Dragoons are hostile Mobs introduced in the Shipwrecked DLC. They spawn from Dragoon Dens. They will also hatch from intact Dragoon Eggs. When killed, they will drop 2 Monster Meat, and have a 25% chance to drop a Dragoon Heart.
Behavior[]
Dragoons are active during the day, and will sleep through the night. If they belong to a Dragoon Den, they will return to their den at dusk. While idle they will periodically spit lava on the ground, which can ignite nearby Structures or resources.
They are hostile to the player character and most other Mobs, and will attack them on sight.
When entering combat, they will charge their target and throw a punch. While charging, they leave small flames in their wake, which can ignite items on the ground. Dragoons do not help each other in combat.
Strategy[]
Dragoons are relatively easy to kill using melee weapons. Players can allow the Dragoon to charge towards them, and then dodge the punch. Striking the Dragoon after dodging its punch stun-locks it for a short period, allowing for the player to land 7-8 weapon hits. However, if they are hit while striking a target, they will not be stun-locked and be free to attack back.
Below is the number of hits it takes with each weapon to kill a Dragoon when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Item | |
---|---|
1 | |
1 | |
2 | |
2 - 2 | |
|
2 |
≥2 | |
2 as | |
3 | |
3 - 6 | |
3 | |
|
5 |
5 | |
5 | |
9, 7 or 5 | |
6 | |
6 - 11 | |
6 - 12 - | |
6 | |
6 | |
7 | |
7 (5 ) | |
|
8 |
8 | |
|
9 |
9 (3 on ) | |
10 | |
11 | |
|
12 |
15 | |
15 | |
|
18 |
23 | |
|
71 |
It takes 2 blasts to freeze a Dragoon with an Ice Staff and 1 Sleep Dart to put to sleep.
Trivia[]
- Dragoons were introduced in the Wilbur Vs. the Volcano update.
- The Dragoon's name is a portmanteau of the words "dragon" and "goon" (meaning "thug" or "bully").
- Dragoons have a similar animation to the Catcoon.
- Willow's quote may be a reference to How To Train Your Dragon.
Gallery[]
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
Mobs | |
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Mechanisms | |
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Ungulates (no pigs) | |
Rodents | |
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