Don't Starve Wiki
Don't Starve Wiki
(Editing a gallery)
Tag: gallery
(Clean-up of Hunting and addition of Ewecus info., slight add/cleanup to Behaviour and added tips on sea loss and trap method.)
Tag: rte-wysiwyg
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== {{Pic|32|Spear}} Hunting ==
 
== {{Pic|32|Spear}} Hunting ==
 
[[File:Suspicious Dirt Pile.png|thumb|Koalefant footprint]]
 
[[File:Suspicious Dirt Pile.png|thumb|Koalefant footprint]]
Koalefant tracks can be found by investigating a Suspicious Dirt Pile. These can be found randomly in the world and change locations if ignored for a while. Once examined, the track will point in the direction the Koalefant has traveled (toe prints in the direction of travel), with another Suspicious Dirt Pile approximately two screens away, eventually leading to the Koalefant itself. When examining the last one, the character will announce that the animal is close.
 
   
 
Koalefant tracks can be found by investigating a Suspicious Dirt Pile. These can be found randomly in the world and will change locations if ignored for a period of time. Once examined, the Suspicious Dirt Pile will be uncovered by the character and replaced by an animal footprint pointing in the direction of travel. Another pile of dirt will then spawn approximately two screens away.
[[File:Shown track.png|thumb|left|100px|Examined Koalefant footprint]]
 
Players must examine every dirt pile to find the Koalefant. There will be at least 6 and 12 at most dirt piles in one hunt. About a minute after a track is examined, it will fade away, so there's a chance to lose the Koalefant. If a Suspicious Dirt Pile is ignored for long enough, it will eventually disappear, and the player will have to track the Koalefant from the beginning in a new location.
 
   
  +
Upon uncovering the final footprint (there can be between 6 and 12 per hunt), the character will alert the player that the creature is close and a Koalefant will be spawned rather than another track. Note the information provided below if playing with the RoG expansion. If playing DST, a [http://dont-starve-game.wikia.com/wiki/Ewecus Ewecus] spawning is another possibility. The mob will remain in the world until it is killed, regardless of which [http://dont-starve-game.wikia.com/wiki/Seasons Seasons] pass.
There is a chance that a trail will not lead to a Koalefant, and upon examining a Suspicious Dirt Pile the player's character will state that the trail does not lead to a Koalefant and the Suspicious Dirt Pile will not produce a track. Usually, another Koalefant track is nearby. After being located, the Koalefant will remain until it is killed, though it can wander from where it was first discovered.
 
   
 
[[File:Shown_track.png|thumb|100px|Examined Koalefant footprint]]
When approached it will run away until it is hit by a weapon. Using a [[Boomerang]], [[Blow Dart]], or [[Sleep Dart]] is the most effective way to initiate a fight; however, the animal can also be cornered and struck with a melee [[weapon]]. After it has been angered, the Koalefant will fight back and is quite strong. A good strategy is to run from the animal until it swings and then turn and hit it multiple times (max of 6 without getting hurt in return) with a weapon. If done properly, this strategy will allow the Koalefant to be killed without the player taking any damage. If more than one Koalefant is on-screen (i.e. the player has penned them over time) and one of them is attacked then all of the Koalefants will aggro the attacker. Care should be taken in this case, and it is advised to keep running away until the rest of the Koalefants lose aggro and the player is left with just the initial target giving chase.
 
   
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Occasionally when uncovering the tracks, the footprint will not appear and the character will communicate the end of the trail to the player, resulting in the animal being lost. Generally, another Suspicious Dirt Pile will spawn nearby for the player to restart the hunt. The animal may also be lost if the player ignores a track, resulting in the footprint slowly fading away after about a minute or so.
If found at night, the Koalefant can be seen sleeping, though it will wake up and run away if approached. It is possible to land one hit on a sleeping Koalefant before it flees.
 
   
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== Behavior ==
If the beast is killed with fire, then it will drop 8 [[Cooked Meat]] and the Koalefant Trunk will turn to [[Ashes]]. If cornered against water, dropped items may fall into the water, unable to be recovered.
 
  +
When approached, the Koalefant will run away from the player until it is hit by an attack. Using a Boomerang, Blow Dart, or Sleep Dart is the most effective way to initiate a fight; however, the animal can also be cornered (see tips) and struck with a melee weapon to engage.
  +
After it has been angered, the Koalefant will attempt to close the distance between the attacker and strikes with the same timing as a beefalo, although with considerably more damage. A player can safely Kite one with an attack pattern of 5-6 swings depending on movement speed, however, if there is more than one Koalefant on-screen then all of them will become aggressive towards the attacker until they are killed or outrun.
   
 
Below is the number of hits it takes with each weapon to kill Koalefants when playing with characters with a default damage modifier. The [[Weather Pain]] is not included due to the random nature of its projectile.
 
Below is the number of hits it takes with each weapon to kill Koalefants when playing with characters with a default damage modifier. The [[Weather Pain]] is not included due to the random nature of its projectile.
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Also, if tracked while or shortly after [[rain]], there is a chance a track will not appear at some point after the first, whereas normally if the character remains in the correct rough spot, the track ought to be there for a couple of seconds. When this happens, the character will comment that the wet ground cannot sustain tracks.
 
Also, if tracked while or shortly after [[rain]], there is a chance a track will not appear at some point after the first, whereas normally if the character remains in the correct rough spot, the track ought to be there for a couple of seconds. When this happens, the character will comment that the wet ground cannot sustain tracks.
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== {{pic|32|Placeholder}} Tips ==
  +
*
 
*If found at night the Koalefant can be seen sleeping, and while it will eventually wake up and continue running away if approached, the time the animal takes to do this will give the player opportunity for a melee strike to engage it in combat.
  +
*If killed with fire, the regular loot of 8 Meat will be replaced with 8 Cooked Meat, and the Trunk will be replaced with Ashes.
  +
*As with anything that spawns resources, there is a chance for the Koalefant's loot to fall into the water and be lost if the items are dropped too close to sea line.
  +
*Cornering the Koalefant can be difficult to control with varying land tile layouts, it's more reliable to "trap" it using only one boundary. This can be done by herding the animal up against the obstruction, at which point it will begin to run to run sideways along the edge in an attempt to escape. If the player is able to catch up with it fast enough, the Koalefant will no longer run along the boundary but instead be stationary as it attempts to run directly into it
   
 
== {{pic|32|Placeholder}} Trivia ==
 
== {{pic|32|Placeholder}} Trivia ==

Revision as of 02:10, 18 September 2015

Adorably delicious.

Wilson

Koalefant is a neutral Animal that spawns after the player has tracked it down by examining Suspicious Dirt Piles.

Once spawned, a Koalefant will actively avoid the player until it is attacked, at which point the animal becomes hostile and will chase the player for a distance. If left alive, they drop Manure, similar to Beefalo (both Mobs use similar models in the game).

A Koalefant take three blasts from the Ice Staff to be frozen and drop 8 Meat and a Koalefant Trunk when killed. While technically a Food item, the Koalefant Trunk can be used to craft the Breezy Vest.

Winter Koalefant

During Winter, the Koalefant is replaced by the Winter Koalefant, which has a seasonally appropriate color change. When killed, a Winter Koalefant drops a Winter Koalefant Trunk, which can be used to craft the Puffy Vest.

A Koalefant that was already spawned before the season change will remain as a normal Koalefant during Winter. Should Koalefant tracks be found before winter and followed during winter, a Winter Koalefant will be found.

Spear Hunting

Suspicious Dirt Pile

Koalefant footprint

Koalefant tracks can be found by investigating a Suspicious Dirt Pile. These can be found randomly in the world and will change locations if ignored for a period of time. Once examined, the Suspicious Dirt Pile will be uncovered by the character and replaced by an animal footprint pointing in the direction of travel. Another pile of dirt will then spawn approximately two screens away.

Upon uncovering the final footprint (there can be between 6 and 12 per hunt), the character will alert the player that the creature is close and a Koalefant will be spawned rather than another track. Note the information provided below if playing with the RoG expansion. If playing DST, a Ewecus spawning is another possibility. The mob will remain in the world until it is killed, regardless of which Seasons pass.

File:Shown track.png

Examined Koalefant footprint

Occasionally when uncovering the tracks, the footprint will not appear and the character will communicate the end of the trail to the player, resulting in the animal being lost. Generally, another Suspicious Dirt Pile will spawn nearby for the player to restart the hunt. The animal may also be lost if the player ignores a track, resulting in the footprint slowly fading away after about a minute or so.

Behavior

When approached, the Koalefant will run away from the player until it is hit by an attack. Using a Boomerang, Blow Dart, or Sleep Dart is the most effective way to initiate a fight; however, the animal can also be cornered (see tips) and struck with a melee weapon to engage. After it has been angered, the Koalefant will attempt to close the distance between the attacker and strikes with the same timing as a beefalo, although with considerably more damage. A player can safely Kite one with an attack pattern of 5-6 swings depending on movement speed, however, if there is more than one Koalefant on-screen then all of them will become aggressive towards the attacker until they are killed or outrun.

Below is the number of hits it takes with each weapon to kill Koalefants when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fishing RodBug Net Lucy the Axe Shovel Pitchfork

Hammer Torch Umbrella

Walking Cane Willow's Lighter

Axe Pickaxe

Luxury Axe Opulent Pickaxe

Boomerang

PickSlashAxe Spear Bat Bat Ham Bat Morning Star Slurtle SlimeTentacle Spike

Battle Spear

Thulecite ClubTooth Trap Dark Sword Blow DartFire Dart

Fire Staff

Gunpowder Old Bell
No. of hits for
Koalefant Winter Koalefant
118 37 30 19 17 15 12 9 - 17 7 or 12 10 9 8 5 2 1

Reign of Giants icon Reign of Giants

In the Reign of Giants DLC, a trail might lead to a Varg instead of a Koalefant, and the chance gradually increases as days pass, up to roughly 1/3 of followed tracks by day 100. The player is unable to tell which animal will be at the end of the tracks before encountering it.

Also, if tracked while or shortly after rain, there is a chance a track will not appear at some point after the first, whereas normally if the character remains in the correct rough spot, the track ought to be there for a couple of seconds. When this happens, the character will comment that the wet ground cannot sustain tracks.

Placeholder Tips

  • If found at night the Koalefant can be seen sleeping, and while it will eventually wake up and continue running away if approached, the time the animal takes to do this will give the player opportunity for a melee strike to engage it in combat.
  • If killed with fire, the regular loot of 8 Meat will be replaced with 8 Cooked Meat, and the Trunk will be replaced with Ashes.
  • As with anything that spawns resources, there is a chance for the Koalefant's loot to fall into the water and be lost if the items are dropped too close to sea line.
  • Cornering the Koalefant can be difficult to control with varying land tile layouts, it's more reliable to "trap" it using only one boundary. This can be done by herding the animal up against the obstruction, at which point it will begin to run to run sideways along the edge in an attempt to escape. If the player is able to catch up with it fast enough, the Koalefant will no longer run along the boundary but instead be stationary as it attempts to run directly into it

Placeholder Trivia

  • The name "Koalefant" is a portmanteau of "koala" and "elephant". 
  • When examined by Maxwell he states "It's a distant cousin of the Beefalo".
  • Although the Koalefant is considered a neutral Mob, killing it does not affect the Naughtiness level.
  • A Koalefant can be chased into a pen to be kept as a pet.

Mosquito Bugs

  • Sometimes a Koalefant will not appear at the end of a trail, even though the player states that they found the animal.
  • A Suspicious Dirt Pile can spawn in the ocean, making it unreachable.
  • A Suspicious Dirt Pile near the ocean can despawn while investigating it.
  • A Koalefant may spawn in (or be able to walk on) the ocean, making them unreachable with melee weapons.
  • Suspicious Dirt Piles layer incorrectly when directly behind the pole of a Touch Stone. Once investigated, the track is correctly placed.

Blueprint Gallery