Webber Portrait
That's an angry puppy!


Hounds are Monsters that attack periodically in packs. They attack every 3–13 days[1] and can also spawn from Hound Mounds. At least two Hounds will typically appear during an attack, which is signaled by growling noises heard for a short time. The player will also comment on the growling three times until it stops, and the Hounds attack. More Hounds will spawn at a time as the game progresses.

Hounds take two blasts from an Ice Staff to be frozen. When killed, they drop one Monster Meat and have a chance of dropping a Hound's Tooth.

Gift Icon Downloadable ContentEdit

In the Reign of Giants (ROG) DLC, if a player tracks a Varg, the Varg can spot the player and howl, calling two Hounds to help attack the player. Depending on the season, these Hounds can be normal, Blue, and Red.

In the Shipwrecked (SW) DLC, the Slot Machine has a chance to spawn two normal Hounds. Hounds in periodic attacks are replaced by Crocodogs.

In the Hamlet (HAM) DLC, Hounds in periodic attacks are replaced by Vampire Bats.

Don't Starve Together icon Don't Starve TogetherEdit

In Don't Starve Together (DST), a character that has died and became a Ghost can haunt a Hound, giving it a chance of becoming either a Red Hound or a Blue Hound (50/50 chance). After the Hound has converted, it will panic for a short while, before continuing with what it was doing, such as attacking other players. Hounds will also spawn from the Moon Stone and the Hound Suspicious Moonrock when the Star Caller's Staff is inserted into the Moon Stone during a Full Moon.

As of the Turn of Tides beta, Hounds can swim in the ocean and may transform into Horror Hounds after death on the Lunar Island. Hound attacks on sea will make them "Wet" meaning electric damage can be used very effectively during hound attacks.

Red Hound Edit

Waxwell Portrait
I put fire gems in there as a joke.


The Red Hound (also known as a Fire Hound, Flame Hound, or Hellhound) can spawn in the Summer and Autumn (Reign of Giants icon) during Hound attacks. Red Hounds have less health than regular Hounds, cannot be set on fire, and have a higher resistance to the effects of an Ice Staff. Upon death, they "explode" into 3 large fires that will burn for at least six seconds, then extinguish into Ashes. These fires can easily spread to nearby flammable objects. When killed, Red Hounds will always drop 1 Monster Meat and 1 Hound's Tooth, with a chance to drop 1 Red Gem.

Occasionally, players can encounter Red Hounds as part of a Fire Staff Trap. Four to five Red Hounds sleep around the Fire Staff, and if the Fire Staff is taken, they will wake up and attack. The player will lose a large amount of sanity, and it will start to rain. If encountered, it is better to kill off each Hound individually, as they will not awaken upon the assault of their brethren.

Blue Hound Edit

Walani Portrait
What a chilly pup.


The Blue Hound (also known as an Ice Hound) is a Hound that can spawn in the Winter and Spring (Reign of Giants icon) during Hound attacks. Blue Hounds have less health than regular Hounds, but deal more damage and cannot be frozen with the Ice Staff. When killed, Blue Hounds always drop 1 Monster Meat and 2 Hound's Teeth, with a chance to drop 1 Blue Gem.

In ROG, Blue Hounds can freeze the player and nearby creatures when they are killed. Killing one Blue Hound will give the player a blue tint, and killing a second one will freeze the player for about 5 seconds. Any attack will release a frozen character, and killing one can freeze another nearby Hound.

Two Blue Hounds always accompany the MacTusk N' Son hunting party. They will be found sleeping outside the Walrus Camp when the party retires at dusk.

Occasionally, the player can encounter Blue Hounds as part of an Ice Staff Trap. Four to five Blue Hounds sleep around the Ice Staff, and if the Ice Staff is taken, they will wake up and attack. The player will lose a large amount of sanity, and it will start to rain. If encountered, it is better to kill off each Hound individually, as they will not awaken upon the assault of their brethren.

Periodic Hound AttacksEdit

Red Hounds will accompany normal Hounds during attacks in Summer and Autumn (Reign of Giants icon), while Blue Hounds accompany normal Hounds during Winter and Spring (Reign of Giants icon). Red and Blue Hounds will appear less often than normal Hounds.

When a Hound attack is imminent, snorting and growling sounds will be heard. These sounds start off softly and grow louder as the Hounds approach. Characters will also call attention to these sounds with phrases such as, "Did you hear that?". Usually, these warnings appear at least twice before the Hounds come. When the Hounds appear, the growling sounds will be replaced with the very real running and panting sounds that Hounds make when they attack.

Wilson Portrait
Did you hear that?


Wes and Wilbur cannot speak and therefore do not have distinguishable warnings. Wilbur will make random monkey noises, as with any other quote. Attacks will escalate and peak at day 100. Periodic hound attacks are a threat in a Sandbox Mode. The default attacks escalate making them dangerous to fight alone.

After the second attack, Red Hounds can spawn with normal Hounds during Summer, while Blue Hounds can spawn with normal Hounds during Winter. The chances of Red Hounds or Blue Hounds spawning with a pack increases with each day survived. In Single Player don't starve, Fire Hounds should be dealt with extreme caution as their Fire death can easily spread to all nearby flammable objects within seconds. In DST however they have to smolder to catch on fire.

In the DST Return of Them beta, hound attacks can start when the player is out on sea. Hounds will appear swimming towards them but they can take more damage to Electric type weapons. It isn't recommended to fight hound waves at sea during Summer or Autumn as the death of Fire Hounds can easily cover the boat in fire.

Day Time between hound spawns (seconds)
Day 1 to 20 3 to 8
Day 21 to 60 2 to 5
Day 61 to 100 0.5 to 3.5
Day 101 or more 0.5 to 1.5
Day Special Chance
Day 1 to 16 0%
Day 17 to 31 10%
Day 32 to 51 20%
Day 52 to 76 33.3%
Day 77 or more 50%

In ROG, the chance for Red Hounds to spawn is multiplied by 1.5 during Summer.

Hounds do not appear in Caves. Instead, Depths Worms attack in waves similar to the way Hounds do above ground.

Default setting Next attack Hounds Advance warning (seconds)
Day 1 to 10 6 to 13 days 2 120
Day 11 to 25 6 to 13 days 3 to 4 60
Day 26 to 50 4 to 11 days 4 to 6 45
Day 51 to 100 4 to 11 days 5 to 7 30
Day 101 or more 3 to 8 days 7 to 10 30

Hound attack frequency can be configured in the World Customization.

Custom setting Next attack Hounds

Advance warning (seconds)

Never -- -- --
Less 6 to 13 days 3 to 4 60
More 4 to 11 days 4 to 6 45
Lots 3 to 8 days 5 to 7 30

According to the script, the default hound attacks eventually escalate to "crazy" (settings as per the last entry in the Default settings table above).

Currently the only way to eventually get to a "crazy" level of hounds is to leave the hound attack setting on default. All other settings are constant (as described above). In other words, currently it is only possible to make the hounds easier in the long term (but more difficult early on), or to leave them as default.

Brain BehaviorEdit

Hounds are naturally aggressive, but easily distracted as they will attack all creatures on sight. Hounds will immediately charge the player when they spawn during a Hound attack. After a while, they can become distracted by nearby Mobs or Meat.

If a Hound's target is completely surrounded by Walls, they will attack the Walls in an attempt to reach their target. If there is breach in the Walls, Hounds will run through it.

In ROG, regular Hounds can spawn from Hound Mounds. These Hounds will only stray a certain distance from their Mound, but if they spot the player, they will chase them to a considerable distance. Hounds will retreat to their Mounds if they are unable to catch their prey.

Spear Fighting StrategyEdit

Glommer See also: Hound Wave Survival Guide and Hound Repelling

Hounds are much faster than the player and cannot be outrun unless they become distracted or belong to a Hound Mound. The player can use a Walking Cane or run along a Road to outrun them.

Hounds will bite as soon as they are close enough to the player and pause for a slight moment before and after they chomp. It is possible to dodge their bite and then strike twice during the pause, although this proves difficult when multiple Hounds are attacking. Wearing an item that slows the player, such as the Marble Suit, will greatly increase the chance of being bitten. Once a Hound executes an attack, successful or not, it may stop to bark. When they do this, they will now target the nearest Mob or Meat.

One simple strategy to defeat Hounds, especially later in the game, is by simply filling up a large area with a set of Tooth Traps. Players can simply equip armor, and then run around the trap field avoiding attacks until the Hounds are killed. The trap field should be built away from the base and other flammable structures, to avoid uncontrolled fires caused by Red Hounds. The broken traps can be replaced by using the teeth obtained from the Hounds, making this a self-sustaining method to deal with Hound attacks.

If they attack a Mob that fights in a group such as a Beefalo, they can quickly be dispatched. If one does not wish to cheese the hounds using beefalo, and does not wish to or cannot yet use tooth traps, tanking them with a Dark Sword and Night Armor is advised. Just remember that you may get semi-stunlocked during 100+ waves.

Below is the number of hits it takes with each weapon to kill Hounds when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fishing RodBug Net Lucy the Axe Shovel Pitchfork

Hammer Torch Umbrella

Walking Cane Willow's Lighter

Axe Pickaxe

Luxury Axe Opulent Pickaxe


PickSlashAxe Spear Bat Bat Ham Bat Morning Star Slurtle Slime Tooth Trap

Tentacle Spike Battle Spear Dark Sword

Thulecite Club

Fire DartFire Staff Blow Dart GunpowderOld Bell
No. of hits for
36 12 9 6 5 5 4 3-6 3 or 4 3 3 2 1
No. of hits for
Red Hound
24 8 6 4 4 3 3 2-4 2 or 3 2 Immune 1 1
No. of hits for
Blue Hound
24 8 6 4 4 3 3 2-4 2 or 3 2 3 1 1

Prototype TipsEdit

Beefalo and Hounds

Beefalo attacking Hounds.

  • 2 or 3 Hounds can usually be defeated, without issue, by using a Spear, Log Suit, and Football Helmet. A player can even tank the damage when kiting is not an option.
  • Hounds are easily distracted. As such, many strategies involve leading Hounds to other Mobs.
    • Lead Hounds to a Marsh where the resident Tentacles, Merms, and Spiders can aggro on the Hounds. This can also be a good way to get Tentacle Spikes, Tentacle Spots, Monster Meat, and other loot.
    • Lead Hounds to Frog Ponds where Frogs will swarm their target when just 1 is attacked. Red Hound explosions cannot destroy Ponds, so no resources are at risk. Frogs do not eat Meats, so all loot can be recovered, including any Frog Legs the Hounds did not eat.
    • Lead Hounds to Treeguards where large and medium Treeguards will kill Hounds in one hit. Beware of Red Hounds; they can set Treeguards on fire, who in turn can wander around and set other things on fire.
    • Lead Hounds to a Killer Bee Hive (or attack a Beehive to spawn Killer Bees). The Bees may take a while to change targets if aggroed by the player, but will prioritize Hounds that have attacked them.
    • Lead Hounds to a herd of Beefalo and run through (or around) the herd until a Beefalo gets bit. The herd will easily kill a Hound.
    • Some more places or creatures one can lead Hounds to are Spider Dens, Spider Queens, Pigs, Lureplant and Rock Lobsters. The latter isn't recommended as the Lobsters will eat the valuable Fire and Ice Gems. Keep in mind that Red Hounds may burn down any nearby structures or resources.
  • Leaving any type of Meat on the ground can distract Hounds that are chasing the player. The Hound will do its attacking animation when it eats, but the player won't take any damage if they are nearby.
  • One can create a walled-off area with an entrance filled with Tooth Traps. Incoming Hounds can be funneled through the entrance, killing off most, if not all. A Fire Pit and other supplies can be kept inside for night attacks.

Placeholder TriviaEdit

Dont Starve Emoticon dshound

The Red Hound as a Steam chat emoticon.

  • Hounds and Red Hounds were added in the The Birds and the Bees & Dogs That Want to Kill You update.
  • Blue Hounds were added in the A Winter's Tale update.
  • According to Wickerbottom, a Hound's Tooth contains brimstone, also known as sulfur. In folklore, sulfur is often associated with demons, implying that the in-game Hounds are Hellhounds, a supernatural dog common in some mythologies or beliefs.
  • The Red Hound is available for use on Steam as a chat emoticon.
  • Red Hounds are the only Mobs that take 16 hits from an Ice Staff to be frozen - the maximum for most Mobs is 4.
  • Even though Red Hounds cannot be set on fire, they still take fire damage if they come into contact with it.
  • When Red Hounds are inspected by Maxwell, he reveals that he "put gems in there as a joke". This implies that the notable traits of the Red Hound, such as its red color and spontaneous combustion upon death, are due to the presence of the Red Gem in its body.
  • Maxwell comments that he had a lot of surplus Gems when examining Blue Hounds. This reveals that the freezing resistance Blue Hounds have is caused by the Blue Gems in their body. This may also have caused their "blue" fur, although the grayish teal coloration they sport is a common pigmentation in many real-life mammals, especially those living in cold climates.
  • The Blue Hounds have a dark blue nose when awake. Should they fall asleep, however, then their nose will change to the color of an ordinary hound's nose.

Mosquito Bugs Edit

  • Saving the game when the Hound attack warning begins and then loading that save will cause the attack to become bugged. The Hounds will arrive extremely late, up to 7 days, and the warning will persist indefinitely, making the player unable to use Tents and other items that require a "safe" condition.
  • Occasionally, dying in a Cave and getting resurrected on the surface (perhaps when Hound attacks are supposed to begin) will cause the growling and snorting sounds to play in half-day intervals while the character remarks that the Hounds are coming, but they will not appear until a Hound attack in 3–10 days, where the warnings properly play close together.
  • Sometimes, Hound attacks will 'reset'; the growling warning will last longer and only two normal Hounds will spawn, just as the first Hound attack.
  • Saving and exiting the game during a Hound attack, and then loading the save will cause all of the Hounds to become temporarily distracted.
  • Occasionally, when a SW and ROG world are merged, a hound attack may occur every time the player reloads the game.
  • In DST, when a Hound attack is about to occur, going into the Caves and then back to the Surface will cause no Hounds to spawn. Restarting the server between entering and leaving the Caves will fix the bug.

Blueprint GalleryEdit

References Edit

  1. Game Source Code: scripts/components/hounded.lua
Hostile Creatures BatiliskCave SpiderClockwork Bishop (Damaged) • Clockwork Rook (Damaged) • Clockwork Knight (Damaged) • Dangling Depth DwellerDepths WormEwecusFrogGuardian PigGhostShadow CreatureHound (RedBlue) • Killer BeeLureplantMacTuskMermMosquitoSpiderSpider WarriorSpitterTallbirdTentacle (Big TentacleBaby Tentacle) • Wee MacTusk
(Varg Reign of Giants icon) (BirchnutterPoison Birchnut Tree Reign of Giants iconHamlet icon) (Crocodog (BlueYellow) • DragoonFloaty Boaty KnightFlupPirate GhostPoison MosquitoSnakePoison SnakeSea HoundSpider Warrior (Venomous)Stink RaySwordfishWhite Whale Shipwrecked icon) (Ancient SpiritGiant GrubGnat SwarmHanging VineIron HulkMantMasked PigPoison DartfrogScorpionSnaptoothSpider MonkeyVampire BatViperWeevole Hamlet icon) (Clay HoundClay VargCookie CutterGem DeerGrumble BeeHorror HoundLavaeMoonrock PengullShadow PiecesShattered Spider Don't Starve Together icon)
Boss Monsters Ancient GuardianDeerclopsSpider QueenTreeguard
(BeargerDragonflyMoose/Goose Reign of Giants icon) (QuackenSealnadoTiger Shark Shipwrecked icon) (Palm Treeguard Shipwrecked iconHamlet icon) (Ancient HeraldLarge Iron HulkQueen WomantPugalisk Hamlet icon) (Bee QueenKlausMalbatrossReanimated SkeletonToadstool Don't Starve Together icon)
Neutral Animals BeeBeefaloBunnyman (Beardlord) • KoalefantKrampusPengullPig (Werepig) • Rock LobsterSnurtleSlurtleSmallish TallbirdSplumonkey
(BuzzardCatcoonMoslingVolt Goat Reign of Giants icon) (Blue WhaleBottlenose BallphinPrime ApeWater BeefaloWildbore Shipwrecked icon) (Elder MandrakeHippopotamooseMantPikoPlatapinePog Hamlet icon) (GnarwailSaladmanderSkittersquid Don't Starve Together icon)
Passive Animals Baby BeefaloButterflyChesterCrowGobblerMandrakeRabbit (Beardling) • RedbirdSmallbirdSnowbird
(Glommer Reign of Giants icon) (Moleworm Reign of Giants iconHamlet icon) (CormorantCrabbit (Beardling) • DogfishDoydoyFishermermJellyfishPackim BaggimsParrot PirateRainbow JellyfishSeagullSealSharkittenWobster Shipwrecked icon) (ParrotToucan Shipwrecked iconHamlet icon) (Dung BeetleKingfisherPangoldenParrot (Blue)PeagawkPigeonRo BinThunderbird Hamlet icon) (CanaryCarratExtra-Adorable LavaeGrass GekkoHutchMoon MothNo-Eyed DeerPuffinWoven Shadow Don't Starve Together icon)
Traders Pig King
(Yaarctopus Shipwrecked icon) (BankerBeauticianCollectorEruditeFarmerFloristHatmakerHunterMinerMayor TrufflestonPig QueenProfessorShopkeepUsherWorker Hamlet icon) (Antlion Don't Starve Together icon)
Other AbigailCharlieMaxwell
(BFBMaxameleon Hamlet icon) (BernieCrittersGestaltWoby Don't Starve Together icon)
The Forge Don't Starve Together icon Battlemaster PugnaBoarillaCrocommanderGrand Forge BoarriorInfernal SwineclopsMagma GolemPit PigRhinocebroScorpeonSnortoise
The Gorge Don't Starve Together icon BillyMumsyOld BeefaloPebble CrabPigeonPiptonSammySwamp PigSwamp Pig Elder
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