See also: Clockwork Rook
–Wilson, when examining a Damaged Rook.
–Willow, when examining a Damaged Rook.
–Wolfgang, when examining a Damaged Rook.
–Wendy, when examining a Damaged Rook.
–WX-78, when examining a Damaged Rook.
–Wickerbottom, when examining a Damaged Rook.
–Woodie, when examining a Damaged Rook.
–Maxwell, when examining a Damaged Rook.
–Wagstaff, when examining a Damaged Rook.
–Wigfrid, when examining a Damaged Rook.
–Webber, when examining a Damaged Rook.
–Walani, when examining a Damaged Rook.
–Warly, when examining a Damaged Rook.
–Woodlegs, when examining a Damaged Rook.
–Wilba, when examining a Damaged Rook.
–Wormwood, when examining a Damaged Rook.
–Wheeler, when examining a Damaged Rook.
–Winona, when examining a Damaged Rook.
–Wortox, when examining a Damaged Rook.
–Wurt, when examining a Damaged Rook.
–Walter, when examining a Damaged Rook.
–Wanda, when examining a Damaged Rook.
The Damaged Rook is a pale, battered rook covered in Nightmare Fuel. It has same base stats as the regular Clockwork Rook and always drops 1 Gears, in addition to a 60% chance to drop Nightmare Fuel or 50% chance of dropping Thulecite. It occurs naturally in the Ruins, but also has a chance to spawn from Broken Clockworks when they are destroyed.
The player can spawn an allied Damaged Rook (or any other chess piece!) by using 3 gears to repair a pile of Broken Clockworks. Even as allies, Damaged Rooks are very destructive and caution should be exercised when fighting enemies.
Behavior[]
The rook will raise its front leg and slam on the ground several times before charging at and ramming the player. It will also destroy anything that stands in between it and the player, including other damaged clockwork pieces. This is useful, as Damaged Clockwork Rooks will often kill other damaged chess pieces in a couple of hits. Their attacks can be used to destroy structures as well, similar to Deerclops and Krampus. When the Rook hits Broken Clockworks, for example, it will quickly demolish it and leave the resources behind.
It is advisable to kill all Damaged Rooks away from the vicinity of an Ancient Pseudoscience Station. The rooks can destroy even a perfect-condition Station in a single charge, resulting in the loss of a very rare resource. This will also summon the lightning strikes from the Station's destruction.
Below is the number of hits it takes with each weapon to kill Damaged Clockwork Rooks when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Weapon | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. of hits for | 71 | 23 | 18 | 12 | 10 | 9 | 8 | 6-11 | 5 or 7 | 6 | 5 | 3 | 2 | 1 |
213 | 69 | 54 | 36 | 30 | 27 | 24 | 18-33 | 15 or 21 | 18 | 15 | 9 | 6 | - |
Trivia []
- The Damaged Clockwork Rook was implemented in The Stuff of Nightmares update.
- The mob's design draws inspiration from the castle (or the rook) in chess, which also can only charge ahead in straight lines.
- The Damaged Clockwork Rook looks very similar to the Ancient Guardian, even possessing identical feet, possibly implying that it was made to imitate the guardian.
- It is advised to have Damaged Clockwork Rooks kill all nearby mobs and destroy all nearby debris before killing it.
- If the player dies and respawns, any items on the ground from death can be destroyed by the Clockwork Rook's charge.
- It's entirely possible Maxwell repaired the robots from the ruins and brought them to the surface. This may mean that all clockwork machines are made by the Ancient Civilization, and not Maxwell. Further proof to this is that the Clockwork Robots seem to instinctively obey whatever repairs/makes them, thus explaining why the machines are loyal to Maxwell. This does not explain, however, why they attack Maxwell as a playable character. Perhaps they are loyal to the Nightmare Throne, since Maxwell repaired them while sitting on it.
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