Enlightenment, also referred to as Lunacy, is a game mechanic exclusive to Don't Starve Together, introduced in Return of Them.
Enlightenment replaces Sanity on the Lunar Island, in the Lunar Grotto, during nighttime when Moonstorm is active, and in the Moonstorm itself, sharing the same value. Effects that increase Sanity will increase Enlightenment on the Lunar Island or in the Lunar Grotto, and vice versa.
Enlightenment will also increase by 0.625/minute during the Day, and stops during Dusk and Night. Being in total Darkness will drain Enlightenment by -10/minute.
Enlightenment Effects[]
High Enlightenment is accompanied with effects similar to low Sanity. The environment will begin to become distorted and creatures called Gestalts become visible in a similar manner to Shadow Creatures. Low Enlightenment produces results similar to high Sanity in which the Gestalts disappear and the environment returns to a normal state. Therefore, the player cannot be completely sane in one world without being insane in the other.
Enlightenment is not as dangerous as low Sanity on the mainland, as Gestalts don’t deal damage to Health, only increase Enlightenment and slow the player down, and increasing it fully will put the characters to sleep, the only threat posed by this is when dealing with the more dangerous mobs on the Island.
Trivia[]
- Enlightenment was introduced in the Turn of Tides update.
- The Enlightenment meter seems to be a reference to the moon cycle.