Don't Starve Wiki
Don't Starve Wiki
Tag: apiedit
(change to minutes. Complete DST resume)
(41 intermediate revisions by 29 users not shown)
Line 1: Line 1:
<div style="float:right; width:310px; padding-left: 10px;">
+
<div style="float:right; width:310px; padding-left: 10px;"><tabber>
<tabber>
 
 
Basic=
 
Basic=
 
{{Structure Infobox
 
{{Structure Infobox
 
|name = Basic Farm
 
|name = Basic Farm
|image = File:Basic Farm.png
+
|image = Basic Farm.png
 
|ingredient1 = Cut Grass
 
|ingredient1 = Cut Grass
 
|multiplier1 = 8
 
|multiplier1 = 8
Line 13: Line 12:
 
|tab = Food
 
|tab = Food
 
|tier = 1
 
|tier = 1
|perk = Grows seeds
+
|perk = Allows the planting and growing of seeds
 
|spawnCode = "slow_farmplot"
 
|spawnCode = "slow_farmplot"
  +
|description = Grows seeds.
 
}}
 
}}
 
|-|
 
|-|
Line 20: Line 20:
 
{{Structure Infobox
 
{{Structure Infobox
 
|name = Improved Farm
 
|name = Improved Farm
|image = File:Improved Farm.png
+
|image = Improved Farm.png
 
|ingredient1 = Cut Grass
 
|ingredient1 = Cut Grass
 
|multiplier1 = 10
 
|multiplier1 = 10
Line 29: Line 29:
 
|tab = Food
 
|tab = Food
 
|tier = 2
 
|tier = 2
  +
|perk = Allows the planting and growing of seeds<br>grows seeds faster than the Basic Farm
|perk = Grow food faster
 
 
|spawnCode = "fast_farmplot"
 
|spawnCode = "fast_farmplot"
  +
|description = Grows seeds a bit faster.
 
}}
 
}}
</tabber>
+
</tabber></div>
  +
{{for|general information on farming|Farming}}
</div>
 
   
  +
{{Quotes
  +
|wilson = I should try planting some crops.
  +
|willow = Sigh. It's a pile of dirt.
  +
|wolfgang = I will grow mighty crops here!
  +
|wendy = What seeds shall I sow?
  +
|wx78 = IT IS NOT CURRENTLY ACTIVE
  +
|wickerbottom = A small cultivated patch of ground.
  +
|woodie = I prefer larger plants.
  +
|maxwell = Do I look like a farmer?
  +
|wagstaff = Gardening fundamentals seem to work the same here.
  +
|wigfrid = I can't gröw meat, what's the pöint?
  +
|webber = I'll have a go at this farming thing.
  +
|walani = Looks like manual labor to me.
  +
|warly = I can grow my own ingredients!
  +
|woodlegs = 'Spose th'ground be somewhat useful.
  +
|warbucks = One can learn a lot by studying agriculture.
  +
|wilba = 'TIS FOR MAKINGS FOODS
  +
|wormwood = Good soil
  +
|wheeler = Normally I don't stick around long enough to grow a garden.
  +
|winona = You reap whatcha sow.
  +
|wortox = Mortal food maker.
  +
|choose = wigfrid
  +
}}
   
 
A '''Farm''' or '''Farm Plot''' is a [[structure]] used for [[Farming]] in ''[[Don't Starve]]''.
:
 
''For general information on farming, see [[Farming]].''{{Quote|I will grow mighty crops here!|Wolfgang}}
 
   
  +
[[Seeds]] planted in a Farm will grow a [[fruit]] or [[vegetable]] at random. Specific crops can be grown by using [[Crop Seeds]]. The speed at which the crops grow depends on the world temperature, availability of light, and [[Rain]]. Farms deplete after a number of harvests, and they need to be [[Fertilizers|fertilized]] to grow more crops. Growing crops can be fertilized to speed up their growth. This fertilization only affects the crops, and will not affect the fertilization status of the Farm itself. During [[Winter]], the crops will not grow, however, during the first and last few days of Winter, the temperature is warm enough to allow fertilizing the crops to work, even though they won't grow on their own. When the world temperature is over 28 degrees, the crops grow twice as fast. Crops only grow in the presence of light; at nightfall, they stop growing until the following sunrise, unless they are near a [[:Category:Light Sources|light source]]. If a crop has finished growing, it will not spoil in the Farm if not harvested. Like any other structure, Farms can be destroyed using a [[Hammer]] or a [[Deconstruction Staff]].
__NOTOC__
 
A '''Farm''' is a structure used for [[Farming]] in ''[[Don't Starve]]''.
 
   
  +
There are two kinds of Farms.
== Basic Farm ==
 
[[Seeds]] planted in a Basic Farm will grow a [[fruit]] or [[vegetable]] at random. It can be prototyped at a [[Science Machine]] and requires 8 [[Grass]], 4 [[Manure]], and 4 [[Log]]s to build. The Basic Farm yields 20 harvests.
 
   
  +
The '''Basic Farm''' can be prototyped at a [[Science Machine]] and requires 8 [[Grass]], 4 [[Manure]], and 4 [[Log]]s to build. The Basic Farm yields 20 harvests before requiring fertilization. Crops take about 20 daylight minutes to finish growing. To avoid waiting, 4 [[Manure]], 16 [[Rot]]/[[Rotten Egg]]s, or 3 [[Guano]] can be used to fully grow a crop planted in the Basic Farm.
Specific crops can be grown by using [[Crop Seeds]] which take about 40 daylight hours to finish growing. This process can be accelerated by the use of [[Fertilizers|Fertilizer]] (4 [[Manure]], 16 [[Rot]]/[[Rotten Egg]]s, or 3 [[Guano]]). After growing 20 crops (accelerated or not), the Basic Farm will be depleted and must be fertilized to continue being used. You can also fertilize both types of farms while there is no crop growing, in much the same way as fueling a [[Campfire]], to extend their usefulness. Both the Basic and Improved Farms become dormant in [[Winter]], though during the first and last few days, fertilizer can still be used to grow the crops. Crops will also grow twice as fast when the world is above 28 degrees. It can be destroyed using a [[Hammer]] or a [[Deconstruction Staff]].
 
   
 
The '''Improved Farm''' is an enhanced version of the Basic Farm. It can be prototyped at an [[Alchemy Engine]] and requires 10 Grass, 6 Manure, and 4 [[Rocks]] to build. The Improved Farm yields 30 harvests before requiring fertilization. Crops take about 10 daylight minutes to grow. To avoid waiting, 2 Manure, 8 Rot/Rotten Eggs, or 2 Guano can be used to fully grow a crop planted in the Improved Farm.  
== Improved Farm ==
 
The '''Improved Farm''' is an enhanced version of the Basic Farm. [[Seeds]] planted in an Improved Farm will grow a [[fruit]] or [[vegetable]] at random. It can be prototyped at an [[Alchemy Engine]] and requires 10 Grass, 6 Manure, and 4 [[Rocks]] to build. The Improved Farm yields 30 harvests.
 
   
  +
== {{Pic|32|Gift Icon}} Downloadable Content ==
Specific crops can be grown by using Crop Seeds. It takes about 20 daylight hours to grow one, although this can be accelerated by the use of Fertilizer (2 Manure, 8 Rot/Rotten Eggs, or 2 Guano). After growing 30 crops (accelerated or not), the Improved Farm will be depleted and must be fertilized to continue being used. 
 
  +
In the ''[[Reign of Giants]]'' and ''[[Shipwrecked]]'' DLCs, crops left on farm plots in [[Summer]] or [[Dry Season]] can wilt from the heat, and are known as Wilted Crops. Both growing and fully grown crops can wilt. Crops harvested in this state will produce one [[Cut Grass]]. This can be prevented by building an [[Ice Flingomatic]] nearby and keeping it fueled. Farms can also catch on fire and burn down in the DLCs.
   
== {{pic|32|TabScience}} Recipe ==
+
== {{Pic|32|Don't Starve Together icon}} Don't Starve Together ==
{{Recipe|item1 = Cut Grass|count1 = 8|item2 = Manure|count2 = 4|item3 = Log|count3 = 4|result = Basic Farm}}
 
{{Recipe|item1 = Cut Grass|count1 = 10|item2 = Manure|count2 = 6|item3 = Rocks|count3 = 4|result = Improved Farm}}
 
   
  +
In ''[[Don't Starve Together]]'', growing crops can be removed from the Farm with a [[Shovel]]. When the world temperature is below 5 degrees crops do not grow. Crops do not grow faster when the world temperature is over 28 degrees. After 1.5 day without light crops wither.
== {{Pic|32|Reign of Giants icon}} Reign of Giants ==
 
  +
In ''[[Reign of Giants]]'' DLC, crops left on farm plots in [[Summer]] can wilt from the heat.They're called Wilted Crops. Crops harvested in this state will produce one [[Cut Grass]].
 
  +
== {{Pic32|Prototype}} Tips ==
  +
* Improved Farms are much more efficient for food production than Basic Farms with twice the production speed and 1.5 times the number harvests before requiring fertilization, while being only slightly more costly.
  +
* As long as light is available to them, they can even grow crops in [[Caves]]. Any light source will do, even the light from multiple [[Fireflies]]. However, in ''[[Don't Starve Together]]'', farms can only grow from sunlight or natural light in caves.
  +
* Since the crops do not spoil before harvesting, Farms can be used for player's advantage to have a ready food supply for later, when food supplies may be rarer, such as during Winter. However, in ''Reign of Giants'' and ''Shipwrecked,'' grown crops can wilt during Summer and Dry Season when not protected by an Ice Flingomatic.
   
 
== {{pic|32|Placeholder}} Trivia ==
 
== {{pic|32|Placeholder}} Trivia ==
 
* In older versions of the game, there was a third type of farm.
* Like every structure, hammering the basic farm yields only half the resources needed to create one, so be careful when you want to move your camp.
 
 
* The Basic Farm used to be known as the Speedy Farm Plot and Improved Farm used to be known as the Turbo Farm Plot before their names were altered in the ''[[New Features#March 26, 2013 - Doorway to Adventure|Doorway to Adventure]]'' update.
* Basic farms are usually skipped in favor of Improved farms, as it requires little more resources for double the performance.
 
 
* The Basic Farm has 8 sticks behind it. The stick can be spawned via [[console]]. Its code is called ''stick''. The same applies to Improved Farms, where the spawn code is ''fencepost''.
* In older versions of the game there was a third type of farm.
 
 
* Farms cannot be hammered while a crop is growing.
* The Improved Farm used to be known as the Turbo Farm Plot before its name was altered in the [[New Features#March 26, 2013 - Doorway to Adventure|"Doorway to Adventure"]] update.
 
  +
* The ability to remove growing crops from Farms was added in ''Don't Starve Together'' along with the [[Wormwood]] update.
* The Basic Farm has 8 sticks behind it. The stick can be spawned via [[console]]. Its code is ''stick''.
 
  +
* It is worth noting that a farm cannot be smashed while a crop is growing.
 
  +
== {{Pic32|Mosquito}} Bugs ==
* If a crop has finished growing, it will not spoil if not harvested. This can be a good way to harvest food for the winter.
 
  +
* If a farm catches fire while growing and is extinguished before burning, the farm will have a "cropless crop" where the leaves behind the fruit will open as if a harvest is ready, but with no fruit to display, and the character will comment like the plant is still growing. This can be fixed by just planting another seed.
* Farms only grow in the presence of light; at nightfall they stop growing until the following sunrise, unless they are near a [[:Category:Light Sources|light source]]. As long as light is available to them, they can even grow crops in [[Caves]]. Any light source will do, even the light from multiple [[Fireflies]].
 
   
 
=={{Pic|32|Blueprint}} Gallery==
 
=={{Pic|32|Blueprint}} Gallery==
Line 77: Line 100:
 
Burnt Basic Farm.png|A burnt Basic Farm from the ''[[Reign of Giants]]'' DLC
 
Burnt Basic Farm.png|A burnt Basic Farm from the ''[[Reign of Giants]]'' DLC
 
Burnt Improved Farm.png|A burnt Improved Farm from the ''Reign of Giants'' DLC
 
Burnt Improved Farm.png|A burnt Improved Farm from the ''Reign of Giants'' DLC
  +
Bugged Farm WX-78.png|WX-78 with a bugged, un-harvestable farm. Notice the prompt is "examine" rather than "harvest".
  +
warly and all vegetables.png|farm products and warly
 
</gallery>
 
</gallery>
   
 
{{Craftable Items|structure|food}}
 
{{Craftable Items|structure|food}}
   
 
__NOTOC__
== Bugs ==
 
  +
[[Category:Science]]
If you plant a seed in a basic OR improved farm, and then light the planted seed on fire (using a torch or anything that can light things on fire) and let it burn for a few seconds, and then you turn a nearby ice flingomatic on, the fire will then be put out, but the cooked variant of the food that was originally going to be grown will remain on the farm. You can harvest this cooked food. [[Category:Science]]
 
 
[[Category:Structures]]
 
[[Category:Structures]]
 
[[Category:Food Tab]]
 
[[Category:Food Tab]]
 
[[Category:Craftable Structures]]
 
[[Category:Craftable Structures]]
[[Category:Naturally Spawning Objects]]
+
[[Category:Flammable Objects]]
[[Category:Summer]]
+
[[Category:Non-Flammable]]

Revision as of 22:38, 10 August 2019

For general information on farming, see Farming.
Wigfrid Portrait
I can't gröw meat, what's the pöint?

Wigfrid

A Farm or Farm Plot is a structure used for Farming in Don't Starve.

Seeds planted in a Farm will grow a fruit or vegetable at random. Specific crops can be grown by using Crop Seeds. The speed at which the crops grow depends on the world temperature, availability of light, and Rain. Farms deplete after a number of harvests, and they need to be fertilized to grow more crops. Growing crops can be fertilized to speed up their growth. This fertilization only affects the crops, and will not affect the fertilization status of the Farm itself. During Winter, the crops will not grow, however, during the first and last few days of Winter, the temperature is warm enough to allow fertilizing the crops to work, even though they won't grow on their own. When the world temperature is over 28 degrees, the crops grow twice as fast. Crops only grow in the presence of light; at nightfall, they stop growing until the following sunrise, unless they are near a light source. If a crop has finished growing, it will not spoil in the Farm if not harvested. Like any other structure, Farms can be destroyed using a Hammer or a Deconstruction Staff.

There are two kinds of Farms.

The Basic Farm can be prototyped at a Science Machine and requires 8 Grass, 4 Manure, and 4 Logs to build. The Basic Farm yields 20 harvests before requiring fertilization. Crops take about 20 daylight minutes to finish growing. To avoid waiting, 4 Manure, 16 Rot/Rotten Eggs, or 3 Guano can be used to fully grow a crop planted in the Basic Farm.

The Improved Farm is an enhanced version of the Basic Farm. It can be prototyped at an Alchemy Engine and requires 10 Grass, 6 Manure, and 4 Rocks to build. The Improved Farm yields 30 harvests before requiring fertilization. Crops take about 10 daylight minutes to grow. To avoid waiting, 2 Manure, 8 Rot/Rotten Eggs, or 2 Guano can be used to fully grow a crop planted in the Improved Farm.  

Gift Icon Downloadable Content

In the Reign of Giants and Shipwrecked DLCs, crops left on farm plots in Summer or Dry Season can wilt from the heat, and are known as Wilted Crops. Both growing and fully grown crops can wilt. Crops harvested in this state will produce one Cut Grass. This can be prevented by building an Ice Flingomatic nearby and keeping it fueled. Farms can also catch on fire and burn down in the DLCs.

Don't Starve Together icon Don't Starve Together

In Don't Starve Together, growing crops can be removed from the Farm with a Shovel. When the world temperature is below 5 degrees crops do not grow. Crops do not grow faster when the world temperature is over 28 degrees. After 1.5 day without light crops wither.

Prototype Tips

  • Improved Farms are much more efficient for food production than Basic Farms with twice the production speed and 1.5 times the number harvests before requiring fertilization, while being only slightly more costly.
  • As long as light is available to them, they can even grow crops in Caves. Any light source will do, even the light from multiple Fireflies. However, in Don't Starve Together, farms can only grow from sunlight or natural light in caves.
  • Since the crops do not spoil before harvesting, Farms can be used for player's advantage to have a ready food supply for later, when food supplies may be rarer, such as during Winter. However, in Reign of Giants and Shipwrecked, grown crops can wilt during Summer and Dry Season when not protected by an Ice Flingomatic.

Placeholder Trivia

  • In older versions of the game, there was a third type of farm.
  • The Basic Farm used to be known as the Speedy Farm Plot and Improved Farm used to be known as the Turbo Farm Plot before their names were altered in the Doorway to Adventure update.
  • The Basic Farm has 8 sticks behind it. The stick can be spawned via console. Its code is called stick. The same applies to Improved Farms, where the spawn code is fencepost.
  • Farms cannot be hammered while a crop is growing.
  • The ability to remove growing crops from Farms was added in Don't Starve Together along with the Wormwood update.

Mosquito Bugs

  • If a farm catches fire while growing and is extinguished before burning, the farm will have a "cropless crop" where the leaves behind the fruit will open as if a harvest is ready, but with no fruit to display, and the character will comment like the plant is still growing. This can be fixed by just planting another seed.

Blueprint Gallery