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|wortox = Heh heh. No hard feelings?
 
|wortox = Heh heh. No hard feelings?
 
|wurt = Big meanie!!
 
|wurt = Big meanie!!
  +
|walter = Hey! Did you rifle through my supplies?
|choose = wortox}}
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|choose = wortox
'''Krampus''' (plural '''Krampii''') is a neutral [[Monster]] that steals the player's stored [[item]]s and items left on the ground. He will spawn if the player exceeds the naughtiness level, or "karma" rating, by killing "innocent" [[Animals]] with weapons or by murdering them in the inventory (see the Naughtiness section below). As the player gets closer to spawning Krampus, a hissing noise will be heard, warning the player every time innocent creatures are killed. Not acting "Naughty" for a while gradually decreases the naughtiness level.
 
  +
}}
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'''Krampus''' (plural '''Krampii''') is a neutral [[monster]] that steals the player's stored [[item]]s and items left on the ground. Krampus appears when overzealous hunters gain too much [[#Naughtiness|naughtiness]] from killing innocent creatures too fast.
   
 
It takes 3 blasts from the [[Ice Staff]] to freeze Krampus and 1 shot from a [[Sleep Dart]] to put him to sleep. When killed, Krampus will drop any stolen items, two pieces of [[Charcoal]], one [[Monster Meat]], and, very rarely, his [[Krampus Sack]] (1% chance).
 
It takes 3 blasts from the [[Ice Staff]] to freeze Krampus and 1 shot from a [[Sleep Dart]] to put him to sleep. When killed, Krampus will drop any stolen items, two pieces of [[Charcoal]], one [[Monster Meat]], and, very rarely, his [[Krampus Sack]] (1% chance).
 
__NOTOC__
 
__NOTOC__
=={{Pic32|Brain}} Behavior==
+
== {{Pic32|Brain}} Behavior ==
 
Krampus moves fairly fast and deals 50 damage per hit. He runs away when approached, similar to the behavior of a [[Gobbler]] or [[MacTusk]]. He will break [[Chests]] to steal items and will pick up most items lying on the ground in the player's vicinity, including [[Backpack]]s. He will keep running around the player until no more items exist on-screen, then disappear into his sack.
 
Krampus moves fairly fast and deals 50 damage per hit. He runs away when approached, similar to the behavior of a [[Gobbler]] or [[MacTusk]]. He will break [[Chests]] to steal items and will pick up most items lying on the ground in the player's vicinity, including [[Backpack]]s. He will keep running around the player until no more items exist on-screen, then disappear into his sack.
   
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== Naughtiness ==
 
== Naughtiness ==
 
[[File:Krampus Steal.jpg|thumb|Two Krampii spawned at once. One is stealing an item with his sack.]]
 
[[File:Krampus Steal.jpg|thumb|Two Krampii spawned at once. One is stealing an item with his sack.]]
  +
Naughtiness is generated by killing certain creatures (either with a weapon or by "Murdering" them in the [[inventory]]).
 
Once the player reaches a threshold of naughtiness (a random number between 31 and 50), Krampus will spawn. One Krampus can spawn before day 50, two or three after day 50, and two, three or four after day 100 (see [[#Bugs|Bugs]]), all counts being equally likely. After Krampus appears, the naughtiness level is reset to 0.
 
Once the player reaches a threshold of naughtiness (a random number between 31 and 50), Krampus will spawn. One Krampus can spawn before day 50, two or three after day 50, and two, three or four after day 100 (see [[#Bugs|Bugs]]), all counts being equally likely. After Krampus appears, the naughtiness level is reset to 0.
   
Each minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking an innocent creature for one day.
+
Each minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking an innocent creature for one day. As the player gets closer to spawning Krampus, a hissing noise will be heard, warning the player every time innocent creatures are killed.
   
It is worth noting that setting creatures ablaze will ''not'' raise the player's naughtiness level. This is because the fire is considered to be the killing factor. The same goes for [[Tooth Trap]]s, [[Bee Mine]]s, [[Gunpowder]], and [[Slurtle Slime]], as they are all considered to be environmental damage. This is not to be confused with cooking creatures in a [[Campfire]] or [[Fire Pit]] which does increase the naughtiness of the player and can bring forth a Krampus visit.
+
It is worth noting that setting creatures ablaze will ''not'' raise the player's naughtiness level. This is because the fire is considered to be the killing factor. The same goes for [[Tooth Trap]]s, [[Bee Mine]]s, [[Gunpowder]], and [[Slurtle Slime]], as they are all considered to be environmental damage. This is not to be confused with [[cooking]] caught creatures over a [[Campfire]] or [[Fire Pit]] which does increase the naughtiness of the player and can earn a Krampus visit.
   
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
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|}
 
|}
   
=={{Pic32|Spear}} Strategy==
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== {{Pic32|Spear}} Strategy ==
 
Krampus, especially when more than one spawns at the same time, can wreak havoc in a player's base without adequate preparation. Players are advised to pay attention to the signs of naughtiness, and only summon Krampus when preparations are complete; away from important items and the player's base. Krampus can be summoned by killing a number of passive creatures in quick succession. [[Rabbit]]s can be collected with [[Trap]]s then "murdered" in the inventory. [[Birds]] can be summoned using a [[Feather Hat]], then either captured and murdered by [[Bird Trap]]s or directly killed using a [[Boomerang]].
 
Krampus, especially when more than one spawns at the same time, can wreak havoc in a player's base without adequate preparation. Players are advised to pay attention to the signs of naughtiness, and only summon Krampus when preparations are complete; away from important items and the player's base. Krampus can be summoned by killing a number of passive creatures in quick succession. [[Rabbit]]s can be collected with [[Trap]]s then "murdered" in the inventory. [[Birds]] can be summoned using a [[Feather Hat]], then either captured and murdered by [[Bird Trap]]s or directly killed using a [[Boomerang]].
   
Krampus' high melee damage and tendency to avoid the player makes him difficult to deal with using melee weapons. However, his low health makes ranged weapons, especially [[Blow Dart]]s, effective. If melee is the only option, players should wear [[Armor]] and use high damage weapons such as a [[Dark Sword]] or [[Ham Bat]] to avoid significant health loss. He can also be put to sleep or frozen, to make him an easy target. Placing a number of easily obtainable items such as single pieces of [[Twigs]], [[Cut Grass]] or [[Pine Cone]]s will keep the Krampii occupied allowing the player to close enter melee range. Since Krampus is considered a monster, [[Pigs]] and [[Bunnyman|Bunnymen]] are aggressive towards Krampus by default, so [[Pig Village]]s or Bunnymen Villages can be utilized to kill Krampus.
+
Krampus can be kited, a process by which the player attacks, moves away to avoid an attack, then attacks again. It is possible to strike Krampus one time in between attacks. Krampus' high melee damage and tendency to avoid the player makes him difficult to deal with using melee weapons. However, his low health makes ranged weapons, especially [[Blow Dart]]s, effective. If melee is the only option, players should wear [[Armor]] and use high damage weapons such as a [[Dark Sword]] or [[Ham Bat]] to avoid significant health loss. He can also be put to sleep or frozen, to make him an easy target. Placing a number of easily obtainable items such as single pieces of [[Twigs]], [[Cut Grass]] or [[Pine Cone]]s will keep the Krampii occupied allowing the player to close enter melee range. Since Krampus is considered a monster, [[Pigs]] and [[Bunnyman|Bunnymen]] are aggressive towards Krampus by default, so [[Pig Village]]s or Bunnymen Villages can be utilized to kill Krampus.{{Weapon Hits|health=200|icestaff=3|sleepdart=1}}
   
 
== {{Pic32|Gift Icon}} Downloadable Content ==
{{Weapon Hits|health=200|icestaff=3|sleepdart=1}}
 
 
In the ''[[Reign of Giants]]'' DLC, killing [[Glommer]] will immediately summon Krampii as it increases naughtiness by 50 points, the exact amount needed to spawn Krampus.
   
 
In the ''[[Shipwrecked]]'' DLC, Krampus will be wearing a [[Floral Shirt]] on his visit to the islands. Also, killing the Seal form of [[Sealnado]] will summon Krampus immediately. Eating [[Shark Fin Soup]] adds 10 points of naughtiness, which can also be used to summon Krampus. Killing [[Doydoy]]s adds progressively more naughtiness as there are fewer Doydoys in the world. Killing the last two Doydoys will guarantee a Krampus spawn each, however, this is not recommended as this makes it impossible to breed more Doydoys later. This can be circumvented by bringing two Doydoys to the [[Volcano/Biome|Volcano]], as it is considered a separate world, or by collecting enough materials to fabricate 2 Doydoy Nests + having a minimum of 2 Doydoy Eggs: so, despite killing the last two Doydoys remaining alive, the player can repopulate the island when placing the eggs in the empty nest.
=={{Pic32|Gift Icon}} Downloadable Content==
 
In the ''[[Don't Starve: Reign of Giants|Reign of Giants]]'' DLC, killing [[Glommer]] will immediately summon Krampii as it increases naughtiness by 50 points, the exact amount needed to spawn Krampus.
 
 
In the ''[[Don't Starve: Shipwrecked|Shipwrecked]]'' DLC, Krampus wears a Hawaiian Shirt. By killing the Seal form of [[Sealnado]], the player will also summon Krampus immediately. Eating [[Shark Fin Soup]] adds 10 points of naughtiness, which can also be used to summon Krampus. Killing [[Doydoy]]s adds progressively more naughtiness as there are fewer Doydoys in the world. Killing the last two Doydoys will guarantee a Krampus spawn each, however, this is not recommended as this makes it impossible to breed more Doydoys later. This can be circumvented by bringing two Doydoys to the [[Volcano/Biome|Volcano]], as it is considered a separate world, or by collecting enough materials to fabricate 2 Doydoy Nests + having a minimum of 2 Doydoy Eggs: so, despite killing the last two Doydoys remaining alive, the player can repopulate the island when placing the eggs in the empty nest.
 
   
 
As Krampus cannot spawn on the [[Ocean#Shipwrecked|Ocean]], he will not appear immediately if the player is at sea while exceeding the naughtiness threshold. This delay also applies if the player kills an innocent creature on land using a ranged weapon from a [[Boats|Boat]], i.e. a [[Boat Cannon]]. Krampus will then spawn once the player kills the next creature while on land. Entering the Volcano at the peak of the naughtiness threshold will also cause it to spawn instantly.
 
As Krampus cannot spawn on the [[Ocean#Shipwrecked|Ocean]], he will not appear immediately if the player is at sea while exceeding the naughtiness threshold. This delay also applies if the player kills an innocent creature on land using a ranged weapon from a [[Boats|Boat]], i.e. a [[Boat Cannon]]. Krampus will then spawn once the player kills the next creature while on land. Entering the Volcano at the peak of the naughtiness threshold will also cause it to spawn instantly.
   
In the ''[[Don't Starve: Hamlet|Hamlet]]'' DLC, Krampus has the ability to enter pig shops and the players home. Royal Guards also do not attack Krampus, so the player will receive no help from them.
+
In the ''[[Hamlet]]'' DLC, Krampus has the ability to enter pig shops and the players home. Royal Guards also do not attack Krampus, so the player will receive no help from them.
   
=={{Pic32|Don't Starve Together icon}} Don't Starve Together==
+
== {{Pic32|Don't Starve Together icon}} Don't Starve Together ==
 
In ''[[Don't Starve Together]]'', naughtiness is calculated individually for each player. While Krampus spawns in the vicinity of the naughty player, anyone near them will also hear the warning hisses. In ''[[A New Reign]]'', 2 Krampii ''per player engaging in the fight'' will be summoned by [[Klaus]], when his health drops to 50%.
 
In ''[[Don't Starve Together]]'', naughtiness is calculated individually for each player. While Krampus spawns in the vicinity of the naughty player, anyone near them will also hear the warning hisses. In ''[[A New Reign]]'', 2 Krampii ''per player engaging in the fight'' will be summoned by [[Klaus]], when his health drops to 50%.
   
=={{Pic32|Prototype}} Tips==
+
== {{Pic32|Prototype}} Tips ==
 
* Summoning Krampus at night will summon sleeping Krampii, including during a [[Full Moon]], which allows them to be easily killed. This can be combined with picking [[Glommer's Flower]], which only spawns during Full Moons. Killing Glommer, which follows its flower, guarantees a Krampus spawn.
 
* Summoning Krampus at night will summon sleeping Krampii, including during a [[Full Moon]], which allows them to be easily killed. This can be combined with picking [[Glommer's Flower]], which only spawns during Full Moons. Killing Glommer, which follows its flower, guarantees a Krampus spawn.
 
* [[Tooth Trap]]s are not very effective against Krampus since there is a chance that he will steal the trap instead of activating it.
 
* [[Tooth Trap]]s are not very effective against Krampus since there is a chance that he will steal the trap instead of activating it.
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* In the ''Shipwrecked'' DLC, Krampii can be lured to their death by placing a [[Coconade]] on the ground and lighting its fuse. Krampii will attempt to steal the Coconade, which can explode near them or in their inventory after they steal it, instantly killing them.
 
* In the ''Shipwrecked'' DLC, Krampii can be lured to their death by placing a [[Coconade]] on the ground and lighting its fuse. Krampii will attempt to steal the Coconade, which can explode near them or in their inventory after they steal it, instantly killing them.
   
=={{pic|32|Placeholder}} Trivia==
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== {{pic|32|Placeholder}} Trivia ==
 
* Krampus was added in the ''[[Version History#December 11.2C 2012 .E2.80.93 Naughty and Nice.5B14.5D.5B15.5D|Naughty and Nice]]'' update.
 
* Krampus was added in the ''[[Version History#December 11.2C 2012 .E2.80.93 Naughty and Nice.5B14.5D.5B15.5D|Naughty and Nice]]'' update.
 
*[[File:Old_Krampus.png|thumb|right|Older version of Krampus.]]Before the ''[[New Features#October 1.2C 2013 - Six Feet Under|Six Feet Under]]'' update, Krampus' eyes and "mouth" were originally yellow-green with side-way slit pupils. After said update, he was given a new look. He was re-textured with completely white eyes and a purple "mouth".
 
*[[File:Old_Krampus.png|thumb|right|Older version of Krampus.]]Before the ''[[New Features#October 1.2C 2013 - Six Feet Under|Six Feet Under]]'' update, Krampus' eyes and "mouth" were originally yellow-green with side-way slit pupils. After said update, he was given a new look. He was re-textured with completely white eyes and a purple "mouth".
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* In the animated short ''Possessions'' Krampus has yellow eyes with black pupils, unlike his in-game model that has white eyes with no pupils.
 
* In the animated short ''Possessions'' Krampus has yellow eyes with black pupils, unlike his in-game model that has white eyes with no pupils.
   
=={{Pic32|Mosquito}} Bugs==
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== {{Pic32|Mosquito}} Bugs ==
* In the base game and the ''Reign of Giants'' DLC, there is a bug in the code that prevents the 100 days scale up from happening, so the number of Krampii spawned will not exceed 3. This bug is fixed in the ''Shipwrecked'' DLC, correctly spawning up to 4 Krampii after day 100. The fix will be effective in any ''Shipwrecked'' or ''Shipwrecked'' compatible worlds.
+
* In the base game and the ''Reign of Giants'' DLC, there is a bug in the code that prevents the 100 days scale up from happening, so the number of Krampii spawned will not exceed 3. This bug is fixed in the ''Shipwrecked'' DLC, correctly spawning up to 4 Krampii after day 100. The fix will be effective in any ''Shipwrecked'' compatible worlds.
 
* Hitting Krampus as he jumps into his sack will cause him to reappear and become invincible. Krampus will not be able to move and cannot be killed (he can still be frozen and put to sleep like normal).
 
* Hitting Krampus as he jumps into his sack will cause him to reappear and become invincible. Krampus will not be able to move and cannot be killed (he can still be frozen and put to sleep like normal).
 
* Sometimes, two Krampii can spawn at the same time. This only occurs before day 5.
 
* Sometimes, two Krampii can spawn at the same time. This only occurs before day 5.
   
=={{Pic32|Blueprint}} Gallery==
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== {{Pic32|Blueprint}} Gallery ==
 
<gallery captionalign="center" hideaddbutton="true">
 
<gallery captionalign="center" hideaddbutton="true">
 
Winter Krampus.png|Several Krampii.
 
Winter Krampus.png|Several Krampii.

Revision as of 15:32, 8 September 2020

Wortox Portrait
Heh heh. No hard feelings?

Wortox

Krampus (plural Krampii) is a neutral monster that steals the player's stored items and items left on the ground. Krampus appears when overzealous hunters gain too much naughtiness from killing innocent creatures too fast.

It takes 3 blasts from the Ice Staff to freeze Krampus and 1 shot from a Sleep Dart to put him to sleep. When killed, Krampus will drop any stolen items, two pieces of Charcoal, one Monster Meat, and, very rarely, his Krampus Sack (1% chance).

Brain Behavior

Krampus moves fairly fast and deals 50 damage per hit. He runs away when approached, similar to the behavior of a Gobbler or MacTusk. He will break Chests to steal items and will pick up most items lying on the ground in the player's vicinity, including Backpacks. He will keep running around the player until no more items exist on-screen, then disappear into his sack.

Krampus will not steal the Eye Bone, Lucy the Axe, Willow's Lighter, Abigail's Flower, Pile o' Balloons, Divining Rod, or Wooden Thing components, unless these items are inside a Backpack.

Naughtiness

Krampus Steal

Two Krampii spawned at once. One is stealing an item with his sack.

Naughtiness is generated by killing certain creatures (either with a weapon or by "Murdering" them in the inventory). Once the player reaches a threshold of naughtiness (a random number between 31 and 50), Krampus will spawn. One Krampus can spawn before day 50, two or three after day 50, and two, three or four after day 100 (see Bugs), all counts being equally likely. After Krampus appears, the naughtiness level is reset to 0.

Each minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking an innocent creature for one day. As the player gets closer to spawning Krampus, a hissing noise will be heard, warning the player every time innocent creatures are killed.

It is worth noting that setting creatures ablaze will not raise the player's naughtiness level. This is because the fire is considered to be the killing factor. The same goes for Tooth Traps, Bee Mines, Gunpowder, and Slurtle Slime, as they are all considered to be environmental damage. This is not to be confused with cooking caught creatures over a Campfire or Fire Pit which does increase the naughtiness of the player and can earn a Krampus visit.

Creature

Naughtiness
GlommerReign of Giants icon
SealShipwrecked icon
50
Doydoy Shipwrecked icon 1-50
Blue WhaleShipwrecked icon 7
Baby BeefaloSmallbird

Parrot PirateWhite Whale Shipwrecked icon
Pig Shopkeep and all other Pig Traders Hamlet icon

6
CatcoonReign of Giants icon 5
Beefalo

Water Beefalo SwordfishShipwrecked icon
PangoldenHippopotamooseHamlet icon
No-Eyed DeerDon't Starve Together icon

4
PigBunnymanBeardlord

Dung BeetleElder MandrakePeagawkHamlet icon

3
RedbirdSnowbirdPenguinTallbirdTeenbird

ParrotDogfishBottlenosed BallphinPrime ApeWobster Shipwrecked icon
PogKingfisherOrange PikoPoison DartfrogHamlet icon
CanaryDon't Starve Together icon

2
RabbitBeardlingCrowBeeButterfly

Moleworm Reign of Giants icon
CrabbitJellyfishRainbow JellyfishSeagullToucan Shipwrecked icon
GlowflyPigeonPiko Hamlet icon
Moon MothDon't Starve Together icon

1

Spear Strategy

Krampus, especially when more than one spawns at the same time, can wreak havoc in a player's base without adequate preparation. Players are advised to pay attention to the signs of naughtiness, and only summon Krampus when preparations are complete; away from important items and the player's base. Krampus can be summoned by killing a number of passive creatures in quick succession. Rabbits can be collected with Traps then "murdered" in the inventory. Birds can be summoned using a Feather Hat, then either captured and murdered by Bird Traps or directly killed using a Boomerang.

Krampus can be kited, a process by which the player attacks, moves away to avoid an attack, then attacks again. It is possible to strike Krampus one time in between attacks. Krampus' high melee damage and tendency to avoid the player makes him difficult to deal with using melee weapons. However, his low health makes ranged weapons, especially Blow Darts, effective. If melee is the only option, players should wear Armor and use high damage weapons such as a Dark Sword or Ham Bat to avoid significant health loss. He can also be put to sleep or frozen, to make him an easy target. Placing a number of easily obtainable items such as single pieces of Twigs, Cut Grass or Pine Cones will keep the Krampii occupied allowing the player to close enter melee range. Since Krampus is considered a monster, Pigs and Bunnymen are aggressive towards Krampus by default, so Pig Villages or Bunnymen Villages can be utilized to kill Krampus.Below is the number of hits it takes with each weapon to kill a Krampus when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Number of Hits
Item Krampus
Old Bell Reign of Giants icon 1 0 0
Obsidian Coconade Shipwrecked icon 1 0 0
Coconade Shipwrecked icon Hamlet icon 1 0 0
Spear Gun Obsidian Shipwrecked icon 1 - 2 Charged 0 - 0 Charged 0 - 0 Charged
Gunpowder
Harpoon Shipwrecked icon
Blunderbuss Hamlet icon
1 0 0
Bee Mine ≥2 ≥0 ≥0
Spear Gun Battle Shipwrecked icon 2 as Wigfrid Portrait 0 as Wigfrid Portrait 0 as Wigfrid Portrait
Spear Gun Spear Spear Gun Poison Shipwrecked icon 2 0 0
Obsidian Spear Shipwrecked icon 2 - 4 0 - 0 0 - 0
Blow Dart 2 0 0
Electric Dart Don't Starve Together icon 3 (2 Wettargetdamage) 0 (0 Wettargetdamage) 0 (0 Wettargetdamage)
Dark Sword
Glass Cutter Don't Starve Together icon
3 0 0
Cutlass Supreme Shipwrecked iconHamlet icon 3 0 0
Tooth Trap 4 0 0
Pew-matic Horn Hamlet icon 6, 5 or 4 0, 0 or 0 0, 0 or 0
Thulecite Club 4 0 0
Ham Bat 4 - 7 0 - 0 0 - 0
Obsidian Axe Shipwrecked icon 4 - 8 - Charged 0 - 0 - Charged 0 - 0 - Charged
Tentacle Spike

Cork Bat Hamlet icon
Cursed Rounds MarblesDon't Starve Together icon

4 0 0
Slurtle Slime 4 0 0
Halberd Hamlet icon 5 0 0
Morning Star Reign of Giants icon 5 (3 Wettargetdamage) 0 (0 Wettargetdamage) 0 (0 Wettargetdamage)
Bat Bat
Battle Spear Reign of Giants icon
5 0 0
Bramble Trap Hamlet icon Don't Starve Together icon 5 0 0
Spear

Poison Spear Peg LegShipwrecked icon
Moon Glass Axe Gold Rounds Don't Starve Together icon

6 0 0
Trident Shipwrecked icon 6 (2 Toy Boat) 0 (0 Toy Boat) 0 (0 Toy Boat)
PickSlashAxe 7 0 0
Machete Shipwrecked icon Hamlet icon 7 0 0
Boomerang Axe Pickaxe Brush

Tail o' Three Cats Malbatross Bill Bull Kelp Stalk Don't Starve Together icon
Gold Pan Hamlet icon

8 0 0
Stalking Stick Hamlet icon 10 0 0
Eyeshot Shipwrecked icon 10 0 0
Saddlehorn Hammer Pitchfork Shovel Walking Cane Willow's Lighter Torch

Telebrella Don't Starve icon
Shears Executive HammerHamlet icon
Cactus Spike Shipwrecked icon Whirly Fan Driftwood Oar Oar Slow-Down Rounds Pebbles Don't Starve Together icon

12 0 0
Lucy the Axe 15 0 0
Bug Net Fishing Rod

Magnifying Glass Hamlet icon

48 0 0

It takes 3 blasts to freeze a Krampus with an Ice Staff. It takes 1 Sleep Dart to put Krampus to sleep.

Gift Icon Downloadable Content

In the Reign of Giants DLC, killing Glommer will immediately summon Krampii as it increases naughtiness by 50 points, the exact amount needed to spawn Krampus.

In the Shipwrecked DLC, Krampus will be wearing a Floral Shirt on his visit to the islands. Also, killing the Seal form of Sealnado will summon Krampus immediately. Eating Shark Fin Soup adds 10 points of naughtiness, which can also be used to summon Krampus. Killing Doydoys adds progressively more naughtiness as there are fewer Doydoys in the world. Killing the last two Doydoys will guarantee a Krampus spawn each, however, this is not recommended as this makes it impossible to breed more Doydoys later. This can be circumvented by bringing two Doydoys to the Volcano, as it is considered a separate world, or by collecting enough materials to fabricate 2 Doydoy Nests + having a minimum of 2 Doydoy Eggs: so, despite killing the last two Doydoys remaining alive, the player can repopulate the island when placing the eggs in the empty nest.

As Krampus cannot spawn on the Ocean, he will not appear immediately if the player is at sea while exceeding the naughtiness threshold. This delay also applies if the player kills an innocent creature on land using a ranged weapon from a Boat, i.e. a Boat Cannon. Krampus will then spawn once the player kills the next creature while on land. Entering the Volcano at the peak of the naughtiness threshold will also cause it to spawn instantly.

In the Hamlet DLC, Krampus has the ability to enter pig shops and the players home. Royal Guards also do not attack Krampus, so the player will receive no help from them.

Don't Starve Together icon Don't Starve Together

In Don't Starve Together, naughtiness is calculated individually for each player. While Krampus spawns in the vicinity of the naughty player, anyone near them will also hear the warning hisses. In A New Reign, 2 Krampii per player engaging in the fight will be summoned by Klaus, when his health drops to 50%.

Prototype Tips

  • Summoning Krampus at night will summon sleeping Krampii, including during a Full Moon, which allows them to be easily killed. This can be combined with picking Glommer's Flower, which only spawns during Full Moons. Killing Glommer, which follows its flower, guarantees a Krampus spawn.
  • Tooth Traps are not very effective against Krampus since there is a chance that he will steal the trap instead of activating it.
  • Various forms of "Krampus traps" can be created utilizing their behavior of stealing items:
    • Placing a Chest with dummy items surrounded by Bee Mines.
    • Placing a Chest full of Killer Bees.
    • Placing a Chest and attacking him while he is busy stealing the dummy items.
  • A Frog's tongue attack will make Krampus drop stolen items (if they do not kill him outright).
  • The Krampus Sack does not burn, but all other drops will be turned to ash if Krampus dies from fire damage.
  • In the Shipwrecked DLC, Krampii can be lured to their death by placing a Coconade on the ground and lighting its fuse. Krampii will attempt to steal the Coconade, which can explode near them or in their inventory after they steal it, instantly killing them.

Placeholder Trivia

  • Krampus was added in the Naughty and Nice update.
  • Old Krampus

    Older version of Krampus.

    Before the Six Feet Under update, Krampus' eyes and "mouth" were originally yellow-green with side-way slit pupils. After said update, he was given a new look. He was re-textured with completely white eyes and a purple "mouth".
  • According to the code in kramped.lua, the plural of Krampus is "Krampii". This name is used when calculating how many should spawn at the same time.
  • Krampus is a beast-like creature from the folklore of Alpine countries, thought to punish bad children during the Yule season by whipping them into submission. Krampus is said to capture particularly naughty children in his sack and carry them to his lair. Krampus' contrast to Saint Nicholas is reinforced by the Charcoal he carries. Traditionally, naughty children are punished with coal in their stockings.
    • Krampus might also have some references to the Scandinavian Yule Goat, an old pagan tradition originating from Norse mythology. Note that Krampus' horns resemble ones of an ornamental straw goat and in Finnish tradition, young men used to wear goat heads made out of straw (notice the Krampus' figure) in the Yule season, while going house to house demanding food and alcohol. The Finnish version of Santa Claus still has the name of the Yule Goat.
    • Krampus also appears similar to reports of the Jersey Devil, a winged red horse with horns. However, Krampus has no wings and has a much thicker tail than a horse, more like a kangaroo or lizard. He also fights similar to a kangaroo's "kickboxing", standing on its tail and kicking with both feet.
  • In the older versions of Shipwrecked DLC before the Home Sea Home update, Krampus appeared to have four arms, two carrying his sack and two sticking out from his sides.
  • The Krampus Profile Icon in Don't Starve Together includes the flavor text "The Krampus is compelled to visit all naughty denizens of The Constant."
  • Krampus plays a key role in the animated short Possessions that introduced the DLC character Wortox in Don't Starve Together.
  • In the animated short Possessions Krampus has yellow eyes with black pupils, unlike his in-game model that has white eyes with no pupils.

Mosquito Bugs

  • In the base game and the Reign of Giants DLC, there is a bug in the code that prevents the 100 days scale up from happening, so the number of Krampii spawned will not exceed 3. This bug is fixed in the Shipwrecked DLC, correctly spawning up to 4 Krampii after day 100. The fix will be effective in any Shipwrecked compatible worlds.
  • Hitting Krampus as he jumps into his sack will cause him to reappear and become invincible. Krampus will not be able to move and cannot be killed (he can still be frozen and put to sleep like normal).
  • Sometimes, two Krampii can spawn at the same time. This only occurs before day 5.

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