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Concept_Maxwell.jpg|An old concept design for Maxwell.
 
Concept_Maxwell.jpg|An old concept design for Maxwell.
 
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=={{pic|32|Gramophone}} Sounds==
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[[File:Maxwell Voice.ogg]]
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Maxwell's voice.
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[[File:Maxwell NPC World 2 Voice.ogg]]
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Maxwell's voice in World 2.
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[[File:Maxwell NPC World 3 Voice.ogg]]
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Maxwell's voice in World 3.
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[[File:Maxwell NPC World 4 Voice.ogg]]
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Maxwell's voice in World 4.
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[[File:Maxwell NPC World 5 Voice.ogg]]
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Maxwell's voice in World 5.
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[[File:Maxwell NPC Throne Voice.ogg]]
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Maxwell's sorrowful voice as he sits on the Nightmare Throne.
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[[File:Maxwell NPC Death Voice.ogg]]
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Maxwell's voice as he dies after being freed from the Nightmare Throne.
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{{Mobs}}
 
{{Mobs}}
   

Revision as of 20:47, 28 May 2018

Say pal, you don't look so good. You better find something to eat before night comes!

Maxwell, when greeting the character

Maxwell (William Carter) is an NPC that appears during the beginning of the game, telling the player to start gathering food to not starve, before disappearing into smoke. He looks very tall and sinister, wears a dapper tuxedo, and holds a cigar while talking to the player. He is one of the main antagonist of the game, and is the one who transfers all Characters to the world of Don't Starve. During exploration, players can find Maxwell Statues or Chess Biomes themed after him. He seems to be a part-human, part-demon being. This becomes more and more apparent as Adventure Mode goes on.


File:Maxwell's Door Map Icon.png Origin

Glommer Main article: William Carter Puzzles


In 1901, a tall and nervous British man named William Carter boarded a ship from London to the US, with hopes of pursuing a career as a magician in New York City. Three years later after his career appeared to be a flop and was in debt from unpaid props for his shows, William decided to move west to San Francisco, California. After his train crashed into a circus wagon, William went missing and was presumed to be dead. After escaping from the accident still alive, William discovers a book named Codex Umbra, which contained knowledge of powerful dark magic involving shadows. While he was deciphering what it read, his mind was opened up to new possibilities for magic. He took this new knowledge of magic and began to incorporate it into his magic shows, and went under the new stage name "The Amazing Maxwell". 

After settling down with his newly found alter ego and knowledge, Maxwell met a woman named Charlie who applied to work as his assistant for his magic shows. Their magic shows appeared to be successful, creating very convincing acts using the knowledge Maxwell acquired from the book he discovered. Later in 1906, Charlie went to Maxwell's apartment after not hearing from him in a few days, but instead of finding Maxwell, she discovers his hidden "study room", with various symbols and incantations crudely scratched on the walls. Among these, the phrases "Enough", "It's them", and "Charlie" were also scratched on. She ran away terrified after seeing this, but came back to slide a letter under Maxwell's door acknowledging the room and suggesting that they take a break after their next big act.

Later that night, Maxwell and Charlie were to perform their big final act, wherein Maxwell would pull a shadow from the mysterious book. After making the book appear out of nowhere in his hands, Maxwell reached inside a page, but instead of pulling a shadow out, something inside of the book was pulling him in. After breaking free, a glimpse of the Shadow Watcher appears, the book turns to a blank page, and Maxwell and Charlie are grabbed by shadow hands and pulled into The Constant . It's unknown exactly what happened right after they were captured. Ultimately, Maxwell was put on the Nightmare Throne and would transform into the part-human, part-demon creature he is today, pulling people into The Constant . Charlie would become the monster of the night, killing unsuspecting people in the darkness.

Maxwell Head Adventure Mode

Gramophone This section contains plot central information and thus contains spoilers.

Maxwell will only appear again in Adventure Mode. Maxwell will come to greet players at the beginning of each world, like in Sandbox Mode, but now he is wearing a dapper cloak instead of a tuxedo. He will say different things in each World and will get angrier and angrier as the player progresses. Maxwell's anger seems to weaken him; as he becomes more furious, he starts to deform.

In the last Chapter of Adventure Mode, "Epilogue", players will finally confront Maxwell. They will be teleported to a dark and dead wasteland, with a hallway in the center. At the end of the road, players will reach Maxwell's Hall. A deformed Maxwell is sitting in a large chair with a Gramophone nearby playing music. When meeting Maxwell, he will start talking, telling the player that when he got here there was nothing but dust, and "them" and that he doesn't know what they want, that they are just watching. If the player attacks Maxwell, then the throne protects him (a lightning bolt will strike the player and destroy their weapon), and Maxwell tells the player that the throne will not allow it. He then tells the player that he has been around here for a long time, and that the player can either put the key in the lock or stay around and keep him company.

Quotes

Adventure Mode

- Note: Italicized lines are unimplemented.

A Cold Reception

  1. Oh, you found my portal did you?
  2. You'd think you would have learned your lesson by now.
  3. Strange machinery hasn't exactly been kind to you in the past.
  4. Hmm. Let's try something a little more challenging, shall we?
  5. Let's see if you're as enthusiastic when it's fourty below. [sic]

King of Winter

  1. Well would you look at that, you survived.
  2. One down, four to go!
  3. Now don't get a big head, you aren't the first.
  4. Let's see what you're really made of.
  5. And by that I mean to say,
  6. I will enjoy inspecting your entrails once the Deerclops is done with you.

The Game is Afoot

  1. What? You're still here?
  2. Impressive. But you should probably stop while you're ahead.
  3. Must I do everything myself?
  4. HOUNDS! DISPOSE OF THIS PEST!

Archipelago

  1. Say, pal.
  2. You're really pushing your luck.
  3. Turn back now, or I may have to resort to drastic measures.

Two Worlds

  1. Say, pal.
  2. Let's make a deal. You can stay here. Settle down, even.
  3. I'll give you food, gold, pigs, whatever you need.
  4. All I want in return is a truce.

Darkness

  1. You insolent, pitiful, insignificant ant!
  2. Do not arouse the wrath of the Great Maxwell!
  3. You will regret coming any further...

Checkmate

  1. Well, this is it.
  2. You found me. Now, what are you going to do?

Nightmare Throne

When players approach Maxwell in the throne, he will say a line. Players have to click on him to read all the lines. Once he says all the lines listed below, excluding the special ones, all he will say is "...".

Main Speech

  1. "Is this what you were expecting?" / "Is this how it ends?"
  2. "Forgive me if I don't get up."
  3. "You've been an interesting plaything, but I've grown tired of this game."
  4. "Or maybe They've grown tired of me."
  5. "Heh. Took them long enough."
  6. "They'll show you terrible, beautiful things."
  7. "It's best not to fight it."
  8. "There wasn't much here when I showed up."
  9. "Just dust. And the Void. And Them."
  10. "I've learned so much since then. I've built so much."
  11. "But even a King is bound to the board."
  12. "You can't change the rules of the game."
  13. "I don't know what they want. They... they just watch."
  14. "Unless you get too close... Then..."
  15. "Well, there's a reason I stay so dapper."
  16. "What year is it out there? Time moves differently here."
  17. "Go on, stay a while. Keep us company."
  18. "Or put the key in the box. It's your decision."
  19. "Either way, you're just delaying the inevitable."
  20. "Reality is like that, sometimes."
  21. "I think I've said enough."

Special

If the Gramaphone is turned off, then Maxwell will say... "Thank you, I've been listening to that song for an eternity." If the Gramaphone is then turned back on, Maxwell then states... "I suppose I deserve that."

If the player activates the hidden Teleportato, Maxwell will say... "Don't you think I've tried that?" followed by "This is the end of the line. We have no escape."

If the player attacks Maxwell he will say... "The throne won't allow that. I've tried."

Unimplemented

There are several series of commented-out lines for "QUEST_SURVIVE" found in the game files. These appear to be early concepts for Maxwell's introduction lines, given how radically different they are from his current ones. Several of these lines have grammatical errors. One set is identical to Maxwell's normal introduction. The rest are listed here, labeled with numbers representing the order in which they come.

2

  • "Say pal, you don't look so good."
  • "You have some space to explore methinks."

3

  • "This may take some time..."
  • "Don't get lost now!"

4

  • "The dew has fallen with a particularly sickening thud this morning..."
  • "I'm off to find Zem..."

5

  • "Lucky nothing uses water eh?"
  • "Its going to be a long day" [sic]

6

  • "Don't forget your booties cause its cold out there!" [sic]
  • "Its cold out there every day." [sic]

7

  • "Safe and secure area?"
  • "Its just a skip, hop and a jump away from here." [sic]

8

  • "Say pal, keep your chin up."
  • "You will probably find it hard to stay dapper."

9

  • "I left you a little something..."
  • "I don't think it will help you though."
  • "You know what I like about nighttime?"
  • "All the spiders."

There is also a line for "NOUNLOCK" (presumably for trying to activate the Nightmare Lock with something other than the Divining Rod)- "Ah, I am a fool. I had dared to hope." and two for "COMBATFAIL"- "Where would be the sport in that?" and"Who do you think allowed you to make that?"

Don't Starve Together icon Don't Starve Together

In the multiplayer version, Don't Starve Together, chronologically the events in the game happen after the completion of Adventure Mode. Because of this, Maxwell is surviving in the world with all the other characters and does not appear at the start; instead, characters spawn from the Florid Postern.

Placeholder Trivia

  • Maxwell's name is a reference to the scientific thought problem "Maxwell's demon".
  • If the player examines Maxwell (NPC), each character has a quote.

If you try to hit the throne with any unbreakable weapon or tool (Lucy, etc.) it will break any way.

Wilson Portrait
I hate that guy.

Wilson

  • Given his past as a magician, his name may be a reference to Charles Carter, a stage magician who performed in the early part of the 20th century.
  • In the William Carter puzzles, twins are mentioned. It is theorized that Abigail and Wendy are these twins. This theory is supported by what Wendy says when she examines Maxwell.
  • As of the "All's Well That Maxwell" update, upon exiting the game, a popup says "Maxwell will miss you!", instead of "Wilson will miss you!".
  • In the game's Alpha, Maxwell shared the same voice as Wilson, except with a lower pitch.
  • The rose that Maxwell wears on his lapel is the same one that Charlie used to wear in her hair. This is reinforced by the scene in which the two are pulled into the Don't Starve world ("grand finale") and directly after ("resumptus"). This may be inaccurate, as a William Carter Puzzle shows Maxwell wearing a rose while Charlie also wears one.

Blueprint Gallery

Gramophone Sounds

Maxwell's voice. Maxwell's voice in World 2. Maxwell's voice in World 3. Maxwell's voice in World 4. Maxwell's voice in World 5. Maxwell's sorrowful voice as he sits on the Nightmare Throne. Maxwell's voice as he dies after being freed from the Nightmare Throne.