“Sure likes looking at itself.”
“I guess it's okay.”
“Is pretty flower.”
“It longs for another life.”
“IT GREW WHEN I BURIED MY ENEMY”
“Narcissus poeticus. Quite a beautiful one.”
“Pretty little flower.”
“I do still prefer roses.”
“Insurance in case a dangerous experiment goes awry.”
“It giveth life.”
“That's pretty!”
“Whoa! It's all sparkly.”
“It looks hungry.”
“Grew from a drop o'water.”
“'TIS A FLOWER O' THE UNDISCOVER'D COUNTRY”
“Lively friend”
“You stay right there until I need you.”
The Magic Flower is a plant exclusive to the Hamlet DLC. It is created by planting Magic Water and will give off light as well as raise the player's Sanity (roughly 0.6/second) in exchange for Hunger (roughly -0.5/second) when they are standing close to it.
Similar to a Meat Effigy, the Magic Flower reduces max health when planted and will revive the player should they die. After resurrection, the player’s max health is returned and the flower is destroyed in the process. The Magic Flower can also be dug up with a Shovel to get the Magic Water and max health back.
Tips[]
- The sanity and hunger drain auras from multiple Magic Flowers will stack. Care should be taken to avoid starvation as the player’s max health can become dangerously low depending on how many flowers are planted.
Bugs[]
- Dying in a different world (any of the three DLC realms, as well as caves, ruins, and the volcano) and respawning from a Magic Flower that was placed inside any Hamlet DLC interior (Slanty Shanty etc.) will cause the player to be respawned out in the void of the world holding the respawn structure. It is recommended to use the command c_warp("prefab") to teleport the character back into the world, as walking back in can be problematic for world types such as Shipwrecked.
Trivia[]
- According to Wickerbottom, the Magic Flower's species is Narcissus poeticus.
- The Magic Flower has unused animations for being hit or killed, though it functions much more like a plant than a mob in-game.