Flooding is a new mechanic introduced in the Shipwrecked DLC. Areas become flooded during Monsoon Season by Puddles, and Beach biomes are regularly flooded by encroaching Tides during nighttime. Walls do not block flooding. Flooding of both types will induce wetness, and slow down the player. It is suggested to have water resistant gear (such as a Snakeskin Hat and Snakeskin Jacket), if one must traverse into flooded areas.

Tides Edit

Tides cause water to cover Beach near the shore, moving in after night falls and receding after the morning starts. Tides move furthest in during the Full Moon, and are absent during new moons. Tides will replenish Seashells.

Puddles Edit

Puddles appear during Monsoon Season. They are initially small but increase in size and number as the season goes on, eventually covering most of the land. Puddles will not spawn on tiles covered with Crafted Turfs, but expanding Puddles will still flood them. Puddles will dry up by the third day of Dry Season.

Wilson standing near sandbags and puddles

Puddles initially spawn in a cloverleaf shape, with the "eye" of the puddle and four surrounding puddle tiles. The puddle spreads out from the eye in a diamond/rectangle shape, growing with each wave of rain. The "eye" can be identified by tracing a line diagonally from one corner to its opposite, and finding the center tile. This "eye" can be "killed" using a Sandbag, no matter how big the puddle has become. (see Sandbags section paragraph 2).

Sandbags Edit

Both puddles and tides can be slowed or contained by placing Sandbags in front of them. With practice, flooding can be “steered” a bit in this manner, allowing drier beach access and protecting Structures. If needed, one technique (albeit expensive) is to use Sandbags to absorb the water from flooded tiles, then hammer them back down to expose the dried land.

With puddles, a more economical strategy is to kill the "eye" before the Puddle starts spreading. Placing the Sandbag on the puddle "eye" tile will absorb the water from it, and permanently kill it for that monsoon season, stopping its spread. Any remaining puddle tiles can then be dried with additional sandbags.

A puddle will continue to expand in any direction which isn't blocked by a sandbag, and given enough time it will seep around a row of sandbags. Completely encircling a puddle will stop it from further expansion. Since there will be puddles everywhere, a better strategy may be to encircle small dry areas instead, and either covering them in Crafted Turf, or keep a sharp eye out for the occasional eye.

Structures that do not function while flooded Edit

Gameplay Mechanics
Activities CookingCraftingFarmingFightingFishingSleepingBeefalo Riding
(Boating Shipwrecked icon)
Environment Day-Night CycleMoon CycleNightmare CycleEarthquakeLightningRain
(Strong WindsFogWavesFloodingVolcanic Eruption Shipwrecked icon) (Fog Hamlet icon) (Sandstorm Don't Starve Together icon)
Seasons SummerWinter • (AutumnSpring Reign of Giants icon)
(Mild SeasonHurricane SeasonMonsoon SeasonDry Season Shipwrecked icon) (Temperate SeasonHumid SeasonLush Season Hamlet icon)
Mechanics BeardBiomeCharactersCharlieControlsDeathDurabilityExperienceFireFood SpoilageFreezingHealthHungerInventoryLightMapNaughtinessNon-renewable resourcesSanitySavingStructures
(Wetness Reign of Giants iconShipwrecked iconHamlet icon) (Overheating Reign of Giants iconShipwrecked icon) (Poison Shipwrecked iconHamlet icon) (Hay FeverPeculiar ObjectsAporkalypsePig Fiesta Hamlet icon) (EnlightenmentEventsDiseaseGhostsWorld RegrowthSkins Don't Starve Together icon)
Mode Survival ModeAdventure ModeCavesRuinsVolcanoWorld Customization
Others Pig VillageRoad (Trail) • GraveyardOceanAbyssBridgeSet PieceThingsMorgue
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