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{{Mob Infobox
+
{{Mob Infobox
|image = File:Krampus.png
+
|image = <gallery>
  +
File:Krampus.png|Vanilla/HAM/DST
|imagewidth = 100px
 
  +
File:Krampus (Hawaiian Shirt).png|SW
|health = 200
 
  +
</gallery>
|damage = 50
 
  +
|imagewidth = 150px
|drops = '''[[File:Monster Meat.png|24px|link=Monster Meat]]<span style="vertical-align:bottom">, </span>[[File:Charcoal.png|24px|link=Charcoal]]<span style="vertical-align:bottom">&times;2, </span>[[File:Krampus Sack.png|24px|link=Krampus Sack]]<span style="vertical-align:bottom">1%</span>'''
 
  +
|health = 200<br>300 {{Pic|24|Don't Starve Together icon|Don't Starve Together}}
  +
|damage = 50
  +
|drops = '''{{pic24|Monster Meat}}, {{pic24|Charcoal}}&times;2, {{pic24|Krampus Sack}}1%, Stolen items'''
 
|attackPeriod = 1.2
 
|attackPeriod = 1.2
 
|attackRange = 3
 
|attackRange = 3
 
|runSpeed = 7
 
|runSpeed = 7
|spawnCode = "krampus"}}
+
|spawnCode = "krampus"
  +
|spawnFrom = {{pic|32|Klaus}} ({{Pic|24|Don't Starve Together icon|Don't Starve Together}})
{{Template:Quote|He's going after my stuff!|Wilson}}
 
  +
|specialAbility = [[#Behavior|Steals items]]
'''Krampus''' is a mob that will spawn if the player kills too many "innocent" (non-aggressive) [[Animals]], exceeding a certain naughtiness rating. As the player is getting close to Krampus spawning, there will be a hissing noise warning the player each time more innocent creatures are killed. The player will hear a unique piercing noise upon Krampus' spawn. Not acting "naughty" for a while gradually decreases the naughtiness rating by one per minute.
 
  +
}}
  +
{{Quotes
  +
|wilson = He's going after my stuff!
  +
|willow = Stay back, you big jerk!
  +
|wolfgang = Scary goat man! Run!
  +
|wendy = Hello, foul creature of the underworld.
  +
|wx78 = STOP! THIEF!
  +
|wickerbottom = It's a mythological holiday monster.
  +
|woodie = Back off, hoser!
  +
|maxwell = You won't catch me!
  +
|wagstaff = He appears to be drawn to my moral ambiguity.
  +
|wigfrid = Yöu dön't scare me, göat!
  +
|webber = Give us back our things!
  +
|walani = Stealing isn't cool!
  +
|warly = What the devil!
  +
|woodlegs = What did ol'Woodlegs do?
  +
|wilba = 'TIS BIG MEANY
  +
|wormwood = Mean Branch Head
  +
|wheeler = Whoops. All those little bad acts have come back to haunt me.
  +
|winona = Some sort of... festive devil?
  +
|wortox = Heh heh. No hard feelings?
  +
|wurt = Big meanie!!
  +
|choose = wortox}}
  +
'''Krampus''' (plural '''Krampii''') is a neutral [[Monster]] that steals the player's stored [[item]]s and items left on the ground. He will spawn if the player exceeds the naughtiness level, or "karma" rating, by killing "innocent" [[Animals]] with weapons or by murdering them in the inventory (see the Naughtiness section below). As the player gets closer to spawning Krampus, a hissing noise will be heard, warning the player every time innocent creatures are killed. Not acting "Naughty" for a while gradually decreases the naughtiness level.
   
  +
It takes 3 blasts from the [[Ice Staff]] to freeze Krampus and 1 shot from a [[Sleep Dart]] to put him to sleep. When killed, Krampus will drop any stolen items, two pieces of [[Charcoal]], one [[Monster Meat]], and, very rarely, his [[Krampus Sack]] (1% chance).
Krampus takes 3 blasts from the [[Ice Staff]] to be frozen.
 
  +
__NOTOC__
{{clear}}
 
==Behavior==
+
=={{Pic32|Brain}} Behavior==
  +
Krampus moves fairly fast and deals 50 damage per hit. He runs away when approached, similar to the behavior of a [[Gobbler]] or [[MacTusk]]. He will break [[Chests]] to steal items and will pick up most items lying on the ground in the player's vicinity, including [[Backpack]]s. He will keep running around the player until no more items exist on-screen, then disappear into his sack.
[[File:Krampus sleeping.png|thumb|275px|At night, Krampus will fall asleep even if it's being pursued.]][[File:Krampus_Escape.png|thumb|A Krampus escaping into its sack, taking all stolen items with him.]]
 
   
Krampus will break [[Chests]], then proceed to steal everything before retreating. In order to get their items back, players must kill the Krampus and pick up the items. Krampus will also pick up items lying on the ground prior to destroying chests. [[Eye Bone]], [[Lucy the Axe]], and [[Wooden Thing]] components ([[Ring Thing]], [[Crank Thing]], [[Box Thing]], and [[Metal Potato Thing]]) are the only items that Krampus will not steal.
+
Krampus will not steal the [[Eye Bone]], [[Lucy the Axe]], [[Willow's Lighter]], [[Abigail's Flower]], [[Pile o' Balloons]], [[Divining Rod]], or [[Wooden Thing]] components, unless these items are inside a Backpack.
 
Krampus moves fairly fast, dealing 50 points of damage per hit to unarmored targets, which can kill most characters in three hits. Krampus has a 1% chance of dropping its [[Krampus Sack|item sack]] upon death, which can be equipped like a [[Backpack]]. It yields 14 inventory slots rather than the [[Backpack]]'s 8, and it doesn't slow the character like the [[Piggyback]]. If you manage to kill him he also drops the goods he stole. Krampus also behaves similarly to a [[Gobbler]] when being pursued. It will disappear into its own sack if the player doesn't kill it fast enough.
 
 
Krampus will keep running around the player until no more items exist on-screen. [[File:2013-06-04_00015.jpg|thumb]]
 
{{clear}}
 
   
 
== Naughtiness ==
 
== Naughtiness ==
[[File:2 Krampii stealing player's items.jpg|275px|thumb|right]]
+
[[File:Krampus Steal.jpg|thumb|Two Krampii spawned at once. One is stealing an item with his sack.]]
  +
Once the player reaches a threshold of naughtiness (a random number between 31 and 50), Krampus will spawn. One Krampus can spawn before day 50, two or three after day 50, and two, three or four after day 100 (see [[#Bugs|Bugs]]), all counts being equally likely. After Krampus appears, the naughtiness level is reset to 0.
   
  +
Each minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking an innocent creature for one day.
Krampus will come and steal a very naughty player's items. It can break containers and steal entire stacks of items, then escape by paradoxically jumping into its own bag. One or two Krampii can spawn at the same time after day 50, and two or three after day 100.
 
   
  +
It is worth noting that setting creatures ablaze will ''not'' raise the player's naughtiness level. This is because the fire is considered to be the killing factor. The same goes for [[Tooth Trap]]s, [[Bee Mine]]s, [[Gunpowder]], and [[Slurtle Slime]], as they are all considered to be environmental damage. This is not to be confused with cooking creatures in a [[Campfire]] or [[Fire Pit]] which does increase the naughtiness of the player and can bring forth a Krampus visit.
Each minute of restraint reduces naughtiness by 1. Once the player reaches a threshold of naughtiness, a random number between 31 and 50, Krampus will come and steal the player's items. After Krampus appears, the naughtiness level is reset to 0.
 
   
  +
{| class="wikitable" style="text-align:center;"
It is worth noting that setting creatures ablaze will '''not''' award the player with naughtiness points. This is because the fire is considered to be the killing factor.
 
 
{|class="wikitable" style="width: 350px;" style="text-align:center;"
 
 
|-
 
|-
! scope="col"|
+
! scope="col" |
 
Creature
 
Creature
! scope="col"|Naughtiness
+
! scope="col" |Naughtiness
 
|-
 
|-
  +
|{{pic|32|Glommer}}[[File:Reign of Giants icon.png|32px|link=Reign of Giants]]<br />{{pic|32|Seal|Sealnado}}[[File:Shipwrecked icon.png|32px|link=Shipwrecked]]
|[[Baby Beefalo ]]
 
|6
+
|50
 
|-
 
|-
  +
|{{pic|32|Doydoy}} [[File:Shipwrecked icon.png|32px|link=Shipwrecked]]
|
 
  +
|[[Doydoy#Naughtiness|1-50]]
[[Smallbird]]
 
  +
|-
  +
|[[File:Blue Whale.png|38px|link=Blue Whale]][[File:Shipwrecked icon.png|32px]]
  +
|7
  +
|-
  +
|{{pic32|Baby Beefalo}}{{pic32|Smallbird}}<br />
  +
{{pic|36|Parrot Pirate}}[[File:White Whale.png|38px|link=White Whale]] [[File:Shipwrecked icon.png|32px|link=Shipwrecked]]<br />
  +
[[File:Pig Shopkeep.png|34px|link=Pig Traders]] and all other [[Pig Traders]] {{pic|32|Hamlet icon|Hamlet}}
 
|6
 
|6
 
|-
 
|-
  +
|{{pic|36|Catcoon}}[[File:Reign of Giants icon.png|32px|link=Reign of Giants]]
|
 
  +
|5
[[Beefalo]]
 
  +
|-
  +
|{{pic|50|Beefalo}}<br />
  +
[[File:Water Beefalo.png|36px|link=Water Beefalo]] {{pic|50|Swordfish}}{{pic|32|Shipwrecked icon|Shipwrecked}}<br />
  +
{{pic|42|Pangolden}}{{pic|44|Hippopotamoose}}{{pic|32|Hamlet icon|Hamlet}}<br />
  +
{{pic|34|No-Eyed Deer}}{{pic|32|Don't Starve Together icon|Don't Starve Together}}
 
|4
 
|4
 
|-
 
|-
  +
|{{pic|32|Pig}}{{pic|28|Bunnyman}}{{pic|32|Beardlord}}<br />
|[[Pig]]
 
  +
{{pic|38|Dung Beetle}}{{pic|32|Elder Mandrake}}{{pic|46|Peagawk}}{{pic|32|Hamlet icon|Hamlet}}
 
|3
 
|3
 
|-
 
|-
  +
|{{pic32|Redbird}}{{pic32|Snowbird}}{{pic32|Penguin}}{{pic|36|Tallbird}}{{pic|28|Teenbird}}<br />
|[[Redbird|Robin (red and white birds)]]
 
  +
{{pic|36|Parrot}}{{pic|50|Dogfish}}{{pic|50|Bottlenosed Ballphin}}{{pic|36|Prime Ape}}{{pic|36|Wobster}} {{pic|32|Shipwrecked icon|Shipwrecked}}<br />
  +
{{pic|38|Pog}}{{pic|34|Kingfisher}}{{pic|32|Orange Piko}}{{pic|38|Poison Dartfrog}}{{pic|32|Hamlet icon|Hamlet}}<br />
  +
{{pic32|Canary}}{{pic32|Don't Starve Together icon|Don't Starve Together}}
 
|2
 
|2
 
|-
 
|-
  +
|{{pic32|Rabbit}}{{pic32|Beardling}}{{pic32|Crow}}{{pic32|Bee}}{{pic32|Butterfly}}<br />
|[[Tallbird]]
 
  +
{{pic|34|Moleworm}} [[File:Reign of Giants icon.png|32px|link=Reign of Giants]]<br />
|2
 
  +
{{pic|36|Crabbit}}{{pic|36|Jellyfish}}{{Pic|36|Rainbow Jellyfish}}{{pic|36|Seagull}}{{pic|36|Toucan}} [[File:Shipwrecked icon.png|32px|link=Shipwrecked]]<br />
|-
 
  +
{{pic|38|Glowfly}}{{pic|36|Pigeon}}{{pic|32|Piko}}
|
 
  +
[[File:Hamlet icon.png|32px|link=Hamlet]]<br />{{pic|34|Moon Moth}}{{pic|34|Don't Starve Together icon}}
[[Rabbit]] and [[Beardling]]
 
|1
 
|-
 
|[[Bee]]
 
|1
 
|-
 
|[[Butterfly]]
 
|1
 
|-
 
|[[Crow]]
 
 
|1
 
|1
 
|}
 
|}
{{clear}}
 
 
==Scripting==
 
 
To help keep track of your current naughtiness rating, you can use the excellent [http://forums.kleientertainment.com/showthread.php?17642-REL-Always-On-Status Always On Status mod] , or create your own Naughtiness "Meter" through some file editing. Follow the steps below:
 
 
<p>1. Go to the game directory, find and backup the file "kramped.lua" ( \data\scripts\components\kramped.lua )</p><p>2. Open the original file</p><p>3a. Follow these exact steps below to edit the file, OR alternatively, jump to step 3b. for a pre-edited file</p><p>find this function: function Kramped:OnNaughtyAction(how_naughty)[[File:Frozen_Krampus.PNG|thumb|A frozen krampus]]</p><p>within that function find this line: self.timetodecay = self.decayperiod</p><p>start a new line below and add: print("Naughtiness: ", self.actions)</p><p>find this function: function Kramped:OnUpdate(dt)</p><p>within that function find this line: self.actions = self.actions - 1</p><p>again start a new line below and add: print("Naughtiness: ", self.actions)</p><p>Save the file and exit.</p><p>3b. Press ctrl + a to select everything in the file and delete.</p><p>copy the text from the box below</p><pre>local Kramped = Class(function(self, inst)
 
self.inst = inst
 
 
self.actions = 0
 
self.threshold = 30
 
 
self.inst:ListenForEvent( "killed", function(inst,data) self:onkilledother(data.victim) end )
 
self.decayperiod = 60
 
self.timetodecay = self.decayperiod
 
self.inst:StartUpdatingComponent(self)
 
end)
 
 
local SPAWN_DIST = 30
 
 
function Kramped:OnSave()
 
return
 
{
 
threshold = self.threshold,
 
actions = self.actions
 
}
 
end
 
 
function Kramped:onkilledother(victim)
 
if victim and victim.prefab then
 
if victim.prefab == "pigman" then
 
if not victim.components.werebeast or not victim.components.werebeast:IsInWereState() then
 
self:OnNaughtyAction(3)
 
end
 
elseif victim.prefab == "beefalo" then
 
self:OnNaughtyAction(4)
 
elseif victim.prefab == "crow" then
 
self:OnNaughtyAction(1)
 
elseif victim.prefab == "robin" then
 
self:OnNaughtyAction(2)
 
elseif victim.prefab == "robin_winter" then
 
self:OnNaughtyAction(2)
 
elseif victim.prefab == "smallbird" then
 
self:OnNaughtyAction(6)
 
elseif victim.prefab == "butterfly" then
 
self:OnNaughtyAction(1)
 
elseif victim.prefab == "rabbit" then
 
self:OnNaughtyAction(1)
 
elseif victim.prefab == "tallbird" then
 
self:OnNaughtyAction(2)
 
end
 
end
 
end
 
 
function Kramped:OnLoad(data)
 
self.actions = data.actions or self.actions
 
self.threshold = data.threshold or self.threshold
 
end
 
 
function Kramped:GetDebugString()
 
return string.format("Actions: %d / %d, decay in %2.2f", self.actions, self.threshold, self.timetodecay)
 
end
 
 
 
function Kramped:OnUpdate(dt)
 
 
if self.actions > 0 then
 
self.timetodecay = self.timetodecay - dt
 
 
if self.timetodecay < 0 then
 
self.timetodecay = self.decayperiod
 
self.actions = self.actions - 1
 
print("Naughtiness: ", self.actions)
 
end
 
end
 
end
 
 
 
 
function Kramped:OnNaughtyAction(how_naughty)
 
self.actions = self.actions + (how_naughty or 1)
 
self.timetodecay = self.decayperiod
 
print("Naughtiness: ", self.actions)
 
 
if self.actions >= self.threshold then
 
 
local day = GetClock().numcycles
 
 
local num_krampii = 1
 
self.threshold = 30 + math.random(20)
 
self.actions = 0
 
 
if day > 50 then
 
num_krampii = math.random(2)
 
elseif day > 100 then
 
num_krampii = 1 + math.random(2)
 
end
 
 
for k = 1, num_krampii do
 
self:MakeAKrampus()
 
end
 
 
else
 
self.inst:DoTaskInTime(1 + math.random()*2, function()
 
   
  +
=={{Pic32|Spear}} Strategy==
local snd = CreateEntity()
 
  +
Krampus, especially when more than one spawns at the same time, can wreak havoc in a player's base without adequate preparation. Players are advised to pay attention to the signs of naughtiness, and only summon Krampus when preparations are complete; away from important items and the player's base. Krampus can be summoned by killing a number of passive creatures in quick succession. [[Rabbit]]s can be collected with [[Trap]]s then "murdered" in the inventory. [[Birds]] can be summoned using a [[Feather Hat]], then either captured and murdered by [[Bird Trap]]s or directly killed using a [[Boomerang]].
snd.entity:AddTransform()
 
snd.entity:AddSoundEmitter()
 
snd.persists = false
 
local theta = math.random() * 2 * PI
 
local radius = 15
 
local offset = Vector3(self.inst.Transform:GetWorldPosition()) + Vector3(radius * math.cos( theta ), 0, -radius * math.sin( theta ))
 
snd.Transform:SetPosition(offset.x,offset.y,offset.z)
 
 
local left = self.threshold - self.actions
 
if left < 5 then
 
snd.SoundEmitter:PlaySound("dontstarve/creatures/krampus/beenbad_lvl3")
 
elseif left < 15 then
 
snd.SoundEmitter:PlaySound("dontstarve/creatures/krampus/beenbad_lvl2")
 
elseif left < 20 then
 
snd.SoundEmitter:PlaySound("dontstarve/creatures/krampus/beenbad_lvl1")
 
end
 
snd:Remove()
 
end)
 
end
 
end
 
   
  +
Krampus' high melee damage and tendency to avoid the player makes him difficult to deal with using melee weapons. However, his low health makes ranged weapons, especially [[Blow Dart]]s, effective. If melee is the only option, players should wear [[Armor]] and use high damage weapons such as a [[Dark Sword]] or [[Ham Bat]] to avoid significant health loss. He can also be put to sleep or frozen, to make him an easy target. Placing a number of easily obtainable items such as single pieces of [[Twigs]], [[Cut Grass]] or [[Pine Cone]]s will keep the Krampii occupied allowing the player to close enter melee range. Since Krampus is considered a monster, [[Pigs]] and [[Bunnyman|Bunnymen]] are aggressive towards Krampus by default, so [[Pig Village]]s or Bunnymen Villages can be utilized to kill Krampus.
function Kramped:GetSpawnPoint(pt)
 
   
  +
{{Weapon Hits|health=200|icestaff=3|sleepdart=1}}
local theta = math.random() * 2 * PI
 
local radius = SPAWN_DIST
 
 
local offset = FindWalkableOffset(pt, theta, radius, 12, true)
 
if offset then
 
return pt+offset
 
end
 
end
 
   
  +
=={{Pic32|Gift Icon}} Downloadable Content==
function Kramped:MakeAKrampus()
 
  +
In the ''[[Don't Starve: Reign of Giants|Reign of Giants]]'' DLC, killing [[Glommer]] will immediately summon Krampii as it increases naughtiness by 50 points, the exact amount needed to spawn Krampus.
local pt = Vector3(self.inst.Transform:GetWorldPosition())
 
 
local spawn_pt = self:GetSpawnPoint(pt)
 
 
if spawn_pt then
 
 
local kramp = SpawnPrefab("krampus")
 
if kramp then
 
kramp.Physics:Teleport(spawn_pt:Get())
 
kramp:FacePoint(pt)
 
end
 
end
 
end
 
   
  +
In the ''[[Don't Starve: Shipwrecked|Shipwrecked]]'' DLC, Krampus wears a Hawaiian Shirt. By killing the Seal form of [[Sealnado]], the player will also summon Krampus immediately. Eating [[Shark Fin Soup]] adds 10 points of naughtiness, which can also be used to summon Krampus. Killing [[Doydoy]]s adds progressively more naughtiness as there are fewer Doydoys in the world. Killing the last two Doydoys will guarantee a Krampus spawn each, however, this is not recommended as this makes it impossible to breed more Doydoys later. This can be circumvented by bringing two Doydoys to the [[Volcano/Biome|Volcano]], as it is considered a separate world, or by collecting enough materials to fabricate 2 Doydoy Nests + having a minimum of 2 Doydoy Eggs: so, despite killing the last two Doydoys remaining alive, the player can repopulate the island when placing the eggs in the empty nest.
   
  +
As Krampus cannot spawn on the [[Ocean#Shipwrecked|Ocean]], he will not appear immediately if the player is at sea while exceeding the naughtiness threshold. This delay also applies if the player kills an innocent creature on land using a ranged weapon from a [[Boats|Boat]], i.e. a [[Boat Cannon]]. Krampus will then spawn once the player kills the next creature while on land. Entering the Volcano at the peak of the naughtiness threshold will also cause it to spawn instantly.
return Kramped</pre><span style="line-height:14px;white-space:pre;"> </span>
 
   
  +
In the ''[[Don't Starve: Hamlet|Hamlet]]'' DLC, Krampus has the ability to enter pig shops and the players home. Royal Guards also do not attack Krampus, so the player will receive no help from them.
paste it into your empty script
 
<p>Save the file and exit</p><p>4. Now whenever in game, you can press ctrl + L to enable the log<span style="line-height:21px;">. Each time the naughtiness level changes the log will print the current value on screen. Additionally, you can</span><span style="line-height:21px;"> also find a </span>text file record of the the log under the current user's My Documents\Klei\DoNotStarve\ folder.</p>{{clear}}
 
   
  +
=={{Pic32|Don't Starve Together icon}} Don't Starve Together==
==Killing Strategies==
 
  +
In ''[[Don't Starve Together]]'', naughtiness is calculated individually for each player. While Krampus spawns in the vicinity of the naughty player, anyone near them will also hear the warning hisses. In ''[[A New Reign]]'', 2 Krampii ''per player engaging in the fight'' will be summoned by [[Klaus]], when his health drops to 50%.
   
  +
=={{Pic32|Prototype}} Tips==
*By far the easiest method to kill Krampus is to simply put it to sleep ([[Sleep Dart]], [[Pan Flute]]). Then kill the Krampus with a [[Spear]] or [[Tentacle Spike]].
 
  +
* Summoning Krampus at night will summon sleeping Krampii, including during a [[Full Moon]], which allows them to be easily killed. This can be combined with picking [[Glommer's Flower]], which only spawns during Full Moons. Killing Glommer, which follows its flower, guarantees a Krampus spawn.
*Alternately, the player may kill Krampus in direct combat. This can be done by first using ranged weapons such as a [[Boomerang]] or a [[Blow Dart]] to strike Krampus, which will cause Krampus to engage the player. Then the player may lure Krampus into hazards such as [[Tooth Traps]].
 
  +
* [[Tooth Trap]]s are not very effective against Krampus since there is a chance that he will steal the trap instead of activating it.
*If the player keeps track of their "naughtiness", they can set a trap for the Krampus before its arrival. The player should place a [[Chest]] with a few dummy items between where they will do the final act. Then the player should surround it with [[Bee Mine]]s. The Krampus should go to the [[Chest]], trigger the mines, and die from the bees. A player without traps or mines can directly engage Krampus while it's busy with the chest.
 
  +
* Various forms of "Krampus traps" can be created utilizing their behavior of stealing items:
*Another way to farm Krampus is to kill Rabbits with Traps, and when the loud hissing sound is played, get a [[Rabbit]], go away from the camp, place a random item or two on the ground and kill the Rabbit. As Krampus spawns, it will take away the items. If the player fails to kill Krampus when it is taking the item, drop another one, though Krampus may have disappeared already.
 
  +
** Placing a Chest with dummy items surrounded by Bee Mines.
*One of the funniest ways to kill Krampus is by putting a small stack of [[killer bee]]s into a remote chest, and then letting it destroy the chest, setting off the bees.
 
  +
** Placing a Chest full of Killer Bees.
*A good way to get items back is to make Krampus run into some [[Frogs]]: their tongues will make Krampus drop its stolen items, which can be picked up at will.
 
  +
** Placing a Chest and attacking him while he is busy stealing the dummy items.
*If the player is aiming to get Krampus' Sack, try using the [[Fire Staff]] since the sack doesn't burn. Krampus' other drops will be turned to ash, but since they are common drops, this isn't a big deal.
 
  +
* A [[Frog]]'s tongue attack will make Krampus drop stolen items (if they do not kill him outright).
*Another strategy to find the Sack is to save the game right before kill him and if he doesn't drop the Sack, close the game with the alt+f4 command, and repeat the process until you got the bag. But carefull with the auto-save.
 
  +
* The Krampus Sack does not burn, but all other drops will be turned to ash if Krampus dies from fire damage.
{{clear}}
 
  +
* In the ''Shipwrecked'' DLC, Krampii can be lured to their death by placing a [[Coconade]] on the ground and lighting its fuse. Krampii will attempt to steal the Coconade, which can explode near them or in their inventory after they steal it, instantly killing them.
   
== Trivia ==
+
=={{pic|32|Placeholder}} Trivia==
  +
* Krampus was added in the ''[[Version History#December 11.2C 2012 .E2.80.93 Naughty and Nice.5B14.5D.5B15.5D|Naughty and Nice]]'' update.
  +
*[[File:Old_Krampus.png|thumb|right|Older version of Krampus.]]Before the ''[[New Features#October 1.2C 2013 - Six Feet Under|Six Feet Under]]'' update, Krampus' eyes and "mouth" were originally yellow-green with side-way slit pupils. After said update, he was given a new look. He was re-textured with completely white eyes and a purple "mouth".
  +
** Despite this, however, Krampus's icon for the [[World Customization]] remains unchanged.
  +
* According to the code in kramped.lua, the plural of Krampus is "Krampii". This name is used when calculating how many should spawn at the same time.
  +
* [[Wikipedia:Krampus|Krampus]] is a beast-like creature from the folklore of Alpine countries, thought to punish bad children during the Yule season by whipping them into submission. Krampus is said to capture particularly naughty children in his sack and carry them to his lair. Krampus' contrast to Saint Nicholas is reinforced by the [[Charcoal]] he carries. Traditionally, naughty children are punished with coal in their stockings.
  +
** Krampus might also have some references to the Scandinavian [[Wikipedia:Yule Goat|Yule Goat]], an old pagan tradition originating from Norse mythology. Note that Krampus' horns resemble ones of an ornamental straw goat and in Finnish tradition, young men used to wear goat heads made out of straw (notice the Krampus' figure) in the Yule season, while going house to house demanding food and alcohol. [[Wikipedia:Joulupukki|The Finnish version of Santa Claus]] still has the name of the Yule Goat.
  +
** Krampus also appears similar to reports of the [[Wikipedia:Jersey Devil|Jersey Devil]], a winged red horse with horns. However, Krampus has no wings and has a much thicker tail than a horse, more like a kangaroo or lizard. He also fights similar to a kangaroo's "kickboxing", standing on its tail and kicking with both feet.
  +
* In the older versions of ''Shipwrecked'' DLC before the ''[[Don't Starve: Shipwrecked#November 21st, 2017 - Home Sea Home Update|Home Sea Home]]'' update, Krampus appeared to have four arms, two carrying his sack and two sticking out from his sides.
  +
* The Krampus [[Profile Icons|Profile Icon]] in ''Don't Starve Together'' includes the flavor text "The Krampus is compelled to visit all naughty denizens of [[The Constant]]."
  +
* Krampus plays a key role in the animated short ''Possessions'' that introduced the DLC character [[Wortox]] in ''Don't Starve Together''.
  +
* In the animated short ''Possessions'' Krampus has yellow eyes with black pupils, unlike his in-game model that has white eyes with no pupils.
   
  +
=={{Pic32|Mosquito}} Bugs==
*In folklore, [http://en.wikipedia.org/wiki/Krampus Krampus] is a beast-like creature from the folklore of Alpine countries, thought to punish bad children during the Yule season, in contrast with Saint Nicholas, who rewards nice ones with gifts. Krampus is said to capture particularly naughty children in his sack and carry them to his lair. Krampus' contrast to Saint Nicholas is reinforced by the [[Charcoal]] he carries; traditionally, naughty children are punished with coal in their stockings.
 
  +
* In the base game and the ''Reign of Giants'' DLC, there is a bug in the code that prevents the 100 days scale up from happening, so the number of Krampii spawned will not exceed 3. This bug is fixed in the ''Shipwrecked'' DLC, correctly spawning up to 4 Krampii after day 100. The fix will be effective in any ''Shipwrecked'' or ''Shipwrecked'' compatible worlds.
*Krampus might also have some references to the Scandinavian [http://en.wikipedia.org/wiki/Yule_Goat Yule goat], an old pagan tradition originating from Norse mythology. Note that Krampus' horns resemble ones of an ornamental straw goat and in Finnish tradition, young men used to wear goat heads made out of straw (notice the Krampus' figure) in the Yule season, while going house to house demanding food and alcohol. [http://en.wikipedia.org/wiki/Joulupukki The Finnish version of Santa Claus] still has the name of the Yule goat.
 
  +
* Hitting Krampus as he jumps into his sack will cause him to reappear and become invincible. Krampus will not be able to move and cannot be killed (he can still be frozen and put to sleep like normal).
*Krampus also appears similar to reports of the Jersey Devil, a winged red horse with horns. However, Krampus has no wings and has a much thicker tail than a horse, more like that of a kangaroo or lizard.
 
  +
* Sometimes, two Krampii can spawn at the same time. This only occurs before day 5.
   
  +
=={{Pic32|Blueprint}} Gallery==
==Bugs==
 
  +
<gallery captionalign="center" hideaddbutton="true">
* Hitting Krampus as it jumps into its bag will cause it to reappear and become invincible. In this state, Krampus cannot move and cannot be killed, but it can still be frozen and put to sleep just like normal.
 
  +
Winter Krampus.png|Several Krampii.
  +
Krampus Sleep.jpg|A sleeping Krampus.
  +
Dead Krampus.jpg|A dead Krampus.
  +
Krampus Tongue.jpg|Krampus intimidates the player by sticking out his long black tongue.
  +
Krampus Attack.jpg|When attacking, Krampus stands up on its tail and hits with both legs like a kangaroo.
  +
Krampus Escape.png|A Krampus escaping into its sack, taking all stolen items (old appearance).
  +
File:Frozen Krampus.PNG|A frozen Krampus (old appearance).
  +
Naughty and Nice.jpg|Krampus in the ''Naughty and Nice'' poster.
  +
Krampus Sale Promo.gif|A promotional animation for the Krampus Sale.
  +
Krampus Concept Art.jpg|Early concept art for the Krampus from the [[Forbidden Knowledge Trailer Puzzle]].
  +
Krampus Pose Sheet.png|Pose sheet for the old Krampus design.
  +
RWP 232 Possessions Krampus Concept Art.png|Concept art of Krampus for ''Possessions''.
  +
Possessions 1 Krampus and Wortox.png|Krampus with Wortox in ''Possessions''.
  +
Possessions 4 Krampus and Wortox find Beefalo.png|Krampus and Wortox find a Beefalo family in ''Possessions''.
  +
Possessions 5 Krampus smiles.png|Krampus smiling evilly in ''Possessions''.
  +
Possessions 7 Krampus capturing Baby Beefalo.png|Krampus capturing a Baby Beefalo with his sack in ''Possessions''.
  +
Possessions 10 Baby Beefalo is freed.png|Krampus on the ground after losing the tug of war with Wortox in ''Possessions''.
  +
Possessions 12 Wortox absorbs Krampus.png|Krampus' soul being absorbed by Wortox in ''Possessions''.
  +
Art Stream 63 Krampus.png|Krampus as seen in Art Stream # 63.
  +
</gallery>
   
 
{{Mobs|monster}}
 
{{Mobs|monster}}
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[[de:Krampus]]
{{clear}}
 
[[Category:Monsters]]
+
[[es:Krampus]]
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[[fr:Krampus]]
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[[ru:Крампус]]
 
[[Category:Neutral Creatures]]
 
[[Category:Neutral Creatures]]
[[Category:Mobs]]
+
[[Category:Diurnals]]
[[Category:Hostile Creatures]]
+
[[Category:Don't Starve Together]]
[[Category:Gameplay]]
+
[[Category:Shipwrecked]]
[[Category:Game Files]]
 

Revision as of 00:27, 3 May 2020

Wortox Portrait
Heh heh. No hard feelings?

Wortox

Krampus (plural Krampii) is a neutral Monster that steals the player's stored items and items left on the ground. He will spawn if the player exceeds the naughtiness level, or "karma" rating, by killing "innocent" Animals with weapons or by murdering them in the inventory (see the Naughtiness section below). As the player gets closer to spawning Krampus, a hissing noise will be heard, warning the player every time innocent creatures are killed. Not acting "Naughty" for a while gradually decreases the naughtiness level.

It takes 3 blasts from the Ice Staff to freeze Krampus and 1 shot from a Sleep Dart to put him to sleep. When killed, Krampus will drop any stolen items, two pieces of Charcoal, one Monster Meat, and, very rarely, his Krampus Sack (1% chance).

Brain Behavior

Krampus moves fairly fast and deals 50 damage per hit. He runs away when approached, similar to the behavior of a Gobbler or MacTusk. He will break Chests to steal items and will pick up most items lying on the ground in the player's vicinity, including Backpacks. He will keep running around the player until no more items exist on-screen, then disappear into his sack.

Krampus will not steal the Eye Bone, Lucy the Axe, Willow's Lighter, Abigail's Flower, Pile o' Balloons, Divining Rod, or Wooden Thing components, unless these items are inside a Backpack.

Naughtiness

Krampus Steal

Two Krampii spawned at once. One is stealing an item with his sack.

Once the player reaches a threshold of naughtiness (a random number between 31 and 50), Krampus will spawn. One Krampus can spawn before day 50, two or three after day 50, and two, three or four after day 100 (see Bugs), all counts being equally likely. After Krampus appears, the naughtiness level is reset to 0.

Each minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking an innocent creature for one day.

It is worth noting that setting creatures ablaze will not raise the player's naughtiness level. This is because the fire is considered to be the killing factor. The same goes for Tooth Traps, Bee Mines, Gunpowder, and Slurtle Slime, as they are all considered to be environmental damage. This is not to be confused with cooking creatures in a Campfire or Fire Pit which does increase the naughtiness of the player and can bring forth a Krampus visit.

Creature

Naughtiness
GlommerReign of Giants icon
SealShipwrecked icon
50
Doydoy Shipwrecked icon 1-50
Blue WhaleShipwrecked icon 7
Baby BeefaloSmallbird

Parrot PirateWhite Whale Shipwrecked icon
Pig Shopkeep and all other Pig Traders Hamlet icon

6
CatcoonReign of Giants icon 5
Beefalo

Water Beefalo SwordfishShipwrecked icon
PangoldenHippopotamooseHamlet icon
No-Eyed DeerDon't Starve Together icon

4
PigBunnymanBeardlord

Dung BeetleElder MandrakePeagawkHamlet icon

3
RedbirdSnowbirdPenguinTallbirdTeenbird

ParrotDogfishBottlenosed BallphinPrime ApeWobster Shipwrecked icon
PogKingfisherOrange PikoPoison DartfrogHamlet icon
CanaryDon't Starve Together icon

2
RabbitBeardlingCrowBeeButterfly

Moleworm Reign of Giants icon
CrabbitJellyfishRainbow JellyfishSeagullToucan Shipwrecked icon
GlowflyPigeonPiko Hamlet icon
Moon MothDon't Starve Together icon

1

Spear Strategy

Krampus, especially when more than one spawns at the same time, can wreak havoc in a player's base without adequate preparation. Players are advised to pay attention to the signs of naughtiness, and only summon Krampus when preparations are complete; away from important items and the player's base. Krampus can be summoned by killing a number of passive creatures in quick succession. Rabbits can be collected with Traps then "murdered" in the inventory. Birds can be summoned using a Feather Hat, then either captured and murdered by Bird Traps or directly killed using a Boomerang.

Krampus' high melee damage and tendency to avoid the player makes him difficult to deal with using melee weapons. However, his low health makes ranged weapons, especially Blow Darts, effective. If melee is the only option, players should wear Armor and use high damage weapons such as a Dark Sword or Ham Bat to avoid significant health loss. He can also be put to sleep or frozen, to make him an easy target. Placing a number of easily obtainable items such as single pieces of Twigs, Cut Grass or Pine Cones will keep the Krampii occupied allowing the player to close enter melee range. Since Krampus is considered a monster, Pigs and Bunnymen are aggressive towards Krampus by default, so Pig Villages or Bunnymen Villages can be utilized to kill Krampus.

Below is the number of hits it takes with each weapon to kill a Krampus when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Number of Hits
Item Krampus
Old Bell Reign of Giants icon 1 0 0
Obsidian Coconade Shipwrecked icon 1 0 0
Coconade Shipwrecked icon Hamlet icon 1 0 0
Spear Gun Obsidian Shipwrecked icon 1 - 2 Charged 0 - 0 Charged 0 - 0 Charged
Gunpowder
Harpoon Shipwrecked icon
Blunderbuss Hamlet icon
1 0 0
Bee Mine ≥2 ≥0 ≥0
Spear Gun Battle Shipwrecked icon 2 as Wigfrid Portrait 0 as Wigfrid Portrait 0 as Wigfrid Portrait
Spear Gun Spear Spear Gun Poison Shipwrecked icon 2 0 0
Obsidian Spear Shipwrecked icon 2 - 4 0 - 0 0 - 0
Blow Dart 2 0 0
Electric Dart Don't Starve Together icon 3 (2 Wettargetdamage) 0 (0 Wettargetdamage) 0 (0 Wettargetdamage)
Dark Sword
Glass Cutter Don't Starve Together icon
3 0 0
Cutlass Supreme Shipwrecked iconHamlet icon 3 0 0
Tooth Trap 4 0 0
Pew-matic Horn Hamlet icon 6, 5 or 4 0, 0 or 0 0, 0 or 0
Thulecite Club 4 0 0
Ham Bat 4 - 7 0 - 0 0 - 0
Obsidian Axe Shipwrecked icon 4 - 8 - Charged 0 - 0 - Charged 0 - 0 - Charged
Tentacle Spike

Cork Bat Hamlet icon
Cursed Rounds MarblesDon't Starve Together icon

4 0 0
Slurtle Slime 4 0 0
Halberd Hamlet icon 5 0 0
Morning Star Reign of Giants icon 5 (3 Wettargetdamage) 0 (0 Wettargetdamage) 0 (0 Wettargetdamage)
Bat Bat
Battle Spear Reign of Giants icon
5 0 0
Bramble Trap Hamlet icon Don't Starve Together icon 5 0 0
Spear

Poison Spear Peg LegShipwrecked icon
Moon Glass Axe Gold Rounds Don't Starve Together icon

6 0 0
Trident Shipwrecked icon 6 (2 Toy Boat) 0 (0 Toy Boat) 0 (0 Toy Boat)
PickSlashAxe 7 0 0
Machete Shipwrecked icon Hamlet icon 7 0 0
Boomerang Axe Pickaxe Brush

Tail o' Three Cats Malbatross Bill Bull Kelp Stalk Don't Starve Together icon
Gold Pan Hamlet icon

8 0 0
Stalking Stick Hamlet icon 10 0 0
Eyeshot Shipwrecked icon 10 0 0
Saddlehorn Hammer Pitchfork Shovel Walking Cane Willow's Lighter Torch

Telebrella Don't Starve icon
Shears Executive HammerHamlet icon
Cactus Spike Shipwrecked icon Whirly Fan Driftwood Oar Oar Slow-Down Rounds Pebbles Don't Starve Together icon

12 0 0
Lucy the Axe 15 0 0
Bug Net Fishing Rod

Magnifying Glass Hamlet icon

48 0 0

It takes 3 blasts to freeze a Krampus with an Ice Staff. It takes 1 Sleep Dart to put Krampus to sleep.

Gift Icon Downloadable Content

In the Reign of Giants DLC, killing Glommer will immediately summon Krampii as it increases naughtiness by 50 points, the exact amount needed to spawn Krampus.

In the Shipwrecked DLC, Krampus wears a Hawaiian Shirt. By killing the Seal form of Sealnado, the player will also summon Krampus immediately. Eating Shark Fin Soup adds 10 points of naughtiness, which can also be used to summon Krampus. Killing Doydoys adds progressively more naughtiness as there are fewer Doydoys in the world. Killing the last two Doydoys will guarantee a Krampus spawn each, however, this is not recommended as this makes it impossible to breed more Doydoys later. This can be circumvented by bringing two Doydoys to the Volcano, as it is considered a separate world, or by collecting enough materials to fabricate 2 Doydoy Nests + having a minimum of 2 Doydoy Eggs: so, despite killing the last two Doydoys remaining alive, the player can repopulate the island when placing the eggs in the empty nest.

As Krampus cannot spawn on the Ocean, he will not appear immediately if the player is at sea while exceeding the naughtiness threshold. This delay also applies if the player kills an innocent creature on land using a ranged weapon from a Boat, i.e. a Boat Cannon. Krampus will then spawn once the player kills the next creature while on land. Entering the Volcano at the peak of the naughtiness threshold will also cause it to spawn instantly.

In the Hamlet DLC, Krampus has the ability to enter pig shops and the players home. Royal Guards also do not attack Krampus, so the player will receive no help from them.

Don't Starve Together icon Don't Starve Together

In Don't Starve Together, naughtiness is calculated individually for each player. While Krampus spawns in the vicinity of the naughty player, anyone near them will also hear the warning hisses. In A New Reign, 2 Krampii per player engaging in the fight will be summoned by Klaus, when his health drops to 50%.

Prototype Tips

  • Summoning Krampus at night will summon sleeping Krampii, including during a Full Moon, which allows them to be easily killed. This can be combined with picking Glommer's Flower, which only spawns during Full Moons. Killing Glommer, which follows its flower, guarantees a Krampus spawn.
  • Tooth Traps are not very effective against Krampus since there is a chance that he will steal the trap instead of activating it.
  • Various forms of "Krampus traps" can be created utilizing their behavior of stealing items:
    • Placing a Chest with dummy items surrounded by Bee Mines.
    • Placing a Chest full of Killer Bees.
    • Placing a Chest and attacking him while he is busy stealing the dummy items.
  • A Frog's tongue attack will make Krampus drop stolen items (if they do not kill him outright).
  • The Krampus Sack does not burn, but all other drops will be turned to ash if Krampus dies from fire damage.
  • In the Shipwrecked DLC, Krampii can be lured to their death by placing a Coconade on the ground and lighting its fuse. Krampii will attempt to steal the Coconade, which can explode near them or in their inventory after they steal it, instantly killing them.

Placeholder Trivia

  • Krampus was added in the Naughty and Nice update.
  • Old Krampus

    Older version of Krampus.

    Before the Six Feet Under update, Krampus' eyes and "mouth" were originally yellow-green with side-way slit pupils. After said update, he was given a new look. He was re-textured with completely white eyes and a purple "mouth".
  • According to the code in kramped.lua, the plural of Krampus is "Krampii". This name is used when calculating how many should spawn at the same time.
  • Krampus is a beast-like creature from the folklore of Alpine countries, thought to punish bad children during the Yule season by whipping them into submission. Krampus is said to capture particularly naughty children in his sack and carry them to his lair. Krampus' contrast to Saint Nicholas is reinforced by the Charcoal he carries. Traditionally, naughty children are punished with coal in their stockings.
    • Krampus might also have some references to the Scandinavian Yule Goat, an old pagan tradition originating from Norse mythology. Note that Krampus' horns resemble ones of an ornamental straw goat and in Finnish tradition, young men used to wear goat heads made out of straw (notice the Krampus' figure) in the Yule season, while going house to house demanding food and alcohol. The Finnish version of Santa Claus still has the name of the Yule Goat.
    • Krampus also appears similar to reports of the Jersey Devil, a winged red horse with horns. However, Krampus has no wings and has a much thicker tail than a horse, more like a kangaroo or lizard. He also fights similar to a kangaroo's "kickboxing", standing on its tail and kicking with both feet.
  • In the older versions of Shipwrecked DLC before the Home Sea Home update, Krampus appeared to have four arms, two carrying his sack and two sticking out from his sides.
  • The Krampus Profile Icon in Don't Starve Together includes the flavor text "The Krampus is compelled to visit all naughty denizens of The Constant."
  • Krampus plays a key role in the animated short Possessions that introduced the DLC character Wortox in Don't Starve Together.
  • In the animated short Possessions Krampus has yellow eyes with black pupils, unlike his in-game model that has white eyes with no pupils.

Mosquito Bugs

  • In the base game and the Reign of Giants DLC, there is a bug in the code that prevents the 100 days scale up from happening, so the number of Krampii spawned will not exceed 3. This bug is fixed in the Shipwrecked DLC, correctly spawning up to 4 Krampii after day 100. The fix will be effective in any Shipwrecked or Shipwrecked compatible worlds.
  • Hitting Krampus as he jumps into his sack will cause him to reappear and become invincible. Krampus will not be able to move and cannot be killed (he can still be frozen and put to sleep like normal).
  • Sometimes, two Krampii can spawn at the same time. This only occurs before day 5.

Blueprint Gallery