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Ktesedale

aka Kiena

  • I was born on November 24
  • I am Female
An anonymous contributor
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  • Hey Ktesedale! I'm just letting you know that your rights are removed due to inactivity as per the rules. Should you decide to come back, just leave a message to any admins, we are happy to restore your right at any time.

    All the best :D

    - ♞ Mentalis†PRO (Glommer.pngwall)

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    • An anonymous contributor
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  • D1g

    After some (okay, heavy) simplification, I tried to to add 3rd column but it creates some mess I'm not able to understand or inspect.

    Latest-1 version of my template works okayish, but I need to add 3rd column about games/DLCs.

    Is there any reason why you didn't add a 3rd column, but created 4th table ("all") instead?

    I'm not familiar with that old/new syntax of tables.

    |-
    |
    |
    |
    

    Is much more readable IMO.

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    • View all 8 replies
    • I am indeed alive, if only barely.  ;)

      The conditional formatting HATES conditional rows instead of conditional columns, which is why I went with columns originally. Again, it might have changed since then (or there's a way around the issue that I didn't know about, which is more than possible!), but when I first started building the table, I could only find info through googling about people who also couldn't get conditional rows to work, never about how to do it.

      On the other hand, the nice thing about doing it in columns instead of rows is that you never have to worry about running out of room, versus the rows stretching so far you have to scroll horizontally, which as standard web programming practice, you should avoid. So in the end I thought conditional columns were overall better, if a change from how we did it before.

      And note that mobile users can't use the tagged tables (javascript just doesn't work right on their browsers) so they'd have a LOT of stretching - though with the current setup, they have a lot of vertical scrolling, which also sucks. Basically, mobile users are screwed on this wiki, and frankly, most others.  ;P

      And congrats on becoming admin!!  :D

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    • D1g

      The conditional formatting HATES conditional rows instead of conditional columns, which is why I went with columns originally.

      I could only find info through googling about people who also couldn't get conditional rows to work, never about how to do it.

      I don't think we should bother with it.

      Even if tables will be under 1x10 or or 2x10 2x20 tables, they are insane to write and update.

      Thread:162216#7 shows only static drafts, templates themself will be ungraspable by readers/editors and nobody would update them (like I did randomly after 1 year just for fun). It wasn't fun at all.

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    • An anonymous contributor
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  • D1g

    Template:Weapon Hits.

    I appreciate this, I have some suggestions how to improve it

    Another problem (other that Weapons item are different per Games) is that they depend

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    • D1g

      Speaking of the solution I propose to simply use multiple rows for Items:

      • with maximum damage for Ham Bat
      • ... with minumum

      Characters may be placed in the separate column, similar to DST/DS/SW/RoG/Vanilla column.

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    • An anonymous contributor
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  • Heya :) Since you've been editing a lot around here lately, I wanted to make sure that you knew about upcoming changes to Don't Starve's infoboxes. I've opened a discussion in the forums and would love to hear your opinions there. Please feel free to stop by!

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    • An anonymous contributor
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  • I saw your edit to remove the link, I'm not sure what do you have in mind for this. I was thinking maybe we can create this page, and move all the key information in this page as well, and have one location that contain all the unlock data. I believe every object with their in-game name should either show up as articles or redirects in the wiki. Do you want to have the unlock information in the Woodlegs page and maybe have the cage to redirect to that section?

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    • ...I don't really remember what I was thinking, though I'm guessing I wasn't.  :P I was pretty exhausted at the time, I was probably just trying to clean up links and didn't think about the fact we really do need a page/redirect for that link. Sorry!

      I think would prefer a redirect to the Woodlegs page, with a separate cage section - we already have that info on there, I would rather not spread it out if we can avoid it. Which do you prefer?

      (Also, thanks for fixing my poison mistake, w/the two hats - I can't even blame that one being sleepy, I was just a doofus!)

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    • An anonymous contributor
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  • One improvement I'd suggest is to allow multiple monsters with various health in the table as additional columns. This comes in handy with pages where there are variants with different stats (hounds), or a main mob & spawns (quacken). What do you think?

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    • I've actually been trying to do that! Unfortunately, columns do NOT play well when conditional. They just don't seem to acknowledge it's supposed to be a separate column - instead of a separate cell, you just get the pipe text | and whatever you put in it. And I haven't found any advice when googling. If you want to take a stab at it, feel free!

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    • I don't have a lot of time these days, but if I find some, I'll see what I can do. Recipe template does this essentially, so I guess that would be a place to start.

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    • Huh, Recipe template uses html code instead of wiki markup for the tables. Maybe that's the difference. I'll play around with that, then, if you don't get to it first. Ugh, gonna be fun to rewrite the entire set of tables! I'll probably make a version in my Sandbox instead of using the actual template, since it's in use on some pages.

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    • Imma take a look at it too. Sounds like this problem would better be solved in JavaScript. I'm not sure how that works on wikia. The Template would be much better if we had the value for each characters.

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    • An anonymous contributor
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  • You're doing so much to this wiki, but you still have no 'position' yet, which I don't think is what you deserve. Seeing as you perform both page updating and wording along with "Anti-vandalism" patrols, I think you would make a good Custodian and/or Rollback - these positions should give you more capability of keeping the wiki neat (not like you're lacking it anyway).

    What do you think? In case you accept, make your request at TimothyofSilver, because I am not a Bureaucrat at the moment.

    Thanks!

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    • Thanks so much! I'd love to have a position to help out more/more easily. I'll go leave a message for TimothyofSilver. Thanks for thinking of me!

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    • An anonymous contributor
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  • Here's a small tip: When undoing several consecutive bad-faith edits, check if there's a "Newer edit" button. If there is, check the edit, and if the summary is "Reverted edits by X to last version by Y", then those edits were rolled back by an admin, bureaucrat or rollback, and don't have to be bothered about anymore. The rollback doesn't show up in the Recent Activity, so the only way to see it is through Recent Changes or byviewing the edit as mentioned above.

    I've rolled back the edits on the Treeguard page, but since it doesn't show up in Recent Activity, you probably didn't notice, and bothered to undo them one-by-one.

    Now, I'm not saying you did something wrong or anything - you are a gem on this wiki. The point is, I just wanted to point that out.

    Thanks!

    ~Deiaa

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    • Thanks! I usually remember to check the newer edits, but I forgot this time. Then the page looked weird, so I tried to do it manually. I'll definitely remember next time!

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    • An anonymous contributor
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  • I know I've said I've checked, but apparently I've missed this one. It has the same size issue as before. Do you mind updating the image?

    I've tried to export this myself, but apparently the mod tools of the game doesn't have anything for this. What are you using to decompress textures?

    Thanks.

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    • Images updated! I don't have time right now to fix any links, so you'll have to do that.  :)

      I use Matt's Textool for opening the .tex files. Then I export/save it as a .png (which keeps the transparent background). Then I open the .png in Photoshop & crop/resize it, saving it as a .png again.

      The inventory (and crafting icons) .tex file is under data/images/inventoryimages.tex. Then some of the placed items (like the crate image that I replaced) are in data/anim/ and then in a .zip file. Some of these things only have individual parts, because they're animated, and I haven't tried to do anything with those.

      Hope that's clear, I'm dashing this off right before I have to leave, heh. Let me know if you have any questions!

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    • An anonymous contributor
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  • Hey, I see that you are familiar with extracting images from game files. I was was hoping you can help solve a problem with the "Wildbore House.png". The issue is that the images are arranged in the way that, for craftable structures "X.png" is the menu icon for the item, and has a size of 64x64. "X Build.png" (not "built", unfortunately) is the built version of it, which can be large. Currently Windbore House has the large image as the icon, which breaks the templates which expect 64x64 images. Such as:

    Inventory slot backgroundBambooInventory slot background Palm LeafInventory slot backgroundPig SkinInterface arrow rightInventory slot backgroundWildbore House

    Can you fix the problem by:

    1. Uploading the 64 by 64 crafting menu icon for Wildbore house as a new version of "Wildbore House.png"
    2. Uploading the current version of "Wildbore House.png" as "Wildbore House Build.png"
    3. A few references to the old image will need to switch to the new one to keep using the large image.

    Thanks.

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    • View all 5 replies
    • Thanks for the file update. It looks good, but I think it would be better to have the Prime ape page "spawns from" and the image on the "prime ape hut" page show the built versions instead (Pig/Pig house seems to be set up this way).

      For the recipe, it was very annoying. I've added both the dlc option and character option, which should simplify things. I'm glad you like it.

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    • I'll just make thee two changes. I'm online anyway. Thanks again.

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    • An anonymous contributor
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