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|health = 200 |
|health = 200 |
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|damage = 15 |
|damage = 15 |
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+ | |specialAbility = AoE attack |
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|drops = None |
|drops = None |
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|attackPeriod = 1.2 |
|attackPeriod = 1.2 |
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|health = 200 |
|health = 200 |
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|damage = 15 |
|damage = 15 |
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+ | |specialAbility = AoE attack |
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|drops = None |
|drops = None |
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|attackPeriod = 1.2 |
|attackPeriod = 1.2 |
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|spawnCode = "pirateghost" |
|spawnCode = "pirateghost" |
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|spawnFrom = '''[[File:Wreck_Midship.png|32px|link=Wreck]] ([[File:Hammer.png|32px|link=Hammer]]) , {{pic32|Watery Grave}}''' |
|spawnFrom = '''[[File:Wreck_Midship.png|32px|link=Wreck]] ([[File:Hammer.png|32px|link=Hammer]]) , {{pic32|Watery Grave}}''' |
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+ | }} |
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+ | |-| |
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+ | Ancient Spirit= |
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+ | {{Hamlet Exclusive}} |
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+ | {{Mob Infobox |
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+ | |image = Ancient Spirit.png |
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+ | |specialAbility = AoE attack |
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+ | |health = 200 |
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+ | |damage = 15 |
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+ | |drops = None |
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+ | |attackPeriod = 1.2 |
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+ | |attackRange = 1.5 |
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+ | |walkSpeed = |
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+ | |runSpeed = 2 |
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+ | |sanitydrain = -40/min |
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+ | |spawnCode = "pigghost" |
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+ | |spawnFrom = {{pic|40|Ruinous Entrance|Ancient Pig Ruins}} {{pic|32|Ruinous Entrance Palace|Ancient Pig Ruins}} {{pic|32|Ruinous Entrance Fountain|Ancient Pig Ruins}} {{pic|32|Ruinous Entrance Pherostone|Ancient Pig Ruins}} {{pic|32|Ruinous Entrance Herald|Ancient Pig Ruins}} {{pic|32|Ancient Herald}} (during [[Aporkalypse]]) |
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}} |
}} |
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</tabber></div> |
</tabber></div> |
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{{Quotes |
{{Quotes |
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+ | |wagstaff = A poltergeist not affected by the dark fuel. |
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+ | |wilba = ALAS, POOR GHOST! |
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− | |warbucks=Bah! Ghastly! |
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+ | |wormwood = Floaty man! |
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+ | |wheeler = I'll end up one of those if I don't get out of here soon. |
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⚫ | '''Ghosts''' are aggressive [[mobs]] that can appear with a 10% chance when digging up a [[Grave]] with the [[Shovel]] or [[Regal Shovel]], or when all the graves are dug in [[Set Pieces|Maxwell's Graveyard]]. They make unique whispering noises when attacked or defeated. They do not attack like regular mobs, instead inflicting damage whenever next to the player or mob. This damage comes in the form of small attacks that are dealt very quickly over time |
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+ | |wortox = An unclaimed soul! |
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+ | |wurt = Glorph, go away! |
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+ | }} |
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⚫ | '''Ghosts''' are aggressive [[mobs]] that can appear with a 10% chance when digging up a [[Grave]] with the [[Shovel]] or [[Regal Shovel]], or when all the graves are dug in [[Set Pieces#Maxwell's Cemetery|Maxwell's Graveyard]]. They make unique whispering noises when attacked or defeated. They do not attack like regular mobs, instead inflicting damage whenever next to the player or mob. This damage comes in the form of small attacks that are dealt very quickly over time. Ghosts don't drop anything upon "[[death]]". |
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==[[File:Gift Icon.png|32px]] Downloadable Content== |
==[[File:Gift Icon.png|32px]] Downloadable Content== |
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{{Quotes |
{{Quotes |
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− | |wilson=He met a terrible end. I will too if I don't get out of here. |
+ | |wilson = He met a terrible end. I will too if I don't get out of here. |
− | |willow=What "arrrr" you? |
+ | |willow = What "arrrr" you? |
− | |wolfgang=Aaaaaaaaaaahrrrr!! |
+ | |wolfgang = Aaaaaaaaaaahrrrr!! |
− | |wendy=A future friend of Abigail's? |
+ | |wendy = A future friend of Abigail's? |
− | |wx78=ARRR YOU A RESTLESS SOUL? |
+ | |wx78 = ARRR YOU A RESTLESS SOUL? |
− | |wickerbottom=Paranormal pirate activity. |
+ | |wickerbottom = Paranormal pirate activity. |
− | |woodie=Maybe he's friendly? |
+ | |woodie = Maybe he's friendly? |
− | |maxwell=I'll not be meeting the same fate! |
+ | |maxwell = I'll not be meeting the same fate! |
+ | |wagstaff = A swashbuckling, seafaring spectral spectacle! |
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− | |wigfrid=Tö Hel, spirit! |
+ | |wigfrid = Tö Hel, spirit! |
− | |webber=As if normal pirates weren't scary enough! |
+ | |webber = As if normal pirates weren't scary enough! |
− | |walani=Aw. He could've had an eternal nap, but he came back. |
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− | | |
+ | |walani = Aw. He could've had an eternal nap, but he came back. |
+ | |warly = He may be a nice fellow, but I don't intend to find out. |
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− | |woodlegs='Tis a pirate's life, even in death. |
+ | |woodlegs = 'Tis a pirate's life, even in death. |
− | |warbucks=I say, old chap! Don't hurt me. |
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+ | |wilba = A GHOSTLY VISAGE |
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+ | |wormwood = Floaty man |
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+ | |wheeler = Swell. Just swell. |
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+ | }} |
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In the ''[[Shipwrecked]]'' DLC, '''Pirate Ghosts''' replace Ghosts. Aside from looking like a Pirate, Pirate Ghosts are identical to Ghosts. Pirate Ghosts can spawn when a [[Wreck]] is [[hammer]]ed or a [[Watery Grave]] is [[Fishing Rod|fished]]. Additionally they will spawn from unfished Watery Graves during a Full Moon. |
In the ''[[Shipwrecked]]'' DLC, '''Pirate Ghosts''' replace Ghosts. Aside from looking like a Pirate, Pirate Ghosts are identical to Ghosts. Pirate Ghosts can spawn when a [[Wreck]] is [[hammer]]ed or a [[Watery Grave]] is [[Fishing Rod|fished]]. Additionally they will spawn from unfished Watery Graves during a Full Moon. |
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+ | {{Quotes |
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− | Their attack no longer ignores armor in any DLC. |
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+ | |wilson = Scientifically impossible. |
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+ | |willow = Go away! I didn't like you when you were alive! |
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+ | |wolfgang = Agghhh! |
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+ | |wendy = Do you know my sister Abigail? |
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+ | |wx78 = ERROR: APPARITION DOES NOT COMPUTE |
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+ | |wickerbottom = A porcine phantasm! |
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+ | |woodie = You ever see something like that before, Lucy. |
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+ | |maxwell = Do I know you? |
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+ | |wagstaff = A pig of the paranormal persuasion! |
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+ | |wigfrid = A beast spirit. |
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+ | |webber = That's a little creepy. |
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+ | |walani = I don't want no trouble. |
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+ | |warly = I've no quarrel with the dead. |
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+ | |woodlegs = I've faced worse than ye! |
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+ | |wilba = A GHOSTLY VISAGE |
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+ | |wormwood = Floaty Twirly Tail |
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+ | |wheeler = Why do ancient ruins always have to be haunted? |
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+ | |choose = wendy |
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+ | |source = when examining an Ancient Spirit. |
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+ | }} |
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+ | In the ''[[Don't Starve: Hamlet|Hamlet]]'' DLC, '''Ancient Spirits''' replace Ghosts. Aside from looking like a Pig, Ancient Spirits are identical to Ghosts. An Ancient Spirit will spawn when the player mines certain statues or when looting inside of the [[Ancient Pig Ruins]], particularly when stealing items from pedestals in a hiddenroom. During the [[Aporkalypse]], every room in the Ruins will contain multiple hostile Ancient Spirits. |
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+ | |||
+ | == {{Pic32|Don't Starve Together icon}} Don't Starve Together == |
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+ | {{Quotes |
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+ | |wilson = Perhaps this is a bad idea. |
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+ | |willow = I'm not wasting this on them! |
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+ | |wolfgang = No! |
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+ | |wendy = Some things should stay dead. |
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+ | |wx78 = NOT WORTH IT |
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+ | |wickerbottom = I'll not be meddling in that business. |
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+ | |woodie = Not today. |
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+ | |maxwell = I don't think so. They might still be mad. |
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+ | |wigfrid = The spirit cannöt be returned. |
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+ | |webber = We don't think we even want them to come back. |
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+ | |warly = I don't think they would appreciate it. |
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+ | |winona = Some things even I can't fix. |
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+ | |wortox = There's no body for it to return to. |
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+ | |wormwood = Not alive |
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+ | |wurt = Errmmm... don't think so, florp. |
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+ | |choose = winona |
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+ | |source = when attempting to revive a Ghost.}} |
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+ | In ''[[Don't Starve Together]]'', Ghosts cannot be revived with a [[Telltale Heart]], and attempting to do so will result in a unique quote from the player character. |
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== {{pic32|Brain}} Behavior == |
== {{pic32|Brain}} Behavior == |
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== {{Pic|32|Mosquito}}Bugs == |
== {{Pic|32|Mosquito}}Bugs == |
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− | * Ghosts try to kill ''planted |
+ | * Ghosts try to kill ''planted'' [[Mandrake]]s, despite them being invulnerable while planted; this causes them to simply hover above it. |
+ | * In the singleplayer version of ''Don't Starve'', It is possible for a Ghost to damage the player even after it is killed. |
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=={{Pic|32|Blueprint}} Gallery== |
=={{Pic|32|Blueprint}} Gallery== |
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− | <gallery captionalign="center"> |
+ | <gallery captionalign="center" hideaddbutton="true"> |
Spawner ghost cemetery.png|Ghosts spawned in Maxwell's Graveyard [[Set Piece]]. |
Spawner ghost cemetery.png|Ghosts spawned in Maxwell's Graveyard [[Set Piece]]. |
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Wilson examining a Ghost and stating that offends him.png|Ghost lured to Mandrakes. |
Wilson examining a Ghost and stating that offends him.png|Ghost lured to Mandrakes. |
Revision as of 09:02, 14 January 2020
–Wurt
Ghosts are aggressive mobs that can appear with a 10% chance when digging up a Grave with the Shovel or Regal Shovel, or when all the graves are dug in Maxwell's Graveyard. They make unique whispering noises when attacked or defeated. They do not attack like regular mobs, instead inflicting damage whenever next to the player or mob. This damage comes in the form of small attacks that are dealt very quickly over time. Ghosts don't drop anything upon "death".
Downloadable Content
In the Reign of Giants DLC, every Grave in the world will spawn a ghost during a Full Moon.
–Wilson, when examining a Pirate Ghost.
–Willow, when examining a Pirate Ghost.
–Wolfgang, when examining a Pirate Ghost.
–Wendy, when examining a Pirate Ghost.
–WX-78, when examining a Pirate Ghost.
–Wickerbottom, when examining a Pirate Ghost.
–Woodie, when examining a Pirate Ghost.
–Maxwell, when examining a Pirate Ghost.
–Wagstaff, when examining a Pirate Ghost.
–Wigfrid, when examining a Pirate Ghost.
–Webber, when examining a Pirate Ghost.
–Walani, when examining a Pirate Ghost.
–Warly, when examining a Pirate Ghost.
–Woodlegs, when examining a Pirate Ghost.
–Wilba, when examining a Pirate Ghost.
–Wormwood, when examining a Pirate Ghost.
–Wheeler, when examining a Pirate Ghost.
In the Shipwrecked DLC, Pirate Ghosts replace Ghosts. Aside from looking like a Pirate, Pirate Ghosts are identical to Ghosts. Pirate Ghosts can spawn when a Wreck is hammered or a Watery Grave is fished. Additionally they will spawn from unfished Watery Graves during a Full Moon.
–Wilson, when examining an Ancient Spirit.
–Willow, when examining an Ancient Spirit.
–Wolfgang, when examining an Ancient Spirit.
–Wendy, when examining an Ancient Spirit.
–WX-78, when examining an Ancient Spirit.
–Wickerbottom, when examining an Ancient Spirit.
–Woodie, when examining an Ancient Spirit.
–Maxwell, when examining an Ancient Spirit.
–Wagstaff, when examining an Ancient Spirit.
–Wigfrid, when examining an Ancient Spirit.
–Webber, when examining an Ancient Spirit.
–Walani, when examining an Ancient Spirit.
–Warly, when examining an Ancient Spirit.
–Woodlegs, when examining an Ancient Spirit.
–Wilba, when examining an Ancient Spirit.
–Wormwood, when examining an Ancient Spirit.
–Wheeler, when examining an Ancient Spirit.
In the Hamlet DLC, Ancient Spirits replace Ghosts. Aside from looking like a Pig, Ancient Spirits are identical to Ghosts. An Ancient Spirit will spawn when the player mines certain statues or when looting inside of the Ancient Pig Ruins, particularly when stealing items from pedestals in a hiddenroom. During the Aporkalypse, every room in the Ruins will contain multiple hostile Ancient Spirits.
Don't Starve Together
–Wilson, when attempting to revive a Ghost.
–Willow, when attempting to revive a Ghost.
–Wolfgang, when attempting to revive a Ghost.
–Wendy, when attempting to revive a Ghost.
–WX-78, when attempting to revive a Ghost.
–Wickerbottom, when attempting to revive a Ghost.
–Woodie, when attempting to revive a Ghost.
–Maxwell, when attempting to revive a Ghost.
–Wigfrid, when attempting to revive a Ghost.
–Webber, when attempting to revive a Ghost.
–Warly, when attempting to revive a Ghost.
–Wormwood, when attempting to revive a Ghost.
–Winona, when attempting to revive a Ghost.
–Wortox, when attempting to revive a Ghost.
–Wurt, when attempting to revive a Ghost.
In Don't Starve Together, Ghosts cannot be revived with a Telltale Heart, and attempting to do so will result in a unique quote from the player character.
Behavior
Ghosts are fairly slow, and the player can easily outrun them. They have a very large insanity aura, so they can be noticed pursuing the player via the aura while they're not visible on screen. Ghosts will attack anything in their path, often killing small animals in a single blow, so they can be led to mobs if the player wants to lose them.
A Ghost will have a sad appearance, similar to Abigail, when at low health.
Strategy
Below is the number of hits it takes with each weapon to kill Ghosts when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Weapon | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. of hits for |
Immune | 48 | 15 | 12 | 8 | 7 | 6 | 5 | 4-7 | 3 or 5 | 4 | 3 | 2 | 1 |
Tips
- Because Ghosts will disappear after a while and do not drop anything, it is best to just let them be. The easiest way to kill a Ghost is by luring it to a few Pigs or a Beefalo; this way the Pigs or Beefalo will kill the Ghost.
- A Ghost can also be used as a grinder; let it kill whatever enemy it comes across, then take the drops.
- Ghosts are very slow and can be easily outrun. After the player has run a distance, the pursuing Ghost will likely have found another mob to be aggressive against.
- Despite levitating above the ground, Ghosts are not immune to Tooth Traps.
Bugs
- Ghosts try to kill planted Mandrakes, despite them being invulnerable while planted; this causes them to simply hover above it.
- In the singleplayer version of Don't Starve, It is possible for a Ghost to damage the player even after it is killed.
Gallery
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Spiders | |
Hounds | |
Mechanisms | |
Bugs and Worms | |
Сrustaceans | |
Ungulates (no pigs) | |
Rodents | |
Cats | |
Birds | |
Amphibians | |
Mollusca | |
Pinnipedia | |
Underwater Сreatures | |
Terraria | |
Living plants | |
Pigs | |
Monkeys | |
Golems | |
Ghosts | |
Lunar Сreatures | |
Shadow Сreatures | |
Follower Animals | |
Boss | |
NPC | |
The Forge | |
The Gorge | |
Event Mobs |