Enlightenment replaces Sanity on the Lunar Island, and they share the same value. Enlightenment swaps Sanity's brain HUD icon with a bloodshot eyeball instead. All effects increasing Sanity will increase Enlightenment on Lunar Island, reducing Sanity effect will reduce Enlightenment.
High Enlightenment is associated with effects similar to low Sanity such as the environment becoming distorted and creatures called Gestalts becoming visible in a similar manner to Shadow Creatures. Low Enlightenment produces results similar to high Sanity in which the Gestalts disappear and the environment returns to a normal state.
Enlightenment will increase by 0.625/minute during the Day. There is no more drain during Dusk and Night. Being in total Darkness will drain Enlightenment by -10/minute.
- Enlightenment was introduced in the Turn of Tides update.