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{{DST Exclusive}} |
{{DST Exclusive}} |
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{{Mob Infobox |
{{Mob Infobox |
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− | |image = |
+ | |image = Grass Gekko.png |
|imagewidth = 150 |
|imagewidth = 150 |
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− | |health = |
+ | |health = 150 |
− | |walkSpeed = |
+ | |walkSpeed = 1 |
− | |runSpeed = |
+ | |runSpeed = 10 |
− | |drops = {{pic24|Cut Grass}} |
+ | |drops = {{pic24|Cut Grass}}×0-2 {{pic24|Leafy Meat}} |
|spawnCode = "grassgekko" |
|spawnCode = "grassgekko" |
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|specialAbility = Drops {{Pic24|Cut Grass}} when startled. |
|specialAbility = Drops {{Pic24|Cut Grass}} when startled. |
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− | |spawnFrom = {{Pic32|Grass Tuft}} |
+ | |spawnFrom = {{Pic32|Grass Tuft}}}} |
− | }} |
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{{Quotes |
{{Quotes |
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+ | |warly = It doesn't seem dangerous. |
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+ | |wortox = Hello dear friend! No need to drop your tail. |
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− | * |
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+ | |wormwood = Looking good. Like hair |
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+ | |wurt = Should sneak up on it, florp. |
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+ | '''Grass Gekkos''' are passive [[Mobs]] in ''[[Don't Starve Together]]''. They are found in [[Rockyland]], [[Desert]] and [[Mosaic]] [[Biomes]] and act as an alternative source of [[Cut Grass]]. When killed, Gekkos drop 0-2 Cut Grass and 1 [[Leafy Meat]]. Grass Gekkos have a chance of spawning from planted [[Grass Tuft]]s destroying the tuft in the process. They spawn in groups, all at the same time. |
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+ | Grass Gekkos have a 1% chance to spawn from picking a Grass Tuft. If the Grass Tuft has been transplanted, Grass Gekkos will only be able to spawn after 25 (plus or minus 5) days of planting. This can only happen if there are no Grass Gekkos in a distance of 20 units (5 tiles). |
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+ | __NOTOC__ |
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+ | =={{pic32|Brain}} Behavior == |
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+ | Grass Gekkos spend their time slowly wandering around and sleeping in the sun. When approached, the Gekkos will jump up in alarm and dash away, leaving their "tail". This tail is actually a piece of Cut Grass. The Gekko will regrow the tail two full days after dropping it. [[Pig]]s, [[Bunnyman|Bunnymen]], and [[Chester]] startle Grass Gekkos as the player would. |
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+ | |||
+ | =={{pic32|Placeholder}} Trivia== |
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+ | [[File:Diseased Grass Gekko.png|thumb|150px|Diseased Grass Gekko.]] |
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+ | * Grass Gekkos are considered to be part of ''[[A New Reign]]'', even though they were introduced before the official start of the beta branch. |
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+ | * Grass Gekkos used to be able to get [[Disease]] and would die within two days after getting contaminated. In ''A New Reign'' however, this feature has been removed. |
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+ | * Many real life lizards shed their tail when attacked by a predator. The lizard then slowly regrows it. |
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+ | * When Grass Gekkos are sleeping, they rest with their legs pointed behind them, just like real life lizards do when relaxed. |
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+ | |||
+ | =={{Pic32|Mosquito}} Bugs == |
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+ | * If a player corners a Gekko and attacks it, it will sometimes run over the world border onto the [[Ocean]]. |
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+ | |||
+ | =={{Pic32|Blueprint}} Gallery== |
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Gekko.png|A sleeping Gekko. |
Gekko.png|A sleeping Gekko. |
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GrassGeckosScreenShot.png|Grass Gekkos. |
GrassGeckosScreenShot.png|Grass Gekkos. |
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Grass Gekko Close up Screenshot.PNG|Close up view of Grass Gekkos. |
Grass Gekko Close up Screenshot.PNG|Close up view of Grass Gekkos. |
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− | Beko ill .png|A diseased Grass Gekko in a herd, |
+ | Beko ill .png|A diseased Grass Gekko in a herd, before the feature was removed. |
− | </gallery> |
+ | </gallery> |
+ | |||
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+ | [[es:Geckos de hierba]] |
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[[Category:Passive Creatures]] |
[[Category:Passive Creatures]] |
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[[Category:Non-Renewable]] |
[[Category:Non-Renewable]] |
Revision as of 20:58, 9 April 2020
–Wurt
Grass Gekkos are passive Mobs in Don't Starve Together. They are found in Rockyland, Desert and Mosaic Biomes and act as an alternative source of Cut Grass. When killed, Gekkos drop 0-2 Cut Grass and 1 Leafy Meat. Grass Gekkos have a chance of spawning from planted Grass Tufts destroying the tuft in the process. They spawn in groups, all at the same time.
Grass Gekkos have a 1% chance to spawn from picking a Grass Tuft. If the Grass Tuft has been transplanted, Grass Gekkos will only be able to spawn after 25 (plus or minus 5) days of planting. This can only happen if there are no Grass Gekkos in a distance of 20 units (5 tiles).
Behavior
Grass Gekkos spend their time slowly wandering around and sleeping in the sun. When approached, the Gekkos will jump up in alarm and dash away, leaving their "tail". This tail is actually a piece of Cut Grass. The Gekko will regrow the tail two full days after dropping it. Pigs, Bunnymen, and Chester startle Grass Gekkos as the player would.
Trivia
- Grass Gekkos are considered to be part of A New Reign, even though they were introduced before the official start of the beta branch.
- Grass Gekkos used to be able to get Disease and would die within two days after getting contaminated. In A New Reign however, this feature has been removed.
- Many real life lizards shed their tail when attacked by a predator. The lizard then slowly regrows it.
- When Grass Gekkos are sleeping, they rest with their legs pointed behind them, just like real life lizards do when relaxed.
Bugs
- If a player corners a Gekko and attacks it, it will sometimes run over the world border onto the Ocean.
Gallery
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Spiders | |
Hounds | |
Mechanisms | |
Bugs and Worms | |
Сrustaceans | |
Ungulates (no pigs) | |
Rodents | |
Cats | |
Birds | |
Amphibians | |
Mollusca | |
Pinnipedia | |
Underwater Сreatures | |
Terraria | |
Living plants | |
Pigs | |
Monkeys | |
Golems | |
Ghosts | |
Lunar Сreatures | |
Shadow Сreatures | |
Follower Animals | |
Boss | |
NPC | |
The Forge | |
The Gorge | |
Event Mobs |