Houndius Shootius is a craftable Item found in the Ancient Tab. It requires 1 Guardian's Horn, 1 Deerclops Eyeball, and 5 Thulecite to craft, and can only be crafted near an Ancient Pseudoscience Station. Like all items from the Ancient Tab, Houndius Shootius cannot be prototyped and Characters always need to be near an Ancient Pseudoscience Station to craft them again.
Once placed, the Houndius Shootius becomes a permanent Structure that will act much like an immobile Mob. It will automatically attack Mobs targeting the Character or any Mob that the player attempts to attack, except for Shadow Creatures. The Houndius Shootius briefly emits some light when charging a shot.
It has 1,000 Health and its projectile deals 65 damage per hit. When damaged, it will regenerate 12 Health per second and can also be repaired using non-edible healing Items. Its crafting materials cannot be recovered using a Hammer or Deconstruction Staff so it can only be "killed" in battle. Each turret will drain 6.25 per minute when the Character is close to them.
Due to the fact that the Ancient Guardian does not respawn, only 3 Houndius Shootius can be crafted without going through a Teleportato. However, in Don't Starve Together, it is not limited since the Ruins can be regenerated by killing the Ancient Fuelweaver allowing 1 Houndius Shootius per generation.
- Three Houndius Shootius can kill a Deerclops or a Moose/Goose with minimal help from the player. If the Deerclops cycles between them rather than focusing on one, it is possible that none will be destroyed.
- If a player attacks a turret, other turrets will begin to attack it. Turrets will continue to fire at each other until one of them is destroyed or distracted.
- The Houndius Shootius can be used in conjunction with a Bat Bat to heal quickly; its high Health and passive regeneration makes it ideal to attack and heal (at the cost of Sanity).
- The Houndius Shootius is an excellent item to use to defend the player against Hounds over day 100. However the player could be swarmed before the Houndius Shootius kills the hounds so making 2 will be sufficient enough.
- Players can use multiple Houndius Shootius to farm different Mobs penned inside Walls. Good examples of this are Bunnymen, and Vargs (from the Reign of Giants DLC).
- A Houndius Shootius can be used to kill Birds cost free. Paired with a Feather Hat players can easily farm Morsels and Feathers.
- Bee Boxes should be placed a good distance away from the Houndius Shootius, as the angry Bees that come out of a harvested Bee Box will be attacked and killed, slowing Honey gathering.
- The Houndius Shootius was added in the A Moderately Friendly Update.
- The Houndius Shootius bears a resemblance to an Obelisk of Light from Command and Conquer.
- The Houndius Shootius was originally called "Minotaur Clopper". This was changed to "Mino-Clopper", and finally its current name, Houndius Shootius, alluding to its role against Hound attacks.
- The maximum amount of Houndius Shootius one can legitimately possess in a single world (without using bundling wrap) is 32. When traveling through the Teleportato, the player can take 29 of them (15 in the inventory, 14 in a Krampus Sack,) and 3 can be made in the new world.
- In the Shipwrecked DLC, this number has no limit, since players can keep escaping Sandbox Mode worlds, that have been linked to a Shipwrecked one, infinitely, without affecting the Shipwrecked world. Players can thus store an infinite Houndius Shootius in the Shipwrecked world.
- The same goes for the Hamlet DLC as well, using the Skyworthy.[Verification Needed]
- Judging from several character quotes, the Houndius Shootius appears to be sentient.
- If a target is killed while a Houndius Shootius is charging its shot, it will continue to charge the shot (emitting light) until a new target is available.
- Hitting the Houndius Shootius with an Ice Staff, Fire Dart, Fire Staff or Weather Pain will cause it to attack the player.