Don't Starve Wiki
Don't Starve Wiki
(Undid revision 222690 by Amwl415 (talk) Saying the same thing twice is a no-no.)
(Rephrased intro sentence. Reorganized Behavior section. Reorganized Naughtiness section - some articles link to this section, so I mentioned the spawn information first. Clarified and compressed all of the Killing Strategies. Tiny changes to Trivia.)
Tag: Visual edit
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{{Quote|Hello, foul creature of the underworld.|Wendy}}
 
{{Quote|Hello, foul creature of the underworld.|Wendy}}
 
__NOTOC__
 
__NOTOC__
'''Krampus''' (pl. Krampi) is a neutral [[Monster]] that steals the player's stored items and most items left on the ground in the player's vicinity. He will spawn if the player kills too many "innocent" [[Animals]] (either with weapons or in the inventory) and exceeds a certain naughtiness, or "karma" rating, detailed below. As the player is getting close to Krampus spawning, there will be a hissing noise, warning the player each time more innocent creatures are killed. The player will hear a unique piercing noise upon Krampus' spawn. Not acting "naughty" for a while gradually decreases the naughtiness rating by one per minute.
+
'''Krampus''' (pl. Krampi) is a neutral [[Monster]] that steals the player's stored items and most items left on the ground in the player's vicinity. He will spawn if the player kills too many "innocent" [[Animals]] (either with weapons or in the inventory) and exceeds a certain naughtiness level, or "karma" rating, explained below. As the player gets closer to spawning Krampus, a hissing noise will be heard, warning the player every time innocent creatures are killed. The player will hear a unique piercing noise upon Krampus' spawn. Not acting "naughty" for a while gradually decreases the naughtiness level.
   
Krampus takes 3 blasts from the [[Ice Staff]] to be frozen and 1 shot from a [[Sleep Dart]] to be put to sleep. When killed, Krampus will drop two pieces of [[Charcoal]], one [[Monster Meat]], and very rarely, his [[Krampus Sack]].{{clear}}
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Krampus takes 3 blasts from the [[Ice Staff]] to be frozen and 1 shot from a [[Sleep Dart]] to be put to sleep. When killed, Krampus will drop two pieces of [[Charcoal]], one [[Monster Meat]], and, very rarely, his [[Krampus Sack]].{{clear}}
   
 
==Behavior==
 
==Behavior==
Krampus will break [[Chests]], then proceed to steal everything before retreating. Krampus will also pick up items lying on the ground prior to destroying chests, including [[Backpack]]s. In order to get their items back, players must kill it and pick up the items. Krampus will not steal the [[Eye Bone]], [[Lucy the Axe]], [[Willow's Lighter]], [[Abigail's Flower]], [[Pile o' Balloons]], [[Codex Umbra]], [[Wooden Thing]] components ([[Ring Thing]], [[Crank Thing]], [[Box Thing]], and [[Metal Potato Thing]]), and [[Divining Rod]], but this does not exclude the item if it's in a Backpack].
+
Krampus moves fairly fast and deals 50 damage per hit. Krampus also behaves similarly to a [[Gobbler]] when approached. It will break [[Chests]] to take their items and pick up most items lying on the ground in the player's vicinity, including [[Backpack]]s. It will keep running around the player until no more items exist on-screen. He will disappear into his sack if the player does not kill him quickly.
   
  +
Krampus will not steal the [[Eye Bone]], [[Lucy the Axe]], [[Willow's Lighter]], [[Abigail's Flower]], [[Pile o' Balloons]], [[Codex Umbra]], the [[Divining Rod]], or [[Wooden Thing]] components ([[Ring Thing]], [[Crank Thing]], [[Box Thing]], and [[Metal Potato Thing]]), but this does not exclude the item if it is inside a Backpack.
Krampus moves fairly fast and deals 50 points of damage per hit to unarmored targets, which can kill most characters in three hits. Krampus has a 1% chance of dropping its [[Krampus Sack|item sack]] upon death, which can be equipped like a [[Backpack]]. It yields 14 inventory slots rather than the Backpack's 8, and it doesn't slow the character like the [[Piggyback]].
 
   
When killed, Krampus will drop all the goods he stole, along with one [[Monster Meat]] and two pieces of [[Charcoal]]. Krampus also behaves similarly to a [[Gobbler]] when being pursued. He will disappear into his sack if the player doesn't kill him fast enough.
+
When killed, Krampus will drop all the items he stole, along with one [[Monster Meat]] and two pieces of [[Charcoal]]. Krampus has a 1% chance of dropping its [[Krampus Sack|item sack]] upon death, which can be equipped like a Backpack. It yields fourteen inventory slots, compared to the Backpack's eight, and doesn't slow down the player like the [[Piggyback]].
 
Krampus will keep running around the player until no more items exist on-screen.
 
 
{{clear}}
 
{{clear}}
   
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[[File:Krampus Steal.jpg|thumb|Two Krampus spawned at once. One is stealing an item with his sack.]]
 
[[File:Krampus Steal.jpg|thumb|Two Krampus spawned at once. One is stealing an item with his sack.]]
   
Krampus will come and steal a very naughty player's items. He can break containers and steal entire stacks of items, then escape by paradoxically jumping into his own bag. One or two Kramps can spawn at the same time after day 50, and two or three after day 90.
+
Once the player reaches a threshold of naughtiness (a random number between 31 and 50), Krampus spawn. One or two Krampi can spawn at the same time after day 50, and two or three after day 90. After Krampus appears, the naughtiness level is reset to 0
   
Each minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking anything innocent for one day. Once the player reaches a threshold of naughtiness, a random number between 31 and 50, Krampus will come and steal their items. After Krampus appears, the naughtiness level is reset to 0.
+
Each minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking anything innocent for one day.
   
It is worth noting that setting creatures ablaze will ''not'' award the player with naughtiness points. This is because the fire is considered to be the killing factor. The same goes for [[Tooth Trap]]s, [[Bee Mine]]s, [[Gunpowder]], and [[Slurtle Slime]] as they are considered to be environmental damage.
+
It is worth noting that setting creatures ablaze will ''not'' raise the player's naughtiness level. This is because the fire is considered to be the killing factor. The same goes for [[Tooth Trap]]s, [[Bee Mine]]s, [[Gunpowder]], and [[Slurtle Slime]], as they are considered to be environmental damage.
   
 
Another thing worth noting is that fishing for [[Fish]] does not count as a naughty act. This means that players who fear Krampus may just feed on fish and vegetables.
 
Another thing worth noting is that fishing for [[Fish]] does not count as a naughty act. This means that players who fear Krampus may just feed on fish and vegetables.
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==Killing Strategies==
 
==Killing Strategies==
  +
* One of the simplest methods of killing Krampus is to hire a mob of [[Pigs|Pig]]s at a [[Pig Village]]. If at least one Pig is attacked, the ensuing mob of Pigs will make short work of Krampus.
* By far the easiest method to kill Krampus by luring him over to a Pig Village then letting the [[Pig]] hit him to death.
 
*Alternately, the player may kill Krampus in direct combat. This can be done by first using ranged weapons such as a [[Boomerang]] or [[Blow Dart]] to strike Krampus, which will cause Krampus to engage the player. Then the player may lure Krampus into hazards such as Tooth Traps. Krampus can simply be put to sleep with a [[Sleep Dart]] or [[Pan Flute]], then he be killed with a [[Spear]] or [[Tentacle Spike]].
+
*The player can kill Krampus in direct combat. One can use a ranged weapon such as a [[Boomerang]] or [[Blow Dart]] to strike Krampus from afar and get his aggro (much like a [[Koalefant]]).
  +
** One can also put Krampus to sleep with a [[Sleep Dart]] or [[Pan Flute]], then proceed to melee it with a Spear or [[Tentacle Spike]].
*If the player keeps track of their "naughtiness", they can set a trap for the Krampus before its arrival. The player should place a Chest with a few dummy items between where they will do the final act. Then the player should surround it with Bee Mines. The Krampus should go to the Chest, trigger the mines, and die from the bees. A player without traps or mines can directly engage Krampus while it's busy with the chest.
+
*If the player keeps track of their naughtiness level, they can set a trap for the Krampus before its arrival. The player can place a Chest with a few dummy items and surround it with Bee Mines. The Krampus should approach the Chest, trigger the mines, and die from the Bees. A player without mines can also directly engage Krampus while it is busy with the chest.
*One way to farm Krampus is to kill Rabbits with Traps, and when the loud hissing sound is played, get a Rabbit, go away from the camp, place a random item or two on the ground and kill the Rabbit. As Krampus spawns, it will take away the items. If the player fails to kill Krampus when it is taking the item, drop another one, though Krampus may have disappeared already.
 
  +
*One of the most popular ways of spawning Krampi is to kill many, many [[Rabbit]]s. Their single naughtiness point allows a player to keep track of their naughtiness level, and they can be carried to remote locations or Krampus traps.
**In the [[Reign of Giants]] DLC [[Glommer]] can be killed if one wishes to summon Krampus immediately.
+
**In the [[Reign of Giants|''Reign of Giants'']] DLC, a [[Glommer]] can be killed if one wishes to summon Krampus immediately.
*One of the most effective ways to kill Krampus is by putting a small stack of [[Killer Bee]]s into a remote chest, and then letting it destroy the chest, setting off the bees.
 
  +
*A Chest full of Killer Bees can be an effective trap for Krampus. Krampus will become attracted to the Chest, proceed to destroy it, and let out all the Bees, who will attack Krampus.
*A good way to get items back is to make Krampus run into some [[Frogs]]: their tongues will make Krampus drop its stolen items, which can be picked up at will.
+
*Items can be taken back from Krampus if it runs into some [[Frogs]]: their tongue attacks will make Krampus drop its stolen items (if they do not kill him outright), which can be picked up at will.
* The player could also lead it to a nearby [[Tallbird Nest]]. Since the [[Tallbird|Tallbirds]] are defensive of their [[Tallbird Egg|eggs]], the Tallbird will attack Krampus
 
*If the player is aiming to get Krampus' Sack, the [[Fire Staff]] works well, since the sack doesn't burn. Krampus' other drops will be turned to ash, but since they are common drops, this isn't a big deal.
+
* If a Krampus is led to a [[Tallbird Nest]], the [[Tallbird]] will attack it to defend its territory. The player can fight alongside the Tallbird since they do not change their target until the original invader is killed or leaves.
  +
*If one is hunting for a Krampus Sack, the [[Fire Staff]] will work quite well. Fire is effective against Krampus, and the sack does not burn. Krampus' other drops will be turned to ash, but since they are common drops, this is not a big deal.
   
Below is the number of hits it takes with each weapon to kill Krampus when playing with characters with a default damage modifier.
+
Below is the number of hits it takes with each weapon to kill Krampus when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|- sab="473"
 
|- sab="473"
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*Krampus might also have some references to the Scandinavian [[Wikipedia:Yule Goat|Yule goat]], an old pagan tradition originating from Norse mythology. Note that Krampus' horns resemble ones of an ornamental straw goat and in Finnish tradition, young men used to wear goat heads made out of straw (notice the Krampus' figure) in the Yule season, while going house to house demanding food and alcohol. [[Wikipedia:Joulupukki|The Finnish version of Santa Claus]] still has the name of the Yule goat.
 
*Krampus might also have some references to the Scandinavian [[Wikipedia:Yule Goat|Yule goat]], an old pagan tradition originating from Norse mythology. Note that Krampus' horns resemble ones of an ornamental straw goat and in Finnish tradition, young men used to wear goat heads made out of straw (notice the Krampus' figure) in the Yule season, while going house to house demanding food and alcohol. [[Wikipedia:Joulupukki|The Finnish version of Santa Claus]] still has the name of the Yule goat.
 
*Krampus also appears similar to reports of the [[Wikipedia:Jersey Devil|Jersey Devil]], a winged red horse with horns. However, Krampus has no wings and has a much thicker tail than a horse, more like a kangaroo or lizard. It also fights similar to a kangaroo's "kickboxing", standing on its tail and kicking with both feet.
 
*Krampus also appears similar to reports of the [[Wikipedia:Jersey Devil|Jersey Devil]], a winged red horse with horns. However, Krampus has no wings and has a much thicker tail than a horse, more like a kangaroo or lizard. It also fights similar to a kangaroo's "kickboxing", standing on its tail and kicking with both feet.
*Krampus was added in ''[[Version History#December 11.2C 2012 .E2.80.93 Naughty and Nice.5B14.5D.5B15.5D|Naughty and Nice]]''.
+
*Krampus was added in the ''[[Version History#December 11.2C 2012 .E2.80.93 Naughty and Nice.5B14.5D.5B15.5D|Naughty and Nice]]'' update.
*In ''[[New Features#October 1.2C 2013 - Six Feet Under|Six Feet Under]]'', Krampus was given a new look. He was retextured with white eyes and a purple "mouth".
+
*After the ''[[New Features#October 1.2C 2013 - Six Feet Under|Six Feet Under]]'' update, Krampus was given a new look. He was retextured with white eyes and a purple "mouth".
   
 
=={{pic|32|Mosquito}} Bugs==
 
=={{pic|32|Mosquito}} Bugs==
*Hitting Krampus as he jumps into his bag will cause him to reappear and become invincible. In this state, Krampus cannot move and cannot be killed, but he can still be frozen and put to sleep just like normal.
+
*Hitting Krampus as he jumps into his sack will cause him to reappear and become invincible. In this state, Krampus cannot move and cannot be killed, but he can still be frozen and put to sleep just like normal.
   
 
=={{Pic|32|Gold Nugget}} Gallery==
 
=={{Pic|32|Gold Nugget}} Gallery==

Revision as of 18:58, 17 December 2014

Hello, foul creature of the underworld.

Wendy

Krampus (pl. Krampi) is a neutral Monster that steals the player's stored items and most items left on the ground in the player's vicinity. He will spawn if the player kills too many "innocent" Animals (either with weapons or in the inventory) and exceeds a certain naughtiness level, or "karma" rating, explained below. As the player gets closer to spawning Krampus, a hissing noise will be heard, warning the player every time innocent creatures are killed. The player will hear a unique piercing noise upon Krampus' spawn. Not acting "naughty" for a while gradually decreases the naughtiness level.

Krampus takes 3 blasts from the Ice Staff to be frozen and 1 shot from a Sleep Dart to be put to sleep. When killed, Krampus will drop two pieces of Charcoal, one Monster Meat, and, very rarely, his Krampus Sack.

Behavior

Krampus moves fairly fast and deals 50 damage per hit. Krampus also behaves similarly to a Gobbler when approached. It will break Chests to take their items and pick up most items lying on the ground in the player's vicinity, including Backpacks. It will keep running around the player until no more items exist on-screen. He will disappear into his sack if the player does not kill him quickly.

Krampus will not steal the Eye Bone, Lucy the Axe, Willow's Lighter, Abigail's Flower, Pile o' Balloons, Codex Umbra, the Divining Rod, or Wooden Thing components (Ring Thing, Crank Thing, Box Thing, and Metal Potato Thing), but this does not exclude the item if it is inside a Backpack.

When killed, Krampus will drop all the items he stole, along with one Monster Meat and two pieces of Charcoal. Krampus has a 1% chance of dropping its item sack upon death, which can be equipped like a Backpack. It yields fourteen inventory slots, compared to the Backpack's eight, and doesn't slow down the player like the Piggyback.

Naughtiness

Krampus Steal

Two Krampus spawned at once. One is stealing an item with his sack.

Once the player reaches a threshold of naughtiness (a random number between 31 and 50), Krampus spawn. One or two Krampi can spawn at the same time after day 50, and two or three after day 90. After Krampus appears, the naughtiness level is reset to 0

Each minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking anything innocent for one day.

It is worth noting that setting creatures ablaze will not raise the player's naughtiness level. This is because the fire is considered to be the killing factor. The same goes for Tooth Traps, Bee Mines, Gunpowder, and Slurtle Slime, as they are considered to be environmental damage.

Another thing worth noting is that fishing for Fish does not count as a naughty act. This means that players who fear Krampus may just feed on fish and vegetables.

Creature

Naughtiness
GlommerReign of Giants icon 50
Baby Beefalo Smallbird 6
CatcoonReign of Giants icon 5
Beefalo 4
Pig Bunnyman Beardlord 3
Redbird Snowbird Penguin

Tallbird Teenbird

2
Rabbit Beardling Crow

Bee Butterfly
MolewormReign of Giants icon

1

Killing Strategies

  • One of the simplest methods of killing Krampus is to hire a mob of Pigs at a Pig Village. If at least one Pig is attacked, the ensuing mob of Pigs will make short work of Krampus.
  • The player can kill Krampus in direct combat. One can use a ranged weapon such as a Boomerang or Blow Dart to strike Krampus from afar and get his aggro (much like a Koalefant).
  • If the player keeps track of their naughtiness level, they can set a trap for the Krampus before its arrival. The player can place a Chest with a few dummy items and surround it with Bee Mines. The Krampus should approach the Chest, trigger the mines, and die from the Bees. A player without mines can also directly engage Krampus while it is busy with the chest.
  • One of the most popular ways of spawning Krampi is to kill many, many Rabbits. Their single naughtiness point allows a player to keep track of their naughtiness level, and they can be carried to remote locations or Krampus traps.
  • A Chest full of Killer Bees can be an effective trap for Krampus. Krampus will become attracted to the Chest, proceed to destroy it, and let out all the Bees, who will attack Krampus.
  • Items can be taken back from Krampus if it runs into some Frogs: their tongue attacks will make Krampus drop its stolen items (if they do not kill him outright), which can be picked up at will.
  • If a Krampus is led to a Tallbird Nest, the Tallbird will attack it to defend its territory. The player can fight alongside the Tallbird since they do not change their target until the original invader is killed or leaves.
  • If one is hunting for a Krampus Sack, the Fire Staff will work quite well. Fire is effective against Krampus, and the sack does not burn. Krampus' other drops will be turned to ash, but since they are common drops, this is not a big deal.

Below is the number of hits it takes with each weapon to kill Krampus when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fishing RodBug Net Lucy the Axe Shovel Pitchfork

Hammer Torch Umbrella

Walking Cane Willow's Lighter

Axe Pickaxe

Luxury Axe Opulent Pickaxe

Boomerang

PickSlashAxe Spear Bat Bat Tentacle Spike Battle Spear

Ham Bat Thulecite Club

Tooth Trap Slurtle Slime

Dark Sword Blow DartFire Dart

Fire Staff

GunpowderOld Bell
No. of hits for
Krampus
48 15 12 8 7 6 5 4 3 2 1

Placeholder Trivia

  • Krampus is a beast-like creature from the folklore of Alpine countries, thought to punish bad children during the Yule season. Krampus is said to capture particularly naughty children in his sack and carry them to his lair. Krampus' contrast to Saint Nicholas is reinforced by the Charcoal he carries; traditionally, naughty children are punished with coal in their stockings.
  • Krampus might also have some references to the Scandinavian Yule goat, an old pagan tradition originating from Norse mythology. Note that Krampus' horns resemble ones of an ornamental straw goat and in Finnish tradition, young men used to wear goat heads made out of straw (notice the Krampus' figure) in the Yule season, while going house to house demanding food and alcohol. The Finnish version of Santa Claus still has the name of the Yule goat.
  • Krampus also appears similar to reports of the Jersey Devil, a winged red horse with horns. However, Krampus has no wings and has a much thicker tail than a horse, more like a kangaroo or lizard. It also fights similar to a kangaroo's "kickboxing", standing on its tail and kicking with both feet.
  • Krampus was added in the Naughty and Nice update.
  • After the Six Feet Under update, Krampus was given a new look. He was retextured with white eyes and a purple "mouth".

Mosquito Bugs

  • Hitting Krampus as he jumps into his sack will cause him to reappear and become invincible. In this state, Krampus cannot move and cannot be killed, but he can still be frozen and put to sleep just like normal.

Gold Nugget Gallery