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{{Mob Infobox
 
{{Mob Infobox
|image = File:Krampus.png
+
|image = <gallery>
  +
File:Krampus.png|Vanilla/HAM/DST
|imagewidth = 150px
 
  +
File:Krampus (Hawaiian Shirt).png|SW
|health = 200
 
  +
</gallery>
 
|imagewidth = 250px img2-180px
 
|health = 200<br>300 {{DST|26}}
 
|damage = 50
 
|damage = 50
|drops = '''{{pic24|Monster Meat}}, {{pic24|Charcoal}}&times;2, {{pic24|Krampus Sack}}1%'''
+
|drops = '''{{pic|32|Monster Meat}}, {{pic|32|Charcoal}}&times;2, {{pic|32|Krampus Sack}}1%, Stolen items'''
 
|attackPeriod = 1.2
 
|attackPeriod = 1.2
 
|attackRange = 3
 
|attackRange = 3
 
|runSpeed = 7
 
|runSpeed = 7
 
|spawnCode = "krampus"
 
|spawnCode = "krampus"
  +
|spawnFrom = {{pic|32|Klaus}} ({{DST|26}})
|specialAbility = [[#Behavior|Steals items]]}}
+
|specialAbility = [[#Behavior|Steals items]]
{{Quote|Hello, foul creature of the underworld.|Wendy}}
 
 
}}
__NOTOC__
 
  +
{{Quotes
Krampus (pl. Krampi) is a [[Monster]] that steals the player's stored items and items left on the ground. He will spawn if the player exceeds the naughtiness level, or "Baltimore" rating, by killing "innocent" [[Animals]] with weapons or by murdering them in the inventory (see the Naughtiness section below). As the player gets closer to spawning Krampus, a hissing noise will be heard, warning the player every time innocent creatures are killed. The player will hear a unique piercing noise upon Krampus' spawn. Not acting "naughty" for a while gradually decreases the naughtiness level.
 
  +
|wilson = He's going after my stuff!
  +
|willow = Stay back, you big jerk!
  +
|wolfgang = Scary goat man! Run!
 
|wendy = Hello, foul creature of the underworld.
  +
|wx78 = STOP! THIEF!
  +
|wickerbottom = It's a mythological holiday monster.
  +
|woodie = Back off, hoser!
  +
|maxwell = You'll never catch me!
  +
|wagstaff = He appears to be drawn to my moral ambiguity.
  +
|wigfrid = Yöu dön't scare me, göat!
  +
|webber = Give us back our things!
  +
|walani = Stealing isn't cool!
  +
|warly = What the devil!
  +
|woodlegs = What did ol'Woodlegs do?
  +
|wilba = 'TIS BIG MEANY
  +
|wormwood = Mean Branch Head
  +
|wheeler = Whoops. All those little bad acts have come back to haunt me.
  +
|winona = Some sort of... festive devil?
  +
|wortox = Heh heh. No hard feelings?
  +
|wurt = Big meanie!!
  +
|walter = Hey! Did you rifle through my supplies?
  +
|wanda = He really puts a damper on this time of year.
  +
|choose = wortox
  +
}}
  +
'''Krampus''' (plural '''Krampii''') is a neutral [[Monster]] that steals items left on the ground. Krampus appears when overzealous hunters gain too much [[#Naughtiness|naughtiness]] from killing innocent creatures too fast.
   
It takes 3 blasts from the [[Ice Staff]] to freeze Krampus and 1 shot from a [[Sleep Dart]] to put him to sleep. When killed, Krampus will drop any stolen items, two pieces of [[Charcoal]], one [[Monster Meat]], and, very rarely, his [[Krampus Sack]] (1% chance).{{clrr}}
+
It takes 3 blasts from the [[Ice Staff]] to freeze Krampus and 1 shot from a [[Sleep Dart]] to put him to sleep. When killed, Krampus will drop any stolen items, two pieces of [[Charcoal]], one [[Monster Meat]], and, very rarely, his [[Krampus Sack]] (1% chance).
   
== Behavior ==
+
== {{Behavior}} Behavior ==
Krampus moves fairly fast and deals 50 damage per hit. He behaves similar to a [[Gobbler]] or [[MacTusk]] when approached. He will break [[Chests]] to steal items and will pick up most items lying on the ground in the player's vicinity, including [[Backpack]]s. He will keep running around the player until no more items exist on-screen, then disappear into his sack.
 
   
  +
Krampus moves fairly fast and deals 50 damage per hit. He runs away when approached, similar to the behavior of a [[Gobbler]] or [[MacTusk]]. He will pick up most items laying on the ground in the player's vicinity. If there aren't any items left on the ground, he will hit items out of [[Chests]] to steal them. He can also steal all types of [[:Category:Backpacks|Backpacks]], if he can't find any other items nearby. Krampus cannot break or steal from [[Ice Box]]es, [[Drying Rack]]s, [[Crock Pot|Crock Pots]] or most other structures that can hold items (other than normal Chests). He will keep running around the player until he has stolen a certain amount of items, then disappear into his sack.
Krampus will not steal the [[Eye Bone]], [[Lucy the Axe]], [[Willow's Lighter]], [[Abigail's Flower]], [[Pile o' Balloons]], [[Divining Rod]], or [[Wooden Thing]] components, unless these items are inside a Backpack.
 
  +
 
Krampus will not steal the [[Eye Bone]], [[Lucy the Axe]], [[Willow's Lighter]], [[Abigail's Flower]], [[Pile o' Balloons]], [[Divining Rod]], or [[Wooden Thing]] components, unless these items are inside a Backpack.
   
 
== Naughtiness ==
 
== Naughtiness ==
[[File:Krampus Steal.jpg|thumb|Two Krampi spawned at once. One is stealing an item with his sack.]]
 
Once the player reaches a threshold of naughtiness (a random number between 31 and 50), Krampus will spawn. One or two Krampus can spawn at the same time after day 50, and two or three after day 90. After Krampus appears, the naughtiness level is reset to 0.
 
   
 
[[File:Krampus Steal.jpg|thumb|Two Krampii spawned at once. One is stealing an item with his sack.]]
Each minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking an innocent creature for one day.
 
  +
Naughtiness is generated by killing certain creatures (either with a weapon or by "Murdering" them in the [[inventory]]).
 
Once the player reaches a threshold of naughtiness (a random number between 31 and 50), Krampus will spawn. One Krampus can spawn before day 52, two or three starting on day 52, and three or four starting on day 102 (see [[#Bugs|Bugs]]), all counts being equally likely. After Krampus appears, the naughtiness level is reset to 0.
  +
 
Each minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking an innocent creature for one day. As the player gets closer to spawning Krampus, a hissing noise will be heard, warning the player every time innocent creatures are killed. The kill that spawns Krampus will not cause a hissing noise.
   
It is worth noting that setting creatures ablaze will ''not'' raise the player's naughtiness level. This is because the fire is considered to be the killing factor. The same goes for [[Tooth Trap]]s, [[Bee Mine]]s, [[Gunpowder]], and [[Slurtle Slime]], as they are all considered to be environmental damage.
+
It is worth noting that setting creatures ablaze will ''not'' raise the player's naughtiness level. This is because the fire is considered to be the killing factor. The same goes for [[Tooth Trap]]s, [[Bee Mine]]s, [[Gunpowder]], and [[Slurtle Slime]], as they are all considered to be environmental damage. This is not to be confused with [[cooking]] caught creatures over a [[Campfire]] or [[Fire Pit]] which does increase the naughtiness of the player and can earn a Krampus visit.
   
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
Line 35: Line 66:
 
! scope="col" |Naughtiness
 
! scope="col" |Naughtiness
 
|-
 
|-
  +
|{{pic|32|Glommer}}{{RoG|26}}<br />{{pic|32|Seal|Sealnado}}{{SW|26}}
|{{pic32|Glommer}}[[File:Reign of Giants icon.png|32px]]
 
 
|50
 
|50
 
|-
 
|-
|{{pic32|Baby Beefalo}} {{pic32|Smallbird}}
+
|{{pic|32|Doydoy}} {{SW|26}}
  +
|[[Doydoy#Naughtiness|1-50]]
  +
|-
  +
|{{pic|38|Blue Whale}}{{SW|26}}
  +
|7
  +
|-
  +
|{{pic|38|Baby Beefalo}}{{pic|38|Smallbird}}<br />
  +
{{pic|30|Mosling}}{{RoG|26}}<br />
  +
{{pic|38|Baby Water Beefalo}}{{pic|38|Parrot Pirate}}{{pic|38|White Whale}}
  +
{{SW|26}}<br />
  +
{{pic|28|Pig Shopkeep|Pig Traders}} and all other [[Pig Traders]] {{Ham|26}}
 
|6
 
|6
 
|-
 
|-
|{{pic32|Catcoon}}[[File:Reign of Giants icon.png|32px]]
+
|{{pic|36|Catcoon}}{{RoG|26}}
 
|5
 
|5
 
|-
 
|-
|{{pic|50|Beefalo}}
+
|{{pic|50|Beefalo}}<br />
  +
{{pic|36|Volt Goat}}{{RoG|26}}<br />
  +
{{pic|36|Water Beefalo}} {{pic|50|Swordfish}}{{SW|26}}<br />
  +
{{pic|42|Pangolden}}{{pic|44|Hippopotamoose}}{{Ham|26}}<br />
  +
{{pic|34|No-Eyed Deer}}{{pic|34|Dust Moth}}{{DST|26}}
 
|4
 
|4
 
|-
 
|-
|{{pic32|Pig}} {{pic|28|Bunnyman}} {{pic32|Beardlord}}
+
|{{pic|32|Pig}}{{pic|28|Bunnyman}}{{pic|32|Beardlord}}<br />
  +
{{pic|38|Dung Beetle}}{{pic|32|Elder Mandrake}}{{pic|46|Peagawk}}{{Ham|26}}
 
|3
 
|3
 
|-
 
|-
|{{pic32|Redbird}} {{pic32|Snowbird}} {{pic32|Penguin}}
+
|{{pic32|Redbird}}{{pic32|Snowbird}}{{pic32|Penguin}}{{pic|36|Tallbird}}{{pic|28|Teenbird}}<br />
  +
{{pic|36|Parrot}}{{pic|50|Dogfish}}{{pic|50|Bottlenosed Ballphin}}{{pic|36|Prime Ape}}{{pic|36|Wobster}} {{SW|26}}<br />
{{pic|36|Tallbird}} {{pic|28|Teenbird}}
 
  +
{{pic|38|Pog}}{{pic|34|Kingfisher}}{{pic|32|Orange Piko}}{{Ham|26}}<br />
  +
{{pic32|Canary}}{{DST|26}}
 
|2
 
|2
 
|-
 
|-
|{{pic32|Rabbit}} {{pic32|Beardling}} {{pic32|Crow}}
+
|{{pic32|Rabbit}}{{pic32|Beardling}}{{pic32|Crow}}{{pic32|Bee}}{{pic32|Butterfly}}<br />
{{pic32|Bee}} {{pic32|Butterfly}}<br>
+
{{pic|34|Moleworm}} {{RoG|26}}<br />
  +
{{pic|36|Crabbit}}{{pic|36|Jellyfish}}{{Pic|36|Rainbow Jellyfish}}{{pic|36|Seagull}}{{pic|36|Toucan}} {{SW|26}}<br />
{{pic32|Moleworm}}[[File:Reign of Giants icon.png|32px]]
 
  +
{{pic|38|Glowfly}}{{pic|36|Pigeon}}{{pic|32|Piko}}
  +
{{Ham|26}}<br />{{pic|34|Moon Moth}}{{pic|34|Bulbous Lightbug}}{{DST|26}}
 
|1
 
|1
 
|}
 
|}
{{clear}}
 
   
== Killing Strategies ==
+
== {{Hunting}} Strategy ==
* One way to keep track of the naughtiness level is by "murdering" [[Rabbit]]s. Each rabbit increases naughtiness by 1 point and they can be carried to remote locations or Krampus traps.
 
** In the ''[[Reign of Giants]]'' DLC, a [[Glommer]] can be killed to summon Krampus immediately. It is the best way to farm for Krampus Sack because he will fall asleep and not steal your items if summoned at night.
 
* Lure him to a [[Pig Village]]. Pigs are automatically aggressive towards him.
 
* Direct combat using a ranged weapon (e.g. [[Boomerang]] or [[Blow Dart]]).
 
** Use a [[Sleep Dart]] or [[Pan Flute]] to put him to sleep, then attack with a melee [[weapon]].
 
* Set up a "Krampus trap":
 
** Place a Chest with dummy items surrounded by Bee Mines.
 
** Place a Chest full of Killer Bees.
 
** Place a Chest and attack him while he is busy stealing the dummy items.
 
* A [[Frog]]s tongue attack will make Krampus drop stolen items (if they do not kill him outright).
 
* The Krampus Sack does not burn, but all other drops will be turned to ash if Krampus dies from fire damage.
 
   
  +
Krampus, especially when more than one spawns at the same time, can wreak havoc in a player's base without adequate preparation. Players are advised to pay attention to the signs of naughtiness, and only summon Krampus when preparations are complete; away from important items and the player's base. Krampus can be summoned by killing a number of passive creatures in quick succession. [[Rabbit]]s can be collected with [[Trap]]s then "murdered" in the inventory. [[Birds]] can be summoned using a [[Feather Hat]], then either captured and murdered by [[Bird Trap]]s or directly killed using a [[Boomerang]].
Below is the number of hits it takes with each weapon to kill Krampus when playing with characters with a default damage modifier. The [[Weather Pain]] is not included due to the random nature of its projectile.
 
{| class="wikitable" style="text-align:center"
 
|- sab="473"
 
! sab="474" |Weapon
 
! sab="475" |{{pic32|Fishing Rod}}{{pic32|Bug Net}}
 
! sab="476" |{{pic32|Lucy the Axe}}
 
! sab="477" |{{pic32|Shovel}} {{pic32|Pitchfork}}
 
   
  +
Krampus can be kited, a process by which the player attacks, moves away to avoid an attack, then attacks again. It is possible to strike Krampus one time in between attacks. Krampus' high melee damage and tendency to avoid the player makes him difficult to deal with using melee weapons. However, his low health makes ranged weapons, especially [[Blow Dart]]s, effective. If melee is the only option, players should wear [[Armor]] and use high damage weapons such as a [[Dark Sword]] or [[Ham Bat]] to avoid significant health loss. He can also be put to sleep or frozen, to make him an easy target. Placing a number of easily obtainable items such as single pieces of [[Twigs]], [[Cut Grass]] or [[Pine Cone]]s will keep the Krampii occupied allowing the player to close enter melee range. Since Krampus is considered a monster, [[Pigs]] and [[Bunnyman|Bunnymen]] are aggressive towards Krampus by default, so [[Pig Village]]s or [[Bunnyman|Bunnymen]] Villages can be utilized to kill Krampus.
{{pic32|Hammer}} {{pic32|Torch}} {{pic32|Umbrella}}
 
   
  +
== {{DLCs}} Downloadable Content ==
{{pic32|Walking Cane}} {{pic32|Willow's Lighter}}
 
! sab="478" |{{pic32|Axe}} {{pic32|Pickaxe}}
 
   
  +
In the ''[[Reign of Giants]]'' DLC, killing [[Glommer]] will immediately summon Krampii as it increases naughtiness by 50 points, the exact amount needed to spawn Krampus. Krampus also cannot steal from or break [[Scaled Chest|Scaled Chests]].
{{pic32|Luxury Axe}} {{pic32|Opulent Pickaxe}}
 
   
  +
In the ''[[Shipwrecked]]'' DLC, Krampus will be wearing a [[Floral Shirt]] on his visit to the islands. Also, killing the Seal form of [[Sealnado]] will summon Krampus immediately. Eating [[Shark Fin Soup]] adds 10 points of naughtiness, which can also be used to summon Krampus. Killing [[Doydoy]]s adds progressively more naughtiness as there are fewer Doydoys in the world. Killing the last two Doydoys will guarantee a Krampus spawn each. However, this is not recommended as such a process makes it impossible to breed more Doydoys later. This can be circumvented by bringing two Doydoys to the [[Volcano/Biome|Volcano]], as it is considered a separate world, or by collecting enough materials to fabricate 2 Doydoy Nests + having a minimum of 2 Doydoy Eggs: so, despite killing the last two Doydoys remaining alive, the player can repopulate the island when placing the eggs in the empty nest.
{{pic32|Boomerang}}
 
! sab="479" |{{pic32|PickSlashAxe}}
 
! sab="480" |{{pic32|Spear}}
 
! sab="481" |{{pic32|Bat Bat}}
 
! sab="482" |{{pic32|Tentacle Spike}} {{pic32|Battle Spear}}
 
   
  +
As Krampus cannot spawn on the [[Ocean#Shipwrecked|Ocean]], he will not appear immediately if the player is at sea while exceeding the naughtiness threshold. This delay also applies if the player kills an innocent creature on land using a ranged weapon from a [[Boats|Boat]], i.e. a [[Boat Cannon]]. Krampus will then spawn once the player kills the next creature while on land. Entering the Volcano at the peak of the naughtiness threshold will also cause it to spawn instantly. His inability to spawn at sea also means he cannot break or steal items from [[Sea Chest|Sea Chests]].
{{pic32|Ham Bat}} {{pic32|Thulecite Club}}
 
   
  +
In the ''[[Hamlet]]'' DLC, Krampus has the ability to enter [[:Category:Interiors|interiors]]. However, he cannot break or steal items from [[Cork Barrel|Cork Barrels]] and [[Root Trunk|Root Trunks]]. [[Royal Guard|Royal Guards]] also do not attack Krampus, so the player will receive no help from them.
{{pic32|Tooth Trap}} {{pic32|Slurtle Slime}}
 
! sab="483" |{{pic32|Dark Sword}}
 
! sab="484" |{{pic32|Blow Dart}}{{pic32|Fire Dart}}
 
   
  +
== {{DST}} Don't Starve Together ==
{{pic32|Fire Staff}}
 
  +
! sab="485" |{{pic32|Gunpowder}}{{pic32|Old Bell}}
 
  +
In ''[[Don't Starve Together]]'', naughtiness is calculated individually for each player. While Krampus spawns in the vicinity of the naughty player, anyone near them will also hear the warning hisses. In ''[[A New Reign]]'', 2 Krampii ''per player engaging in the fight'' will be summoned by [[Klaus]] when his health drops to 50%, up to a maximum of 6 Krampii.
|- sab="499"
 
  +
! sab="500" |No. of hits for<br />{{pic32|Krampus}}
 
  +
== {{Tips}} Tips ==
| sab="503" |'''48'''
 
  +
| sab="506" |'''15'''
 
  +
*Summoning Krampus at night will summon sleeping Krampii, including during a [[Full Moon]], which allows them to be easily killed. This can be combined with picking [[Glommer's Flower]], which only spawns during Full Moons. Killing Glommer, which follows its flower, guarantees a Krampus spawn.
| sab="509" |'''12'''
 
  +
*[[Tooth Trap]]s are not very effective against Krampus since there is a chance that he will steal the trap instead of activating it.
| sab="512" |'''8'''
 
  +
*Various forms of "Krampus traps" can be created utilizing their behavior of stealing items:
| sab="515" |'''7'''
 
 
**Placing a Chest with dummy items surrounded by Bee Mines.
| sab="518" |'''6'''
 
 
** Placing a Chest full of Killer Bees.
| sab="521" |'''5'''
 
 
**Placing a Chest and attacking him while he is busy stealing the dummy items.
| sab="524" |'''4'''
 
 
* A [[Frog]]'s tongue attack will make Krampus drop stolen items (if they do not kill him outright).
| sab="527" |'''3'''
 
 
*The Krampus Sack does not burn, but all other drops will be turned to ash if Krampus dies from fire damage.
| sab="530" |'''2'''
 
  +
*In the ''Shipwrecked'' DLC, Krampii can be lured to their death by placing a [[Coconade]] on the ground and lighting its fuse. Krampii will attempt to steal the Coconade, which can explode near them or in their inventory after they steal it, instantly killing them.
| sab="533" |'''1'''
 
  +
|}
 
  +
== {{Trivia}} Trivia ==
  +
 
*Krampus was added in the ''[[Version History#December 11.2C 2012 .E2.80.93 Naughty and Nice.5B14.5D.5B15.5D|Naughty and Nice]]'' update.
 
*[[File:Old_Krampus.png|thumb|right|Older version of Krampus.]]Before the ''[[New Features#October 1.2C 2013 - Six Feet Under|Six Feet Under]]'' update, Krampus' eyes and "mouth" were originally yellow-green with side-way slit pupils. After said update, he was given a new look. He was re-textured with completely white eyes and a purple "mouth".
  +
**Despite this, however, Krampus's icon for the [[World Customization]] remains unchanged.
  +
*According to the code in kramped.lua, the plural of Krampus is "Krampii". This name is used when calculating how many should spawn at the same time.
 
*[[Wikipedia:Krampus|Krampus]] is a beast-like creature from the folklore of Alpine countries, thought to punish bad children during the Yule season by whipping them into submission. Krampus is said to capture particularly naughty children in his sack and carry them to his lair. Krampus' contrast to Saint Nicholas is reinforced by the [[Charcoal]] he carries. Traditionally, naughty children are punished with coal in their stockings.
 
**Krampus might also have some references to the Scandinavian [[Wikipedia:Yule Goat|Yule Goat]], an old pagan tradition originating from Norse mythology. Note that Krampus' horns resemble ones of an ornamental straw goat and in Finnish tradition, young men used to wear goat heads made out of straw (notice the Krampus' figure) in the Yule season, while going house to house demanding food and alcohol. [[Wikipedia:Joulupukki|The Finnish version of Santa Claus]] still has the name of the Yule Goat.
 
** Krampus also appears similar to reports of the [[Wikipedia:Jersey Devil|Jersey Devil]], a winged, red horse-like cryptid with horns. However, Krampus has no wings and a much thicker tail than a horse, more like a kangaroo or lizard. He also fights similar to a kangaroo's "kickboxing", standing on its tail and kicking with both feet.
  +
*In the older versions of ''Shipwrecked'' DLC before the ''[[Don't Starve: Shipwrecked#November 21st, 2017 - Home Sea Home Update|Home Sea Home]]'' update, Krampus appeared to have four arms, two carrying his sack and two sticking out from his sides.
  +
*The Krampus [[Profile Icons|Profile Icon]] in ''Don't Starve Together'' includes the flavor text "The Krampus is compelled to visit all naughty denizens of [[The Constant]]."
  +
*Krampus plays a key role in the animated short ''Possessions'' that introduced the DLC character [[Wortox]] in ''Don't Starve Together'', where Wortox absorbs the soul of the Krampus whom he accompanied after he went too far with his abuse of other creatures, becoming half-imp, half-Krampus himself.
  +
**Compared to the Krampii that appear in the game, the Krampus in ''Possessions'' has yellow eyes, and a black dog-like nose, he also appears to be more malicious and abusive than other Krampii, first stealing things from the characters unprovoked, spitefully popping Wes’ balloons to startle him and even going as far as steal a baby [[Beefalo]], which is what caused Wortox to snap at him.
   
== {{pic|32|Placeholder}} Trivia ==
+
== {{Bugs}} Bugs ==
* Krampus was added in the ''[[Version History#December 11.2C 2012 .E2.80.93 Naughty and Nice.5B14.5D.5B15.5D|Naughty and Nice]]'' update.
 
* After the ''[[New Features#October 1.2C 2013 - Six Feet Under|Six Feet Under]]'' update, Krampus was given a new look. He was retextured with white eyes and a purple "mouth".
 
* [[Wikipedia:Krampus|Krampus]] is a beast-like creature from the folklore of Alpine countries, thought to punish bad children during the Yule season by whipping them into submission. Krampus is said to capture particularly naughty children in his sack and carry them to his lair. Krampus' contrast to Saint Nicholas is reinforced by the [[Charcoal]] he carries; traditionally, naughty children are punished with coal in their stockings.
 
* Krampus might also have some references to the Scandinavian [[Wikipedia:Yule Goat|Yule goat]], an old pagan tradition originating from Norse mythology. Note that Krampus' horns resemble ones of an ornamental straw goat and in Finnish tradition, young men used to wear goat heads made out of straw (notice the Krampus' figure) in the Yule season, while going house to house demanding food and alcohol. [[Wikipedia:Joulupukki|The Finnish version of Santa Claus]] still has the name of the Yule goat.
 
* Krampus also appears similar to reports of the [[Wikipedia:Jersey Devil|Jersey Devil]], a winged red horse with horns. However, Krampus has no wings and has a much thicker tail than a horse, more like a kangaroo or lizard. He also fights similar to a kangaroo's "kickboxing", standing on its tail and kicking with both feet.
 
* [[Glommer]] is the only mob to increase naughtiness by 50 points, the amount needed to spawn Krampus.
 
   
  +
*In the base game and the ''Reign of Giants'' DLC, there is a bug in the code that prevents the day 102 scale up from happening, so the number of Krampii spawned will not exceed 3. This bug is fixed in the ''Shipwrecked'' DLC and in ''Don't Starve Together'', correctly spawning up to 4 Krampii from day 102 onwards. The fix will be effective in any ''Shipwrecked'' compatible worlds.
== {{pic|32|Mosquito}} Bugs ==
 
 
* Hitting Krampus as he jumps into his sack will cause him to reappear and become invincible. Krampus will not be able to move and cannot be killed (he can still be frozen and put to sleep like normal).
 
* Hitting Krampus as he jumps into his sack will cause him to reappear and become invincible. Krampus will not be able to move and cannot be killed (he can still be frozen and put to sleep like normal).
  +
*Sometimes, two Krampii can spawn at the same time. This only occurs before day 5.
  +
* In ''Don't Starve Together'', relogging or traveling between the [[Caves]] and [[Surface World]] will reset the player's naughtiness level to 0, and create a new naughtiness threshold. In ''[[Don't Starve]]'', both the naughtiness level and threshold will save, but the restraint timer will reset to 60 seconds.
  +
<div class="mobile-hidden">
  +
== {{Animations}} Animations ==
   
  +
<gallery>
=={{Pic|32|Blueprint}} Gallery==
 
  +
Krampus Attack Animation.gif|Animation of Krampus attacking.
<gallery captionalign="center">
 
  +
Krampus Taunting Animation.gif|Animation of Krampus taunting.
Krampus Escape.png|A Krampus escaping into its sack, taking all stolen items.
 
Winter Krampus.png|New Krampus textures.
+
Krampus Stealing Animation.gif|Animation of Krampus stealing.
File:Frozen Krampus.PNG|A frozen Krampus.
+
Krampus Sleeping Animation.gif|Animation of Krampus sleeping.
Krampus Sleep.jpg|Sleeping Krampus.
+
Krampus Running Animation.gif|Animation of Krampus running.
Dead Krampus.jpg|Dead Krampus.
+
Krampus Sale Promo.gif|A promotional animation for the Krampus Sale.
  +
Wortox animated1.gif|Rough animation with Krampus for ''Possessions'' from ''Rhymes With Play'' # 232.
  +
Wortox animated2.gif|Rough animation with Krampus for ''Possessions'' from ''Rhymes With Play'' # 232.
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Wortox animated7.gif|Rough animation with Krampus for ''Possessions'' from ''Rhymes With Play'' # 232.
  +
Wortox animated12.gif|Rough animation with Krampus for ''Possessions'' from ''Rhymes With Play'' # 232.
  +
Wortox animated13.gif|Rough animation with Krampus for ''Possessions'' from ''Rhymes With Play'' # 232.
  +
Wortox animated14.gif|Rough animation with Krampus for ''Possessions'' from ''Rhymes With Play'' # 232.
  +
Wortox animated15.gif|Rough animation with Krampus for ''Possessions'' from ''Rhymes With Play'' # 232.
  +
Wortox animated16.gif|Rough animation with Krampus for ''Possessions'' from ''Rhymes With Play'' # 232.
  +
Wortox animated17.png|Rough animation with Krampus for ''Possessions'' from ''Rhymes With Play'' # 232.
  +
Wortox animated18.png|Rough animation with Krampus for ''Possessions'' from ''Rhymes With Play'' # 232.
  +
Possessions rough anim 3.gif|Rough animation with [[Wortox]] and for ''Possessions''
  +
Krampus IPA.jpg|Krampus IPA brewed by Alex, one of Klei's artists.<ref>[https://www.instagram.com/p/ThlNQumEcH/?igshid=NTdlMDg3MTY= Corey Rollins say:]"Just had #Krampus #IPA, brewed by Alex, one of Klei's artists. Perfect end to the day. Holiday mode, engage. #dontstarve"</ref>
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</gallery>
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</div>
 
== {{Gallery}} Gallery ==
  +
 
<gallery captionalign="center" hideaddbutton="true">
  +
Krampus All Sides.png
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Winter Krampus.png|Several Krampii.
  +
Krampus Sleep.jpg|A sleeping Krampus.
  +
Dead Krampus.jpg|A dead Krampus.
 
Krampus Tongue.jpg|Krampus intimidates the player by sticking out his long black tongue.
 
Krampus Tongue.jpg|Krampus intimidates the player by sticking out his long black tongue.
 
Krampus Attack.jpg|When attacking, Krampus stands up on its tail and hits with both legs like a kangaroo.
 
Krampus Attack.jpg|When attacking, Krampus stands up on its tail and hits with both legs like a kangaroo.
 
Krampus Escape.png|A Krampus escaping into its sack, taking all stolen items (old appearance).
  +
File:Frozen Krampus.PNG|A frozen Krampus (old appearance).
 
Naughty and Nice.jpg|Krampus in the ''Naughty and Nice'' poster.
 
Naughty and Nice.jpg|Krampus in the ''Naughty and Nice'' poster.
  +
Krampus Concept Art.jpg|Early concept art for the Krampus from the [[Forbidden Knowledge Trailer Puzzle]].
  +
Krampus Pose Sheet.png|Pose sheet for the old Krampus design.
  +
RWP 232 Possessions Krampus Concept Art.png|Concept art of Krampus for ''Possessions''.
  +
Possessions 1 Krampus and Wortox.png|Krampus with Wortox in ''Possessions''.
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Possessions 4 Krampus and Wortox find Beefalo.png|Krampus and Wortox find a Beefalo family in ''Possessions''.
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Possessions 5 Krampus smiles.png|Krampus smiling evilly in ''Possessions''.
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Possessions 7 Krampus capturing Baby Beefalo.png|Krampus capturing a Baby Beefalo with his sack in ''Possessions''.
  +
Possessions 10 Baby Beefalo is freed.png|Krampus on the ground after losing the tug of war with Wortox in ''Possessions''.
  +
Possessions 12 Wortox absorbs Krampus.png|Krampus' soul being absorbed by Wortox in ''Possessions''.
  +
Art Stream 63 Krampus.png|Krampus as seen in Art Stream # 63.
  +
Wortox storyboard1.gif|Krampus animated storyboard from ''Rhymes With Play'' # 232.
  +
Wortox storyboard2.gif|Krampus animated storyboard from ''Rhymes With Play'' # 232.
  +
Wortox storyboard3.gif|Krampus animated storyboard from ''Rhymes With Play'' # 232.
  +
Wortox storyboard4.gif|Krampus animated storyboard from ''Rhymes With Play'' # 232.
  +
Wortox storyboard5.gif|Krampus animated storyboard from ''Rhymes With Play'' # 232.
 
</gallery>
 
</gallery>
{{Mobs|monster}}
 
   
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== References ==
  +
  +
<references />
  +
 
{{Mobs|monster}}
 
[[de:Krampus]]
 
[[de:Krampus]]
  +
[[es:Krampus]]
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[[fr:Krampus]]
 
[[ru:Крампус]]
 
[[ru:Крампус]]
[[Category:Gameplay]]
+
[[zh:坎普斯]]
[[Category:Mobs]]
 
[[Category:Monsters]]
 
 
[[Category:Neutral Creatures]]
 
[[Category:Neutral Creatures]]
 
[[Category:Diurnals]]
  +
[[Category:Don't Starve Together]]
 
[[Category:Shipwrecked]]

Latest revision as of 14:10, 24 March 2024

Wortox Portrait
Heh heh. No hard feelings?

Wortox

Krampus (plural Krampii) is a neutral Monster that steals items left on the ground. Krampus appears when overzealous hunters gain too much naughtiness from killing innocent creatures too fast.

It takes 3 blasts from the Ice Staff to freeze Krampus and 1 shot from a Sleep Dart to put him to sleep. When killed, Krampus will drop any stolen items, two pieces of Charcoal, one Monster Meat, and, very rarely, his Krampus Sack (1% chance).

Brain Behavior[]

Krampus moves fairly fast and deals 50 damage per hit. He runs away when approached, similar to the behavior of a Gobbler or MacTusk. He will pick up most items laying on the ground in the player's vicinity. If there aren't any items left on the ground, he will hit items out of Chests to steal them. He can also steal all types of Backpacks, if he can't find any other items nearby. Krampus cannot break or steal from Ice Boxes, Drying Racks, Crock Pots or most other structures that can hold items (other than normal Chests). He will keep running around the player until he has stolen a certain amount of items, then disappear into his sack.

Krampus will not steal the Eye Bone, Lucy the Axe, Willow's Lighter, Abigail's Flower, Pile o' Balloons, Divining Rod, or Wooden Thing components, unless these items are inside a Backpack.

Naughtiness[]

Krampus Steal

Two Krampii spawned at once. One is stealing an item with his sack.

Naughtiness is generated by killing certain creatures (either with a weapon or by "Murdering" them in the inventory). Once the player reaches a threshold of naughtiness (a random number between 31 and 50), Krampus will spawn. One Krampus can spawn before day 52, two or three starting on day 52, and three or four starting on day 102 (see Bugs), all counts being equally likely. After Krampus appears, the naughtiness level is reset to 0.

Each minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking an innocent creature for one day. As the player gets closer to spawning Krampus, a hissing noise will be heard, warning the player every time innocent creatures are killed. The kill that spawns Krampus will not cause a hissing noise.

It is worth noting that setting creatures ablaze will not raise the player's naughtiness level. This is because the fire is considered to be the killing factor. The same goes for Tooth Traps, Bee Mines, Gunpowder, and Slurtle Slime, as they are all considered to be environmental damage. This is not to be confused with cooking caught creatures over a Campfire or Fire Pit which does increase the naughtiness of the player and can earn a Krampus visit.

Creature

Naughtiness
GlommerReign of Giants icon
SealShipwrecked icon
50
Doydoy Shipwrecked icon 1-50
Blue WhaleShipwrecked icon 7
Baby BeefaloSmallbird

MoslingReign of Giants icon
Baby Water BeefaloParrot PirateWhite Whale Shipwrecked icon
Pig Shopkeep and all other Pig Traders Hamlet icon

6
CatcoonReign of Giants icon 5
Beefalo

Volt GoatReign of Giants icon
Water Beefalo SwordfishShipwrecked icon
PangoldenHippopotamooseHamlet icon
No-Eyed DeerDust MothDon't Starve Together icon

4
PigBunnymanBeardlord

Dung BeetleElder MandrakePeagawkHamlet icon

3
RedbirdSnowbirdPenguinTallbirdTeenbird

ParrotDogfishBottlenosed BallphinPrime ApeWobster Shipwrecked icon
PogKingfisherOrange PikoHamlet icon
CanaryDon't Starve Together icon

2
RabbitBeardlingCrowBeeButterfly

Moleworm Reign of Giants icon
CrabbitJellyfishRainbow JellyfishSeagullToucan Shipwrecked icon
GlowflyPigeonPiko Hamlet icon
Moon MothBulbous LightbugDon't Starve Together icon

1

Spear Strategy[]

Krampus, especially when more than one spawns at the same time, can wreak havoc in a player's base without adequate preparation. Players are advised to pay attention to the signs of naughtiness, and only summon Krampus when preparations are complete; away from important items and the player's base. Krampus can be summoned by killing a number of passive creatures in quick succession. Rabbits can be collected with Traps then "murdered" in the inventory. Birds can be summoned using a Feather Hat, then either captured and murdered by Bird Traps or directly killed using a Boomerang.

Krampus can be kited, a process by which the player attacks, moves away to avoid an attack, then attacks again. It is possible to strike Krampus one time in between attacks. Krampus' high melee damage and tendency to avoid the player makes him difficult to deal with using melee weapons. However, his low health makes ranged weapons, especially Blow Darts, effective. If melee is the only option, players should wear Armor and use high damage weapons such as a Dark Sword or Ham Bat to avoid significant health loss. He can also be put to sleep or frozen, to make him an easy target. Placing a number of easily obtainable items such as single pieces of Twigs, Cut Grass or Pine Cones will keep the Krampii occupied allowing the player to close enter melee range. Since Krampus is considered a monster, Pigs and Bunnymen are aggressive towards Krampus by default, so Pig Villages or Bunnymen Villages can be utilized to kill Krampus.

Gift Icon Downloadable Content[]

In the Reign of Giants DLC, killing Glommer will immediately summon Krampii as it increases naughtiness by 50 points, the exact amount needed to spawn Krampus. Krampus also cannot steal from or break Scaled Chests.

In the Shipwrecked DLC, Krampus will be wearing a Floral Shirt on his visit to the islands. Also, killing the Seal form of Sealnado will summon Krampus immediately. Eating Shark Fin Soup adds 10 points of naughtiness, which can also be used to summon Krampus. Killing Doydoys adds progressively more naughtiness as there are fewer Doydoys in the world. Killing the last two Doydoys will guarantee a Krampus spawn each. However, this is not recommended as such a process makes it impossible to breed more Doydoys later. This can be circumvented by bringing two Doydoys to the Volcano, as it is considered a separate world, or by collecting enough materials to fabricate 2 Doydoy Nests + having a minimum of 2 Doydoy Eggs: so, despite killing the last two Doydoys remaining alive, the player can repopulate the island when placing the eggs in the empty nest.

As Krampus cannot spawn on the Ocean, he will not appear immediately if the player is at sea while exceeding the naughtiness threshold. This delay also applies if the player kills an innocent creature on land using a ranged weapon from a Boat, i.e. a Boat Cannon. Krampus will then spawn once the player kills the next creature while on land. Entering the Volcano at the peak of the naughtiness threshold will also cause it to spawn instantly. His inability to spawn at sea also means he cannot break or steal items from Sea Chests.

In the Hamlet DLC, Krampus has the ability to enter interiors. However, he cannot break or steal items from Cork Barrels and Root Trunks. Royal Guards also do not attack Krampus, so the player will receive no help from them.

Don't Starve Together icon Don't Starve Together[]

In Don't Starve Together, naughtiness is calculated individually for each player. While Krampus spawns in the vicinity of the naughty player, anyone near them will also hear the warning hisses. In A New Reign, 2 Krampii per player engaging in the fight will be summoned by Klaus when his health drops to 50%, up to a maximum of 6 Krampii.

Prototype Tips[]

  • Summoning Krampus at night will summon sleeping Krampii, including during a Full Moon, which allows them to be easily killed. This can be combined with picking Glommer's Flower, which only spawns during Full Moons. Killing Glommer, which follows its flower, guarantees a Krampus spawn.
  • Tooth Traps are not very effective against Krampus since there is a chance that he will steal the trap instead of activating it.
  • Various forms of "Krampus traps" can be created utilizing their behavior of stealing items:
    • Placing a Chest with dummy items surrounded by Bee Mines.
    • Placing a Chest full of Killer Bees.
    • Placing a Chest and attacking him while he is busy stealing the dummy items.
  • A Frog's tongue attack will make Krampus drop stolen items (if they do not kill him outright).
  • The Krampus Sack does not burn, but all other drops will be turned to ash if Krampus dies from fire damage.
  • In the Shipwrecked DLC, Krampii can be lured to their death by placing a Coconade on the ground and lighting its fuse. Krampii will attempt to steal the Coconade, which can explode near them or in their inventory after they steal it, instantly killing them.

Placeholder Trivia[]

  • Krampus was added in the Naughty and Nice update.
  • Old Krampus

    Older version of Krampus.

    Before the Six Feet Under update, Krampus' eyes and "mouth" were originally yellow-green with side-way slit pupils. After said update, he was given a new look. He was re-textured with completely white eyes and a purple "mouth".
  • According to the code in kramped.lua, the plural of Krampus is "Krampii". This name is used when calculating how many should spawn at the same time.
  • Krampus is a beast-like creature from the folklore of Alpine countries, thought to punish bad children during the Yule season by whipping them into submission. Krampus is said to capture particularly naughty children in his sack and carry them to his lair. Krampus' contrast to Saint Nicholas is reinforced by the Charcoal he carries. Traditionally, naughty children are punished with coal in their stockings.
    • Krampus might also have some references to the Scandinavian Yule Goat, an old pagan tradition originating from Norse mythology. Note that Krampus' horns resemble ones of an ornamental straw goat and in Finnish tradition, young men used to wear goat heads made out of straw (notice the Krampus' figure) in the Yule season, while going house to house demanding food and alcohol. The Finnish version of Santa Claus still has the name of the Yule Goat.
    • Krampus also appears similar to reports of the Jersey Devil, a winged, red horse-like cryptid with horns. However, Krampus has no wings and a much thicker tail than a horse, more like a kangaroo or lizard. He also fights similar to a kangaroo's "kickboxing", standing on its tail and kicking with both feet.
  • In the older versions of Shipwrecked DLC before the Home Sea Home update, Krampus appeared to have four arms, two carrying his sack and two sticking out from his sides.
  • The Krampus Profile Icon in Don't Starve Together includes the flavor text "The Krampus is compelled to visit all naughty denizens of The Constant."
  • Krampus plays a key role in the animated short Possessions that introduced the DLC character Wortox in Don't Starve Together, where Wortox absorbs the soul of the Krampus whom he accompanied after he went too far with his abuse of other creatures, becoming half-imp, half-Krampus himself.
    • Compared to the Krampii that appear in the game, the Krampus in Possessions has yellow eyes, and a black dog-like nose, he also appears to be more malicious and abusive than other Krampii, first stealing things from the characters unprovoked, spitefully popping Wes’ balloons to startle him and even going as far as steal a baby Beefalo, which is what caused Wortox to snap at him.

Mosquito Bugs[]

  • In the base game and the Reign of Giants DLC, there is a bug in the code that prevents the day 102 scale up from happening, so the number of Krampii spawned will not exceed 3. This bug is fixed in the Shipwrecked DLC and in Don't Starve Together, correctly spawning up to 4 Krampii from day 102 onwards. The fix will be effective in any Shipwrecked compatible worlds.
  • Hitting Krampus as he jumps into his sack will cause him to reappear and become invincible. Krampus will not be able to move and cannot be killed (he can still be frozen and put to sleep like normal).
  • Sometimes, two Krampii can spawn at the same time. This only occurs before day 5.
  • In Don't Starve Together, relogging or traveling between the Caves and Surface World will reset the player's naughtiness level to 0, and create a new naughtiness threshold. In Don't Starve, both the naughtiness level and threshold will save, but the restraint timer will reset to 60 seconds.

Winona's Spotlight Animations[]

Blueprint Gallery[]

References[]

  1. Corey Rollins say:"Just had #Krampus #IPA, brewed by Alex, one of Klei's artists. Perfect end to the day. Holiday mode, engage. #dontstarve"