- For the neutral guard in Hamlet, see Royal Guard.
–Wurt
Guardian Pigs are aggressive Pigs that spawn from Pig Torches. They have higher Health than regular Pigs but drop the same resources. They cannot be bribed with Meat or attracted by a One-man Band, making them appear to be very loyal to their Pig King.
If a Guardian Pig is dead, it will respawn at its Pig Torch after 4 days. In Sandbox Mode, they may be located seemingly in the middle of nowhere, usually guarding small patches of Grass and Berry Bushes. While in Adventure Mode, they stay in the Pig Fortress, which is surrounded by Wood Walls. In world 4 of Adventure Mode, you can find 4 Pig Torches surrounding the Pig King instead of Obelisks. Sometimes, the Guardian pigs will be protecting a Maxwell Statue instead.
Below is the number of hits it takes with each weapon to kill Guardian Pigs when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Weapon | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. of hits for |
71 | 23 | 18 | 12 | 10 | 9 | 8 | 6-11 | 5 or 7 | 6 | 6 | 5 | 5 | 3 | 2 | 1 |
Guardian Pigs take 2 blasts from the Ice Staff to be frozen and 3 Sleep Darts to be put to sleep.
Behavior[]
Guardian Pigs seem to have a certain degree of discipline, as they do not eat any food on the ground and stay near the Pig Torch to keep it lit. They will chase away normal Pigs if they stray too close to them, as well as kill them if the pig is cornered or unable to get away before the Guardian Pig first attacks.
Guardian Pigs' behavior changes according to the location of their Pig Torch. If the torch is beside a Pig King, the guardians will reluctantly allow the player to stay and trade with their king. However, if the torch guards a fortress or is far from the king, the Guardian Pigs will pursue the player until they've run a certain distance from their torch.
Apparel[]
Pigs can wear headgear items. Clicking on a Pig with a headgear item selected will equip it on the Pig.
If a Pig receives a head armor item, it will be able to receive its damage reduction effects. The durability will still be drained if the Pig gets damaged. Usually, the only way to get hats back from Pigs without killing them is to replace it with another hat, as fighting the Pig will break it before the Pig dies. Frogs can also make them drop a given hat, too. The Pigs can also wear the Miner Hat; while wearing it, they will provide light and not panic during dusk or in a Cave, while also preventing nearby Pigs from panicking.
Quotes[]
Defending Torch
- FOR GREAT JUSTICE!
- FOR HIS PLUMPNESS!
- FOR THE KING!
- FOR KING!
- KING! KING!
- SAVE KING!
- DEFEND!
- I PROTECT!
- MUST DEFEND!
Warnings
- YOU NO STAY!
- YOU GO AWAY!
- YOU LEAVE NOW!
Low Torch Fuel
- MAKE TORCH BRIGHT!
- TORCH GET LOW!
- MORE BURNING!
- MORE FUEL
Trivia[]
- Guardian Pigs were added in A Little Rain Must Fall update.
- Guardian Pigs attack phrase "For great justice!" is a reference to the All your base Internet meme.
- Though they cannot be bribed, the player can still feed meat items to Guardian Pigs.
- If the player is killed by a Guardian Pig, their cause of death in the Morgue will be listed as "Guard Pig".
Gallery[]
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Spiders | |
Hounds | |
Mechanisms | |
Bugs and Worms | |
Сrustaceans | |
Ungulates (no pigs) | |
Rodents | |
Cats | |
Birds | |
Amphibians | |
Mollusca | |
Pinnipedia | |
Underwater Сreatures | |
Terraria | |
Living plants | |
Pigs | |
Monkeys | |
Golems | |
Ghosts | |
Lunar Сreatures | |
Shadow Сreatures | |
Follower Animals | |
Boss | |
NPC | |
The Forge | |
The Gorge | |
Event Mobs |