Don't Starve Wiki
Register
Don't Starve Wiki
(Undid revision 168839 by SiR vi vEr microMunagemon (talk) It's implied in the first sentence of the paragraph. No need to spell it out...)
Tag: Source edit
(341 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
__NOTOC__​{{Mob Infobox
+
{{Mob Infobox
|image = File:Krampus.png
+
|image = <gallery>
  +
File:Krampus.png|Vanilla/HAM/DST
|imagewidth = 100px
 
  +
File:Krampus (Hawaiian Shirt).png|SW
|health = 200
 
 
</gallery>
|damage = 50
 
 
|imagewidth = 150px
|drops = '''{{pic24|Monster Meat}}, {{pic24|Charcoal}}&times;2, {{pic24|Krampus Sack}}1%'''
 
  +
|health = 200<br>300 {{Pic|24|Don't Starve Together icon|Don't Starve Together}}
 
|damage = 50
 
|drops = '''{{pic24|Monster Meat}}, {{pic24|Charcoal}}&times;2, {{pic24|Krampus Sack}}1%, Stolen items'''
 
|attackPeriod = 1.2
 
|attackPeriod = 1.2
 
|attackRange = 3
 
|attackRange = 3
 
|runSpeed = 7
 
|runSpeed = 7
 
|spawnCode = "krampus"
 
|spawnCode = "krampus"
  +
|spawnFrom = {{pic|32|Klaus}} ({{Pic|24|Don't Starve Together icon|Don't Starve Together}})
|specialAbility = Steals items from the ground and chests.}}
+
|specialAbility = [[#Behavior|Steals items]]
{{Quote|Hello, foul creature of the underworld.|Wendy}}
 
  +
}}
'''Krampus''' is a neutral mob that will spawn if the player kills too many "innocent" (non-aggressive) [[Animals]], exceeding a certain naughtiness rating. As the player is getting close to Krampus spawning, there will be a hissing noise warning the player each time more innocent creatures are killed. The player will hear a unique piercing noise upon Krampus' spawn. Not acting "naughty" for a while gradually decreases the naughtiness rating by one per minute.
 
  +
{{Quotes
  +
|wilson = He's going after my stuff!
  +
|willow = Stay back, you big jerk!
  +
|wolfgang = Scary goat man! Run!
 
|wendy = Hello, foul creature of the underworld.
  +
|wx78 = STOP! THIEF!
  +
|wickerbottom = It's a mythological holiday monster.
  +
|woodie = Back off, hoser!
  +
|maxwell = You won't catch me!
  +
|wagstaff = He appears to be drawn to my moral ambiguity.
  +
|wigfrid = Yöu dön't scare me, göat!
  +
|webber = Give us back our things!
  +
|walani = Stealing isn't cool!
  +
|warly = What the devil!
  +
|woodlegs = What did ol'Woodlegs do?
  +
|wilba = 'TIS BIG MEANY
  +
|wormwood = Mean Branch Head
  +
|wheeler = Whoops. All those little bad acts have come back to haunt me.
  +
|winona = Some sort of... festive devil?
  +
|wortox = Heh heh. No hard feelings?
  +
|wurt = Big meanie!!
  +
|walter = Hey! Did you rifle through my supplies?
  +
|choose = wortox
  +
}}
  +
'''Krampus''' (plural '''Krampii''') is a neutral [[monster]] that steals the player's stored [[item]]s and items left on the ground. Krampus appears when overzealous hunters gain too much [[#Naughtiness|naughtiness]] from killing innocent creatures too fast.
   
Krampus takes 3 blasts from the [[Ice Staff]] to be frozen and 1 shot from a [[Sleep Dart]] to be put to sleep.
+
It takes 3 blasts from the [[Ice Staff]] to freeze Krampus and 1 shot from a [[Sleep Dart]] to put him to sleep. When killed, Krampus will drop any stolen items, two pieces of [[Charcoal]], one [[Monster Meat]], and, very rarely, his [[Krampus Sack]] (1% chance).
  +
__NOTOC__
  +
== {{Pic32|Brain}} Behavior ==
  +
Krampus moves fairly fast and deals 50 damage per hit. He runs away when approached, similar to the behavior of a [[Gobbler]] or [[MacTusk]]. He will break [[Chests]] to steal items and will pick up most items lying on the ground in the player's vicinity, including [[Backpack]]s. He will keep running around the player until no more items exist on-screen, then disappear into his sack.
   
With normal damage modifier characters, Krampus takes 6 hits with a [[Spear]]; 5 with a [[Bat Bat]]; 4 with a [[Tentacle Spike]], [[Ham Bat]], and [[Thulecite Club]]; and 3 with a [[Dark Sword]] to be killed.{{clear}}
+
Krampus will not steal the [[Eye Bone]], [[Lucy the Axe]], [[Willow's Lighter]], [[Abigail's Flower]], [[Pile o' Balloons]], [[Divining Rod]], or [[Wooden Thing]] components, unless these items are inside a Backpack.
==Behavior==
 
Krampus will break [[Chests]], then proceed to steal everything before retreating. Krampus will also pick up items lying on the ground prior to destroying chests. In order to get their items back, players must kill it and pick up the items. Krampus will not steal the [[Eye Bone]], [[Lucy the Axe]], [[Willow's Lighter]], [[Abigail's Flower]], [[Pile o' Balloons]], [[Codex Umbra]], [[Wooden Thing]] components ([[Ring Thing]], [[Crank Thing]], [[Box Thing]], and [[Metal Potato Thing]]), and [[Divining Rod]].
 
 
Krampus moves fairly fast, dealing 50 points of damage per hit to unarmored targets, which can kill most characters in three hits. Krampus has a 1% chance of dropping its [[Krampus Sack|item sack]] upon death, which can be equipped like a [[Backpack]]. It yields 14 inventory slots rather than the Backpack's 8, and it doesn't slow the character like the [[Piggyback]].
 
 
When killed, Krampus will drop all the goods he stole along with one [[Monster Meat]] and two pieces of [[Charcoal]]. Krampus also behaves similarly to a [[Gobbler]] when being pursued. He will disappear into his sack if the player doesn't kill him fast enough.
 
 
Krampus will keep running around the player until no more items exist on-screen.
 
{{clear}}
 
   
 
== Naughtiness ==
 
== Naughtiness ==
[[File:Krampus Steal.jpg|thumb|Two Krampii spawned at once. One is stealing an item with his sack.]]
+
[[File:Krampus Steal.jpg|thumb|Two Krampii spawned at once. One is stealing an item with his sack.]]
  +
Naughtiness is generated by killing certain creatures (either with a weapon or by "Murdering" them in the [[inventory]]).
 
Once the player reaches a threshold of naughtiness (a random number between 31 and 50), Krampus will spawn. One Krampus can spawn before day 50, two or three after day 50, and two, three or four after day 100 (see [[#Bugs|Bugs]]), all counts being equally likely. After Krampus appears, the naughtiness level is reset to 0.
   
  +
Each minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking an innocent creature for one day. As the player gets closer to spawning Krampus, a hissing noise will be heard, warning the player every time innocent creatures are killed.
Krampus will come and steal a very naughty player's items. It can break containers and steal entire stacks of items, then escape by paradoxically jumping into his own bag. One or two Krampii can spawn at the same time after day 50, and two or three after day 100.
 
   
 
It is worth noting that setting creatures ablaze will ''not'' raise the player's naughtiness level. This is because the fire is considered to be the killing factor. The same goes for [[Tooth Trap]]s, [[Bee Mine]]s, [[Gunpowder]], and [[Slurtle Slime]], as they are all considered to be environmental damage. This is not to be confused with [[cooking]] caught creatures over a [[Campfire]] or [[Fire Pit]] which does increase the naughtiness of the player and can earn a Krampus visit.
Each minute of restraint reduces naughtiness by 1. Once the player reaches a threshold of naughtiness, a random number between 31 and 50, Krampus will come and steal your items. After Krampus appears, the naughtiness level is reset to 0.
 
   
 
{| class="wikitable" style="text-align:center;"
It is worth noting that setting creatures ablaze will '''not''' award the player with naughtiness points. This is because the fire is considered to be the killing factor. The same goes for [[Tooth Trap]]s, [[Bee Mine]]s, [[Gunpowder]], and [[Slurtle Slime]] as they are considered to be environmental damage.
 
 
Another thing worth noting is that fishing for [[Fish]] does not count as a naughty act. This means that players who fear Krampus may just feed on fish and vegetables.
 
 
{|class="wikitable" style="width: 350px;" style="text-align:center;"
 
 
|-
 
|-
! scope="col"|
+
! scope="col" |
 
Creature
 
Creature
! scope="col"|Naughtiness
+
! scope="col" |Naughtiness
 
|-
 
|-
  +
|{{pic|32|Glommer}}[[File:Reign of Giants icon.png|32px|link=Reign of Giants]]<br />{{pic|32|Seal|Sealnado}}[[File:Shipwrecked icon.png|32px|link=Shipwrecked]]
|[[Baby Beefalo]]
 
|6
+
|50
 
|-
  +
|{{pic|32|Doydoy}} [[File:Shipwrecked icon.png|32px|link=Shipwrecked]]
  +
|[[Doydoy#Naughtiness|1-50]]
 
|-
 
|-
  +
|[[File:Blue Whale.png|38px|link=Blue Whale]][[File:Shipwrecked icon.png|32px]]
|
 
 
|7
[[Smallbird]]
 
 
|-
  +
|{{pic32|Baby Beefalo}}{{pic32|Smallbird}}<br />
  +
{{pic32|Mosling}}[[File:Reign of Giants icon.png|32px|link=Reign of Giants]]<br />
  +
{{pic|36|Parrot Pirate}}[[File:White Whale.png|38px|link=White Whale]][[File:Shipwrecked icon.png|32px|link=Shipwrecked]]<br />
  +
[[File:Pig Shopkeep.png|34px|link=Pig Traders]] and all other [[Pig Traders]] {{pic|32|Hamlet icon|Hamlet}}
 
|6
 
|6
 
|-
 
|-
  +
|{{pic|36|Catcoon}}[[File:Reign of Giants icon.png|32px|link=Reign of Giants]]
|
 
 
|5
[[Beefalo]]
 
 
|-
  +
|{{pic|50|Beefalo}}<br />
  +
{{pic|36|Volt Goat}}[[File:Reign of Giants icon.png|32px|link=Reign of Giants]]<br />
  +
[[File:Water Beefalo.png|36px|link=Water Beefalo]] {{pic|50|Swordfish}}{{pic|32|Shipwrecked icon|Shipwrecked}}<br />
  +
{{pic|42|Pangolden}}{{pic|44|Hippopotamoose}}{{pic|32|Hamlet icon|Hamlet}}<br />
  +
{{pic|34|No-Eyed Deer}}{{pic|32|Don't Starve Together icon|Don't Starve Together}}
 
|4
 
|4
 
|-
 
|-
  +
|{{pic|32|Pig}}{{pic|28|Bunnyman}}{{pic|32|Beardlord}}<br />
|[[Pig]] (Excluding [[Werepigs]] and [[Guardian Pigs]])
 
  +
{{pic|38|Dung Beetle}}{{pic|32|Elder Mandrake}}{{pic|46|Peagawk}}{{pic|32|Hamlet icon|Hamlet}}
 
|3
 
|3
 
|-
 
|-
  +
|{{pic32|Redbird}}{{pic32|Snowbird}}{{pic32|Penguin}}{{pic|36|Tallbird}}{{pic|28|Teenbird}}<br />
|[[Bunnyman]] and [[Beardlord]]
 
  +
{{pic|36|Parrot}}{{pic|50|Dogfish}}{{pic|50|Bottlenosed Ballphin}}{{pic|36|Prime Ape}}{{pic|36|Wobster}} {{pic|32|Shipwrecked icon|Shipwrecked}}<br />
|3
 
  +
{{pic|38|Pog}}{{pic|34|Kingfisher}}{{pic|32|Orange Piko}}{{pic|38|Poison Dartfrog}}{{pic|32|Hamlet icon|Hamlet}}<br />
|-
 
  +
{{pic32|Canary}}{{pic32|Don't Starve Together icon|Don't Starve Together}}
|[[Redbird]] and [[Snowbird]]
 
 
|2
 
|2
 
|-
 
|-
  +
|{{pic32|Rabbit}}{{pic32|Beardling}}{{pic32|Crow}}{{pic32|Bee}}{{pic32|Butterfly}}<br />
|[[Tallbird]] and [[Smallish Tallbird]]
 
  +
{{pic|34|Moleworm}} [[File:Reign of Giants icon.png|32px|link=Reign of Giants]]<br />
|2
 
  +
{{pic|36|Crabbit}}{{pic|36|Jellyfish}}{{Pic|36|Rainbow Jellyfish}}{{pic|36|Seagull}}{{pic|36|Toucan}} [[File:Shipwrecked icon.png|32px|link=Shipwrecked]]<br />
|-
 
  +
{{pic|38|Glowfly}}{{pic|36|Pigeon}}{{pic|32|Piko}}
|[[Pengull]]
 
  +
[[File:Hamlet icon.png|32px|link=Hamlet]]<br />{{pic|34|Moon Moth}}{{pic|34|Don't Starve Together icon}}
|2
 
|-
 
|
 
[[Rabbit]] and [[Beardling]]
 
|1
 
|-
 
|[[Bee]]
 
|1
 
|-
 
|[[Butterfly]]
 
|1
 
|-
 
|[[Crow]]
 
 
|1
 
|1
 
|}
 
|}
{{clear}}
 
   
  +
== {{Pic32|Spear}} Strategy ==
==Killing Strategies==
 
  +
Krampus, especially when more than one spawns at the same time, can wreak havoc in a player's base without adequate preparation. Players are advised to pay attention to the signs of naughtiness, and only summon Krampus when preparations are complete; away from important items and the player's base. Krampus can be summoned by killing a number of passive creatures in quick succession. [[Rabbit]]s can be collected with [[Trap]]s then "murdered" in the inventory. [[Birds]] can be summoned using a [[Feather Hat]], then either captured and murdered by [[Bird Trap]]s or directly killed using a [[Boomerang]].
   
  +
Krampus can be kited, a process by which the player attacks, moves away to avoid an attack, then attacks again. It is possible to strike Krampus one time in between attacks. Krampus' high melee damage and tendency to avoid the player makes him difficult to deal with using melee weapons. However, his low health makes ranged weapons, especially [[Blow Dart]]s, effective. If melee is the only option, players should wear [[Armor]] and use high damage weapons such as a [[Dark Sword]] or [[Ham Bat]] to avoid significant health loss. He can also be put to sleep or frozen, to make him an easy target. Placing a number of easily obtainable items such as single pieces of [[Twigs]], [[Cut Grass]] or [[Pine Cone]]s will keep the Krampii occupied allowing the player to close enter melee range. Since Krampus is considered a monster, [[Pigs]] and [[Bunnyman|Bunnymen]] are aggressive towards Krampus by default, so [[Pig Village]]s or Bunnymen Villages can be utilized to kill Krampus.
*By far the easiest method to kill Krampus is to simply put it to sleep ([[Sleep Dart]], [[Pan Flute]]). Then kill the Krampus with a [[Spear]] or [[Tentacle Spike]].
 
*Alternately, the player may kill Krampus in direct combat. This can be done by first using ranged weapons such as a [[Boomerang]] or a [[Blow Dart]] to strike Krampus, which will cause Krampus to engage the player. Then the player may lure Krampus into hazards such as Tooth Traps.
 
*If the player keeps track of their "naughtiness", they can set a trap for the Krampus before its arrival. The player should place a Chest with a few dummy items between where they will do the final act. Then the player should surround it with Bee Mines. The Krampus should go to the Chest, trigger the mines, and die from the bees. A player without traps or mines can directly engage Krampus while it's busy with the chest.
 
*Another way to farm Krampus is to kill Rabbits with Traps, and when the loud hissing sound is played, get a Rabbit, go away from the camp, place a random item or two on the ground and kill the Rabbit. As Krampus spawns, it will take away the items. If the player fails to kill Krampus when it is taking the item, drop another one, though Krampus may have disappeared already.
 
*One of the funniest ways to kill Krampus is by putting a small stack of [[killer bee]]s into a remote chest, and then letting it destroy the chest, setting off the bees.
 
*A good way to get items back is to make Krampus run into some [[Frogs]]: their tongues will make Krampus drop its stolen items, which can be picked up at will.
 
*If the player is aiming to get Krampus' Sack, try using the [[Fire Staff]] since the sack doesn't burn. Krampus' other drops will be turned to ash, but since they are common drops, this isn't a big deal.
 
{{clear}}
 
   
  +
== {{Pic32|Gift Icon}} Downloadable Content ==
=={{pic|32|Placeholder}} Trivia==
 
  +
In the ''[[Reign of Giants]]'' DLC, killing [[Glommer]] will immediately summon Krampii as it increases naughtiness by 50 points, the exact amount needed to spawn Krampus.
   
  +
In the ''[[Shipwrecked]]'' DLC, Krampus will be wearing a [[Floral Shirt]] on his visit to the islands. Also, killing the Seal form of [[Sealnado]] will summon Krampus immediately. Eating [[Shark Fin Soup]] adds 10 points of naughtiness, which can also be used to summon Krampus. Killing [[Doydoy]]s adds progressively more naughtiness as there are fewer Doydoys in the world. Killing the last two Doydoys will guarantee a Krampus spawn each, however, this is not recommended as this makes it impossible to breed more Doydoys later. This can be circumvented by bringing two Doydoys to the [[Volcano/Biome|Volcano]], as it is considered a separate world, or by collecting enough materials to fabricate 2 Doydoy Nests + having a minimum of 2 Doydoy Eggs: so, despite killing the last two Doydoys remaining alive, the player can repopulate the island when placing the eggs in the empty nest.
*In folklore, [[wikipedia:Krampus|Krampus]] is a beast-like creature from the folklore of Alpine countries, thought to punish bad children during the Yule season, in contrast with Saint Nicholas, who rewards nice ones with gifts. Krampus is said to capture particularly naughty children in his sack and carry them to his lair. Krampus' contrast to Saint Nicholas is reinforced by the [[Charcoal]] he carries; traditionally, naughty children are punished with coal in their stockings.
 
*Krampus might also have some references to the Scandinavian [[wikipedia:Yule Goat|Yule goat]], an old pagan tradition originating from Norse mythology. Note that Krampus' horns resemble ones of an ornamental straw goat and in Finnish tradition, young men used to wear goat heads made out of straw (notice the Krampus' figure) in the Yule season, while going house to house demanding food and alcohol. [[wikipedia:Joulupukki|The Finnish version of Santa Claus]] still has the name of the Yule goat.
 
*Krampus also appears similar to reports of the Jersey Devil, a winged red horse with horns. However, Krampus has no wings and has a much thicker tail than a horse, more like that of a kangaroo or lizard.
 
*Krampus was added in ''[[Version History#December 11.2C 2012 .E2.80.93 Naughty and Nice.5B14.5D.5B15.5D|Naughty and Nice]]''.
 
*In ''[[New Features#October 1.2C 2013 - Six Feet Under|Six Feet Under]]'', Krampus was given a new look. He was retextured with white eyes and a purple "mouth".
 
   
  +
As Krampus cannot spawn on the [[Ocean#Shipwrecked|Ocean]], he will not appear immediately if the player is at sea while exceeding the naughtiness threshold. This delay also applies if the player kills an innocent creature on land using a ranged weapon from a [[Boats|Boat]], i.e. a [[Boat Cannon]]. Krampus will then spawn once the player kills the next creature while on land. Entering the Volcano at the peak of the naughtiness threshold will also cause it to spawn instantly.
=={{pic|32|Mosquito}} Bugs==
 
* Hitting Krampus as he jumps into his bag will cause him to reappear and become invincible. In this state, Krampus cannot move and cannot be killed, but he can still be frozen and put to sleep just like normal.
 
   
  +
In the ''[[Hamlet]]'' DLC, Krampus has the ability to enter pig shops and the players home. Royal Guards also do not attack Krampus, so the player will receive no help from them.
=={{Pic|32|Gold Nugget}} Gallery==
 
  +
<gallery>
 
  +
== {{Pic32|Don't Starve Together icon}} Don't Starve Together ==
Krampus_Escape.png|A Krampus escaping into its sack, taking all stolen items.
 
  +
In ''[[Don't Starve Together]]'', naughtiness is calculated individually for each player. While Krampus spawns in the vicinity of the naughty player, anyone near them will also hear the warning hisses. In ''[[A New Reign]]'', 2 Krampii ''per player engaging in the fight'' will be summoned by [[Klaus]], when his health drops to 50%.
Winter Krampus.png|New Krampus textures
 
  +
File:Frozen_Krampus.PNG|A frozen Krampus.
 
  +
== {{Pic32|Prototype}} Tips ==
Krampus Sleep.jpg|Sleeping Krampus
 
  +
* Summoning Krampus at night will summon sleeping Krampii, including during a [[Full Moon]], which allows them to be easily killed. This can be combined with picking [[Glommer's Flower]], which only spawns during Full Moons. Killing Glommer, which follows its flower, guarantees a Krampus spawn.
Dead Krampus.jpg|Dead Krampus
 
  +
* [[Tooth Trap]]s are not very effective against Krampus since there is a chance that he will steal the trap instead of activating it.
  +
* Various forms of "Krampus traps" can be created utilizing their behavior of stealing items:
  +
** Placing a Chest with dummy items surrounded by Bee Mines.
  +
** Placing a Chest full of Killer Bees.
  +
** Placing a Chest and attacking him while he is busy stealing the dummy items.
  +
* A [[Frog]]'s tongue attack will make Krampus drop stolen items (if they do not kill him outright).
  +
* The Krampus Sack does not burn, but all other drops will be turned to ash if Krampus dies from fire damage.
  +
* In the ''Shipwrecked'' DLC, Krampii can be lured to their death by placing a [[Coconade]] on the ground and lighting its fuse. Krampii will attempt to steal the Coconade, which can explode near them or in their inventory after they steal it, instantly killing them.
  +
 
== {{pic|32|Placeholder}} Trivia ==
 
* Krampus was added in the ''[[Version History#December 11.2C 2012 .E2.80.93 Naughty and Nice.5B14.5D.5B15.5D|Naughty and Nice]]'' update.
 
*[[File:Old_Krampus.png|thumb|right|Older version of Krampus.]]Before the ''[[New Features#October 1.2C 2013 - Six Feet Under|Six Feet Under]]'' update, Krampus' eyes and "mouth" were originally yellow-green with side-way slit pupils. After said update, he was given a new look. He was re-textured with completely white eyes and a purple "mouth".
  +
** Despite this, however, Krampus's icon for the [[World Customization]] remains unchanged.
  +
* According to the code in kramped.lua, the plural of Krampus is "Krampii". This name is used when calculating how many should spawn at the same time.
 
* [[Wikipedia:Krampus|Krampus]] is a beast-like creature from the folklore of Alpine countries, thought to punish bad children during the Yule season by whipping them into submission. Krampus is said to capture particularly naughty children in his sack and carry them to his lair. Krampus' contrast to Saint Nicholas is reinforced by the [[Charcoal]] he carries. Traditionally, naughty children are punished with coal in their stockings.
 
** Krampus might also have some references to the Scandinavian [[Wikipedia:Yule Goat|Yule Goat]], an old pagan tradition originating from Norse mythology. Note that Krampus' horns resemble ones of an ornamental straw goat and in Finnish tradition, young men used to wear goat heads made out of straw (notice the Krampus' figure) in the Yule season, while going house to house demanding food and alcohol. [[Wikipedia:Joulupukki|The Finnish version of Santa Claus]] still has the name of the Yule Goat.
 
** Krampus also appears similar to reports of the [[Wikipedia:Jersey Devil|Jersey Devil]], a winged red horse with horns. However, Krampus has no wings and has a much thicker tail than a horse, more like a kangaroo or lizard. He also fights similar to a kangaroo's "kickboxing", standing on its tail and kicking with both feet.
  +
* In the older versions of ''Shipwrecked'' DLC before the ''[[Don't Starve: Shipwrecked#November 21st, 2017 - Home Sea Home Update|Home Sea Home]]'' update, Krampus appeared to have four arms, two carrying his sack and two sticking out from his sides.
  +
* The Krampus [[Profile Icons|Profile Icon]] in ''Don't Starve Together'' includes the flavor text "The Krampus is compelled to visit all naughty denizens of [[The Constant]]."
  +
* Krampus plays a key role in the animated short ''Possessions'' that introduced the DLC character [[Wortox]] in ''Don't Starve Together''.
  +
* In the animated short ''Possessions'' Krampus has yellow eyes with black pupils, unlike his in-game model that has white eyes with no pupils.
  +
 
== {{Pic32|Mosquito}} Bugs ==
  +
* In the base game and the ''Reign of Giants'' DLC, there is a bug in the code that prevents the 100 days scale up from happening, so the number of Krampii spawned will not exceed 3. This bug is fixed in the ''Shipwrecked'' DLC, correctly spawning up to 4 Krampii after day 100. The fix will be effective in any ''Shipwrecked'' compatible worlds.
 
* Hitting Krampus as he jumps into his sack will cause him to reappear and become invincible. Krampus will not be able to move and cannot be killed (he can still be frozen and put to sleep like normal).
  +
* Sometimes, two Krampii can spawn at the same time. This only occurs before day 5.
  +
 
== {{Pic32|Blueprint}} Gallery ==
  +
<gallery captionalign="center" hideaddbutton="true">
 
Winter Krampus.png|Several Krampii.
 
Krampus Sleep.jpg|A sleeping Krampus.
 
Dead Krampus.jpg|A dead Krampus.
 
Krampus Tongue.jpg|Krampus intimidates the player by sticking out his long black tongue.
 
Krampus Tongue.jpg|Krampus intimidates the player by sticking out his long black tongue.
Krampus Attack.jpg|When attacking he stands up on his tail and hits the player with both legs.
+
Krampus Attack.jpg|When attacking, Krampus stands up on its tail and hits with both legs like a kangaroo.
 
Krampus Escape.png|A Krampus escaping into its sack, taking all stolen items (old appearance).
 
File:Frozen Krampus.PNG|A frozen Krampus (old appearance).
  +
Naughty and Nice.jpg|Krampus in the ''Naughty and Nice'' poster.
  +
Krampus Sale Promo.gif|A promotional animation for the Krampus Sale.
  +
Krampus Concept Art.jpg|Early concept art for the Krampus from the [[Forbidden Knowledge Trailer Puzzle]].
  +
Krampus Pose Sheet.png|Pose sheet for the old Krampus design.
  +
RWP 232 Possessions Krampus Concept Art.png|Concept art of Krampus for ''Possessions''.
  +
Possessions 1 Krampus and Wortox.png|Krampus with Wortox in ''Possessions''.
  +
Possessions 4 Krampus and Wortox find Beefalo.png|Krampus and Wortox find a Beefalo family in ''Possessions''.
  +
Possessions 5 Krampus smiles.png|Krampus smiling evilly in ''Possessions''.
  +
Possessions 7 Krampus capturing Baby Beefalo.png|Krampus capturing a Baby Beefalo with his sack in ''Possessions''.
  +
Possessions 10 Baby Beefalo is freed.png|Krampus on the ground after losing the tug of war with Wortox in ''Possessions''.
  +
Possessions 12 Wortox absorbs Krampus.png|Krampus' soul being absorbed by Wortox in ''Possessions''.
  +
Art Stream 63 Krampus.png|Krampus as seen in Art Stream # 63.
 
</gallery>
 
</gallery>
  +
 
{{Mobs|monster}}
 
{{Mobs|monster}}
  +
[[de:Krampus]]
  +
[[es:Krampus]]
  +
[[fr:Krampus]]
 
[[ru:Крампус]]
 
[[ru:Крампус]]
[[Category:Monsters]]
 
 
[[Category:Neutral Creatures]]
 
[[Category:Neutral Creatures]]
[[Category:Mobs]]
+
[[Category:Diurnals]]
[[Category:Gameplay]]
+
[[Category:Don't Starve Together]]
 
[[Category:Shipwrecked]]

Revision as of 04:31, 9 January 2021

Wortox Portrait
Heh heh. No hard feelings?

Wortox

Krampus (plural Krampii) is a neutral monster that steals the player's stored items and items left on the ground. Krampus appears when overzealous hunters gain too much naughtiness from killing innocent creatures too fast.

It takes 3 blasts from the Ice Staff to freeze Krampus and 1 shot from a Sleep Dart to put him to sleep. When killed, Krampus will drop any stolen items, two pieces of Charcoal, one Monster Meat, and, very rarely, his Krampus Sack (1% chance).

Brain Behavior

Krampus moves fairly fast and deals 50 damage per hit. He runs away when approached, similar to the behavior of a Gobbler or MacTusk. He will break Chests to steal items and will pick up most items lying on the ground in the player's vicinity, including Backpacks. He will keep running around the player until no more items exist on-screen, then disappear into his sack.

Krampus will not steal the Eye Bone, Lucy the Axe, Willow's Lighter, Abigail's Flower, Pile o' Balloons, Divining Rod, or Wooden Thing components, unless these items are inside a Backpack.

Naughtiness

Krampus Steal

Two Krampii spawned at once. One is stealing an item with his sack.

Naughtiness is generated by killing certain creatures (either with a weapon or by "Murdering" them in the inventory). Once the player reaches a threshold of naughtiness (a random number between 31 and 50), Krampus will spawn. One Krampus can spawn before day 50, two or three after day 50, and two, three or four after day 100 (see Bugs), all counts being equally likely. After Krampus appears, the naughtiness level is reset to 0.

Each minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking an innocent creature for one day. As the player gets closer to spawning Krampus, a hissing noise will be heard, warning the player every time innocent creatures are killed.

It is worth noting that setting creatures ablaze will not raise the player's naughtiness level. This is because the fire is considered to be the killing factor. The same goes for Tooth Traps, Bee Mines, Gunpowder, and Slurtle Slime, as they are all considered to be environmental damage. This is not to be confused with cooking caught creatures over a Campfire or Fire Pit which does increase the naughtiness of the player and can earn a Krampus visit.

Creature

Naughtiness
GlommerReign of Giants icon
SealShipwrecked icon
50
Doydoy Shipwrecked icon 1-50
Blue WhaleShipwrecked icon 7
Baby BeefaloSmallbird

MoslingReign of Giants icon
Parrot PirateWhite WhaleShipwrecked icon
Pig Shopkeep and all other Pig Traders Hamlet icon

6
CatcoonReign of Giants icon 5
Beefalo

Volt GoatReign of Giants icon
Water Beefalo SwordfishShipwrecked icon
PangoldenHippopotamooseHamlet icon
No-Eyed DeerDon't Starve Together icon

4
PigBunnymanBeardlord

Dung BeetleElder MandrakePeagawkHamlet icon

3
RedbirdSnowbirdPenguinTallbirdTeenbird

ParrotDogfishBottlenosed BallphinPrime ApeWobster Shipwrecked icon
PogKingfisherOrange PikoPoison DartfrogHamlet icon
CanaryDon't Starve Together icon

2
RabbitBeardlingCrowBeeButterfly

Moleworm Reign of Giants icon
CrabbitJellyfishRainbow JellyfishSeagullToucan Shipwrecked icon
GlowflyPigeonPiko Hamlet icon
Moon MothDon't Starve Together icon

1

Spear Strategy

Krampus, especially when more than one spawns at the same time, can wreak havoc in a player's base without adequate preparation. Players are advised to pay attention to the signs of naughtiness, and only summon Krampus when preparations are complete; away from important items and the player's base. Krampus can be summoned by killing a number of passive creatures in quick succession. Rabbits can be collected with Traps then "murdered" in the inventory. Birds can be summoned using a Feather Hat, then either captured and murdered by Bird Traps or directly killed using a Boomerang.

Krampus can be kited, a process by which the player attacks, moves away to avoid an attack, then attacks again. It is possible to strike Krampus one time in between attacks. Krampus' high melee damage and tendency to avoid the player makes him difficult to deal with using melee weapons. However, his low health makes ranged weapons, especially Blow Darts, effective. If melee is the only option, players should wear Armor and use high damage weapons such as a Dark Sword or Ham Bat to avoid significant health loss. He can also be put to sleep or frozen, to make him an easy target. Placing a number of easily obtainable items such as single pieces of Twigs, Cut Grass or Pine Cones will keep the Krampii occupied allowing the player to close enter melee range. Since Krampus is considered a monster, Pigs and Bunnymen are aggressive towards Krampus by default, so Pig Villages or Bunnymen Villages can be utilized to kill Krampus.

Gift Icon Downloadable Content

In the Reign of Giants DLC, killing Glommer will immediately summon Krampii as it increases naughtiness by 50 points, the exact amount needed to spawn Krampus.

In the Shipwrecked DLC, Krampus will be wearing a Floral Shirt on his visit to the islands. Also, killing the Seal form of Sealnado will summon Krampus immediately. Eating Shark Fin Soup adds 10 points of naughtiness, which can also be used to summon Krampus. Killing Doydoys adds progressively more naughtiness as there are fewer Doydoys in the world. Killing the last two Doydoys will guarantee a Krampus spawn each, however, this is not recommended as this makes it impossible to breed more Doydoys later. This can be circumvented by bringing two Doydoys to the Volcano, as it is considered a separate world, or by collecting enough materials to fabricate 2 Doydoy Nests + having a minimum of 2 Doydoy Eggs: so, despite killing the last two Doydoys remaining alive, the player can repopulate the island when placing the eggs in the empty nest.

As Krampus cannot spawn on the Ocean, he will not appear immediately if the player is at sea while exceeding the naughtiness threshold. This delay also applies if the player kills an innocent creature on land using a ranged weapon from a Boat, i.e. a Boat Cannon. Krampus will then spawn once the player kills the next creature while on land. Entering the Volcano at the peak of the naughtiness threshold will also cause it to spawn instantly.

In the Hamlet DLC, Krampus has the ability to enter pig shops and the players home. Royal Guards also do not attack Krampus, so the player will receive no help from them.

Don't Starve Together icon Don't Starve Together

In Don't Starve Together, naughtiness is calculated individually for each player. While Krampus spawns in the vicinity of the naughty player, anyone near them will also hear the warning hisses. In A New Reign, 2 Krampii per player engaging in the fight will be summoned by Klaus, when his health drops to 50%.

Prototype Tips

  • Summoning Krampus at night will summon sleeping Krampii, including during a Full Moon, which allows them to be easily killed. This can be combined with picking Glommer's Flower, which only spawns during Full Moons. Killing Glommer, which follows its flower, guarantees a Krampus spawn.
  • Tooth Traps are not very effective against Krampus since there is a chance that he will steal the trap instead of activating it.
  • Various forms of "Krampus traps" can be created utilizing their behavior of stealing items:
    • Placing a Chest with dummy items surrounded by Bee Mines.
    • Placing a Chest full of Killer Bees.
    • Placing a Chest and attacking him while he is busy stealing the dummy items.
  • A Frog's tongue attack will make Krampus drop stolen items (if they do not kill him outright).
  • The Krampus Sack does not burn, but all other drops will be turned to ash if Krampus dies from fire damage.
  • In the Shipwrecked DLC, Krampii can be lured to their death by placing a Coconade on the ground and lighting its fuse. Krampii will attempt to steal the Coconade, which can explode near them or in their inventory after they steal it, instantly killing them.

Placeholder Trivia

  • Krampus was added in the Naughty and Nice update.
  • Old Krampus

    Older version of Krampus.

    Before the Six Feet Under update, Krampus' eyes and "mouth" were originally yellow-green with side-way slit pupils. After said update, he was given a new look. He was re-textured with completely white eyes and a purple "mouth".
  • According to the code in kramped.lua, the plural of Krampus is "Krampii". This name is used when calculating how many should spawn at the same time.
  • Krampus is a beast-like creature from the folklore of Alpine countries, thought to punish bad children during the Yule season by whipping them into submission. Krampus is said to capture particularly naughty children in his sack and carry them to his lair. Krampus' contrast to Saint Nicholas is reinforced by the Charcoal he carries. Traditionally, naughty children are punished with coal in their stockings.
    • Krampus might also have some references to the Scandinavian Yule Goat, an old pagan tradition originating from Norse mythology. Note that Krampus' horns resemble ones of an ornamental straw goat and in Finnish tradition, young men used to wear goat heads made out of straw (notice the Krampus' figure) in the Yule season, while going house to house demanding food and alcohol. The Finnish version of Santa Claus still has the name of the Yule Goat.
    • Krampus also appears similar to reports of the Jersey Devil, a winged red horse with horns. However, Krampus has no wings and has a much thicker tail than a horse, more like a kangaroo or lizard. He also fights similar to a kangaroo's "kickboxing", standing on its tail and kicking with both feet.
  • In the older versions of Shipwrecked DLC before the Home Sea Home update, Krampus appeared to have four arms, two carrying his sack and two sticking out from his sides.
  • The Krampus Profile Icon in Don't Starve Together includes the flavor text "The Krampus is compelled to visit all naughty denizens of The Constant."
  • Krampus plays a key role in the animated short Possessions that introduced the DLC character Wortox in Don't Starve Together.
  • In the animated short Possessions Krampus has yellow eyes with black pupils, unlike his in-game model that has white eyes with no pupils.

Mosquito Bugs

  • In the base game and the Reign of Giants DLC, there is a bug in the code that prevents the 100 days scale up from happening, so the number of Krampii spawned will not exceed 3. This bug is fixed in the Shipwrecked DLC, correctly spawning up to 4 Krampii after day 100. The fix will be effective in any Shipwrecked compatible worlds.
  • Hitting Krampus as he jumps into his sack will cause him to reappear and become invincible. Krampus will not be able to move and cannot be killed (he can still be frozen and put to sleep like normal).
  • Sometimes, two Krampii can spawn at the same time. This only occurs before day 5.

Blueprint Gallery