Mob[]
–Wilson, when examining a planted Mandrake.
–Willow, when examining a planted Mandrake.
–Wolfgang, when examining a planted Mandrake.
–Wendy, when examining a planted Mandrake.
–WX-78, when examining a planted Mandrake.
–Wickerbottom, when examining a planted Mandrake.
–Woodie, when examining a planted Mandrake.
–Maxwell, when examining a planted Mandrake.
–Wagstaff, when examining a planted Mandrake.
–Wigfrid, when examining a planted Mandrake.
–Webber, when examining a planted Mandrake.
–Walani, when examining a planted Mandrake.
–Warly, when examining a planted Mandrake.
–Woodlegs, when examining a planted Mandrake.
–Wilba, when examining a planted Mandrake.
–Wormwood, when examining a planted Mandrake.
–Wheeler, when examining a planted Mandrake.
–Winona, when examining a planted Mandrake.
–Wortox, when examining a planted Mandrake.
–Wurt, when examining a planted Mandrake.
–Walter, when examining a planted Mandrake.
–Wanda, when examining a planted Mandrake.
–Wilson, when examining a picked Mandrake.
–Willow, when examining a picked Mandrake.
–Wolfgang, when examining a picked Mandrake.
–Wendy, when examining a picked Mandrake.
–WX-78, when examining a picked Mandrake.
–Wickerbottom, when examining a picked Mandrake.
–Woodie, when examining a picked Mandrake.
–Maxwell, when examining a picked Mandrake.
–Wagstaff, when examining a picked Mandrake.
–Wigfrid, when examining a picked Mandrake.
–Webber, when examining a picked Mandrake.
–Walani, when examining a picked Mandrake.
–Warly, when examining a picked Mandrake.
–Woodlegs, when examining a picked Mandrake.
–Wilba, when examining a picked Mandrake.
–Wormwood, when examining a picked Mandrake.
–Wheeler, when examining a picked Mandrake.
–Winona, when examining a picked Mandrake.
–Wortox, when examining a picked Mandrake.
–Wurt, when examining a picked Mandrake.
–Walter, when examining a picked Mandrake.
–Wanda, when examining a picked Mandrake.
A Mandrake is a very rare, passive Mob found in Grasslands. They are very useful, and on average only 2-5 Mandrakes will spawn per World. They often spawn together in the same area, so finding one will usually result in finding them all.
When picked at dusk or night (or when underground), it will turn into a living Mandrake, following the player around (through Wormholes as well) and constantly making noise until morning. Like Pigs, they will back away when the player gets too close. If the Mandrake is attacked, it will run away from the player indefinitely. Once it becomes daytime, the Mandrake will root itself back into the ground. When picked during the day, it will die instantly and can be obtained as an item. Mandrakes cannot be grown and therefore there is a limited number of them in a world.
With normal damage modifiers, it takes one hit from a Spear to kill a Mandrake (any version of an Axe or Pickaxe will do the same).
In Don't Starve, Mandrakes can also be found in the Caves, what makes them renewable by using the Seed of Ruin for caves regeneration.
In the Shipwrecked DLC, Mandrakes can be found in the Meadow Biome. They are renewable by using a Trawl Net to obtain a Pan Flute, then using a Deconstruction Staff to dismantle it.
In the Hamlet DLC, Mandrakes can be found in the Deep Rainforest Biome near Mandrake Hills. Mandrakes also can be bought in 'The Sty' Oddities Emporium for 50 Oincs, which makes them renewable.
In Don't Starve Together, Mandrakes can only be found in the grasslands part of the Mandrake Forest. The Loot Stash has a chance to yield a dead Mandrake, thus making them renewable since the Loot Stash respawns every Winter.
Item[]
–Wilson, when examining a dead Mandrake.
–Willow, when examining a dead Mandrake.
–Wolfgang, when examining a dead Mandrake.
–Wendy, when examining a dead Mandrake.
–WX-78, when examining a dead Mandrake.
–Wickerbottom, when examining a dead Mandrake.
–Woodie, when examining a dead Mandrake.
–Maxwell, when examining a dead Mandrake.
–Wagstaff, when examining a dead Mandrake.
–Wigfrid, when examining a dead Mandrake.
–Webber, when examining a dead Mandrake.
–Walani, when examining a dead Mandrake.
–Warly, when examining a dead Mandrake.
–Woodlegs, when examining a dead Mandrake.
–Wilba, when examining a dead Mandrake.
–Wormwood, when examining a dead Mandrake.
–Wheeler, when examining a dead Mandrake.
–Winona, when examining a dead Mandrake.
–Wortox, when examining a dead Mandrake.
–Wurt, when examining a dead Mandrake.
–Walter, when examining a dead Mandrake.
–Wanda, when examining a dead Mandrake.
A Mandrake is a food item that can be obtained by killing an alive Mandrake or by picking a planted Mandrake.
Eating a raw Mandrake, restores 60 and 75 .
Eating a Cooked Mandrake restores 100 and 150 .
Both, Mandrake and Cooked Mandrake do not spoil.
Werepigs and Gobblers will eat raw and cooked Mandrakes left on the ground. Pigs and Pengulls will only eat Cooked Mandrakes. Pigs and Werepigs will also produce Manure (as they would with other Vegetable) if they eat a Mandrake.
Sleeping Effect[]
Eating a raw or Cooked Mandrake will cause nearby mobs (and in most cases also the player) to sleep, no matter if eaten by the player or a mob. This also applies to cooking a raw Mandrake. There are some differences between the singleplayer and multiplayer game, which are explained in more detail in the following sections.
In Don't Starve, nearby mobs will sleep for 10 seconds after a raw Mandrake is eaten, but the player will stay awake. When a Mandrake gets cooked, the player and all nearby mobs will sleep until the beginning of the next cycle of the day, skipping this cycle. When a Cooked Mandrake is eaten, the player and all nearby mobs will sleep until the beginning of the next day, skipping the day.
Gobblers and Werepigs will also eat planted Mandrakes (also Bearger in ).
In Don't Starve Together, after a Mandrake is eaten or cooked, the player and all nearby players and mobs within a radius of 15m (25m when eating a Cooked Mandrake) will sleep for 10 seconds. As characters have a long yawn animation before falling asleep, mobs will wake up earlier. Additionaly, after waking up, characters will receive grogginess for a few seconds.
Unlike in Don't Starve, no mob will eat planted Mandrakes.
Usage[]
Mandrakes can be either cooked or alternatively used raw as the main ingredient for making Mandrake Soup in a Crock Pot. Raw Mandrakes can also be used for making the Pan Flute.
Tips[]
- Since Mandrakes are extremely fast creatures and will keep their distance from the player even if they follow them, it's recommended to only pick them during the day if this is the item the player wants. If one is picked at dusk while the player has no weapons, it is best to let it replant itself in the morning because punching the Mandrake will cause it to run away from the player, where it might be killed and eaten by something else.
- When picking a planted Mandrake during Dusk or Night, the player can try to force attack it by clicking on the Mandrake with the mouse while holding the force attack key.
- A Mandrake can be rather easily killed by spiders, which will also not eat it, making it a feasable way of harvesting a Mandrake at all times of the day (or getting rid of their annoyance).
- A riled-up Abigail will not attack a live mandrake.
- Changing settings so that mandrakes are set to lots allows the player to obtain many mandrakes. Because cooking and eating them each set the time forward one day, they can be used to unlock all the characters quickly.
- One should usually eat Cooked Mandrakes instead of making Mandrake Soup, since it does not spoil and the sleep effect can be beneficial.
- Despite this, the player is highly advised to not eat Mandrakes, as Mandrakes are hard to renew.
Trivia[]
- The Mandrake (raw and cooked) is one of the few foods in the game that do not spoil, along with raw/hatching Tallbird Eggs, Guardian's Horn, and Deerclops Eyeball. However, Mandrake Soup will still spoil.
- Ghosts will often float above Mandrakes.
- There is a page on the Klei website that is nothing more than multiple looping gifs of hopping Mandrakes along with looping audio of the "meep" sound they make.
- The Mandrake, Mandragora officinarum as per Wickerbottom's identification, is a real-life plant that has roots in European folklore. Its roots can bear a vaguely human shape and were said to scream when uprooted. The sleep effect caused by cooking and eating Mandrakes is based on the myth that those who hear the scream of a mandrake die, which itself is based around the fact that the real plant can cause unconsciousness when eaten in sufficient quantities.
Bugs[]
- Even though Mandrakes are flammable, they will not turn into Ashes when killed with a Fire Dart.
- (PC) When the player picks up a Mandrake using the Spacebar, the Mandrake can be planted again, but if the player tries to pick the Mandrake when it has been replanted, the character will start to shake out of control upon attempting and will be unable to interact with the Mandrake again.
- (PC) Mandrakes spawned into the player's inventory can be replanted when 'dropped' on the ground. Stacks of Mandrakes will be replanted as if there is only one, and when picked at dusk or night, only one Mandrake will actually follow the player. If killed, a stack of however many Mandrakes was originally spawned will be the number the player receives.
- If a Mandrake runs into a Tooth Trap, the game may crash.
- In , sometimes a Mandrake can follow the player into the Ocean, essentially walking on water. At daybreak, it will plant itself in the water.
- Mandrakes in the player's inventory can sometimes be lost when using the Seaworthy to cross over to SW.
Gallery[]
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Spiders | |
Hounds | |
Mechanisms | |
Bugs and Worms | |
Сrustaceans | |
Ungulates (no pigs) | |
Rodents | |
Cats | |
Birds | |
Amphibians | |
Mollusca | |
Pinnipedia | |
Underwater Сreatures | |
Terraria | |
Living plants | |
Pigs | |
Monkeys | |
Golems | |
Ghosts | |
Lunar Сreatures | |
Shadow Сreatures | |
Follower Animals | |
Boss | |
NPC | |
The Forge | |
The Gorge | |
Event Mobs |
Food and Edible Items | |
Meats | |
Fishes | |
Eggs | |
Vegetables | |
Fruits | |
Seeds |