Hello, I'm glad to see the fast development of this wiki, but it still has some problems. The content of the page in Renovate Tab is incomplete. It just says those items and structures take some oincs to craft, but it doesn't show detailed value. I have a idea that making the page list, show Icon, Names, detailed crafting ingredient, characters'quotes, Crafting Description, Code and Notes. I consider that's too many, so I have a suggestion making the page expandable (Flooring, Shelves and so on). I know that's a big project, so I am here for help, would you like give me some advice?
I think the page "Renovate Tab" must stay simple. The Tab pages should only contain links to the tab objects.
Most items in the Renovation tab do not have associated pages. Perhaps we should create a new page for each type (flooring, shelves, etc.) where the details are listed.
I'm not sure what you mean here. I believe you're talking about adding hunger/health/sanity values for each character with such a multiplier to the food infobox, like how it's displayed for weapons. If so, that's quite a good idea. It seems food value multipliers will be used more extensively as a method of balance in the future.
If you're referring to something else, could you please clarify?
Hello, I'm SilentTwilight, the administrator of Don't Starve Chinese wiki.
Our team recently took over the wiki. Considering that the last authorization was too long, we want to reconfirm our rights.
The details are as follows:
-Translation right: the right to translate English wiki articles
-Use right of template: use right for some templates and contents of the template
-Free choice right of platform: under the restriction of CC agreement, part of the content of English wiki will be moved to non-commercial platform other than fandom.
We want to have our own original content, but because of the limitation of time and manpower, we can't do it. We will gradually revise the content later.
If you agree, we will attach the relevant website of the platform for your supervision at any time. You can raise objections to the above terms at any time. In our future wiki construction, you can also stop at any time if you find that we have commercial activities.
Versions of the wiki in other languages, including the Chinese wiki, are considered separate entities from the English wiki. They have all the rights you've mentioned, and they are free to use content from wikis in any other language so long as it's modified or translated to fit their wiki's needs. All non-English wikis are also free to develop their content independently of the English version.
Due to language barriers, I am not able to supervise your content or platform, and I'd imagine this would be the case for the majority of non-Chinese editors. However, such supervision is not required, since as mentioned earlier, wikis in other languages are considered separate entities.
I hope this has clarified the situation. If you have any more inquiries, feel free to contact me again. Have a good day/night.
It's possible, but it cannot be directly enabled. It requires Fandom staff to do that, and although I am already in contact with them right now and can request it, I don't think this is the best choice. This guy isn't your average troll, it's likely he'll just return the moment it's open again, and bringing activity on the wiki to a halt will guarantee his impact on the wiki - the very thing we're trying to minimize while blocking his IP ranges.
What we can do immediately, though (and have previously done), is disable editing for those without an account. But that won't do much to stop him, other than bring wiki activity down to make tracking him easier.
The option is still there, however. Should everyone be overwhelmed, it can be done to let everyone take a break.
They've been replacing page content with racial slurs, pornography, or spamming forum threads and message walls. They have been at this for about 18 hours now as well. Yes. Eighteen. Hours. Just take a look at Special:RecentChanges.
The level of dedication is unreal. Disabling anon editing is merely to slow them down and help keep them in check.
Hello! I'm the person who made the edit to the Mobs page, and I'd like to correct some misunderstandings.
Unlike regular attacks, AoE attacks hit in a circle that surrounds the target, rather than the mob performing the AoE attack, unless the target is out of range of the normal attack, in which case the circle will be around the mob itself. Furthermore, the target is immune to the AoE; they can only be hit by the normal attack. Likewise, only the target can be hit by the normal attack; everything else can only be hit by the AoE.
Although Deerclops's normal attack range in DST is 8, its AoE range is still 6, like in singleplayer.
There most definitely is a difference in length between Walls lined up horizontally, and Walls lined up diagonally; I've run tests ingame, with all mods disabled, that confirm this. If you don't believe me, I suggest you test it for yourself:
Stand at the end of two lines of Walls that share the same starting point, one line horizontal, and the other line diagonal, then spawn Deerclops on the opposite side of you as the Walls, and have it attack you.
On an unrelated note, I'm the same person who replied to you on the Ghost Characters page back in August 2015 when you asked whether the ghost sanity drain was -5/min or -3.3/min, so, hello again! I started editing in 2018, and I've just recently gotten back into it; I find it quite fun.
The AoE can hit the target, but only if they are out of range of the normal attack, which means that the AoE range needs to be greater than the normal attack range for this to be able to occur. An example of this is RoG Dragonfly's swipe attack, which has a range of 4, but an AoE range of 6.
The information I have given regarding AoE range (both in this post and the previous) does not apply to all AoE attacks. The AoE attacks that I can confirm it does apply to are Deerclops's attack, as well as the swipe attacks of Bearger and RoG Dragonfly. The ground pound attacks of Bearger and Dragonfly (DST & RoG) work quite a bit differently than from what I've described.
An easier way to confirm that Walls are farther apart when placed diagonally is to use this command:
This command will find the nearest Stone Wall and the nearest Wood Wall, and print the square of the distance between them, so if you place one Stone Wall and one Wood Wall diagonally across from eachother, and then stand next to them, this command will print "2", but if you place them horizontally across, it will print "1". Keep in mind that it's printing the square, so the actual distance is the square root of what it's printing.
I hope to hear from you soon. If you have any questions, I'll do my best to answer them.
I see, that's very interesting. I always assumed AoE attacks simply meant that attacks hit everything within a circle with a radius of <Attack Range> around the mob, and that the mob's target was simply used for pursuing and initiating attacks once the target is in range. With what you've explained now, I recall once seeing Deerclops not destroying a nearby tree when I failed to kite one of his attacks and got hit, and vice versa at roughly similar distances. This is most likely the explanation.
Furthermore, I never realized that AoE attacks have their own range, though I do suppose more often than not they are identical to each other. On that note, if this is truly the case, then from what you've said about Deerclops' ranges, the game does indeed differentiate diagonal placement, and the screenshot proves it. Perhaps I simply had confirmation bias.
Unfortunately, my computer is currently out of service due to repairs, so I'm not able to test that right now. Though, I'm getting quite convinced that you're correct, I have one more test in mind in addition to all this to help visualize it, you may perform it if you desire:
Using the Pythagorean theorem, we know that the length of the hypotenuse of a right triangle with side lengths of 3 and 4 units will be 5 units (32+42=52), thus if the game doesn't differentiate between diagonal and horizontal placement of walls, you should be able to build this triangle perfectly, with no gaps between any of the walls, using the same side lengths or multiples of them such that 1 wall = 1 unit - One side is 3 walls placed horizontally-aligned, the side perpendicular to it is the same but 4 walls, and the hypotenuse is built using exactly 5 walls placed diagonally, connecting the ends of the 2 other sides. If this is not possible, then you are indeed correct, and the game differentiates diagonal placement.
In any case, things don't look very good for my stance on this discussion, and it's quite likely you're right, so I will go ahead and restore your edit for now. It can always be edited again if in the end it's proven to be false.
Thank you for taking the time to explain this case with such detail! It was very interesting, and I had no idea the game processed AoE attacks this way.
(On the unrelated note, that's quite nice! Didn't expect it would be you at all. Hello again.)
Notice: Since you're not logged-in, you may not be able to reply here due to the current situation. If you'd still like to continue discussing this, but are not willing to create an account, you may message me on the Klei Forums. Nevermind. It's over now.
I would like to inform you about sudden change of Infobox style due to inclusion of styles from MediaWiki:PortableInfobox.css to MediaWiki:Wikia.css. The page was created by a user who registered 1 day ago and somehow managed to acquire admin rights already. Please be so kind to promptly check if there was some kind of security breach that allowed him/her to get admin rights on the wiki, because that allows editing protected pages without proper permission. The longer it stays like that, the more harm will be done.