Don't Starve Wiki
Don't Starve Wiki
No edit summary
No edit summary
Tag: Visual edit
(45 intermediate revisions by 28 users not shown)
Line 1: Line 1:
  +
  +
<div style="float:right; width:310px; padding-left: 10px;"><tabber>
  +
Ghost=
 
{{Mob Infobox
 
{{Mob Infobox
 
|image = File:Ghost_Build.png
 
|image = File:Ghost_Build.png
Line 4: Line 7:
 
|health = 200
 
|health = 200
 
|damage = 15
 
|damage = 15
  +
|specialAbility = AoE attack
 
|drops = None
 
|drops = None
 
|attackPeriod = 1.2
 
|attackPeriod = 1.2
Line 10: Line 14:
 
|sanitydrain = -40/min
 
|sanitydrain = -40/min
 
|spawnCode = "ghost"
 
|spawnCode = "ghost"
|spawnFrom = [[File:Grave32.png|32px|link=Grave]]}}
+
|spawnFrom = [[File:Grave32.png|32px|link=Grave]]
  +
}}
{{Quote|That offends me as a scientist.|Wilson}}
 
  +
|-|
'''Ghosts''' are aggressive mobs that can appear with a 10% chance when digging up a [[Grave]] with the [[Shovel]] or [[Regal Shovel]], or when all the graves are dug in [[Set Pieces|Maxwell's Graveyard]]. They make strange whispering noises when attacked or defeated. They do not attack like regular mobs, instead inflicting damage whenever next to the player or mob. This damage is dealt as small attacks that are dealt very quickly over time while being the only attack that bypasses the player's [[armor]], making the Ghost a dangerous foe.
 
  +
Pirate Ghost=
  +
{{Shipwrecked Exclusive}}
  +
{{Mob Infobox
  +
|image = File:Pirate Ghost.png
  +
|health = 200
  +
|damage = 15
  +
|specialAbility = AoE attack
  +
|drops = None
  +
|attackPeriod = 1.2
  +
|attackRange = 1.5
  +
|runSpeed = 2
  +
|sanitydrain = -40/min
  +
|spawnCode = "pirateghost"
  +
|spawnFrom = '''[[File:Wreck_Midship.png|32px|link=Wreck]] ([[File:Hammer.png|32px|link=Hammer]]) , {{pic32|Watery Grave}}'''
  +
}}
  +
|-|
  +
Ancient Spirit=
  +
{{Hamlet Exclusive}}
  +
{{Mob Infobox
  +
|image = Ancient Spirit.png
  +
|specialAbility = AoE attack
  +
|health = 200
  +
|damage = 15
  +
|drops = None
  +
|attackPeriod = 1.2
  +
|attackRange = 1.5
  +
|walkSpeed =
  +
|runSpeed = 2
  +
|sanitydrain = -40/min
  +
|spawnCode = "pigghost"
  +
|spawnFrom = {{pic|40|Ruinous Entrance|Ancient Pig Ruins}} {{pic|32|Ruinous Entrance Palace|Ancient Pig Ruins}} {{pic|32|Ruinous Entrance Fountain|Ancient Pig Ruins}} {{pic|32|Ruinous Entrance Pherostone|Ancient Pig Ruins}} {{pic|32|Ruinous Entrance Herald|Ancient Pig Ruins}} {{pic|32|Ancient Herald}} (during [[Aporkalypse]])
  +
}}
  +
</tabber></div>
   
  +
{{Quotes
Ghosts are fairly slow, and the player can easily outrun them. They have a very large insanity aura, so they can be noticed pursuing the player via the aura while they're not visible on screen. Ghosts will attack anything in their path, often killing small animals in a single blow, so they can be led to mobs if the player wants to lose them.
 
 
|wilson = This offends me as a scientist.
  +
|willow = I can't kill what's already dead.
  +
|wolfgang = Aaaaaaaaaaah!
  +
|wendy = He has risen from the grave!
  +
|wx78 = ERROR: UNKNOWN
  +
|wickerbottom = It must be fake. I don't believe it.
  +
|woodie = Boo! Ha ha!
  +
|maxwell = It remembers me!
  +
|wagstaff = A poltergeist not affected by the dark fuel.
  +
|wigfrid = A spirit trapped between wörlds.
  +
|webber = That's not a fun ghost!
  +
|walani = You deserve a rest.
  +
|warly = Could I offer you a ghost pepper?
  +
|woodlegs = Ye 'ave ney business wit' me, spirit!
  +
|wilba = ALAS, POOR GHOST!
  +
|wormwood = Floaty man!
  +
|wheeler = I'll end up one of those if I don't get out of here soon.
  +
|winona = I don't want nothing to do with that.
  +
|wortox = An unclaimed soul!
  +
|wurt = Glorph, go away!
  +
|choose = wendy
  +
}}
 
'''Ghosts''' are aggressive [[mobs]] that can appear with a 10% chance when digging up a [[Grave]] with the [[Shovel]] or [[Regal Shovel]], or when all the graves are dug in [[Set Pieces#Maxwell's Cemetery|Maxwell's Graveyard]]. They make unique whispering noises when attacked or defeated. They do not attack like regular mobs, instead inflicting damage whenever next to the player or mob. This damage comes in the form of small attacks that are dealt very quickly over time. Ghosts don't drop anything upon "[[death]]".
   
  +
==[[File:Gift Icon.png|32px]] Downloadable Content==
A Ghost will have a sad appearance, similar to [[Abigail]], when at low health. Ghosts don't drop anything upon 'death'.
 
 
In the ''[[Reign of Giants]]'' DLC, every Grave in the world will spawn a ghost during a [[Full Moon]].
  +
  +
{{Quotes
  +
|wilson = He met a terrible end. I will too if I don't get out of here.
  +
|willow = What "arrrr" you?
  +
|wolfgang = Aaaaaaaaaaahrrrr!!
  +
|wendy = A future friend of Abigail's?
  +
|wx78 = ARRR YOU A RESTLESS SOUL?
  +
|wickerbottom = Paranormal pirate activity.
  +
|woodie = Maybe he's friendly?
  +
|maxwell = I'll not be meeting the same fate!
  +
|wagstaff = A swashbuckling, seafaring spectral spectacle!
  +
|wigfrid = Tö Hel, spirit!
  +
|webber = As if normal pirates weren't scary enough!
  +
|walani = Aw. He could've had an eternal nap, but he came back.
  +
|warly = He may be a nice fellow, but I don't intend to find out.
  +
|woodlegs = 'Tis a pirate's life, even in death.
  +
|wilba = A GHOSTLY VISAGE
  +
|wormwood = Floaty man
  +
|wheeler = Swell. Just swell.
  +
|choose = wickerbottom
  +
|source = when examining a Pirate Ghost.
  +
}}
  +
In the ''[[Shipwrecked]]'' DLC, '''Pirate Ghosts''' replace Ghosts. Aside from looking like a Pirate, Pirate Ghosts are identical to Ghosts. Pirate Ghosts can spawn when a [[Wreck]] is [[hammer]]ed or a [[Watery Grave]] is [[Fishing Rod|fished]]. Additionally they will spawn from unfished Watery Graves during a Full Moon.
  +
  +
{{Quotes
  +
|wilson = Scientifically impossible.
  +
|willow = Go away! I didn't like you when you were alive!
  +
|wolfgang = Agghhh!
  +
|wendy = Do you know my sister Abigail?
  +
|wx78 = ERROR: APPARITION DOES NOT COMPUTE
  +
|wickerbottom = A porcine phantasm!
  +
|woodie = You ever see something like that before, Lucy.
  +
|maxwell = Do I know you?
  +
|wagstaff = A pig of the paranormal persuasion!
  +
|wigfrid = A beast spirit.
  +
|webber = That's a little creepy.
  +
|walani = I don't want no trouble.
  +
|warly = I've no quarrel with the dead.
  +
|woodlegs = I've faced worse than ye!
  +
|wilba = A GHOSTLY VISAGE
  +
|wormwood = Floaty Twirly Tail
  +
|wheeler = Why do ancient ruins always have to be haunted?
  +
|choose = wendy
  +
|source = when examining an Ancient Spirit.
  +
}}
  +
In the ''[[Don't Starve: Hamlet|Hamlet]]'' DLC, '''Ancient Spirits''' replace Ghosts. Aside from looking like a Pig, Ancient Spirits are identical to Ghosts. An Ancient Spirit will spawn when the player mines certain statues or when looting inside of the [[Ancient Pig Ruins]], particularly when stealing items from pedestals in a hiddenroom. During the [[Aporkalypse]], every room in the Ruins will contain multiple hostile Ancient Spirits.
  +
  +
== {{Pic32|Don't Starve Together icon}} Don't Starve Together ==
  +
{{Quotes
  +
|wilson = Perhaps this is a bad idea.
  +
|willow = I'm not wasting this on them!
  +
|wolfgang = No!
  +
|wendy = Some things should stay dead.
  +
|wx78 = NOT WORTH IT
  +
|wickerbottom = I'll not be meddling in that business.
  +
|woodie = Not today.
  +
|maxwell = I don't think so. They might still be mad.
  +
|wigfrid = The spirit cannöt be returned.
  +
|webber = We don't think we even want them to come back.
  +
|warly = I don't think they would appreciate it.
  +
|winona = Some things even I can't fix.
  +
|wortox = There's no body for it to return to.
  +
|wormwood = Not alive
  +
|wurt = Errmmm... don't think so, florp.
  +
|choose = winona
  +
|source = when attempting to revive a Ghost.}}
  +
In ''[[Don't Starve Together]]'', Ghosts cannot be revived with a [[Telltale Heart]], and attempting to do so will result in a unique quote from the player character.
  +
  +
== {{pic32|Brain}} Behavior ==
 
Ghosts are fairly slow, and the player can easily outrun them. They have a very large insanity aura, so they can be noticed pursuing the player via the aura while they're not visible on screen. Ghosts will attack anything in their path, often killing small animals in a single blow, so they can be led to mobs if the player wants to lose them.
   
 
A Ghost will have a sad appearance, similar to [[Abigail]], when at low health.
Ghosts seem to have an interest in [[Mandrake]]s, as they will start to follow one or hover above one if encountered.
 
   
  +
== {{pic32|Spear}} Strategy ==
Below is the number of hits it takes with each weapon to kill Ghosts when playing with characters with a default damage modifier. The [[Weather Pain]] is not included due to the random nature of its projectile.
+
Below is the number of hits it takes with each weapon to kill Ghosts when playing with [[character]]s with a default damage modifier. The [[Weather Pain]] is not included due to the random nature of its projectile.
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|- sab="473"
 
|- sab="473"
Line 61: Line 193:
 
| sab="521" |'''5'''
 
| sab="521" |'''5'''
 
| sab="524" |'''4-7'''
 
| sab="524" |'''4-7'''
| sab="524" |'''5 or 3'''
+
| sab="524" |'''3 or 5'''
 
| sab="524" |'''4'''
 
| sab="524" |'''4'''
 
| sab="527" |'''3'''
 
| sab="527" |'''3'''
Line 68: Line 200:
 
|}
 
|}
   
  +
=={{Pic32|Prototype}} Tips==
==[[File:Reign of Giants icon.png|32px]] Reign of Giants==
 
In the ''[[Reign of Giants]]'' DLC, every Grave in the world will spawn a ghost during a [[Full Moon]].
 
 
==Tips==
 
 
*Because Ghosts will disappear after a while and do not drop anything, it is best to just let them be. The easiest way to kill a Ghost is by luring it to a few [[Pig]]s or a [[Beefalo]]; this way the Pigs or Beefalo will kill the Ghost.
 
*Because Ghosts will disappear after a while and do not drop anything, it is best to just let them be. The easiest way to kill a Ghost is by luring it to a few [[Pig]]s or a [[Beefalo]]; this way the Pigs or Beefalo will kill the Ghost.
 
*A Ghost can also be used as a grinder; let it kill whatever enemy it comes across, then take the drops.
 
*A Ghost can also be used as a grinder; let it kill whatever enemy it comes across, then take the drops.
Line 77: Line 206:
 
*Despite levitating above the ground, Ghosts are not immune to [[Tooth Traps]].
 
*Despite levitating above the ground, Ghosts are not immune to [[Tooth Traps]].
   
=={{Pic|32|Gold Nugget}} Gallery==
+
== {{Pic|32|Mosquito}}Bugs ==
  +
* Ghosts try to kill ''planted'' [[Mandrake]]s, despite them being invulnerable while planted; this causes them to simply hover above it.
<gallery captionalign="center">
 
  +
* In the singleplayer version of ''Don't Starve'', It is possible for a Ghost to damage the player even after it is killed.
Spawner ghost cemetery.png|Ghost spawned in Maxwell's Graveyard [[Set Piece]].
 
  +
  +
=={{Pic|32|Blueprint}} Gallery==
 
<gallery captionalign="center" hideaddbutton="true">
 
Spawner ghost cemetery.png|Ghosts spawned in Maxwell's Graveyard [[Set Piece]].
 
Wilson examining a Ghost and stating that offends him.png|Ghost lured to Mandrakes.
 
Wilson examining a Ghost and stating that offends him.png|Ghost lured to Mandrakes.
 
red ghost.jpg|A ghost attacking the player.
 
red ghost.jpg|A ghost attacking the player.
 
Don't_Starve_Promo_2.png|A Ghost among other monsters chasing [[Wilson]] in a promotional image for ''Don't Starve''.
Ghost Wickerbottom.png|Ghost [[Wickerbottom]].
 
  +
im.png|Pirate Ghost.
Don't_Starve_Promo_2.png|A Ghost (far left) among other monsters chasing [[Wilson]] in a promotional image for ''Don't Starve''.
 
Ghost wilson.png|Ghost Wilson
 
 
</gallery>
 
</gallery>
  +
 
{{Mobs|monster}}
 
{{Mobs|monster}}
  +
 
[[pl:Duch]]
 
[[pl:Duch]]
  +
__NOTOC__
 
[[Category:Light Sources]]
 
[[Category:Light Sources]]
 
[[Category:Monsters]]
 
[[Category:Monsters]]
Line 94: Line 229:
 
[[Category:Hostile Creatures]]
 
[[Category:Hostile Creatures]]
 
[[Category:Surface Creatures]]
 
[[Category:Surface Creatures]]
  +
[[Category:Non-Flammable]]

Revision as of 09:02, 14 January 2020

Wendy Portrait
He has risen from the grave!

Wendy

Ghosts are aggressive mobs that can appear with a 10% chance when digging up a Grave with the Shovel or Regal Shovel, or when all the graves are dug in Maxwell's Graveyard. They make unique whispering noises when attacked or defeated. They do not attack like regular mobs, instead inflicting damage whenever next to the player or mob. This damage comes in the form of small attacks that are dealt very quickly over time. Ghosts don't drop anything upon "death".

Gift Icon Downloadable Content

In the Reign of Giants DLC, every Grave in the world will spawn a ghost during a Full Moon.

Wickerbottom Portrait
Paranormal pirate activity.

Wickerbottom, when examining a Pirate Ghost.

In the Shipwrecked DLC, Pirate Ghosts replace Ghosts. Aside from looking like a Pirate, Pirate Ghosts are identical to Ghosts. Pirate Ghosts can spawn when a Wreck is hammered or a Watery Grave is fished. Additionally they will spawn from unfished Watery Graves during a Full Moon.

Wendy Portrait
Do you know my sister Abigail?

Wendy, when examining an Ancient Spirit.

In the Hamlet DLC, Ancient Spirits replace Ghosts. Aside from looking like a Pig, Ancient Spirits are identical to Ghosts. An Ancient Spirit will spawn when the player mines certain statues or when looting inside of the Ancient Pig Ruins, particularly when stealing items from pedestals in a hiddenroom. During the Aporkalypse, every room in the Ruins will contain multiple hostile Ancient Spirits.

Don't Starve Together icon Don't Starve Together

Winona Portrait
Some things even I can't fix.

Winona, when attempting to revive a Ghost.

In Don't Starve Together, Ghosts cannot be revived with a Telltale Heart, and attempting to do so will result in a unique quote from the player character.

Brain Behavior

Ghosts are fairly slow, and the player can easily outrun them. They have a very large insanity aura, so they can be noticed pursuing the player via the aura while they're not visible on screen. Ghosts will attack anything in their path, often killing small animals in a single blow, so they can be led to mobs if the player wants to lose them.

A Ghost will have a sad appearance, similar to Abigail, when at low health.

Spear Strategy

Below is the number of hits it takes with each weapon to kill Ghosts when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fire DartFire Staff Fishing RodBug Net Lucy the Axe Shovel Pitchfork

Hammer Torch Umbrella

Walking Cane Willow's Lighter

Axe Pickaxe

Luxury Axe Opulent Pickaxe

Boomerang

PickSlashAxe Spear Bat Bat Ham Bat Morning Star Tentacle Spike Battle Spear

Thulecite Club

Tooth Trap Slurtle Slime

Dark Sword Blow Dart GunpowderOld Bell
No. of hits for
Ghost Build
Immune 48 15 12 8 7 6 5 4-7 3 or 5 4 3 2 1

Prototype Tips

  • Because Ghosts will disappear after a while and do not drop anything, it is best to just let them be. The easiest way to kill a Ghost is by luring it to a few Pigs or a Beefalo; this way the Pigs or Beefalo will kill the Ghost.
  • A Ghost can also be used as a grinder; let it kill whatever enemy it comes across, then take the drops.
  • Ghosts are very slow and can be easily outrun. After the player has run a distance, the pursuing Ghost will likely have found another mob to be aggressive against.
  • Despite levitating above the ground, Ghosts are not immune to Tooth Traps.

MosquitoBugs

  • Ghosts try to kill planted Mandrakes, despite them being invulnerable while planted; this causes them to simply hover above it.
  • In the singleplayer version of Don't Starve, It is possible for a Ghost to damage the player even after it is killed.

Blueprint Gallery