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Lantern

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* This is the only light source that generates light both when dropped on the ground (like a [[Pumpkin Lantern]]) and held (like a [[torch]]), making it useful as both a static and mobile light source. If the player needs to free their hands (e.g. to hold a weapon), they can drop the lantern and the light won't go out, which is especially handy in the caves. It is also the only light source that can be manually turned off or on when placed on the ground.
 
* This is the only light source that generates light both when dropped on the ground (like a [[Pumpkin Lantern]]) and held (like a [[torch]]), making it useful as both a static and mobile light source. If the player needs to free their hands (e.g. to hold a weapon), they can drop the lantern and the light won't go out, which is especially handy in the caves. It is also the only light source that can be manually turned off or on when placed on the ground.
 
* Unlike [[Torch]]es, rapidly clicking an equipped Lantern does not lower its [[durability]].
 
* Unlike [[Torch]]es, rapidly clicking an equipped Lantern does not lower its [[durability]].
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== {{Pic32|Mosquito}} Bugs ==
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* Exiting and restarting a world will "freeze" the state of any placed Lantern in that world until a player interacts with it. This means that any Lantern turned on can last indefinitely.
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* Sometimes after linking a ''[[Don't Starve: Shipwrecked|Shipwrecked]]'' world with a base game or ''[[Don't Starve: Reign of Giants|Reign of Giants]]'' world any lanterns placed will lose their glow effect, making them appear to be off or out of fuel but will still give off light.
   
 
=={{Pic|32|Blueprint}} Gallery==
 
=={{Pic|32|Blueprint}} Gallery==
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