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− | <div style="float:right; width: |
+ | <div style="float:right; width:280px; padding-left: 10px;"><tabber> |
− | <tabber> |
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Basic= |
Basic= |
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{{Structure Infobox |
{{Structure Infobox |
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|name = Basic Farm |
|name = Basic Farm |
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− | |image = |
+ | |image = Basic Farm.png |
|ingredient1 = Cut Grass |
|ingredient1 = Cut Grass |
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|multiplier1 = 8 |
|multiplier1 = 8 |
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|tab = Food |
|tab = Food |
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|tier = 1 |
|tier = 1 |
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− | |perk = Allows the planting and growing of |
+ | |perk = Allows the planting and growing of [[Seeds]]. |
|spawnCode = "slow_farmplot" |
|spawnCode = "slow_farmplot" |
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|description = Grows seeds. |
|description = Grows seeds. |
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{{Structure Infobox |
{{Structure Infobox |
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|name = Improved Farm |
|name = Improved Farm |
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− | |image = |
+ | |image = Improved Farm.png |
|ingredient1 = Cut Grass |
|ingredient1 = Cut Grass |
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|multiplier1 = 10 |
|multiplier1 = 10 |
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Line 30: | Line 29: | ||
|tab = Food |
|tab = Food |
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|tier = 2 |
|tier = 2 |
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− | |perk = Allows the planting and growing of |
+ | |perk = Allows the planting and growing of [[Seeds]].<br>Grows seeds faster than the Basic Farm. |
|spawnCode = "fast_farmplot" |
|spawnCode = "fast_farmplot" |
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|description = Grows seeds a bit faster. |
|description = Grows seeds a bit faster. |
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}} |
}} |
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− | </tabber> |
+ | </tabber></div> |
− | </div> |
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{{for|general information on farming|Farming}} |
{{for|general information on farming|Farming}} |
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+ | |||
{{Quotes |
{{Quotes |
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+ | |wagstaff = Gardening fundamentals seem to work the same here. |
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− | | |
+ | |wigfrid = I can't gröw meat, what's the pöint? |
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− | |walani=Looks like manual labor to me. |
+ | |walani = Looks like manual labor to me. |
− | | |
+ | |warly = I can grow my own ingredients! |
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+ | |wilba = 'TIS FOR MAKINGS FOODS |
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− | }} |
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+ | |wormwood = Good soil |
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+ | |wheeler = Normally I don't stick around long enough to grow a garden. |
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+ | |winona = You reap whatcha sow. |
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+ | |wortox = Mortal food maker. |
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+ | |wurt = Can make own veggies?! |
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+ | |walter = Mom never let me in her garden... not since the Slug Incident. |
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⚫ | [[Seeds]] planted in a Farm will grow a [[Fruit]] or [[Vegetable]] at random. Possible crops include [[Carrot]]s, [[Corn]], [[Eggplant]]s, [[Pumpkin]]s, [[Dragon Fruit]]s, [[Durian]]s and [[Pomegranate]]s. Specific crops can be grown by using [[Crop Seeds]]. The speed at which the crops grow depends on the world temperature, availability of light, and [[Rain]]. Farms deplete after a number of harvests, and they need to be [[Fertilizers|fertilized]] to grow more crops. Growing crops can be fertilized to speed up their growth. This fertilization only affects the crops, and will not affect the fertilization status of the Farm itself. During [[Winter]], the crops will not grow, however, during the first and last few days of Winter, the temperature is warm enough to allow fertilizing the crops to work, even though they won't grow on their own. When the world temperature is over 28 degrees, the crops grow twice as fast. Crops only grow in the presence of light; at nightfall, they stop growing until the following sunrise, unless they are near a [[:Category:Light Sources|light source]]. If a crop has finished growing, it will not spoil in the Farm if not harvested. Like any other structure, Farms can be destroyed using a [[Hammer]] or a [[Deconstruction Staff]]. |
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− | |||
⚫ | [[Seeds]] planted in a Farm will grow a [[ |
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There are two kinds of Farms. |
There are two kinds of Farms. |
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− | The '''Basic Farm''' can be prototyped at a [[Science Machine]] and requires 8 [[Grass]], 4 [[Manure]], and 4 [[Log]]s to build. The Basic Farm yields 20 harvests before requiring fertilization. Crops take about |
+ | The '''Basic Farm''' can be prototyped at a [[Science Machine]] and requires 8 [[Grass]], 4 [[Manure]], and 4 [[Log]]s to build. The Basic Farm yields 20 harvests before requiring fertilization. Crops take about 20 daylight minutes to finish growing. To avoid waiting, 4 [[Manure]], 16 [[Rot]]/[[Rotten Egg]]s, or 3 [[Guano]] can be used to fully grow a crop planted in the Basic Farm. |
− | The '''Improved Farm''' is an enhanced version of the Basic Farm. It can be prototyped at an [[Alchemy Engine]] and requires 10 Grass, 6 Manure, and 4 [[Rocks]] to build. The Improved Farm yields 30 harvests before requiring fertilization. Crops take about |
+ | The '''Improved Farm''' is an enhanced version of the Basic Farm. It can be prototyped at an [[Alchemy Engine]] and requires 10 Grass, 6 Manure, and 4 [[Rocks]] to build. The Improved Farm yields 30 harvests before requiring fertilization. Crops take about 10 daylight minutes to grow. To avoid waiting, 2 Manure, 8 Rot/Rotten Eggs, or 2 Guano can be used to fully grow a crop planted in the Improved Farm. |
== {{Pic|32|Gift Icon}} Downloadable Content == |
== {{Pic|32|Gift Icon}} Downloadable Content == |
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+ | In all [[DLC]]s, Farms can catch on fire and burn down. |
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⚫ | In the ''[[Reign of Giants]]'' and ''[[Shipwrecked]]'' DLCs, |
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+ | |||
⚫ | In the ''[[Reign of Giants]]'' and ''[[Shipwrecked]]'' DLCs, [[Watermelon]]s are added as a possible farming result. Crops left on farm plots in [[Summer]] or [[Dry Season]] can wilt from the heat, and are known as Wilted Crops. Both growing and fully grown crops can wilt. Crops harvested in this state will produce one [[Cut Grass]]. This can be prevented by building an [[Ice Flingomatic]] nearby and keeping it fueled. |
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+ | |||
+ | In ''Shipwrecked'', [[Sweet Potato]]es were introduced as crops. |
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+ | |||
+ | In the ''[[Hamlet]]'' DLC, [[Aloe]], [[Asparagus]] and [[Radish]]es are added as possible farming results. |
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+ | |||
+ | == {{Pic|32|Don't Starve Together icon}} Don't Starve Together == |
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+ | In ''[[Don't Starve Together]]'', [[Asparagus]], [[Garlic]], [[Onion]]s, [[Pepper]]s, [[Potato]]es and [[Toma Root]]s were introduced as possible crops. Growing crops can be removed from a Farm with a [[Shovel]] returning nothing. When the world temperature is below 5 degrees crops do not grow. Crops do not grow faster when the world temperature is over 28 degrees. In addition, crops require natural light to grow. Sources include direct daylight, spotlights in the caves, and the dwarf star summoned by the [[Star Caller's Staff]]. If there are no nearby sources of natural light, the crop will wither after 1.5 days. |
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== {{Pic32|Prototype}} Tips == |
== {{Pic32|Prototype}} Tips == |
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− | * Improved Farms are much more efficient for food production than Basic Farms with twice the production speed |
+ | * Improved Farms are much more efficient for food production than Basic Farms with twice the production speed and 1.5 times the number harvests before requiring fertilization, while being only slightly more costly. |
− | * As long as light is available to them, they can even grow crops in [[Caves]]. Any light source will do, even the light from multiple [[Fireflies]]. |
+ | * As long as light is available to them, they can even grow crops in [[Caves]]. Any light source will do, even the light from multiple [[Fireflies]]. However, in ''[[Don't Starve Together]]'', farms can only grow from sunlight or natural light in caves. |
− | * Since the crops do not spoil before harvesting, Farms can be used for player's advantage to have a ready food supply for later, when food supplies may be rarer, such as during Winter. However, in ''Reign of Giants'' and ''Shipwrecked'' grown crops can |
+ | * Since the crops do not spoil before harvesting, Farms can be used for player's advantage to have a ready food supply for later, when food supplies may be rarer, such as during Winter. However, in ''Reign of Giants'' and ''Shipwrecked,'' grown crops can wilt during Summer and Dry Season when not protected by an Ice Flingomatic. |
== {{pic|32|Placeholder}} Trivia == |
== {{pic|32|Placeholder}} Trivia == |
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− | * In older versions of the game there was a third type of farm. |
+ | * In older versions of the game, there was a third type of farm. |
− | * The Basic Farm used to be known as the Speedy Farm Plot and Improved Farm used to be known as the Turbo Farm Plot before their names were altered in the [[New Features#March 26, 2013 - Doorway to Adventure| |
+ | * The Basic Farm used to be known as the Speedy Farm Plot and Improved Farm used to be known as the Turbo Farm Plot before their names were altered in the ''[[New Features#March 26, 2013 - Doorway to Adventure|Doorway to Adventure]]'' update. |
− | * The Basic Farm has 8 sticks behind it. The stick can be spawned via [[console]]. Its code is |
+ | * The Basic Farm has 8 sticks behind it. The stick can be spawned via [[console]]. Its code is called <code>"stick"</code>. The same applies to Improved Farms, where the spawn code is <code>"fencepost"</code>. |
* Farms cannot be hammered while a crop is growing. |
* Farms cannot be hammered while a crop is growing. |
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+ | * The ability to remove growing crops from Farms was added to ''Don't Starve Together'' along with the [[Don't Starve Together/Version History#June 6, 2019 - Wormwood Character Update|Wormwood Character Update]]. |
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+ | * The additional vegetables were introduced to ''Don't Starve Together'' in the [[Don't Starve Together/Version History#July 25, 2019 - Warly Character Update|Warly Character Update]]. |
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+ | |||
+ | == {{Pic32|Mosquito}} Bugs == |
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+ | * If a farm catches fire while growing and is extinguished before burning, the farm will have a "cropless crop" where the leaves behind the fruit will open as if a harvest is ready, but with no fruit to display, and the character will comment like the plant is still growing. This can be fixed by just planting another seed. |
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+ | * Farm crops can still wither in [[Seasons/Summer|summer]] even within range of an active [[Ice Flingomatic]], this happens more often if the area the farms and ice flingomatic are in are unloaded, in Don't Starve Together, using an [[Ocuvigil]] to keep the farms and ice flingomatic loaded does not prevent this. |
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=={{Pic|32|Blueprint}} Gallery== |
=={{Pic|32|Blueprint}} Gallery== |
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− | <gallery captionalign="center"> |
+ | <gallery captionalign="center" hideaddbutton="true"> |
− | BasicFarm.png|A placed Basic Farm |
+ | BasicFarm.png|A placed Basic Farm. |
− | ImprovedFarm.png|A placed Improved Farm |
+ | ImprovedFarm.png|A placed Improved Farm. |
− | Farm Pumpkin.png|A [[Pumpkin]] on an Improved Farm ready to harvest |
+ | Farm Pumpkin.png|A [[Pumpkin]] on an Improved Farm ready to harvest. |
⚫ | |||
− | Don't Starve Guide How To Farm and How Farms Work |
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− | Burnt |
+ | Burnt Improved Farm.png|A burnt Improved Farm from the ''Reign of Giants'' DLC. |
+ | Bugged Farm WX-78.png|WX-78 with a bugged, un-harvestable farm. Notice the prompt is "examine" rather than "harvest". |
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⚫ | |||
</gallery> |
</gallery> |
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[[Category:Craftable Structures]] |
[[Category:Craftable Structures]] |
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[[Category:Flammable Objects]] |
[[Category:Flammable Objects]] |
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+ | [[Category:Non-Flammable]] |
Revision as of 19:16, 22 June 2020
- For general information on farming, see Farming.
–Wurt
A Farm or Farm Plot is a Structure used for Farming in Don't Starve.
Seeds planted in a Farm will grow a Fruit or Vegetable at random. Possible crops include Carrots, Corn, Eggplants, Pumpkins, Dragon Fruits, Durians and Pomegranates. Specific crops can be grown by using Crop Seeds. The speed at which the crops grow depends on the world temperature, availability of light, and Rain. Farms deplete after a number of harvests, and they need to be fertilized to grow more crops. Growing crops can be fertilized to speed up their growth. This fertilization only affects the crops, and will not affect the fertilization status of the Farm itself. During Winter, the crops will not grow, however, during the first and last few days of Winter, the temperature is warm enough to allow fertilizing the crops to work, even though they won't grow on their own. When the world temperature is over 28 degrees, the crops grow twice as fast. Crops only grow in the presence of light; at nightfall, they stop growing until the following sunrise, unless they are near a light source. If a crop has finished growing, it will not spoil in the Farm if not harvested. Like any other structure, Farms can be destroyed using a Hammer or a Deconstruction Staff.
There are two kinds of Farms.
The Basic Farm can be prototyped at a Science Machine and requires 8 Grass, 4 Manure, and 4 Logs to build. The Basic Farm yields 20 harvests before requiring fertilization. Crops take about 20 daylight minutes to finish growing. To avoid waiting, 4 Manure, 16 Rot/Rotten Eggs, or 3 Guano can be used to fully grow a crop planted in the Basic Farm.
The Improved Farm is an enhanced version of the Basic Farm. It can be prototyped at an Alchemy Engine and requires 10 Grass, 6 Manure, and 4 Rocks to build. The Improved Farm yields 30 harvests before requiring fertilization. Crops take about 10 daylight minutes to grow. To avoid waiting, 2 Manure, 8 Rot/Rotten Eggs, or 2 Guano can be used to fully grow a crop planted in the Improved Farm.
Downloadable Content
In all DLCs, Farms can catch on fire and burn down.
In the Reign of Giants and Shipwrecked DLCs, Watermelons are added as a possible farming result. Crops left on farm plots in Summer or Dry Season can wilt from the heat, and are known as Wilted Crops. Both growing and fully grown crops can wilt. Crops harvested in this state will produce one Cut Grass. This can be prevented by building an Ice Flingomatic nearby and keeping it fueled.
In Shipwrecked, Sweet Potatoes were introduced as crops.
In the Hamlet DLC, Aloe, Asparagus and Radishes are added as possible farming results.
Don't Starve Together
In Don't Starve Together, Asparagus, Garlic, Onions, Peppers, Potatoes and Toma Roots were introduced as possible crops. Growing crops can be removed from a Farm with a Shovel returning nothing. When the world temperature is below 5 degrees crops do not grow. Crops do not grow faster when the world temperature is over 28 degrees. In addition, crops require natural light to grow. Sources include direct daylight, spotlights in the caves, and the dwarf star summoned by the Star Caller's Staff. If there are no nearby sources of natural light, the crop will wither after 1.5 days.
Tips
- Improved Farms are much more efficient for food production than Basic Farms with twice the production speed and 1.5 times the number harvests before requiring fertilization, while being only slightly more costly.
- As long as light is available to them, they can even grow crops in Caves. Any light source will do, even the light from multiple Fireflies. However, in Don't Starve Together, farms can only grow from sunlight or natural light in caves.
- Since the crops do not spoil before harvesting, Farms can be used for player's advantage to have a ready food supply for later, when food supplies may be rarer, such as during Winter. However, in Reign of Giants and Shipwrecked, grown crops can wilt during Summer and Dry Season when not protected by an Ice Flingomatic.
Trivia
- In older versions of the game, there was a third type of farm.
- The Basic Farm used to be known as the Speedy Farm Plot and Improved Farm used to be known as the Turbo Farm Plot before their names were altered in the Doorway to Adventure update.
- The Basic Farm has 8 sticks behind it. The stick can be spawned via console. Its code is called
"stick"
. The same applies to Improved Farms, where the spawn code is"fencepost"
. - Farms cannot be hammered while a crop is growing.
- The ability to remove growing crops from Farms was added to Don't Starve Together along with the Wormwood Character Update.
- The additional vegetables were introduced to Don't Starve Together in the Warly Character Update.
Bugs
- If a farm catches fire while growing and is extinguished before burning, the farm will have a "cropless crop" where the leaves behind the fruit will open as if a harvest is ready, but with no fruit to display, and the character will comment like the plant is still growing. This can be fixed by just planting another seed.
- Farm crops can still wither in summer even within range of an active Ice Flingomatic, this happens more often if the area the farms and ice flingomatic are in are unloaded, in Don't Starve Together, using an Ocuvigil to keep the farms and ice flingomatic loaded does not prevent this.
Gallery
Don't Starve Craftable Items | |
Tools | |
Light | |
Survival | |
Food | |
Science | |
Fight | |
Structures | |
Refine | |
Magic | |
Dress | |
Ancient | |
Books | |
Tinkering |
Don't Starve: Reign of Giants Craftable Items | |
Tools | |
Light | |
Survival | |
Food | |
Science | |
Fight | |
Structures | |
Refine | |
Magic | |
Dress | |
Ancient | |
Books | |
Tinkering |
Don't Starve: Shipwrecked Craftable Items | |
Tools | |
Light | |
Nautical | |
Survival | |
Food | |
Science | |
Fight | |
Structures | |
Refine | |
Magic | |
Dress | |
Volcanic | |
Books | |
Tinkering |
Don't Starve Together Craftable Items | |
Survivor Items | |
Tools | |
Light Sources | |
Prototypers & Stations | |
Refined Materials | |
Weapons | |
Armour | |
Clothing | |
Healing | |
Shadow Magic | |
Decorations | |
Structures | |
Storage Solutions | |
Cooking | |
Food & Gardening | |
Fishing | |
Seafaring | |
Beefalo Riding | |
Winter Items | |
Summer Items | |
Rain Gear | |
Special Event | |
Ancient Pseudoscience | |
Cartography | |
Critters | |
Celestial | |
Brightsmithy | |
Shadowcrafting | |
Bottle Exchange | |
Sculptures | |
Seasonings | |
Offerings | |
Cawnival Creation | |
Trinket Trove | |
Mad Science | |
Winter's Feast Cooking |