but enough to provide some challenge. (Only 7 hits to kill it with a spear) It also provides difficulty(powerful monsters with considerably attack), some new things(a way to get some resources, and helpful new people to lead monsters toward), and something to gain from them.(powerful magic, and food)
See? I would love a great weapon to nail all enemies with, but it would destroy the game. After all it's not much fun when giants become your common "hound" threat, in a sense.
With this in mind, you can really think get a great idea, or one that would make the game fun, not easy.
Gaspar 31 20 5 15 1 wrote:
what are you meaning with that?
This is what I mean:
Would you rather have an easy game where it's easy to get weapons, supplies, food, deal with monsters, ect.
Or would you rather have a challenge, try and see if you can survive in a hostile, unforgiving, wilderness where the smallest spider can kill you? Where the seasons, elements, and even potential allies try to rip the flesh off your arms, cook you in a stew, leaving only a skeleton of your former self stained across the snow?
The point of Don't Starve is to create a survival challenge to test players, see if they can withstand a challenge that can either make or break them, in a sense. In this, their are no easy ways out, unless you make them. Then, their's no challenge, no risk, no danger. You could make it less, but then some of the game experience is gone. You don't learn as well, and get use to an easier way though.
I guess the point I'm trying to say is this: too much challenge isn't fun, but too little is the same. That's why balance is so important in mod making, video game making, and board games. That's how so many great games sell well, because of the challenge. Of course, their's also a healthy amount of style, uniqueness, and storyline that defines the game and what makes it great.
Make RockLords and go to chat please!(RockLords have 600 HP and do 56 DMG to players and mobs also can summon angry RockLobsters if you attack him spawn in Rocky Plains biome and also is like a Woodling but bigger and is purely made of rocks.)