Krampus takes 3 blasts from the Ice Staff to be frozen and 1 shot from a Sleep Dart to be put to sleep. When killed, Krampus will drop two pieces of Charcoal, one Monster Meat, and, very rarely, his Krampus Sack.
Krampus (pl. Krampi) is a neutral Monster that steals the player's stored items and most items left on the ground in the player's vicinity. He will spawn if the player kills too many "innocent" Animals (either with weapons or in the inventory) and exceeds a certain naughtiness level, or "karma" rating, explained below. As the player gets closer to spawning Krampus, a hissing noise will be heard, warning the player every time innocent creatures are killed. The player will hear a unique piercing noise upon Krampus' spawn. Not acting "naughty" for a while gradually decreases the naughtiness level.
Krampus moves fairly fast and deals 50 damage per hit. Krampus also behaves similarly to a Gobbler when approached. It will break Chests to take their items and pick up most items lying on the ground in the player's vicinity, including Backpacks. It will keep running around the player until no more items exist on-screen. He will disappear into his sack if the player does not kill him quickly.
Krampus will not steal the Eye Bone, Lucy the Axe, Willow's Lighter, Abigail's Flower, Pile o' Balloons, the Divining Rod, or Wooden Thing components (Ring Thing, Crank Thing, Box Thing, and Metal Potato Thing), but this does not exclude the item if it is inside a Backpack.
When killed, Krampus will drop all the items he stole, along with one Monster Meat and two pieces of Charcoal. Krampus has a 1% chance of dropping its item sack upon death, which can be equipped like a Backpack. It yields fourteen inventory slots, compared to the Backpack's eight, and doesn't slow down the player like the Piggyback.
Once the player reaches a threshold of naughtiness (a random number between 31 and 50), Krampus spawn. One or two Krampi can spawn at the same time after day 50, and two or three after day 90. After Krampus appears, the naughtiness level is reset to 0.
Each minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking anything innocent for one day.
It is worth noting that setting creatures ablaze will not raise the player's naughtiness level. This is because the fire is considered to be the killing factor. The same goes for Tooth Traps, Bee Mines, Gunpowder, and Slurtle Slime, as they are considered to be environmental damage.
Another thing worth noting is that fishing for Fish does not count as a naughty act. This means that players who fear Krampus may just feed on fish and vegetables.
- One of the simplest ways to kill Krampus is to lure him to a Pig Village. The Pigs will automatically be aggressive towards it.
- The player can kill Krampus in direct combat. One can use a ranged weapon such as a Boomerang or Blow Dart to strike Krampus from afar and get his aggro (much like a Koalefant).
- If the player keeps track of their naughtiness level, they can set a trap for the Krampus before its arrival. The player can place a Chest with a few dummy items and surround it with Bee Mines. The Krampus should approach the Chest, trigger the mines, and die from the Bees. A player without mines can also directly engage Krampus while it is busy with the chest.
- One of the most popular ways of spawning Krampi is to kill many, many Rabbits. Their single naughtiness point allows a player to keep track of their naughtiness level, and they can be carried to remote locations or Krampus traps.
- A Chest full of Killer Bees can be an effective trap for Krampus. Krampus will become attracted to the Chest, proceed to destroy it, and let out all the Bees, who will attack Krampus.
- Items can be taken back from Krampus if it runs into some Frogs: their tongue attacks will make Krampus drop its stolen items (if they do not kill him outright), which can be picked up at will.
- If a Krampus is led to a Tallbird Nest, the Tallbird will attack it to defend its territory. The player can fight alongside the Tallbird since they do not change their target until the original invader is killed or leaves.
- If one is hunting for a Krampus Sack, the Fire Staff will work quite well. Fire is effective against Krampus, and the sack does not burn. Krampus' other drops will be turned to ash, but since they are common drops, this is not a big deal.
Below is the number of hits it takes with each weapon to kill Krampus when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
|No. of hits for||48||15||12||8||7||6||5||4||3||2||1|
- Krampus is a beast-like creature from the folklore of Alpine countries, thought to punish bad children during the Yule season. Krampus is said to capture particularly naughty children in his sack and carry them to his lair. Krampus' contrast to Saint Nicholas is reinforced by the Charcoal he carries; traditionally, naughty children are punished with coal in their stockings.
- Krampus might also have some references to the Scandinavian Yule goat, an old pagan tradition originating from Norse mythology. Note that Krampus' horns resemble ones of an ornamental straw goat and in Finnish tradition, young men used to wear goat heads made out of straw (notice the Krampus' figure) in the Yule season, while going house to house demanding food and alcohol. The Finnish version of Santa Claus still has the name of the Yule goat.
- Krampus also appears similar to reports of the Jersey Devil, a winged red horse with horns. However, Krampus has no wings and has a much thicker tail than a horse, more like a kangaroo or lizard. It also fights similar to a kangaroo's "kickboxing", standing on its tail and kicking with both feet.
- Krampus was added in the Naughty and Nice update.
- After the Six Feet Under update, Krampus was given a new look. He was retextured with white eyes and a purple "mouth".
- Hitting Krampus as he jumps into his sack will cause him to reappear and become invincible. In this state, Krampus cannot move and cannot be killed, but he can still be frozen and put to sleep just like normal.