“Doesn't smell very good.”
“Fish mongers.”
“Ugly house!”
“How quaint.”
“AROMA IDENTIFICATION SYSTEM UPDATE: FISH MAX”
“An amphibious shack.”
“I'd prefer a log cabin.”
“I suppose everyone needs to live somewhere...”
“The domicile of a marshy humanoid obsessed with fishing.”
“The fisherfölk dwell here.”
“Can I come in?”
“Where the workers take five.”
“Fisherfolk live here. I can smell it.”
“They smell worse than Woodlegs!”
“'TIS AN UNPIG MOST RANK”
“Glub Glub Man home”
“What a... colorful smell.”
Fishermerm's Huts are naturally spawning Structures in Marsh Biomes in the Shipwrecked DLC. They spawn and shelter Fishermerms, and up to 2 Fishermerms can inhabit 1 hut. Fishermerms are active during Dusk and Night. If a Fishermerm living in a hut dies, a new one will spawn after 4 days from the hut. If hammered, the hut will drop 1 bundle of Boards, 1 pile Rocks, and 1 Tropical Fish.
Tips[]
- Merms do not live in or spawn from Fishermerm's Huts. Fishermerms are passive and helpful as they will fish from the Tidal Pools, and leave their catch on the ground. Therefore, it is beneficial to keep Fishermerm's Huts around instead of destroying them, if they are close to Tidal Pools. However, hostile creatures will attack Fishermerms, so the player should neutralize threats around the hut. This approach can provide the player with an endless supply of Tropical Fish with minimal effort.