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<div style="float:right; width:280px; padding-left: 10px;"><tabber>
 
Normal=
 
 
{{Object Infobox
 
{{Object Infobox
|image = File:Hound Mound.png
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|image = Hound Mound.png
  +
|imagewidth = 180px
 
|mapIcon = Minimap Hound Mound.png
 
|health = 300
 
|health = 300
|resources = [[File:Hound's Tooth.png|32px|link=Hound's Tooth]]&times;3, {{pic24|Red Gem}} 1%, {{pic24|Blue Gem}} 1%
+
|resources = {{pic|32|Hound's Tooth}}&times;3, {{pic|32|Red Gem}}1%, {{pic|32|Blue Gem}}1%<br>
  +
{{pic|32|Bone Shards}}&times;2 ({{RoG|26}}{{DST|26}})
|spawns = [[File:Hound.png|32px|link=Hound]][[File:Red Hound.png|32px|link=Hound#Red Hound|Red Hound]][[File:Blue Hound.png|32px|link=Hound#Blue Hound|Blue Hound]]
 
  +
|spawns = {{pic|32|Hound}}{{pic|32|Red Hound}}{{pic|32|Blue Hound}}
 
|renew = No
 
|renew = No
|biome = [[Rockyland]], [[Forest]]
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|biome = [[Rockyland]]<br>[[Forest]]<br>[[Desert]] {{RoG|26}}{{DST|26}}
|spawnCode = "houndmound"}}
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|spawnCode = "houndmound"
  +
}}
|-|
 
Reign of Giants=
 
{{Object Infobox
 
|image = File:Hound Mound.png
 
|health = 300
 
|resources = [[File:Bone Shards.png|32px|link=Bone Shards]]&times;2, [[File:Hound's Tooth.png|32px|link=Hound's Tooth]]&times;3, {{pic24|Red Gem}} 1%, {{pic24|Blue Gem}} 1%
 
|spawns = [[File:Hound.png|32px|link=Hound]][[File:Red Hound.png|32px|link=Hound#Red Hound|Red Hound]][[File:Blue Hound.png|32px|link=Hound#Blue Hound|Blue Hound]]
 
|renew = No
 
|biome = [[Desert]]
 
|spawnCode = "houndmound"}}
 
</tabber></div>
 
 
{{Quotes
 
{{Quotes
 
|wolfgang=Is house of bones.
 
|wolfgang=Is house of bones.
Line 41: Line 32:
 
|wheeler = Typical. Dogs never clean up after themselves.
 
|wheeler = Typical. Dogs never clean up after themselves.
 
|winona=So that's where they're comin' from.
 
|winona=So that's where they're comin' from.
  +
|walter = I bet there's something interesting hiding in there!
|choose=wilson}}
 
  +
|wanda = Ugh, a dwelling made of old bones!
'''Hound Mounds''' are [[:Category:Naturally Spawning Objects|naturally spawning objects]] formed in both [[Sandbox Mode]] and [[Adventure Mode]], though it is more likely to be found in the latter. They house up to 3 [[Hound]]s which spawn in 5 second intervals until the mound is empty. they're usually found in either the [[Rockyland]] or [[Forest]] biomes. Hounds that are killed will gradually regenerate at a rate of 1 every 30 seconds.
 
 
|choose=wilson
  +
}}
 
'''Hound Mounds''' are [[:Category:Naturally Spawning Objects|naturally spawning objects]] formed in both [[Sandbox Mode]] and [[Adventure Mode]], though it is more likely to be found in the latter. They house up to 3 [[Hound]]s which spawn in 5 second intervals until the mound is empty. Hounds that are killed will gradually regenerate at a rate of 1 every 30 seconds.
   
 
As stated by [[Maxwell (character)|Maxwell]], the mound itself acts as an entrance to a tunnel leading to the subterranean Hound nest. Conceivably, destroying this entrance blocks the tunnel and traps the Hounds underground. 
 
As stated by [[Maxwell (character)|Maxwell]], the mound itself acts as an entrance to a tunnel leading to the subterranean Hound nest. Conceivably, destroying this entrance blocks the tunnel and traps the Hounds underground. 
Line 50: Line 44:
 
They have 300 [[Health]] and drop 3 [[Hound's Tooth|Hound's Teeth]] with a 1% chance each of dropping a [[Blue Gem|Blue]] or [[Red Gem]] when destroyed.
 
They have 300 [[Health]] and drop 3 [[Hound's Tooth|Hound's Teeth]] with a 1% chance each of dropping a [[Blue Gem|Blue]] or [[Red Gem]] when destroyed.
   
When hit, all hounds that are housed in the mound, but have not yet spawned will spawn, with a chance for each of these to be a red hound (summer) or blue hound (winter). This chance begins at 0% on day 1, and gradually increases to a maximum of 50% on day 75.
+
When hit, all hounds that are housed in the mound, but have not yet spawned, will spawn and attack the player. Each of these "guard hounds" has a chance to be a [[Red Hound]] (if in [[Summer]]) or a [[Blue Hound]] (if in [[Winter]]). The chance for each guard hound to be a special hound grows larger as the days pass and caps out at 50% on day 75. The chance for each day is listed in the table below.
  +
{| class="article-table"
  +
!Day
  +
!Special Hound Spawn Chance
 
|-
  +
|1-14
  +
|0%
  +
|-
  +
|15-29
  +
|10%
  +
|-
  +
|30-49
  +
|20%
  +
|-
  +
|50-74
  +
|33%
  +
|-
  +
|75+
  +
|50%
  +
|}
 
__NOTOC__
 
__NOTOC__
==[[File:Reign of Giants icon.png|32px]] Reign of Giants==
 
In the ''[[Reign of Giants]]'' DLC, Hound Mounds can be found commonly in the [[Desert]] [[Biome]], often in a cluster. An additional 2 [[Bone Shards]] will be dropped when destroyed.
 
   
 
== {{RoG}} Reign of Giants==
The mounds now house between 2-3 Hounds, and have a 20% chance to spawn a red hound instead of a regular hound in summer. When hit, the mound has the same behaviour as the base game, but will also spawn Blue Hounds in Spring, and Red Hounds in Autumn.
 
   
 
In the ''[[Reign of Giants]]'' DLC, Hound Mounds can be found commonly in the [[Desert]] [[Biome]], often in a cluster. When destroyed, the mounds will drop 2 [[Bone Shards]] in addition to their regular loot.
Hounds now spawn from mounds in 30 second intervals, and Hounds that are killed regenerate at a rate of 1 every 2 minutes.
 
  +
 
The mounds now house between 2-3 hounds and have a 20% chance to spawn a [[Red Hound]] instead of a regular hound during [[Summer]]. When attacked, the mound has the same behaviour as the base game, but the chance to spawn Blue Hounds now extends into Spring, and the chance to spawn Red Hounds extends into Autumn.
  +
 
Hounds now spawn from mounds in 30 second intervals, and hounds that are killed regenerate at a rate of 1 every 2 minutes.
  +
  +
== {{DST}} Don't Starve Together ==
   
== {{Pic32|Don't Starve Together icon|Don't Starve Together}} Don't Starve Together ==
 
 
In ''[[Don't Starve Together]]'', Hound Mounds regenerate killed Hounds at a rate of 1 every 3 minutes.
 
In ''[[Don't Starve Together]]'', Hound Mounds regenerate killed Hounds at a rate of 1 every 3 minutes.
   
=={{pic|32|Prototype}} Tips==
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== {{Tips}} Tips ==
  +
 
* Hounds spawned from Hound Mound will not continue to chase players if they are far away from the mound. Instead, they will bark for a moment and then return to the nest.
 
* Hounds spawned from Hound Mound will not continue to chase players if they are far away from the mound. Instead, they will bark for a moment and then return to the nest.
* Players should be careful when trying to lure a [[Deerclops]] or a [[Spider Queen]] to a Hound Mound, as the Hounds will likely kill the player before attacking the giants.
+
* Players should be careful when trying to lure a [[Deerclops]] or a [[Spider Queen]] to a Hound Mound, as the Hounds may kill the player before attacking the giants.
* In the ''Reign of Giants'' DLC, players can use Hound Mounds to farm Red or Blue variants of Hounds for their gems.
+
* In the ''Reign of Giants'' DLC, players can use Hound Mounds to farm [[Red Gem|Red Gems]] from the [[Red Hounds]] that have a 20% chance of spawning from the mounds during Summer. [[Blue Gem|Blue Gems]]; however, only spawn from [[Blue Hounds]], which will only have a chance of spawning when the mound is attacked.
  +
*Hound Mounds can be destroyed by the fires spawned by Red Hounds.
  +
 
== {{Trivia}} Trivia ==
   
 
* Hound Mounds were added in ''[[Don't Starve/Version History#A Little Rain Must Fall|A Little Rain Must Fall]]'' update.
=={{pic|32|Placeholder}} Trivia==
 
* Hound Mounds were added in the ''[[Don't Starve/Version History#A Little Rain Must Fall|A Little Rain Must Fall]]'' update.
 
 
* Hound Mounds will continue to spawn Hounds even if the player is playing on a world with Hounds set to the 'none' amount, as that only controls Hound waves. To avoid encountering Hounds from mounds, the mounds themselves have to be set to 'none'.
 
* Hound Mounds will continue to spawn Hounds even if the player is playing on a world with Hounds set to the 'none' amount, as that only controls Hound waves. To avoid encountering Hounds from mounds, the mounds themselves have to be set to 'none'.
   
=={{Pic|32|Blueprint}} Gallery==
+
== {{Gallery}} Gallery ==
  +
 
<gallery captionalign="center" hideaddbutton="true">
 
<gallery captionalign="center" hideaddbutton="true">
  +
Hound Mound Destroyed.png|Destroyed Hound Mound before disappearing.
 
Hound Mound ingame.png|Hound Mounds in a Desert Biome.
 
Hound Mound ingame.png|Hound Mounds in a Desert Biome.
 
Mounds.png|A [[Set Piece]] with [[Boulder]]s surrounded by Hound Mounds.
 
Mounds.png|A [[Set Piece]] with [[Boulder]]s surrounded by Hound Mounds.
 
Hound Mound icons.jpg|Hound Mounds on a [[Map]] in ''Reign of Giants''.
 
Hound Mound icons.jpg|Hound Mounds on a [[Map]] in ''Reign of Giants''.
  +
A Little Rain Must Fall.jpg|Hound Mound as seen in the poster for ''[[Don't Starve/Version History#March 12, 2013 - A Little Rain Must Fall|A Little Rain Must Fall]]'' update.
 
</gallery>
 
</gallery>
  +
   
 
{{Naturally Spawning Objects}}
 
{{Naturally Spawning Objects}}

Latest revision as of 07:32, 18 November 2023

Wilson Portrait
I've got no bones to pick with the owner. Really.

Wilson

Hound Mounds are naturally spawning objects formed in both Sandbox Mode and Adventure Mode, though it is more likely to be found in the latter. They house up to 3 Hounds which spawn in 5 second intervals until the mound is empty. Hounds that are killed will gradually regenerate at a rate of 1 every 30 seconds.

As stated by Maxwell, the mound itself acts as an entrance to a tunnel leading to the subterranean Hound nest. Conceivably, destroying this entrance blocks the tunnel and traps the Hounds underground. 

Usually a Hound Mound is surrounded by lots of Bones and other mounds; this makes the place dangerous as players may be killed easily by numerous Hounds in a short time.

They have 300 Health and drop 3 Hound's Teeth with a 1% chance each of dropping a Blue or Red Gem when destroyed.

When hit, all hounds that are housed in the mound, but have not yet spawned, will spawn and attack the player. Each of these "guard hounds" has a chance to be a Red Hound (if in Summer) or a Blue Hound (if in Winter). The chance for each guard hound to be a special hound grows larger as the days pass and caps out at 50% on day 75. The chance for each day is listed in the table below.

Day Special Hound Spawn Chance
1-14 0%
15-29 10%
30-49 20%
50-74 33%
75+ 50%


Reign of Giants icon Reign of Giants[]

In the Reign of Giants DLC, Hound Mounds can be found commonly in the Desert Biome, often in a cluster. When destroyed, the mounds will drop 2 Bone Shards in addition to their regular loot.

The mounds now house between 2-3 hounds and have a 20% chance to spawn a Red Hound instead of a regular hound during Summer. When attacked, the mound has the same behaviour as the base game, but the chance to spawn Blue Hounds now extends into Spring, and the chance to spawn Red Hounds extends into Autumn.

Hounds now spawn from mounds in 30 second intervals, and hounds that are killed regenerate at a rate of 1 every 2 minutes.

Don't Starve Together icon Don't Starve Together[]

In Don't Starve Together, Hound Mounds regenerate killed Hounds at a rate of 1 every 3 minutes.

Prototype Tips[]

  • Hounds spawned from Hound Mound will not continue to chase players if they are far away from the mound. Instead, they will bark for a moment and then return to the nest.
  • Players should be careful when trying to lure a Deerclops or a Spider Queen to a Hound Mound, as the Hounds may kill the player before attacking the giants.
  • In the Reign of Giants DLC, players can use Hound Mounds to farm Red Gems from the Red Hounds that have a 20% chance of spawning from the mounds during Summer. Blue Gems; however, only spawn from Blue Hounds, which will only have a chance of spawning when the mound is attacked.
  • Hound Mounds can be destroyed by the fires spawned by Red Hounds.

Placeholder Trivia[]

  • Hound Mounds were added in A Little Rain Must Fall update.
  • Hound Mounds will continue to spawn Hounds even if the player is playing on a world with Hounds set to the 'none' amount, as that only controls Hound waves. To avoid encountering Hounds from mounds, the mounds themselves have to be set to 'none'.

Blueprint Gallery[]