Insight is an in-game point system used to progress Skill Trees for following Characters in Don't Starve Together:
These Characters can gain Insight Points and use them to unlock unique Skills. Insight Points are awarded after a number of days survived as the character, up to 15 total points after 68 days. Insight persists between games/worlds, as it is linked to a player's account. Note that time as a Ghost does not count toward gaining Insight Points.
There are more Skills to select from than total available Insight, meaning the player must deliberate between which Skills are to be unlocked. A character's unlocked Skills are reset on joining a new world/server, and can be reset in-game via using a Moon Rock Idol on the Celestial Portal in an existing world, allowing players to unlock different skills if they wish.
Insight Points | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Days to Acquire | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Total Days to Acquire | 3 | 6 | 10 | 14 | 18 | 23 | 28 | 33 | 38 | 43 | 48 | 53 | 58 | 63 | 68 |
Skill Trees[]
Wilson []
Torch | ||
---|---|---|
Skill | Description | Prerequisites |
Torch Longevity I |
Torches last a little longer. | None |
Torch Longevity II |
Torches last a fair amount longer. | Torch Longevity I |
Torch Longevity III |
Torches last a lot longer. | Torch Longevity II |
Torch Range I |
Torches are a little brighter. | None |
Torch Range II |
Torches are a fair amount brighter. | Torch Range I |
Torch Range III |
Torches are a lot brighter. | Torch Range II |
Torch Toss |
Uses a scientifically formulated trajectory to always land right side up. | *Unlock at least 3 torch skills |
Alchemy | ||
---|---|---|
Skill | Description | Prerequisites |
Transmutation |
Transform 3 Twigs into a Log. Transform a Log into 2 Twigs. |
None |
Transmute Ore I |
Transform 3 Rocks into a Flint. Transform 2 Flint into Rocks. |
Transmutation |
Transmute Ore II |
Transform 3 Nitre into a Gold Nugget. Transform 2 Gold Nuggets into Nitre. |
Transmute Ore I |
Transmute Ore III |
Transform 2 Cut Stone into Marble. Transform Marble into Cut Stone. Transform 2 Marble into Moon Rock. |
Transmute Ore II |
Transmute Gems I |
Transform 2 Red Gems into a Blue Gem. Transform 2 Blue Gems into a Red Gem. Transform a Blue and Red Gem into a Purple Gem. |
Transmutation |
Transmute Gems II |
Transform 3 Purple Gems into an Orange Gem Transform 3 Orange Gems into a Yellow Gem. |
Transmute Gems I |
Transmute Gems III |
Transform 3 Yellow Gems into a Green Gem. Transform 6 Gems of different colors into an Iridescent Gem. |
Transmute Gems II |
Transmute Icky I |
Transform 3 Morsels into a Meat. Transform a Meat into 2 Morsels. |
Transmutation |
Transmute Icky II |
Transform 2 Beard Hair into Beefalo Wool. Transform 2 Beefalo Wool into Beard Hair. |
Transmute Icky I |
Transmute Icky III |
Transform 6 Rot into Manure. Transform 2 Hound's Teeth into a Bone Shards. Transform 2 Bone Shards into a Hound's Tooth. |
Transmute Icky II |
Beard | ||
---|---|---|
Skill | Description | Prerequisites |
Beard Insulation I |
Gain high insulation from your beard. | None |
Beard Insulation II |
Gain higher insulation from your beard. | Beard Insulation I |
Beard Insulation III |
Gain highest insulation from your beard. | Beard Insulation II |
Beard Growth I |
Your magnificent beard grows a little faster. | None |
Beard Growth II |
Your magnificent beard grows a fair amount faster. | Beard Growth I |
Beard Growth III |
Your magnificent beard grows much faster. | Beard Growth II |
Beard Hair Storage |
Stash food in your beard. | *Unlock at least 3 beard skills |
Affinity | ||
---|---|---|
Skill | Description | Prerequisites |
Shadow Courtier |
The Queen will reward your loyalty with the secrets of Shadow Transmutation. |
|
Lunar Innovator |
The Cryptic Founder will reward your curiosity with the secrets of Lunar Transmutation. |
|
Willow []
Lighter | ||
---|---|---|
Skill | Description | Prerequisites |
Controlled Burning |
"Fires you set won't spread, and burnable loot will just smolder.
Items like torches and Willow's lighter have a 100% chance to ignite targets." |
None |
Burn Duration |
"Creatures burn for a longer time." | Controlled Burning |
Fire Fighter |
"Your fires deal more damage to creatures over time." | Burn Duration |
Brighter Lighter I |
"Increase your lighter's brightness a little." | None |
Brighter Lighter II |
"Increase your lighter's brightness a lot." | Brighter Lighter I |
Hungry Lighter |
"Stop things from burning by absorbing the flame (even when they're only smoldering) with your lighter." | None |
Ember Tender |
"Collect and use Embers to perform Pyrokinetic effects.
You can collect Embers from burned creatures with your lighter." |
Hungry Lighter |
Spontaneous Combustion |
"Use Embers to ignite creatures in an area near you." | Ember Tender |
Fire Ball |
"Use Embers to create a ball of flame for heat and light." | Ember Tender |
Burning Frenzy |
"For 30 seconds, add 25% weapon damage when attacking burning targets." | Ember Tender |
Wolfgang []
Woodie []
Lumberjack | ||
---|---|---|
Skill | Description | Prerequisites |
Quick Picker I |
Collect stuff a little faster. 10% | None |
Quick Picker II |
Collect stuff a fair amount faster. 20% | Quick Picker I |
Quick Picker III |
Collect stuff much faster. 33.3% | Quick Picker II |
Woodworker |
Use Lucy to carve boards more efficiently. 3 logs instead of 4. | None |
Hat Carving |
Use Lucy to carve a nice Hardwood Hat for protection. | Woodworker |
Cane Carving |
Use Lucy to carve a Wooden Walking Stick for easy mobility. | Woodworker |
Treeguard Feller I |
Deal a fair amount more damage to Treeguards. 41% | None |
Treeguard Feller II |
Deal much more damage to Treeguards. 100% | Treeguard Feller I |
Treeguard Feller III |
Learn to craft the Treeguard Idol, an extremely burnable effigy. The effigy spawns Treeguards when burned. | Treeguard Feller II |
Affinity | ||
---|---|---|
Skill | Description | Prerequisites |
Shadow Wrangler |
The Queen will reward your loyalty by calling off her shadow creatures.
(But only when you're in a were-form.) |
|
Lunar Renegade |
The Cryptic Founder will reward your curiosity by blocking the moon's ability to trigger your curse. |
|
Wigfrid
[]
Mystic Resilience | ||
---|---|---|
Skill | Description | Prerequisites |
Mystic Resilience |
Receive a divine blessing that will provide you with +5 Planar Defense. | None |
Arsenal | ||
---|---|---|
Skill | Description | Prerequisites |
Bragi's Blessing I |
Inspiration gain rate will increase a little when attacking using Battle Spears. | None |
Bragi's Blessing II |
Inspiration gain rate will increase a fair amount when attacking using Battle Spears. | Bragi's Blessing I |
Elding Spear |
Learn to craft the Elding Spear: an electric weapon that does more damage to wet targets. | Bragi's Blessing II |
Elding Spear Enhancement I |
The Elding Spear can now perform a special attack.
This attack repairs Charged Elding Spears if it hits a target. |
Elding Spear Skill |
Elding Spear Enhancement II |
Upgrade the Elding Spear using Restrained Static to deal +20 Planar Damage. | Elding Spear Skill |
Hard Helm I |
Battle Helms will be a little more durable when worn by Wigfrid. | None |
Hard Helm II |
Battle Helms will be a fair amount more durable when worn by Wigfrid. | Hard Helm I |
Commander's Helm |
Learn to craft the Commander's Helm: a helm that protects against knockback attacks. | Hard Helm II |
Commander's Helm Enhancement I |
The Commander's Helm now has protection against planar damage. | Commander's Helm Skill |
Commander's Helm Enhancement II |
Wigfrid's natural healing ability will repair her Commander's Helm when she continues to fight at maximum health. | Commander's Helm Skill |
Battle Rönd |
Learn to craft the Battle Rönd. This shield can be used to attack, block attacks, and provide extra protection while equipped. | Elding Spear Skill or Commander's Helm Skill |
Battle Rönd Enhancement I |
The duration of the Battle Rönd's ability to block attacks will be increased. | Battle Rönd Skill |
Battle Rönd Enhancement II |
After blocking an attack with the Battle Rönd, your next attack within 5 seconds will deal +15-30 damage based on the damage blocked. | Battle Rönd Skill |
Head Liner | ||
---|---|---|
Skill | Description | Prerequisites |
Fighting Words |
Battle Stingers will no longer consume Inspiration, and instead have a cooldown. | Performe Battle Stingers 10 times to unlock. |
Battle Call Canister |
Learn to craft the Battle Call Canister, a storage solution for Battle Songs and Battle Stingers. | Have 6 different Battle Calls in your inventory to unlock. |
Encore |
Learn to craft the Warrior's Reprise: Bring your allies back to life for an encore performance. | Play a Beefalo Horn to unlock. |
Affinity | ||
---|---|---|
Skill | Description | Prerequisites |
Lunar Melodist |
The Cryptic Founder will reward your curiosity with the ability to craft the Enlightened Lullaby. Allies take less damage from Lunar Aligned enemies (-10%) and deal bonus damage to Shadow Aligned enemies (+10%)." |
|
Shadow Chanteuse |
The Queen will reward your loyalty with the ability to craft the Dark Lament. Allies take less damage from Shadow Aligned enemies (-10%) and deal bonus damage to Lunar Aligned enemies (+10%). |
|
Wormwood []
Right-Branch Skills | |||
---|---|---|---|
Skill | Description | Details | Prerequisites |
Growth Spurt I |
Reach full bloom a bit quicker. | Require 10% less Bloomness to advance to the next stage.
(432 instead of 480) |
Seed Sleuth |
Growth Spurt II |
Reach full bloom much quicker. | Require 25% less Bloomness to advance to the next stage.
(360 instead of 480) |
Growth Spurt I |
Shade Plant |
Gain increased protection from overheating when in full bloom. | Bonus 120 Overheating Resistance while in full boom.
(180 instead of 60) |
Growth Spurt II |
Flower Power |
Stay in full bloom longer. | In Stage 3, Initial Bloomness and Maximum Bloomness are both increased by 50%.
|
Growth Spurt II |
Photosynthesis |
Slowly regenerates health when exposed to strong sunlight while in full bloom. | Heal 1 HP every 20 seconds during daytime on the surface or when next to a Dwarf Star. | Flower Power |
Farmhand |
Tend farm plants within a larger range while full bloom.
Harvest farm plants faster. |
Range increased by 50%.
(6 units instead of 4) |
Seed Sleuth |
Skilled Self-fertilizer |
Self-fertilizes faster with Compost Wraps. | Animation is approximately 60% shorter. | Farmhand |
Bee Kind |
Bees and butterflies will tolerate Wormwood, unless provoked. | Butterflies will not run away from Wormwood, and Bees/Killer Bees will not attack Wormwood unless Wormwood attacks first. Bees will also not attack Wormwood when he harvests a Bee Box. | Skilled Self-fertilizer |
Bramble Trap Specialist |
Reset nearby Bramble Traps while in full bloom. | Resets nearby Bramble Traps every 3 seconds. (~1.4 tile radius) | Skilled Self-fertilizer |
Bramble Husk Specialist |
Bramble Husk will release spikes when you hit your target 3 times without being attacked. | Deals 22.6 average damage each time the effect triggers. This effect won't deal damage to followers and will work while riding a Beefalo. | Bramble Trap Specialist |
Left-Branch Skills | |||
---|---|---|---|
Skill | Description | Details | Prerequisites |
Sacrifice health to craft Lunar Saplings. | Recipe: 5 + 5 Twigs | Seed Sleuth | |
Berry Bush Crafting |
Sacrifice health to craft Berry Bushes. | Recipe: 10 + 8 Juicy Berries + 3 Rot | Sapling Crafting |
Juicy Berry Bush Crafting |
Sacrifice health to craft Juicy Berry Bushes. | Recipe: 10 + 8 Berries + 3 Rot | Berry Bush Crafting |
Monkeytail Crafting |
Sacrifice health to craft Monkeytails. | Recipe: 15 + 1 Banana + 4 Reeds | Berry Bush Crafting |
Lureplant Crafting |
Sacrifice health to craft Lureplants. | Recipe: 25 + 2 Compost Wraps + 5 Leafy Meat | Monkeytail Crafting |
Top-Left Branch | |||
Mushroom Mastery |
Mushrooms planted in a Mushroom Planter grow a little faster. | Require 10% less time to fully grow.
(3.38 days instead of 3.75 days) |
Seed Sleuth |
Mushroom Mastery II |
Mushrooms planted in a Mushroom Planter grow much faster. | Require 20% less time to fully grow.
(3 days instead of 3.75 days) |
Mushroom Mastery |
Poor Sap |
Learn to craft Ipecaca Syrup to induce pooping in other creatures. | Recipe: 1 Red Cap + 1 Honey + 1 Rot
Feed either Beefalo, Pig or Werepig. Causes them to spawn 16 Manure and be hurt for 45 damage in total. 1 Manure per 3 seconds for 45 seconds, 5 damage for each Manure. |
Mushroom Mastery II |
Mushroom Multiplier |
Mushrooms planted in a Mushroom Planter produce a higher yield. | Yield increased to 6 caps. | Mushroom Mastery II |
Moon Shroom Cloud |
Learn how to plant Moon Shrooms in Mushroom Planters, and release sleep-inducing spores when eating them. | This Skill provides the unique ability to plant Moon Shrooms inMushroom Planters.
Eating a raw Moon Shroom will cause a sleep cloud (similar to one made by the Napsack) to appear where Wormwood stands. Beware eating a raw Moon Shroom will still apply Grogginess to Wormwood. |
Mushroom Multiplier |
Affinity | ||
---|---|---|
Skill | Description | Prerequisites |
Lunar Cultivator I |
Tap into your lunar roots to transform Carrots into Carrats for 3 days.
It costs 1 Carrot and 5 HP to summon 1 Carrat. You can have up to 4 Carrats at the same time. They gather and give Wormwood a majority of edible items from the ground in a radius of 5 tiles from Wormwood as long as inventory slots are available (Ignores things like Light Bulb / Powdercake / Birchnuts). It's possible to unsummon a Carrat by attacking it. This action does not cause Soul to drop for a nearby Wortox. When a summoned Carrat dies or is unsummoned, it drops a Carrot. Catcoons are hostile to Carrats and will kill them in one hit. Carrats are vulnerable to fire damage, and if ignited they drop a Roasted Carrot upon death. |
|
Lunar Cultivator II |
Tap into your lunar roots to transform Light Bulbs into Bulbous Lightbugs for 2.5 days.
It costs 1 Light Bulb and 10 HP to summon 1 Bulbous Lightbug. You can have up to 6 Bulbous Lightbugs at the same time. 1 Bulbous Lightbug is enough to not die to Darkness and 2 will completely negate sanity loss from it. They keep an orbit at a distance of around 1.4 tiles away from Wormwood, circling counterclockwise. Despite their fast movement speed, it's still possible to outrun them and end up in the darkness—especially in the Caves, where the edge of the world can prevent them from properly following Wormwood. It's possible to unsummon a Lightbug by attacking it, though not without a ranged weapon. Catcoons are hostile to Bulbous Lightbugs and will kill them in one hit. Bulbous Lightbugs are vulnerable to fire damage and if ignited they drop Ashes upon death. |
Lunar Cultivator I |
Lunar Cultivator III |
Tap into your lunar roots to transform Dragon Fruit into Saladmander for 2 days.
It costs 1 Dragon Fruit and 25 HP to summon 1 Saladmander. You can have up to 2 Saladmanders at the same time. Summoned Salamanders have 600 health (900 health if two summoned), regenerate health at a rate of 5 HP every 2.5 seconds (outside of the battle) and deal an average damage of 40 at all times. An important distinction to wild Saladmanders, which have 900 health and deal 30 damage by default and 50 damage when ripe. Salamanders will engage in combat if their owner targets an enemy (as long as they are in a radius of 3 tiles away from the enemy), if an enemy damages their owner or if they are attacked themselves. They will try to flee and follow if the owner is at least 4 tiles away from the enemy, but won't forget their target until the owner is at least 5 tiles away and a couple of seconds have passed. It's possible to unsummon a Saladmander by attacking it. When a summoned Saladmander dies or is unsummoned, it drops a Dragon Fruit. |
Lunar Cultivator I |
Lunar Guardian I |
Seize foes and keep them rooted in place while wearing Brightshade Armor. Fuse Bramble Husks with Brightshade Armor to create [[Brambleshade Armor]. |
|
Lunar Guardian II |
Summon vines to join the fray while attacking with Brightshade weapons. | Lunar Guardian I |
Winona
[]
Shelf 1 | ||
---|---|---|
Skill | Description | Requisites |
Hotlight |
Upgrade your Spotlights to give off heat. | None |
Spacious Spotlight |
Upgrade your Spotlights to illuminate a larger area. | None |
Portability |
Easily dismantle your machines, and learn how to build a Handy Remote to remotely control Catapults. | None |
Quick Charge |
Gadgets placed next to a Generator or G.E.M.erator recharge 100% faster. | Portability |
Energy-Saver |
Generators and G.E.M.erators no longer consume energy while they're not in use. Machines connected to Generators won't consume energy while in sleep mode. |
None |
Shelf 2 Learn 3 skills on the shelf below to unlock the skills on the shelf above. | ||
---|---|---|
Skill | Description | Requisites |
Rapid-Fire I |
Tune-up your Catapults to increase their firing rate by 5%. | Learn 3 skills on the shelf below to unlock the skills on the shelf above. |
Rapid-Fire II |
Tune-up your Catapults to increase their firing rate by 10%. | Rapid-Fire I |
Rapid-Fire III |
Tune-up your Catapults to increase their firing rate by 20%. | Rapid-Fire II |
Explosive Volley I |
Modify your Catapults to deal damage to a 25% larger area. | Learn 3 skills on the shelf below to unlock the skills on the shelf above. |
Explosive Volley II |
Modify your Catapults to deal damage to a 50% larger area. | Explosive Volley I |
Explosive Volley III |
Modify your Catapults to deal damage to a 100% larger area. | Explosive Volley II |
Greater Generator I |
Boost the efficiency of Generators and G.E.M.erators by 25%. | Learn 3 skills on the shelf below to unlock the skills on the shelf above. |
Greater Generator II |
Boost the efficiency of Generators and G.E.M.erators by 50%. | Greater Generator I |
Greater Generator III |
Boost the efficiency of Generators and G.E.M.erators by 100%. | Greater Generator II |
Precise Targeting |
All Catapults within range of your Handy Remote fire at your selected target. |
|
Barrage |
All Catapults within range of your Handy Remote have an increased firing rate for a short period of time. |
|
Shelf 3 Learn 6 skills on the shelf below to unlock the skills on the shelf above. | ||
---|---|---|
Skill | Description | Requisites |
Shadow Seeker I |
The Queen imparts a design for enchanted glasses that reveal hidden traces of shadow magic. Does she want you to find her? | Learn 6 skills on the shelf below to unlock the skills on the shelf above. |
Shadow Seeker II |
Become more adept at locating traces of shadow magic. The Queen will watch over you. |
Requires the Shadow Seeker I skill, and to not have Founder's Keepers II to unlock. |
Nightmare Generator |
Learn how to utilize Nightmare Fuel as a fuel source for Generators. | Learn 6 skills on the shelf below to unlock the skills on the shelf above. |
Pure Horror Generator |
Learn how to utilize Pure Horror as a fuel source for Generators. | Nightmare Generator |
Shadow Strike |
Use your Handy Remote to select a target for a shadow-infused Catapult attack. |
|
Founder's Keepers I |
Build a device inspired by the Cryptic Founder's designs to track down hidden supply caches. Gain mastery over all technology found in Cacheboxes. |
Learn 6 skills on the shelf below to unlock the skills on the shelf above. |
Founder's Keepers II |
Broaden the scope of your Inspectacles to locate higher-grade supply caches. Gain mastery over all technology found in Advanced Cacheboxes. |
Requires the Founder's Keepers I skill, and to not have Shadow Seeker II to unlock. |
Enlightened G.E.M.erator |
Learn how to utilize Enlightened Shards as a fuel source for G.E.M.erators. | Learn 6 skills on the shelf below to unlock the skills on the shelf above. |
Brilliance G.E.M.erator |
Learn how to utilize Pure Brilliance as a fuel source for G.E.M.erators. | Enlightened G.E.M.erator |
Enlightened Strike |
Use your Handy Remote to select a target for a lunar essence-infused Catapult attack. |
|
Wurt
[]
Amphibian | ||
---|---|---|
Skill | Description | Requisites |
Mental Fluidity I |
Restore some sanity over time when wet. The more wet you are, the more sanity you restore. | None |
Mental Fluidity II |
Restore a fair amount of sanity over time when wet. | Mental Fluidity I |
All-Weather Scales |
Greatly reduce the effect of wetness on body temperature. | Mental Fluidity II |
Slippery Hide I |
Use wetness as protection. Damage will consume wetness instead of health. | All-Weather Scales |
Slippery Hide II |
Use wetness as protection more effectively. | Slippery Hide I |
Hydrous Healing I |
Slowly regenerate health when wet. The more wet you are, the more health you regenerate. | All-Weather Scales |
Hydrous Healing II |
Regenerate health when wet more effectively. | Hydrous Healing I |
Swamp Master | ||
---|---|---|
Skill | Description | Requisites |
Sensible Swamp Fighter |
Merm Guards will retreat from combat when low on health, and wait to be healed. | None |
Swamp Pathfinder |
Survivors near Wurt will move like her through the Marsh. | None |
Mosquito Incognito |
Learn to craft a cuddly buddy making Mosquitoes neutral to you. | None |
Itchcraft I |
Learn to craft Mosquito based items: Skeeter Bomb, Fertilizzzer and Blood Shot | Mosquito Incognito |
Itchcraft II |
Master the use of the Mosquito based items. | Itchcraft I |
The King's Pauldron Quest |
Add stony armor to the King's statuesque shoulders for greater stoutness in your Merm soldiers. | None |
The King's Crown Quest |
Gift him a crown worn by kings long passed, and your merms will fight smarter so their lives may last. | The King's Pauldron Quest |
The King's Trident Quest |
Offer this weapon best wielded at sea, and your Merms will attack with the deftness of three. | The King's Crown Quest |
Sated Sovereign I |
Increase the Merm King's maximum hunger. | None |
Sated Sovereign II |
Increase the Merm King's maximum hunger even more. | Sated Sovereign I |
Sated Sovereign III |
Slow the Merm King's digestion, so he takes longer to get hungry. | Sated Sovereign II |
Community Feeder I |
Craft a Communal Kelp Dish to entice faster Merm growth. | None |
Community Feeder II |
Craft a Superior Communal Kelp Dish that holds more kelp for even faster Merm growth. | Community Feeder I |
Industrious Merm I |
Craft a Shoddy Tool Shed to equip your Merm workers with Shoddy Tools. | None |
Industrious Merm II |
Craft a Slightly Less Shoddy Tool Shed that provides Slightly Less Shoddy Tools. | Industrious Merm I |
Hardheaded I |
Craft an Armermry to equip your Loyal Merm Guards with Swamp Brawler Helmets. | None |
Hardheaded II |
Craft a Superior Armermry that provides Swamp Warrior Helmets. | Hardheaded I |
Affinity | ||
---|---|---|
Skill | Description | Requisites |
Lunar Mutated Merm |
Grant your loyal merms the wondrous gift of Lunar mutation by feeding them Moon Shards.
Empower your mutant merms with Planar power using Pure Brilliance. |
|
Terra Mutation |
Morph any piece of land into sweet sweet Marsh. | Lunar Mutated Merm |
Shadow Resurrection Merm |
Your merm followers may die, but their shadows live on. Infuse fallen merms' shadows with Planar power using Pure Horror. |
|
Terra Corruption |
No land shall be safe from the dark and beautiful corruption of the Marsh | Shadow Resurrection Merm |
Tips[]
- One only need to kill the celestial champion/ancient fuelweaver with one character and this will unlock the corresponding affinity to all characters.
- To gain the Insight Points faster, PC players can use Console Commands to either skip the days, or they can use this command:
TheSkillTree:AddSkillXP(10000, "wilson")
(instead of "wilson" you can write any character name you want all Insight Points for - for Maxwell use "waxwell", for Wigfrid "wathgrithr").- As console players cannot use Console Commands to gain Insight Points faster, they can keep the game open with certain settings to gain the points without actively playing. As an example for the Switch: Keep your console plugged in and on relaxed mode, put a cloth under it to muffle any vibration from hunger damage, turn off all non autumn-seasons and keep it to day only, and leave it overnight. Your character’s health will remain at 30.
Trivia[]
- The skill "Petal Production" has been replaced by the skill "Photosynthesis" in Beta Update 565757.
- The skill “Farm Hand II" has been replaced by the skill "Skilled Self-fertilizer" in Beta Update 565757.
- The skill “Farm Hand III" has been replaced by the skill "Bramble Trap Specialist" in Beta Update 565757.
- The skill “Farmhand I" has been replaced by the skill "Farmhand" in Beta Update 565757.
- Wormwood's Bulbous Lightbugs could previously be caught with the Bug Net, that was changed in Beta Update 565757.
- Wormwood's Carrats could previously be caught with Traps, that was changed in Beta Update 565757.
- Bees were previously bothered when their bee box was harvested by Wormwood while Wormwood had the "Bee Kind" Skill, that was changed in Beta Update 565757.
- The "Farm Hand" Skill previously wouldn't make Wormwood harvest farm crops faster, that was changed in Beta Update 565757.
- Before the Scrappy Scavengers update, it took 160 days to receive all 15 Insight Points.