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{{Instructional}}
 
{{Instructional}}
   
==Finding a camp==
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==Finding A Camp And Building It==
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Pre-camp exploration is key to knowing where to go to get different resources and where to set up camp. It is a good idea to set camp on the corner of as many [[Biomes]] as possible. This will make the finding and getting of materials and different foods easier than being in the centre of a Biome. Also, it will be very convenient to make camp near [[Beefalos]] or [[Pigs]] for [[Manure]]. This will make food creation easy and will mean that the player will need to worry less about starving. You may want to focus more on beefalo considering pigmen can be relocated later.
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Pre-camp exploration is key to knowing where to go to get different resources and where to set up camp. It is a good idea to set camp on the corner of as many [[Biomes]] as possible. This will make finding and obtaining materials and different foods easier than being in the center of a Biome. Also, it will be convenient to make camp near [[Beefalo]]s or [[Pig]]s for [[Manure]]. This will make food creation easy and will mean that the player will need to worry less about starving. Consider focusing more on beefalo since pigmen can be relocated later. In addition, enemies, such as Hounds, can be drawn to them in case one is not prepared when they hear warning signs of their approach.
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For long-term survival, the key part of camp location is considering resource pools that cannot be relocated. Examples of such resources are [[Reeds]], [[Cactus|Cacti]], rabbit holes, [[Pig King]] and beefalo. Keep in mind that being close to non-renewable resources, such as boulders, are not as vital as being close to harvest points that re-spawn. If non-relocatable resources are far away from a base camp, consider building an outpost near that location that can be used during resource trips or build the base near a Worm Hole that is close to the resource needed.
   
 
However, [[Forest]], [[Swamp]], and [[Rockyland]] Biomes are notably difficult to set a base in.
 
However, [[Forest]], [[Swamp]], and [[Rockyland]] Biomes are notably difficult to set a base in.
   
* The vast number of [[Tree]]s in the Forest can cause an obstruction that the player must chop down. This can be resourceful, but highly irritating. If you create a basic [[Campfire]] close to a tree, the fire will spread rapidly and clear a large area for you. You can also light trees with a [http://dont-starve-game.wikia.com/wiki/Torch torch]. Chopping the Burnt Trees yields [[Charcoal]] for a [[Crock Pot]] or [[Drying Rack]].
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* The vast number of [[Tree]]s in the Forest can cause an obstruction that the player must chop down. This can be resourceful, but highly irritating. If you create a basic [[Campfire]] close to a tree, the fire will spread rapidly and clear a large area for you. You can also light trees with a [[Torch]] ( or Willows Lighter ) . Chopping the Burnt Trees yields [[Charcoal]] for a [[Crock Pot]] or [[Drying Rack]].
   
* The Rockyland Biome's stone ground means that the planting of [[Berry Bushes]], [[Saplings]], Trees and [[Grass Tufts]] is impossible. The player may want to make camp just off the edge of this biome, for easy access to [[Boulder]]s and for farming capability.
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* The Rockyland Biome's stone ground makes planting  [[Berry Bushes]], [[Saplings]], Trees and [[Grass Tufts]] impossible. The player may want to make camp just off the edge of this biome, for easy access to [[Boulder]]s and for farming capability.
* [[Swamp]]s are to be avoided for camps in early game, due to the occurrence of [[Tentacles]], [[Merms]] and [[Mosquito]]es. Do not camp here, unless you have great preparation or it is necessary.
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* [[Swamp]]s are to be avoided for camps in early game, due to the occurrence of [[Tentacles]], [[Merms]] and [[Mosquito]]es. Do not camp here, unless you have great preparation or it is necessary. However, making a camp next to a swamp is beneficial for quicker access to [[Reeds]].
   
The player should choose wisely before setting a [[Fire Pit]], [[Science Machine]] or other utilities of this nature, down, for they are hard and counter productive to remove once placed.
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The player should choose wisely before setting a [[Fire Pit]], [[Science Machine]] or other utilities of this nature, for they are hard and counter productive to remove once placed.
   
* Camps are usually of a circular shape, centered around a Camp Fire or Fire Pit. This makes it possible to use all your utilities and [[Farm]]s without having to stray into the dark at night time.
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* Camps are usually circular, centered around a Camp Fire or Fire Pit. This makes it possible to use all your utilities and [[Farm]]s without having to stray into the dark at night time.
   
 
==Base Camp Set-up Guide==
 
==Base Camp Set-up Guide==
If a location has been chosen near an [[Ocean]], place the fire pit just inland from the ocean to give yourself room for important items.
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If you choose to base near an [[Ocean]], place the fire pit just inland from the ocean to give yourself room for important items.
   
 
[[File:Wendy Base example.jpg|thumb|Example of Base Camp]]
 
[[File:Wendy Base example.jpg|thumb|Example of Base Camp]]
   
   
# Placing your camp close to the road will help to make travel and exploration much faster.
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# Placing your camp close to a road will help to make travel and exploration much faster.
# Place the research machine ([[Science Machine]], [[Alchemy Engine]] or [[Shadow Manipulator]]) inland, preferably near the Fire Pit. Science stations aren't often used, so it's a good idea to place them on the edge of the camp, but in range of the Fire Pit.
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# Place the research machine ([[Science Machine]] or [[Alchemy Engine]]) inland, preferably near the Fire Pit. Science stations are rarely used, so it's a good idea to place them on the edge of the camp, but in range of the Fire Pit.
# Collect [[Manure]] and [[Berry Bushes]] and plant them near some [[Tooth Traps]] or [[Walls]] so that players can trap and kill [[Gobblers]] easily.
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# Collect [[Berry Bushes]] and plant them near some [[Tooth Traps]] or [[Walls]] so that players can trap and kill [[Gobblers]] easily.
 
# Next, gather [[Grass Tufts]], [[Saplings]] and [[Pine Cones]] and make Farms of each in an area near the Fire Pit.
 
# Next, gather [[Grass Tufts]], [[Saplings]] and [[Pine Cones]] and make Farms of each in an area near the Fire Pit.
# Hunt for [[Meat]] or [[Morsel]]s until you have enough food to last a long time. (at this stage, a [[Crock Pot]] is a good idea.)
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# Hunt for [[Meat]] or [[Morsel]]s until you have enough food to last a long time. (at this stage, a [[Crock Pot]] is a good idea.) Do not get too carried away since food spoils over time. The amount of meat and morsels you should gather varies depending on the season.
# Wall yourself up to survive incoming hound attacks and your camp will be like a fort.
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# Wall yourself up to survive incoming hound attacks and to make your camp a fort!
# If a sinkhole is near your camp remember to make a camp there too! To camp underground go to the [http://dont-starve-game.wikia.com/wiki/Guides/Camping_Underground Guides/camping underground]
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# If a sinkhole is near your base remember to make a camp there too. To camp underground go to the [[Guides/Camping Underground|Camping Underground Guide]].
# Extra tips: Make a lightning rod to keep lightning from setting fire to your base.
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# Make a [[Lightning Rod]] to keep lightning from setting fire to your base. You may need additional rods to cover your whole base.
# spread out farms of saplings, grass, etc., in lines of 10. So if one line is set fire, it does not burn your whole farm.
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# Spread out farms of Saplings, Grass, Berry Bushes, and trees in lines of 10. With this method, if one line is set fire, it does not burn your whole farm.
   
== Self Sustaining food ==
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== Semi-Passive Sustenance ==
 
Before winter comes you may want to set up a food source that will last. While farms and traps are good to stockpile, there are ways to collect food passively.
 
Before winter comes you may want to set up a food source that will last. While farms and traps are good to stockpile, there are ways to collect food passively.
   
1. If you've settled near, or built a pigman village at your base, a good idea is to place a spider nest close to the pig houses. This will make a perpetual monster meat farm. Although inedible, monster meat can be cooked and fed to a bird in a [http://dont-starve-game.wikia.com/wiki/Birdcage birdcage]. The bird will drop an [http://dont-starve-game.wikia.com/wiki/Egg egg] which can be a great source of food. NOTE- make sure to have enough pig houses because as the spider nest grows the pigs could be overrun.
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1. If you've settled near, or built a Pigman village at your base, a good idea is to place a spider nest close to the pig houses. This will make a perpetual monster meat or meat farm (depending on which side is winning). Monster meat can be cooked and fed to a bird in a [[Birdcage]]. The bird will drop an [[Egg]] which can be a great source of food; monster meat can also be used as a filler in Crock Pot recipes.
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NOTE: Make sure to have enough pig houses because as the spider nest grows, the pigs could be overrun.You will also need to stand ready to pick up whichever meat drops, as pigs will eat monster meat and spiders will eat meat. Moreover, take caution as a Pigman that has eaten 4 Monster Meats will transform into a Werepig (will transform back into a normal Pig after 4 game hours).
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2. Place rabbit traps directly on top of Rabbit Holes. No bait is needed. Stop by once in a while and there will be a Rabbit caught in the trap. Stagger Rabbit murders to allow the Naughtiness meter to decrease in between kills.
   
 
==Biomes==
 
==Biomes==
 
{{Main|Biomes}}
 
{{Main|Biomes}}
 
[[File:Base Camp.jpg|thumb|If all goes well, this is how your base camp could look like come winter!]]
 
[[File:Base Camp.jpg|thumb|If all goes well, this is how your base camp could look like come winter!]]
'''[[Forest]]:''' The only truly sustainable forms of Meat/Morsels will be [[Pigs]], and occasionally [[Redbird]]s/[[Crow]]s.
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'''[[Forest]]:''' The only truly sustainable forms of Meat/Morsels will be [[Pigs]], Rabbits and occasionally [[Redbird|Redbirds]]/[[Crow|Crows]]. Roaming Beefalo from nearby grasslands also serve as a potential source of food.
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'''[[Swamp]]:''' It has plentiful sources of [[Monster Meat]], [[Fish]], and [[Frog Legs]], but is also very dangerous because of [[Tentacles]], [[Merm]]s, [[Spider]]s (later [[Spider Queen]]s) and [[Mosquito]]es. With the aid of a [[Crock Pot]], food found in the Swamp can be converted into substantial meals, eliminating the need for the player to venture too far away from their base. If you are thinking about setting up your camp for a more challenging playthrough or would simply like to try something new , the [[Guides/Marsh Camp Guide|Marsh Camp Guide]] can help you out.
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'''[[Savanna]]:''' Arguably the second best biome for food because there are [[Rabbit]]s and [[Beefalo]] in the area. Beefalo are difficult to kill but with a bit of kiting and minimal material investment (i.e. enough to build a spear), they can be reliable food sources. Beefalo (if you obtain a [[Beefalo Hat]] ) can also serve as extra protection against hostile creatures. this can be a good way to help early game
   
 
'''[[Grasslands]]:''' The least threatening biome, and home to the most plentiful food source, The biome includes plenty of [[Grass]] and Saplings which are key components in building [[Trap]]s. Traps set up at the mouth of a [[Rabbit Hole]], without bait, will grant a steady income of Morsels, and the traps can be utilized more than once per day with a reliable yield of approximately 10-30 Morsels per day (assuming multiple Traps are placed and harvested regularly).
'''[[Swamp]]:''' They do not have a plentiful source of [[Meat]]/[[Morsel]] and are very dangerous because they house the [[Tentacles]], [[Merm]]s, [[Spider]]s (later [[Spider Queen]]s) and [[Mosquito]]es. But with the aid of a [[Crock Pot]], the foods available are an invaluable resource in replenishing hunger. If you are thinking about setting up your camp for a more challenging playthrough or just in general, the [[Guides/Marsh Camp Guide|Marsh Camp Guide]] can help you out.
 
   
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'''[[Desert]]:''' Like the Swamp, this appears to many as a relatively inhospitable biome, due to the [[Hound Mound]]s that may litter the place. However, due to the abundance of [[Buzzard]]s, [[Cactus|Cacti]], [[Tumbleweed]]s, [[Boulder]]s and [[Volt Goat]]s, this is surprisingly one of the best biomes to take shelter in for the Reign Of Giants DLC. The Hounds can be farmed for their [[Hound's Teeth]] and their Monster Meat can be used to bait Buzzards for their [[Morsel]]s, Drumsticks and Feathers. Tumbleweeds can provide Cut Grass and Twigs all year round as well as contain other rare treasures if the player is lucky. The Boulders will provide the player with much needed minerals, though the Nitre and Gold containing Boulders are only situated near Hound Mounds. The Cacti are a good source of [[Cactus Flesh]] and during [[Summer]], [[Cactus Flower]]s, which can be used to make [[Floral Shirt]]s And [[Flower Salad]]s, and since Cacti are unaffected by cold during Winter, Cactus Flesh can be used in lieu of farmed Vegetables. Lastly, Volt Goats can be used to get [[Meat]] and Volt Goat Horns as well as [[Electric Milk]] when charged by lightning or Morning Stars, and since they can breed like Beefalo, they are renewable as long as the player keeps at least two of them alive.
'''[[Savanna]]:''' Arguably the second best biome for food because there are [[Rabbit]]s and [[Beefalo]] roaming about. Beefalo are difficult to kill but with a bit of kiting and very minimalistic materials (i.e. enough to build a spear) they can be reliable food sources. Beefalo (if you obtain a [[Beefalo Hat]]) can also serve as extra protection against hostile creatures.
 
   
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'''[[Deciduous Forest]]:''' An abundant source of mushrooms.[[Pig King]] will always spawn right next to the deciduous forest, making [[Gold]] easy to obtain. Due to this, the nearby [[Pig]]s will be a sustainable source of Meat. In addition to pigs, [[Catcoon]]s give you an easy 1 Meat and/or Cat Tails. You can chop down the vast swathes of [[Tree/Birchnut|Birchnut Trees]] for Logs, [[Birchnut]]s, [[Living Log]]s, and kill the [[Birchnutter]]s that spawn for [[Twigs]].
'''[[Grasslands]]:''' The least threatening biome, and home to the most plentiful food source, The biome includes plenty of [[Grass]] and Saplings which are key components in building [[Trap]]s. Traps set up at the mouth of a [[Rabbit Hole]] will grant a steady income of Morsels, and the traps can be utilized more than once per day with a reliable yield of approximately 10-30 Morsels per day (assuming multiple Traps are placed and harvested regularly).
 
   
   
{{Guide}} {{Content Main}}
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{{Guide}}
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[[Category:Articles using instructional language]]

Revision as of 13:31, 30 May 2020

Icon Books This article may contain instructional language and subjective recommendations. Readers should read the content carefully, and follow accordingly.

Finding A Camp And Building It

Pre-camp exploration is key to knowing where to go to get different resources and where to set up camp. It is a good idea to set camp on the corner of as many Biomes as possible. This will make finding and obtaining materials and different foods easier than being in the center of a Biome. Also, it will be convenient to make camp near Beefalos or Pigs for Manure. This will make food creation easy and will mean that the player will need to worry less about starving. Consider focusing more on beefalo since pigmen can be relocated later. In addition, enemies, such as Hounds, can be drawn to them in case one is not prepared when they hear warning signs of their approach.

For long-term survival, the key part of camp location is considering resource pools that cannot be relocated. Examples of such resources are Reeds, Cacti, rabbit holes, Pig King and beefalo. Keep in mind that being close to non-renewable resources, such as boulders, are not as vital as being close to harvest points that re-spawn. If non-relocatable resources are far away from a base camp, consider building an outpost near that location that can be used during resource trips or build the base near a Worm Hole that is close to the resource needed.

However, Forest, Swamp, and Rockyland Biomes are notably difficult to set a base in.

  • The vast number of Trees in the Forest can cause an obstruction that the player must chop down. This can be resourceful, but highly irritating. If you create a basic Campfire close to a tree, the fire will spread rapidly and clear a large area for you. You can also light trees with a Torch ( or Willows Lighter ) . Chopping the Burnt Trees yields Charcoal for a Crock Pot or Drying Rack.
  • The Rockyland Biome's stone ground makes planting  Berry Bushes, Saplings, Trees and Grass Tufts impossible. The player may want to make camp just off the edge of this biome, for easy access to Boulders and for farming capability.
  • Swamps are to be avoided for camps in early game, due to the occurrence of TentaclesMerms and Mosquitoes. Do not camp here, unless you have great preparation or it is necessary. However, making a camp next to a swamp is beneficial for quicker access to Reeds.

The player should choose wisely before setting a Fire Pit, Science Machine or other utilities of this nature, for they are hard and counter productive to remove once placed.

  • Camps are usually circular, centered around a Camp Fire or Fire Pit. This makes it possible to use all your utilities and Farms without having to stray into the dark at night time.

Base Camp Set-up Guide

If you choose to base near an Ocean, place the fire pit just inland from the ocean to give yourself room for important items.

Wendy Base example

Example of Base Camp


  1. Placing your camp close to a road will help to make travel and exploration much faster.
  2. Place the research machine (Science Machine or Alchemy Engine) inland, preferably near the Fire Pit. Science stations are rarely used, so it's a good idea to place them on the edge of the camp, but in range of the Fire Pit.
  3. Collect Berry Bushes and plant them near some Tooth Traps or Walls so that players can trap and kill Gobblers easily.
  4. Next, gather Grass Tufts, Saplings and Pine Cones and make Farms of each in an area near the Fire Pit.
  5. Hunt for Meat or Morsels until you have enough food to last a long time. (at this stage, a Crock Pot is a good idea.) Do not get too carried away since food spoils over time. The amount of meat and morsels you should gather varies depending on the season.
  6. Wall yourself up to survive incoming hound attacks and to make your camp a fort!
  7. If a sinkhole is near your base remember to make a camp there too. To camp underground go to the Camping Underground Guide.
  8. Make a Lightning Rod to keep lightning from setting fire to your base. You may need additional rods to cover your whole base.
  9. Spread out farms of Saplings, Grass, Berry Bushes, and trees in lines of 10. With this method, if one line is set fire, it does not burn your whole farm.

Semi-Passive Sustenance

Before winter comes you may want to set up a food source that will last. While farms and traps are good to stockpile, there are ways to collect food passively.

1. If you've settled near, or built a Pigman village at your base, a good idea is to place a spider nest close to the pig houses. This will make a perpetual monster meat or meat farm (depending on which side is winning). Monster meat can be cooked and fed to a bird in a Birdcage. The bird will drop an Egg which can be a great source of food; monster meat can also be used as a filler in Crock Pot recipes.

NOTE: Make sure to have enough pig houses because as the spider nest grows, the pigs could be overrun.You will also need to stand ready to pick up whichever meat drops, as pigs will eat monster meat and spiders will eat meat. Moreover, take caution as a Pigman that has eaten 4 Monster Meats will transform into a Werepig (will transform back into a normal Pig after 4 game hours).

2. Place rabbit traps directly on top of Rabbit Holes. No bait is needed. Stop by once in a while and there will be a Rabbit caught in the trap. Stagger Rabbit murders to allow the Naughtiness meter to decrease in between kills.

Biomes

Glommer Main article: Biomes

Base Camp

If all goes well, this is how your base camp could look like come winter!

Forest: The only truly sustainable forms of Meat/Morsels will be Pigs, Rabbits and occasionally Redbirds/Crows. Roaming Beefalo from nearby grasslands also serve as a potential source of food.

Swamp: It has plentiful sources of Monster Meat, Fish, and Frog Legs, but is also very dangerous because of Tentacles, Merms, Spiders (later Spider Queens) and Mosquitoes. With the aid of a Crock Pot, food found in the Swamp can be converted into substantial meals, eliminating the need for the player to venture too far away from their base. If you are thinking about setting up your camp for a more challenging playthrough or would simply like to try something new , the Marsh Camp Guide can help you out.

Savanna: Arguably the second best biome for food because there are Rabbits and Beefalo in the area. Beefalo are difficult to kill but with a bit of kiting and minimal material investment (i.e. enough to build a spear), they can be reliable food sources. Beefalo (if you obtain a Beefalo Hat ) can also serve as extra protection against hostile creatures. this can be a good way to help early game

Grasslands: The least threatening biome, and home to the most plentiful food source, The biome includes plenty of Grass and Saplings which are key components in building Traps. Traps set up at the mouth of a Rabbit Hole, without bait, will grant a steady income of Morsels, and the traps can be utilized more than once per day with a reliable yield of approximately 10-30 Morsels per day (assuming multiple Traps are placed and harvested regularly).

Desert: Like the Swamp, this appears to many as a relatively inhospitable biome, due to the Hound Mounds that may litter the place. However, due to the abundance of Buzzards, Cacti, Tumbleweeds, Boulders and Volt Goats, this is surprisingly one of the best biomes to take shelter in for the Reign Of Giants DLC. The Hounds can be farmed for their Hound's Teeth and their Monster Meat can be used to bait Buzzards for their Morsels, Drumsticks and Feathers. Tumbleweeds can provide Cut Grass and Twigs all year round as well as contain other rare treasures if the player is lucky. The Boulders will provide the player with much needed minerals, though the Nitre and Gold containing Boulders are only situated near Hound Mounds. The Cacti are a good source of Cactus Flesh and during Summer, Cactus Flowers, which can be used to make Floral Shirts And Flower Salads, and since Cacti are unaffected by cold during Winter, Cactus Flesh can be used in lieu of farmed Vegetables. Lastly, Volt Goats can be used to get Meat and Volt Goat Horns as well as Electric Milk when charged by lightning or Morning Stars, and since they can breed like Beefalo, they are renewable as long as the player keeps at least two of them alive.

Deciduous Forest: An abundant source of mushrooms.Pig King will always spawn right next to the deciduous forest, making Gold easy to obtain. Due to this, the nearby Pigs will be a sustainable source of Meat. In addition to pigs, Catcoons give you an easy 1 Meat and/or Cat Tails. You can chop down the vast swathes of Birchnut Trees for Logs, Birchnuts, Living Logs, and kill the Birchnutters that spawn for Twigs.