(Added another tip for hunting/aggroing the Koalefant.) Tags: Visual edit apiedit |
mNo edit summary Tag: Visual edit |
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− | <div style="float:right; width:310px; padding-left: 10px;"><tabber> |
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− | Summer= |
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{{Mob Infobox |
{{Mob Infobox |
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− | |image = |
+ | |image = <gallery> |
+ | Koalefant.png|Summer |
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− | |health = 500 |
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⚫ | |||
+ | </gallery> |
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+ | |health = 500<br>1000 ({{Pic|24|Don't Starve Together icon|Don't Starve Together}}) |
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|damage = 50 |
|damage = 50 |
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− | |drops ='''{{pic24|Koalefant Trunk}}, {{pic24|Meat}}×8, {{pic24|Manure}} (periodic)''' |
+ | |drops ='''{{pic24|Koalefant Trunk}} or {{pic24|Winter Koalefant Trunk}}, {{pic24|Meat}}×8, {{pic24|Manure}} (periodic)''' |
|attackPeriod = 4 |
|attackPeriod = 4 |
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|walkSpeed = 1.5 |
|walkSpeed = 1.5 |
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|runSpeed = 7 |
|runSpeed = 7 |
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|sanitydrain = |
|sanitydrain = |
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− | |spawnCode = "koalefant_summer" |
+ | |spawnCode = "koalefant_summer"<br>"koalefant_winter" |
}} |
}} |
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+ | {{Quotes |
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− | |-| |
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⚫ | |||
− | Winter= |
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+ | |willow = We will be great friends! |
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− | {{Mob Infobox |
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+ | |wolfgang = Nose meat! |
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− | |image = File:Winter_Koalefant.png |
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+ | |wendy = A beast of solitude. |
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− | |health = 500 |
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+ | |wx78 = POSSESSES AMPLE ENERGY RESERVES |
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− | |damage = 50 |
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+ | |wickerbottom = Koalefanta Proboscidea. |
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− | |attackPeriod = 4 |
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+ | |woodie = He looks tasty. |
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− | |walkSpeed = 1.5 |
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+ | |maxwell = A distant cousin of the beefalo. |
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− | |runSpeed = 7 |
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+ | |wagstaff = Ah ha! I have discovered the maker of all those tracks. |
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− | |drops ='''{{pic24|Winter Koalefant Trunk}}, {{pic24|Meat}}×8, {{pic24|Manure}}(periodic)''' |
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+ | |wigfrid = Dear creature... I am göing tö eat yöu. |
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− | |spawnCode = "koalefant_winter" |
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+ | |webber = Maybe it's lost. |
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⚫ | |||
+ | |walani = Hang ten, big guy. |
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− | |-| |
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+ | |warly = Ah, you have fattened up nicely! |
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− | DST= |
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+ | |woodlegs = Woodlegs be knowin' yer fur be mighty warm. |
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− | {{DST Exclusive}} |
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+ | |wilba = 'TIS FAT AND TASTY |
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− | {{Mob Infobox |
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+ | |wormwood = Bruamp! Bruamp! |
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− | |image = File:Koalefant.png |
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+ | |wheeler = Mystery solved. |
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− | |health = 1000|damage = 50 |
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+ | |winona = Hey! You look tasty! |
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− | |drops ='''{{pic24|Koalefant Trunk}}, {{pic24|Meat}}×8, {{pic24|Manure}} (periodic)''' |
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+ | |wortox = A gentle beast with tiny horns. |
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− | |attackPeriod = 4 |
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+ | |wurt = What big ears you have! |
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− | |walkSpeed = 1.5 |
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− | | |
+ | |choose = warly}} |
− | |sanitydrain = |
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− | |spawnCode = "koalefant_summer" |
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− | }} |
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− | </tabber></div> |
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⚫ | |||
⚫ | |||
⚫ | |||
− | Once spawned, a Koalefant will actively avoid the player until it is attacked, at which point the animal becomes hostile and will chase the player for a distance. If left alive, they drop [[Manure]], similar to [[Beefalo]] (both [[Mobs]] use similar models in the game). |
+ | Once spawned, a Koalefant will actively avoid the player until it is attacked, at which point the animal becomes hostile and will chase the player for a distance. If left alive, they drop [[Manure]], similar to [[Beefalo]] (both [[Mobs]] use similar models in the game). Although the Koalefant is considered a neutral Mob, killing it does not affect the [[Naughtiness]] level. |
A Koalefant takes three blasts from the [[Ice Staff]] to be frozen and drops 8 [[Meat]] and a [[Koalefant Trunk]] when killed. While technically a [[Food]] [[item]], the [[Koalefant Trunk]] can be used to craft the [[Breezy Vest]]. |
A Koalefant takes three blasts from the [[Ice Staff]] to be frozen and drops 8 [[Meat]] and a [[Koalefant Trunk]] when killed. While technically a [[Food]] [[item]], the [[Koalefant Trunk]] can be used to craft the [[Breezy Vest]]. |
||
+ | |||
− | __NOTOC__ |
||
+ | There is a chance a Suspicious Dirt Pile will lead to a [[Ewecus]] instead.__NOTOC__ |
||
== Winter Koalefant == |
== Winter Koalefant == |
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+ | {{Quotes |
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⚫ | |||
+ | |wilson = It looks warm and full of meat. |
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+ | |willow = He sure looks warm... |
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+ | |wolfgang = So soft, I want to squish it! |
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+ | |wendy = It stands against the cruel elements. |
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+ | |wx78 = IT RADIATES WITH MEAT WARMTH |
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+ | |wickerbottom = Koalefanta Proboscidea in thick winter pelage. |
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+ | |woodie = They get tastier in the winter. |
||
+ | |maxwell = It has its winter coat on. |
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+ | |wagstaff = Its coat color appears to be dependent on the season. |
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+ | |wigfrid = Pöör unsuspecting meat beast. |
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+ | |webber = We finally found it! |
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+ | |walani = Hang ten, big snowy guy. |
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+ | |warly = You can't get attached to cute cuts of meat. |
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+ | |woodlegs = Woodlegs be knowin' yer fur be mighty warm. An 'tis so thick. |
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+ | |wilba = 'TIS FAT AND TASTY |
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+ | |wormwood = Bruamp! Bruamp! |
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+ | |wheeler = Haha! Didn't think I would find you, did you? |
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+ | |winona = Hey! You look tasty! |
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+ | |wortox = How do you do? Why are you blue? |
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+ | |wurt = What big ears you have! |
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⚫ | |||
A Koalefant that was already spawned before the season change will remain as a normal Koalefant during Winter. Should Koalefant tracks be found before winter and followed during winter, a Winter Koalefant will be found. |
A Koalefant that was already spawned before the season change will remain as a normal Koalefant during Winter. Should Koalefant tracks be found before winter and followed during winter, a Winter Koalefant will be found. |
||
== {{Pic|32|Spear}} Hunting == |
== {{Pic|32|Spear}} Hunting == |
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− | + | {{Main|Suspicious Dirt Pile}} |
|
+ | {{Quotes |
||
⚫ | Koalefant tracks can be found by investigating a Suspicious Dirt Pile. These can be found randomly in the world and will change locations if ignored for a period of time. Once examined, the Suspicious Dirt Pile will be uncovered by the character and replaced by an animal footprint pointing in the direction of travel. Another pile of dirt will then spawn approximately two screens away. |
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+ | |wilson = Tracks left by food. I mean... an animal. |
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+ | |willow = It leads to my new friend. |
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+ | |wolfgang = Animal went this way. |
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+ | |wendy = Signs of the beast. |
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+ | |wx78 = LIFEFORM DETECTED |
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+ | |wickerbottom = A sign of animal activity. Leads away. |
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+ | |woodie = A large woodland creature passed this way! |
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+ | |maxwell = Some dumb beast passed through here. |
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+ | |wagstaff = Fascinating! There must be others. |
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+ | |wigfrid = Öh! I löve a gööd hunt. |
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+ | |webber = Whatever it is, it travels single file. |
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+ | |walani = Friends are near! |
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+ | |warly = These tracks point to fresh game. |
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+ | |woodlegs = Th'beast left a trail leadin'ta its hide. |
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+ | |wilba = SWEET PRINTS! |
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+ | |wormwood = Mystery prints! |
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+ | |wheeler = Ohh! A mystery! |
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+ | |winona = Something tasty passed through here. |
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+ | |wortox = Those aren't my hoofprints! |
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+ | |wurt = Tracks! |
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+ | |choose = wigfrid |
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+ | |source = when examining an Animal Track.}} |
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+ | [[File:Suspicious Dirt Pile.png|thumb|Suspicious Dirt Pile.]] |
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⚫ | Koalefant tracks can be found by investigating a '''Suspicious Dirt Pile'''. These can be found randomly in the world and will change locations if ignored for a period of time. Once examined, the Suspicious Dirt Pile will be uncovered by the character and replaced by an animal footprint pointing in the direction of travel. Another pile of dirt will then spawn approximately two screens away. |
||
− | Upon uncovering the final footprint (there can be between 6 and 12 per hunt), the character will alert the player that the creature is close and a Koalefant will be spawned rather than another track |
+ | Upon uncovering the final footprint (there can be between 6 and 12 per hunt), the character will alert the player that the creature is close and a Koalefant will be spawned rather than another track. The mob will remain in the world until it is killed, regardless of which [[Seasons]] pass. |
− | |||
⚫ | |||
⚫ | |||
Occasionally when uncovering the tracks, the footprint will not appear and the character will communicate the end of the trail to the player, resulting in the animal being lost. Generally, another Suspicious Dirt Pile will spawn nearby for the player to restart the hunt. The animal may also be lost if the player ignores a track, resulting in the footprint slowly fading away after about a minute or so. |
Occasionally when uncovering the tracks, the footprint will not appear and the character will communicate the end of the trail to the player, resulting in the animal being lost. Generally, another Suspicious Dirt Pile will spawn nearby for the player to restart the hunt. The animal may also be lost if the player ignores a track, resulting in the footprint slowly fading away after about a minute or so. |
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! sab="475" |{{pic32|Fishing Rod}}{{pic32|Bug Net}} |
! sab="475" |{{pic32|Fishing Rod}}{{pic32|Bug Net}} |
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! sab="476" |{{pic32|Lucy the Axe}} |
! sab="476" |{{pic32|Lucy the Axe}} |
||
− | ! sab="477" |{{pic32|Shovel}} {{pic32|Pitchfork}} |
+ | ! sab="477" |{{pic32|Shovel}} {{pic32|Pitchfork}} {{pic32|Hammer}} {{pic32|Torch}} {{pic32|Walking Cane}} {{pic32|Willow's Lighter}} |
⚫ | |||
− | |||
− | {{pic32|Hammer}} {{pic32|Torch}} {{pic32|Umbrella}} |
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− | |||
− | {{pic32|Walking Cane}} {{pic32|Willow's Lighter}} |
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⚫ | |||
− | |||
⚫ | |||
− | |||
− | {{pic32|Boomerang}} |
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! sab="479" |{{pic32|PickSlashAxe}} |
! sab="479" |{{pic32|PickSlashAxe}} |
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! sab="480" |{{pic32|Spear}} |
! sab="480" |{{pic32|Spear}} |
||
− | ! sab="481" |{{pic32|Bat Bat}} |
+ | ! sab="481" |{{pic32|Battle Spear}} {{pic32|Bat Bat}} |
! sab="483" |{{pic32|Ham Bat}} |
! sab="483" |{{pic32|Ham Bat}} |
||
! sab="483" |{{pic32|Morning Star}} |
! sab="483" |{{pic32|Morning Star}} |
||
− | ! sab="482" |{{pic32|Slurtle Slime}}{{pic32|Tentacle Spike}} |
+ | ! sab="482" |{{pic32|Slurtle Slime}} {{pic32|Tentacle Spike}} |
⚫ | |||
− | |||
− | {{pic32|Battle Spear}} |
||
− | ! sab="483" |{{pic32|Thulecite Club}}{{pic32|Tooth Trap}} |
||
! sab="484" |{{pic32|Dark Sword}} |
! sab="484" |{{pic32|Dark Sword}} |
||
− | ! sab="485" |{{pic32|Blow |
+ | ! sab="485" |{{pic32|Blow Dart}} |
− | |||
− | {{pic32|Fire Staff}} |
||
! sab="487" |{{pic32|Gunpowder}} |
! sab="487" |{{pic32|Gunpowder}} |
||
! sab="488" |{{pic32|Old Bell}} |
! sab="488" |{{pic32|Old Bell}} |
||
|- sab="499" |
|- sab="499" |
||
− | ! sab="500" |No. of hits for |
+ | ! sab="500" |No. of hits for {{pic32|Koalefant}} {{pic32|Winter Koalefant}} |
| sab="503" |'''118''' |
| sab="503" |'''118''' |
||
| sab="506" |'''37''' |
| sab="506" |'''37''' |
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| sab="545" |'''1''' |
| sab="545" |'''1''' |
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|- sab="499" |
|- sab="499" |
||
− | ! sab="500" |No. of hits for |
+ | ! sab="500" |No. of hits for {{pic32|Koalefant}} {{pic32|Winter Koalefant}} [[File:Don't_Starve_Together_icon.png|32px|link=Don't_Starve_Together]] |
| sab="503" |'''236''' |
| sab="503" |'''236''' |
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| sab="506" |'''74''' |
| sab="506" |'''74''' |
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Line 125: | Line 154: | ||
| sab="518" |'''30''' |
| sab="518" |'''30''' |
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| sab="521" |'''24''' |
| sab="521" |'''24''' |
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− | | sab="524" |''' |
+ | | sab="524" |'''17 - 34''' |
| sab="524" |'''14 or 24''' |
| sab="524" |'''14 or 24''' |
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| sab="524" |'''20''' |
| sab="524" |'''20''' |
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− | | sab="530" |''' |
+ | | sab="530" |'''17''' |
− | | sab="533" |''' |
+ | | sab="533" |'''15''' |
| sab="539" |'''10''' |
| sab="539" |'''10''' |
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| sab="542" |'''5''' |
| sab="542" |'''5''' |
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− | | sab="545" |''' |
+ | | sab="545" |'''N/A''' |
|} |
|} |
||
== {{pic|32|Reign of Giants icon}} Reign of Giants == |
== {{pic|32|Reign of Giants icon}} Reign of Giants == |
||
− | In the ''[[Reign of Giants]]'' DLC, a trail might lead to a [[Varg]] instead of a Koalefant, and the chance gradually increases as days pass, up to roughly 1/3 of followed tracks by day 100. The player is unable to tell which animal will be at the end of the tracks before encountering it. |
+ | In the ''[[Reign of Giants]]'' DLC, a trail might lead to a [[Varg]] instead of a Koalefant or Ewecus, and the chance gradually increases as days pass, up to roughly 1/3 of followed tracks by day 100. The player is unable to tell which animal will be at the end of the tracks before encountering it. |
− | Also, if tracked while or shortly after [[ |
+ | Also, if tracked while or shortly after [[Rain]], there is a chance a track will not appear at some point after the first, whereas normally if the character remains in the correct rough spot, the track ought to be there for a couple of seconds. When this happens, the character will comment that the wet ground cannot sustain tracks. |
== {{pic|32|Prototype}} Tips == |
== {{pic|32|Prototype}} Tips == |
||
− | *If found at night the Koalefant can be seen sleeping, and while it will eventually wake up and continue running away if approached, the time the animal takes to do this will give the player opportunity for a melee strike to engage it in combat. |
+ | * If found at night the Koalefant can be seen sleeping, and while it will eventually wake up and continue running away if approached, the time the animal takes to do this will give the player opportunity for a melee strike to engage it in combat. |
− | *If killed with fire, the regular loot of 8 Meat will be replaced with 8 Cooked Meat, and the Trunk will be replaced with Ashes. |
+ | * If killed with fire, the regular loot of 8 Meat will be replaced with 8 Cooked Meat, and the Trunk will be replaced with Ashes. |
− | *As with anything that spawns resources, there is a chance for the Koalefant's loot to fall into the water and be lost if the items are dropped too close to sea line. |
+ | * As with anything that spawns resources, there is a chance for the Koalefant's loot to fall into the water and be lost if the items are dropped too close to sea line. |
− | *Cornering the Koalefant can be difficult to control with varying land tile layouts, it's more reliable to "trap" it using only one boundary. This can be done by herding the animal up against the obstruction, at which point it will begin to run sideways along the edge in an attempt to escape. If the player is able to catch up with it fast enough, the Koalefant will no longer run along the boundary but instead be stationary as it attempts to run directly into it. |
+ | * Cornering the Koalefant can be difficult to control with varying land tile layouts, it's more reliable to "trap" it using only one boundary. This can be done by herding the animal up against the obstruction, at which point it will begin to run sideways along the edge in an attempt to escape. If the player is able to catch up with it fast enough, the Koalefant will no longer run along the boundary but instead be stationary as it attempts to run directly into it. |
− | *If any of the aggroing methods cannot be done by the player, another method is to chase it into hostile mobs such as mating Beefalos, Killer Bees, Tallbirds, etc. since Koalefants only run away from the player and not other mobs. |
+ | * If any of the aggroing methods cannot be done by the player, another method is to chase it into hostile mobs such as mating Beefalos, Killer Bees, Tallbirds, etc. since Koalefants only run away from the player and not other mobs. |
== {{pic|32|Placeholder}} Trivia == |
== {{pic|32|Placeholder}} Trivia == |
||
* The name "Koalefant" is a portmanteau of "koala" and "elephant". |
* The name "Koalefant" is a portmanteau of "koala" and "elephant". |
||
* When examined by [[Maxwell (character)|Maxwell]] he states "It's a distant cousin of the [[Beefalo]]". |
* When examined by [[Maxwell (character)|Maxwell]] he states "It's a distant cousin of the [[Beefalo]]". |
||
− | * Although the Koalefant is considered a neutral Mob, killing it does not affect the [[Krampus#Naughtiness|Naughtiness]] level. |
||
* A Koalefant can be chased into a [[Wall|pen]] to be kept as a pet. |
* A Koalefant can be chased into a [[Wall|pen]] to be kept as a pet. |
||
** A [[Telelocator Staff]] & [[Telelocator Focus|Focus]] can also be used to achieve this. |
** A [[Telelocator Staff]] & [[Telelocator Focus|Focus]] can also be used to achieve this. |
||
** This also works as a 'food bank' that can be harvested for meat in winter. |
** This also works as a 'food bank' that can be harvested for meat in winter. |
||
+ | * According to [[Wickerbottom]] its scientific name is Koalefanta Proboscidea. |
||
== {{pic|32|Mosquito}} Bugs == |
== {{pic|32|Mosquito}} Bugs == |
||
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=={{Pic|32|Blueprint}} Gallery== |
=={{Pic|32|Blueprint}} Gallery== |
||
− | <gallery captionalign="center"> |
+ | <gallery captionalign="center" hideaddbutton="true"> |
koalephantidle.jpg|A yawning Koalefant. |
koalephantidle.jpg|A yawning Koalefant. |
||
Koalefant Asleep.png|Sleeping Koalefant. |
Koalefant Asleep.png|Sleeping Koalefant. |
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Dirtpile.png|Suspicious Dirt Pile bug. |
Dirtpile.png|Suspicious Dirt Pile bug. |
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2015-09-06 Koalefant Pen.png|A Koalefant Pen that provides easy in/out access. |
2015-09-06 Koalefant Pen.png|A Koalefant Pen that provides easy in/out access. |
||
+ | 2 koalefant prints 1 screen.jpg|Two Koalefant prints in one screen. |
||
+ | koelefant.jpg|An example of a cheap and effective Koalefant pen. |
||
+ | Art Stream 54 Koalefant.png|A Koalefant as seen in a drawing from Art Stream # 54. |
||
</gallery> |
</gallery> |
||
{{Mobs|animal}} |
{{Mobs|animal}} |
||
+ | |||
+ | [[es:Koalefante]] |
||
[[Category:Animals]] |
[[Category:Animals]] |
||
[[Category:Neutral Creatures]] |
[[Category:Neutral Creatures]] |
Revision as of 18:08, 26 January 2020
–Wurt
A Koalefant is a neutral Animal that spawns after the player has tracked it down by examining Suspicious Dirt Piles.
Once spawned, a Koalefant will actively avoid the player until it is attacked, at which point the animal becomes hostile and will chase the player for a distance. If left alive, they drop Manure, similar to Beefalo (both Mobs use similar models in the game). Although the Koalefant is considered a neutral Mob, killing it does not affect the Naughtiness level.
A Koalefant takes three blasts from the Ice Staff to be frozen and drops 8 Meat and a Koalefant Trunk when killed. While technically a Food item, the Koalefant Trunk can be used to craft the Breezy Vest.
There is a chance a Suspicious Dirt Pile will lead to a Ewecus instead.
Winter Koalefant
–Wurt
During Winter, the Koalefant is replaced by the Winter Koalefant, which has a seasonally appropriate color change. When killed, a Winter Koalefant drops a Winter Koalefant Trunk, which can be used to craft the Puffy Vest.
A Koalefant that was already spawned before the season change will remain as a normal Koalefant during Winter. Should Koalefant tracks be found before winter and followed during winter, a Winter Koalefant will be found.
Hunting
Main article: Suspicious Dirt Pile
–Wilson, when examining an Animal Track.
–Willow, when examining an Animal Track.
–Wolfgang, when examining an Animal Track.
–Wendy, when examining an Animal Track.
–WX-78, when examining an Animal Track.
–Wickerbottom, when examining an Animal Track.
–Woodie, when examining an Animal Track.
–Maxwell, when examining an Animal Track.
–Wagstaff, when examining an Animal Track.
–Wigfrid, when examining an Animal Track.
–Webber, when examining an Animal Track.
–Walani, when examining an Animal Track.
–Warly, when examining an Animal Track.
–Woodlegs, when examining an Animal Track.
–Wilba, when examining an Animal Track.
–Wormwood, when examining an Animal Track.
–Wheeler, when examining an Animal Track.
–Winona, when examining an Animal Track.
–Wortox, when examining an Animal Track.
–Wurt, when examining an Animal Track.
Koalefant tracks can be found by investigating a Suspicious Dirt Pile. These can be found randomly in the world and will change locations if ignored for a period of time. Once examined, the Suspicious Dirt Pile will be uncovered by the character and replaced by an animal footprint pointing in the direction of travel. Another pile of dirt will then spawn approximately two screens away.
Upon uncovering the final footprint (there can be between 6 and 12 per hunt), the character will alert the player that the creature is close and a Koalefant will be spawned rather than another track. The mob will remain in the world until it is killed, regardless of which Seasons pass.
Occasionally when uncovering the tracks, the footprint will not appear and the character will communicate the end of the trail to the player, resulting in the animal being lost. Generally, another Suspicious Dirt Pile will spawn nearby for the player to restart the hunt. The animal may also be lost if the player ignores a track, resulting in the footprint slowly fading away after about a minute or so.
Behavior
When approached, the Koalefant will run away from the player until it is hit by an attack. Using a Boomerang, Blow Dart, or Sleep Dart is the most effective way to initiate a fight; however, the animal can also be cornered (see tips) and struck with a melee weapon to engage.
After it has been angered, the Koalefant will attempt to close the distance between the attacker and strikes with the same timing as a beefalo, although with considerably more damage. A player can safely Kite one with an attack pattern of 5-6 swings depending on movement speed. If there are multiple Koalefants on screen, all of them will aggro on the player if one of them is attacked, similar to Beefalo.
Below is the number of hits it takes with each weapon to kill Koalefants when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Weapon | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. of hits for | 118 | 37 | 30 | 19 | 17 | 15 | 12 | 9 - 17 | 7 or 12 | 10 | 9 | 8 | 5 | 3 | 1 |
No. of hits for | 236 | 74 | 60 | 38 | 34 | 30 | 24 | 17 - 34 | 14 or 24 | 20 | 17 | 15 | 10 | 5 | N/A |
Reign of Giants
In the Reign of Giants DLC, a trail might lead to a Varg instead of a Koalefant or Ewecus, and the chance gradually increases as days pass, up to roughly 1/3 of followed tracks by day 100. The player is unable to tell which animal will be at the end of the tracks before encountering it.
Also, if tracked while or shortly after Rain, there is a chance a track will not appear at some point after the first, whereas normally if the character remains in the correct rough spot, the track ought to be there for a couple of seconds. When this happens, the character will comment that the wet ground cannot sustain tracks.
Tips
- If found at night the Koalefant can be seen sleeping, and while it will eventually wake up and continue running away if approached, the time the animal takes to do this will give the player opportunity for a melee strike to engage it in combat.
- If killed with fire, the regular loot of 8 Meat will be replaced with 8 Cooked Meat, and the Trunk will be replaced with Ashes.
- As with anything that spawns resources, there is a chance for the Koalefant's loot to fall into the water and be lost if the items are dropped too close to sea line.
- Cornering the Koalefant can be difficult to control with varying land tile layouts, it's more reliable to "trap" it using only one boundary. This can be done by herding the animal up against the obstruction, at which point it will begin to run sideways along the edge in an attempt to escape. If the player is able to catch up with it fast enough, the Koalefant will no longer run along the boundary but instead be stationary as it attempts to run directly into it.
- If any of the aggroing methods cannot be done by the player, another method is to chase it into hostile mobs such as mating Beefalos, Killer Bees, Tallbirds, etc. since Koalefants only run away from the player and not other mobs.
Trivia
- The name "Koalefant" is a portmanteau of "koala" and "elephant".
- When examined by Maxwell he states "It's a distant cousin of the Beefalo".
- A Koalefant can be chased into a pen to be kept as a pet.
- A Telelocator Staff & Focus can also be used to achieve this.
- This also works as a 'food bank' that can be harvested for meat in winter.
- According to Wickerbottom its scientific name is Koalefanta Proboscidea.
Bugs
- Sometimes a Koalefant will not appear at the end of a trail, even though the player states that they found the animal.
- A Suspicious Dirt Pile can spawn in the ocean, making it unreachable.
- A Suspicious Dirt Pile near the ocean can despawn while investigating it.
- A Koalefant may spawn in (or be able to walk on) the ocean, making them unreachable with melee weapons.
- Suspicious Dirt Piles layer incorrectly when directly behind the pole of a Touch Stone. Once investigated, the track is correctly placed.
Gallery
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Spiders | |
Hounds | |
Mechanisms | |
Bugs and Worms | |
Сrustaceans | |
Ungulates (no pigs) | |
Rodents | |
Cats | |
Birds | |
Amphibians | |
Mollusca | |
Pinnipedia | |
Underwater Сreatures | |
Terraria | |
Living plants | |
Pigs | |
Monkeys | |
Golems | |
Ghosts | |
Lunar Сreatures | |
Shadow Сreatures | |
Follower Animals | |
Boss | |
NPC | |
The Forge | |
The Gorge | |
Event Mobs |