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|image = File:Hound Mound.png
 
|image = File:Hound Mound.png
 
|health = 300
 
|health = 300
|resources = [[File:Hound's Tooth.png|32px|link=Hound's Tooth]]x3, {{pic24|Red Gem}}/{{pic24|Blue Gem}} 1%
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|resources = [[File:Hound's Tooth.png|24px|link=Hound's Tooth]]×3, {{pic24|Red Gem}}1%, {{pic24|Blue Gem}}1%, ([[File:Bone Shards.png|24px|link=Bone Shards]]×2 {{RoG|24}})
 
|spawns = [[File:Hound.png|32px|link=Hound]][[File:Red Hound.png|32px|link=Hound#Red Hound|Red Hound]][[File:Blue Hound.png|32px|link=Hound#Blue Hound|Blue Hound]]
 
|spawns = [[File:Hound.png|32px|link=Hound]][[File:Red Hound.png|32px|link=Hound#Red Hound|Red Hound]][[File:Blue Hound.png|32px|link=Hound#Blue Hound|Blue Hound]]
 
|renew = No
 
|renew = No
 
|biome = [[Rockyland]], [[Forest]]
 
|biome = [[Rockyland]], [[Forest]]
|spawnCode = "houndmound"}}{{quote|I wouldn't want to pick a bone with the owner.|Wilson}}
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|spawnCode = "houndmound"}}
  +
{{Quotes
  +
|wolfgang=Is house of bones.
  +
|wilson=I've got no bones to pick with the owner. Really.
  +
|willow=Uh oh, I don't like the look of that.
  +
|woodie=I know better than to mess with that.
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|maxwell=It's a tunnel down to the hounds' nest.
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|wagstaff=Are there hounds hiding within it?
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|wendy=Home to the foulest creatures.
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|woodlegs=Th'ounds be livin' thar.
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|wickerbottom=Those bones are foreboding.
  +
|webber=This place scares us.
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|warly=It smells wet.
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|wx78=SOMETHING DANGEROUS RESIDES HERE
  +
|walani=I think there are some angry pups lurking nearby.
  +
|wigfrid=These höunds are truly warriörs.
  +
|wilba = 'TIS HILL O' HOUND
  +
|wortox = It's the dog house!
  +
|wormwood = Woofers around?
  +
|wurt = Found doggy nest, florp.
  +
|wheeler = Typical. Dogs never clean up after themselves.
  +
|winona=So that's where they're comin' from.
  +
|walter = I bet there's something interesting hiding in there!
  +
|choose=wilson}}
 
'''Hound Mounds''' are [[:Category:Naturally Spawning Objects|naturally spawning objects]] formed in both [[Sandbox Mode]] and [[Adventure Mode]], though it is more likely to be found in the latter. They house up to 3 [[Hound]]s which spawn in 5 second intervals until the mound is empty. they're usually found in either the [[Rockyland]] or [[Forest]] biomes. Hounds that are killed will gradually regenerate at a rate of 1 every 30 seconds.
   
 
As stated by [[Maxwell (character)|Maxwell]], the mound itself acts as an entrance to a tunnel leading to the subterranean Hound nest. Conceivably, destroying this entrance blocks the tunnel and traps the Hounds underground. 
'''Hound Mounds''' are [[:Category:Naturally Spawning Objects|naturally spawning objects]] formed in both [[Sandbox Mode]] and [[Adventure Mode]], though it's more likely to be found in the latter. It is a spawning place of [[Hound]]s. It's usually found in either a [[Rockyland]] or [[Forest]].
 
 
As stated by Maxwell, the mound itself acts as an entrance to a tunnel leading to the subterranean Hound nest. Conceivably, destroying this entrance blocks the tunnel and traps the Hounds underground. 
 
   
 
Usually a Hound Mound is surrounded by lots of [[Bones]] and other mounds; this makes the place dangerous as players may be killed easily by numerous Hounds in a short time.
 
Usually a Hound Mound is surrounded by lots of [[Bones]] and other mounds; this makes the place dangerous as players may be killed easily by numerous Hounds in a short time.
   
Hound Mounds are destructible, with 300 HP. They drop 3 [[Hound's Tooth|Hound's Teeth]] and have a 1% of chance of dropping either a [[Blue Gem|Blue]] or [[Red Gem]].
+
They have 300 [[Health]] and drop 3 [[Hound's Tooth|Hound's Teeth]] with a 1% chance each of dropping a [[Blue Gem|Blue]] or [[Red Gem]] when destroyed.
   
  +
When hit, all hounds that are housed in the mound, but have not yet spawned, will spawn and attack the player. Each of these "guard hounds" has a chance to be a [[Red Hound]] (if in [[Summer]]) or a [[Blue Hound]] (if in [[Winter]]). The chance for each guard hound to be a special hound grows larger as the days pass and caps out at 50% on day 75. The chance for each day is listed in the table below.
==[[File:Reign of Giants icon.png|32px]]Reign of Giants==
 
  +
{| class="article-table"
In ''[[Reign of Giants]]'', Hound Mounds can be found commonly in the [[Desert]] [[Biome]]. An additional 2 [[Bone Shards]] will be dropped when destroyed.
 
  +
!Day
  +
!Special Hound Spawn Chance
  +
|-
  +
|1-14
  +
|0%
  +
|-
  +
|15-29
  +
|10%
  +
|-
  +
|30-49
  +
|20%
  +
|-
  +
|50-74
  +
|33%
  +
|-
  +
|75+
  +
|50%
  +
|}
  +
__NOTOC__
 
==[[File:Reign of Giants icon.png|32px]] Reign of Giants==
 
In the ''[[Reign of Giants]]'' DLC, Hound Mounds can be found commonly in the [[Desert]] [[Biome]], often in a cluster. When destroyed, the mounds will drop 2 [[Bone Shards]] in addition to their regular loot.
   
  +
The mounds now house between 2-3 hounds and have a 20% chance to spawn a [[Red Hound]] instead of a regular hound during [[Summer]]. When attacked, the mound has the same behaviour as the base game, but the chance to spawn Blue Hounds now extends into Spring, and the chance to spawn Red Hounds extends into Autumn.
==Tips==
 
* Hounds spawned from Hound Mound will not continue to chase you if they are far away from the mound. Instead, they will bark at you and then return to the nest.
 
* Think twice if you try to lure a [[Deerclops]] or a [[Spider Queen]] to a Hound Mound, as you will most likely be killed by Hounds before your tactics work.
 
* Planting a spider nest directly next to a hound mound will trigger the spiders to attack whenever the hounds leave their mound. Taking advantage of the fighting between the two species will generally allow you safe passage through the area. More than one spider nest may be required, and should be added at the player's discretion.
 
* Hound Mounds will continue to spawn Hounds even if you are playing on a world with Hounds set to the 'none' amount, as that only controls hound waves. To not encounter hounds from mounds, the mounds themselves have to be set to 'none'.
 
   
  +
Hounds now spawn from mounds in 30 second intervals, and hounds that are killed regenerate at a rate of 1 every 2 minutes.
==Trivia==
 
* Hound Mounds were added in the update, ''[[Version History#A Little Rain Must Fall|A Little Rain Must Fall]]''.
 
   
  +
== {{Pic32|Don't Starve Together icon|Don't Starve Together}} Don't Starve Together ==
=={{pic|32|Mosquito}} Bugs==
 
  +
In ''[[Don't Starve Together]]'', Hound Mounds regenerate killed Hounds at a rate of 1 every 3 minutes.
* In the "Console Edition" if the player attacks the Hound Mound the game might crash.
 
   
 
=={{pic|32|Prototype}} Tips==
 
* Hounds spawned from Hound Mound will not continue to chase players if they are far away from the mound. Instead, they will bark for a moment and then return to the nest.
 
* Players should be careful when trying to lure a [[Deerclops]] or a [[Spider Queen]] to a Hound Mound, as the Hounds will likely kill the player before attacking the giants.
  +
* In the ''Reign of Giants'' DLC, players can use Hound Mounds to farm [[Red Gem|red gems]] from the [[Red Hounds]] that have a 20% chance of spawning from the mounds during Summer. [[Blue Gem|Blue gems]], however, cannot be sustainably farmed from Hound Mounds, as [[Blue Hounds]] will only have a chance of spawning when the mound is attacked and the mounds do not respawn once destroyed.
  +
  +
=={{pic|32|Placeholder}} Trivia==
 
* Hound Mounds were added in the ''[[Don't Starve/Version History#A Little Rain Must Fall|A Little Rain Must Fall]]'' update.
 
* Hound Mounds will continue to spawn Hounds even if the player is playing on a world with Hounds set to the 'none' amount, as that only controls Hound waves. To avoid encountering Hounds from mounds, the mounds themselves have to be set to 'none'.
  +
  +
=={{Pic|32|Blueprint}} Gallery==
  +
<gallery captionalign="center" hideaddbutton="true">
  +
Hound Mound ingame.png|Hound Mounds in a Desert Biome.
  +
Mounds.png|A [[Set Piece]] with [[Boulder]]s surrounded by Hound Mounds.
  +
Hound Mound icons.jpg|Hound Mounds on a [[Map]] in ''Reign of Giants''.
  +
A Little Rain Must Fall.jpg|Hound Mound as seen in the poster for the ''[[Don't Starve/Version History#March 12, 2013 - A Little Rain Must Fall|A Little Rain Must Fall]]'' update.
  +
</gallery>
   
 
{{Naturally Spawning Objects}}
 
{{Naturally Spawning Objects}}
 
[[pl:Kopiec Psów Gończych]]
 
[[pl:Kopiec Psów Gończych]]
[[Category:Naturally Spawning Objects]]
 
 
[[Category:Non-Renewable]]
 
[[Category:Non-Renewable]]
 
[[Category:Adventure Mode]]
 
[[Category:Adventure Mode]]
 
[[Category:Mob Spawning Entities]]
 
[[Category:Mob Spawning Entities]]
 
[[Category:Mob Housing]]
 
[[Category:Mob Housing]]
  +
[[Category:Non-Flammable]]
 
[[Category:Naturally Spawning Objects]]

Revision as of 19:01, 25 August 2020

Wilson Portrait
I've got no bones to pick with the owner. Really.

Wilson

Hound Mounds are naturally spawning objects formed in both Sandbox Mode and Adventure Mode, though it is more likely to be found in the latter. They house up to 3 Hounds which spawn in 5 second intervals until the mound is empty. they're usually found in either the Rockyland or Forest biomes. Hounds that are killed will gradually regenerate at a rate of 1 every 30 seconds.

As stated by Maxwell, the mound itself acts as an entrance to a tunnel leading to the subterranean Hound nest. Conceivably, destroying this entrance blocks the tunnel and traps the Hounds underground. 

Usually a Hound Mound is surrounded by lots of Bones and other mounds; this makes the place dangerous as players may be killed easily by numerous Hounds in a short time.

They have 300 Health and drop 3 Hound's Teeth with a 1% chance each of dropping a Blue or Red Gem when destroyed.

When hit, all hounds that are housed in the mound, but have not yet spawned, will spawn and attack the player. Each of these "guard hounds" has a chance to be a Red Hound (if in Summer) or a Blue Hound (if in Winter). The chance for each guard hound to be a special hound grows larger as the days pass and caps out at 50% on day 75. The chance for each day is listed in the table below.

Day Special Hound Spawn Chance
1-14 0%
15-29 10%
30-49 20%
50-74 33%
75+ 50%

Reign of Giants icon Reign of Giants

In the Reign of Giants DLC, Hound Mounds can be found commonly in the Desert Biome, often in a cluster. When destroyed, the mounds will drop 2 Bone Shards in addition to their regular loot.

The mounds now house between 2-3 hounds and have a 20% chance to spawn a Red Hound instead of a regular hound during Summer. When attacked, the mound has the same behaviour as the base game, but the chance to spawn Blue Hounds now extends into Spring, and the chance to spawn Red Hounds extends into Autumn.

Hounds now spawn from mounds in 30 second intervals, and hounds that are killed regenerate at a rate of 1 every 2 minutes.

Don't Starve Together icon Don't Starve Together

In Don't Starve Together, Hound Mounds regenerate killed Hounds at a rate of 1 every 3 minutes.

Prototype Tips

  • Hounds spawned from Hound Mound will not continue to chase players if they are far away from the mound. Instead, they will bark for a moment and then return to the nest.
  • Players should be careful when trying to lure a Deerclops or a Spider Queen to a Hound Mound, as the Hounds will likely kill the player before attacking the giants.
  • In the Reign of Giants DLC, players can use Hound Mounds to farm red gems from the Red Hounds that have a 20% chance of spawning from the mounds during Summer. Blue gems, however, cannot be sustainably farmed from Hound Mounds, as Blue Hounds will only have a chance of spawning when the mound is attacked and the mounds do not respawn once destroyed.

Placeholder Trivia

  • Hound Mounds were added in the A Little Rain Must Fall update.
  • Hound Mounds will continue to spawn Hounds even if the player is playing on a world with Hounds set to the 'none' amount, as that only controls Hound waves. To avoid encountering Hounds from mounds, the mounds themselves have to be set to 'none'.

Blueprint Gallery