–Wilson, when examining a mob Hanging Vine
–Willow, when examining a mob Hanging Vine
–Wolfgang, when examining a mob Hanging Vine
–Wendy, when examining a mob Hanging Vine
–WX-78, when examining a mob Hanging Vine
–Wickerbottom, when examining a mob Hanging Vine
–Woodie, when examining a mob Hanging Vine
–Maxwell, when examining a mob Hanging Vine
–Wagstaff, when examining a mob Hanging Vine
–Wigfrid, when examining a mob Hanging Vine
–Webber, when examining a mob Hanging Vine
–Walani, when examining a mob Hanging Vine
–Warly, when examining a mob Hanging Vine
–Woodlegs, when examining a mob Hanging Vine
–Wilba, when examining a mob Hanging Vine
–Wormwood, when examining a mob Hanging Vine
–Wheeler, when examining a mob Hanging Vine
–Wilson, when examining a plant Hanging Vine
–Willow, when examining a plant Hanging Vine
–Wolfgang, when examining a plant Hanging Vine
–Wendy, when examining a plant Hanging Vine
–WX-78, when examining a plant Hanging Vine
–Wickerbottom, when examining a plant Hanging Vine
–Woodie, when examining a plant Hanging Vine
–Maxwell, when examining a plant Hanging Vine
–Wagstaff, when examining a plant Hanging Vine
–Wigfrid, when examining a plant Hanging Vine
–Webber, when examining a plant Hanging Vine
–Walani, when examining a plant Hanging Vine
–Warly, when examining a plant Hanging Vine
–Woodlegs, when examining a plant Hanging Vine
–Wilba, when examining a plant Hanging Vine
–Wormwood, when examining a plant Hanging Vine
–Wheeler, when examining a plant Hanging Vine
Hanging Vines are Mobs or Plants exclusive to the Hamlet DLC.
Behavior
They appear in both Deep Rainforest and Gas Rainforest once the player comes close to them. There are two variants of Hanging Vines:
One of them is just a plant and can destoryed with a Shears to provide a Rope, after it is destoryed, a new one will spawn at the smae location after about 2 days.[1]
The other acts like a hostile creature. It knocks out items from the players inventory when attacking, like a Frog, Poison Dartfrog or Piko. It also eats food left on the ground. It is neutral towards Wormwood.
Fighting Strategy
- Mob Hanging Vine cannot be frozen with an Ice Staff and put to sleep with Sleep Darts.
As their damage is low, one can simply place a high-stack item like Grass on the leftmost inventory slot and tank them. Placing a Food item nearby is another option, as Hanging Vines prioritize eating food over attacking, so players can attack them without retaliation. As a bonus, using this method can cause a chain of Leafy Meat dropping and causing others to head for it, allowing an easy clearing of hanging vines.
Tips
- It is difficult to distinguish between plant Hanging Vine and mob Hanging Vine. However, the colour of mob Hanging Vine is brown-green and the colour of plant Hanging Vine is brown. One can also found that mob Hanging Vine has spikes and plant Hanging Vine has leaves.
- One can put some food which reduces Health, such as Red Mushroom and Monster Meat, near mob Hanging Vine (it is not considered as Monster), it will eat them and die.
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Spiders | |
Hounds | |
Mechanisms | |
Bugs and Worms | |
Сrustaceans | |
Ungulates (no pigs) | |
Rodents | |
Cats | |
Birds | |
Amphibians | |
Mollusca | |
Pinnipedia | |
Underwater Сreatures | |
Terraria | |
Living plants | |
Pigs | |
Monkeys | |
Golems | |
Ghosts | |
Lunar Сreatures | |
Shadow Сreatures | |
Follower Animals | |
Boss | |
NPC | |
The Forge | |
The Gorge | |
Event Mobs |
ch:Hanging Vine
References
- ↑ Line 106 in hanging_vine.lua (local spawntime = TUNING.TOTAL_DAY_TIME*2 + (TUNING.TOTAL_DAY_TIME*math.random()))