Don't Starve Wiki
Advertisement
Don't Starve Wiki
Exclusive to: Don't Starve Together icon
Lunacy Badge
They want to talk, but they don't know how!

Webber

Enlightened Wilson

Wilson at full Enlightenment

The sound effect that play when the threshold of enlightenment is crossed.

Enlightenment, also referred to as Lunacy, is a game mechanic exclusive to Don't Starve Together, introduced in Return of Them.

Enlightenment replaces Sanity on the Lunar Island, in the Lunar Grotto, during nighttime when Moonstorm is active, and in the Moonstorm itself, sharing the same value. Effects that increase Sanity will increase Enlightenment on the Lunar Island or in the Lunar Grotto, and vice versa.

Enlightenment will also increase by 0.625/minute during the Day, and stops during Dusk and Night. Being in total Darkness will drain Enlightenment by -10/minute.

Enlightenment Effects[]

Enlightenment Screen

Screen effects at full Enlightenment

High Enlightenment is accompanied with effects similar to low Sanity. The environment will begin to become distorted and creatures called Gestalts become visible in a similar manner to Shadow Creatures. Low Enlightenment produces results similar to high Sanity in which the Gestalts disappear and the environment returns to a normal state. Therefore, the player cannot be completely sane in one world without being insane in the other.

Enlightenment is not as dangerous as low Sanity on the mainland, as Gestalts don’t deal damage to Health, only increase Enlightenment and slow the player down, and increasing it fully will put the characters to sleep, the only threat posed by this is when dealing with the more dangerous mobs on the Island.

Enlightenment Meter Effects
≥ 0% Blue veil and ambient sounds appear slowly with Enlightenment.
≥ 17.5% Pulsations in the center of the screen will begin to be visible.
≥ 25% Gestalts appear, but they avoid the player.
≥ 50% When inactive the player regularly shakes their head between their hands.

Gestalts no longer try to avoid the player and attack if the player is too close.

≥ 80% Gestalts follow and attack the player if they are in range.
≥ 85% The enlightened character looks dizzy or awestruck when left idle.

Effects disappear ≤ 82.5%.

Placeholder Trivia[]

  • Enlightenment was introduced in the Turn of Tides update.
  • The Enlightenment meter seems to be a reference to the moon cycle.
Advertisement