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FireTypes
YES! BURN!

Willow

Fire is a commonly-occurring game mechanic.

Fire is very important for various reasons. Primarily, it is used to provide light at Night, which prevents Charlie from attacking. Additionally, fire allows food to be cooked, increasing its Hunger and Health values. Fire also provides warmth during Winter, which counteracts freezing. Despite these benefits however, fire can also be dangerous, as being too close to one will drain Health.

Flaming items or objects may have different descriptions than non-burning ones; for example, a burning log versus one that's just sitting there.

Light

There are several sources of fire which provide light. Most of these can be found in the Light Tab, represented by the Campfire icon. These sources include Campfires, Fire PitsTorches, or Stars. Additionally, anything actually on fire, such as Plants or Flammable Objects, will give off light as long as they are burning.

Light serves several purposes: mainly it is used to see at night, though it is also needed to prevent Charlie from attacking. Additionally, light prevents the large Sanity loss from being in total darkness (however, it does not prevent the gradual loss caused by Dusk/Night time). If Sanity does drop too low, Night Hands will begin to approach the fire and extinguish portions of it; eventually they may put it out completely. These hands can be scared off by stepping on them and running them towards the edge of the fire's light.

Cooking

Glommer Main article: Cooking

Fire Pits, Campfires, or Stars can be used to cook foods. Cooking has various positive effects. For most foods, the amount of Hunger they restore is increased and a small Health boost is added. Eating raw Meats decreases Sanity, while cooked meats do not. Additionally, Monster Meat, eaten raw, will reduce Health and Sanity, but these effects are lessened with cooking.

Warmth

Glommer Main article: Freezing

In Winter, characters will begin to freeze if they are away from fire for too long (warm clothing helps prevent this). As long as the character is within a certain radius of a fire, they will stay warm. This includes any burning objects like trees. Fires can also warm Thermal Stones, which can be carried around to slow down freezing.

Fire Damage

Objects, items, and Mobs that are on fire can cause 8-12 Health Meter damage per second if they are too close to the player (except for Willow, who is immune to fire damage). Mobs will also take fire damage, when on fire, or when they are close to open fires, which can be used as an offensive tactic.

Flammable Objects

Uncontained fires can spread to nearby flammable objects, and can quickly get out of control. If mobs are set on fire, either by open fire sources, or by items like Fire Staff, the fire will spread even faster and will be harder to control as the mobs on fire will run around, spreading the fire on everything flammable around them. However, the Ice Staff can extinguish the smoldering phase of either a mob or an object, as well as when the object is burning. When not extinguished on time, huge chain reaction fires can begin, destroying vast amounts of resources depending on location. Campfires (but not Fire Pits) are also considered uncontained fires and will spread to nearby flammable objects if they are too close.

Any flammable item that can be picked up will turn to Ashes if set on fire, while burnt trees such as Evergreens and Mushtrees will yield Charcoal. Structures that have been burnt will return 1/4th of their materials when hammered.

Starting Fires

Torches and Fire Staffs can be used to purposely set things on fire by clicking the item on the object or clicking the object with the item equipped. It is also possible to light items in the inventory on fire by dragging a Torch over it and pressing RMB (Right Mouse Button). Mobs can also be set on fire using Fire Darts.

Red Hounds will combust upon death, spreading fire on the spot that can destroy nearby objects and damage the player. The Red Hound's flames will disappear after a few seconds and yield Ashes.

Lightning strikes will create fires as well, unless they are absorbed by a Lightning Rod.

Fuel

Fuel Burn Time
Fire Pit Campfire
Petals Dark Petals Foliage Cooked Red Cap Cooked Green Cap Cooked Blue Cap 15 sec

0.5 h

7.5 sec

0.25 h

Cut Grass Twigs Pine Cone Cut Reeds Papyrus Tentacle Spots Hay Wall Wood Wall Rot Rotten Egg Wax Paper 30 sec

1 h

15 sec

0.5 h

Log Manure Guano Charcoal Beard Hair Beefalo Wool Rope Living Log Wooden Flooring Checkerboard Flooring Carpeted Flooring Forest Turf Grass Turf Marsh TurfRocky Turf Savanna Turf Cobblestones Cave Rock Turf Mud Turf Guano Turf File:Slimey Turf.png Fungal Turf Mini Sign Steel Wool 90 sec

3 h

45 sec

1.5 h

Grass Tuft Dug Sapling Dug Marsh Bush Berry Bush Berry Bush2 Boards Spider Eggs Straw Roll Fur Roll Fleshy Bulb Grass Suit Log Suit Umbrella 360 sec

12 h

180 sec

6 h

In Rain, fuel burns faster (depending on precipitation rate):

  • Fire Pit up to 200% faster
  • Campfire up to 250% faster
  • Torch up to 150% faster

Reign of Giants icon Reign of Giants

In the Reign of Giants DLC, the Summer heat can cause things to smolder and ignite. Building an Ice Flingomatic will put out small fires and prevent smoldering objects from combusting. Players can also put out smoldering objects using their hands at the cost of Health, or through some fertilizers, Ice, or an Ice Staff.

Dragonfly is the Summer seasonal Boss, who can create fires.

Wetness causes fuel items to become waterlogged. Waterlogged fuel burns for only 75% of the time of dry fuel.

Additionally, several fuel items were added:

Fuel Burn Time
Fire Pit Campfire
Crimson Feather Jet Feather Azure Feather 15 sec

0.5 h

7.5 sec

0.25 h

Pretty Parasol Deciduous Turf Sandy Turf 90 sec

3 h

45 sec

1.5 h

Glommer's Flower Glommer's Wings 180 sec

6 h

90 sec

3 h

Glommer's Goop 360 sec

12 h

180 sec

6 h

Shipwrecked icon Shipwrecked

In the Shipwrecked DLC, two new craftable sources of fire were added, Chimineas and Obsidian Fire Pits. Obsidian Fire Pits burn three times as long as Campfires, or 1.5 times as long as Fire Pits and Chimineas. Additionally, Krissures and Lava Pools also act as fire, providing light and heat, and allowing food to be cooked on them.

Dragoon Eggs falling during Volcanic Eruptions can start fires, as well as the Dragoons that spawn from intact eggs after the eruption and from Dragoon Dens in the Volcano.

Wetness causes fuel items to become waterlogged. Waterlogged fuel burns for only 75% of the time of dry fuel.

In Rain fires burn faster, requiring more fuel to keep them burning.

Dry Season, which is the equivalent to Summer in Reign of Giants, does not contain combustion.

Shipwrecked also introduces two new mechanics: Strong Winds, which can cause fires to quickly dim and extinguish, and Flooding, which prevents lighting both fire pits and camp fires. Chimineas protect against both mechanics.

Additionally, several fuel items were added:

Fuel Burn Time
Fire Pit Campfire Obsidian Fire Pit
Palm Leaf Jungle Tree Seed Jet Feather Crimson Feather Azure Feather 30 sec

1 h

15 sec

0.5 h

45 sec

1.5 h

Bamboo Vine Cloth Ashy Turf Jungle Turf Magma Turf Meadow Turf Tidal Marsh Turf Volcano Turf

90 sec

3 h

45 sec

1.5 h

135 sec

4.5 h

Blubber Bamboo Patch Dug Coffee Plant Dug Elephant Cactus Dug Viney Bush Root 360 sec

12 h

180 sec

6 h

540 sec

18 h

Don't Starve Together icon Don't Starve Together

Don't Starve Together contains the changes from the Reign of Giants DLC. Additionally, the Lavae can start fires, while Scaled Flooring slows the spreading of fire.

The following fuel items were added in Don't Starve Together:

Fuel Item Burn Time
Fire Pit Campfire
Succulent Saffron Feather 15 sec

0.5 h

7.5 sec

0.25 h

Twiggy Tree Cone Blueprint Blueprint (rare) Sketch 30 sec

1 h

15 sec

0.5 h

Fur Tuft Codex Umbra 90 sec

3 h

45 sec

1.5 h

Juicy Berry Bush 360 sec

12 h

180 sec

6 h

Flammable objects

Glommer See also: Category: Flammable Objects

Blueprint Gallery

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