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Performing an action that adds points to a trait that is already the dominant trait gives a 10% bonus to the points added to that trait. |
Performing an action that adds points to a trait that is already the dominant trait gives a 10% bonus to the points added to that trait. |
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===Combat=== |
===Combat=== |
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− | The '''Combat''' trait is given to Critters when the player fights or kills [[Monsters]]. Killing small and passive [[Animals]] |
+ | The '''Combat''' trait is given to Critters when the player fights or kills [[Monsters]]. Killing small and passive [[Animals]] such as [[Rabbit]]s doesn't count towards this trait. |
− | The Combat trait adds the adjective "Scrappy" to the Critter's name |
+ | The Combat trait adds the adjective "Scrappy" to the Critter's name and makes them perform aggressive animations towards monsters (but does not make them able to fight). |
===Crafty=== |
===Crafty=== |
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The '''Crafty''' trait is given to Critters when the player [[Crafting|Crafts]] items and Structures excluding [[Wall]]s. |
The '''Crafty''' trait is given to Critters when the player [[Crafting|Crafts]] items and Structures excluding [[Wall]]s. |
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− | The Crafty trait adds the adjective "Crafty" to the Critter's name |
+ | The Crafty trait adds the adjective "Crafty" to the Critter's name. It is currently the only trait that adds its name as the adjective. |
===Playful=== |
===Playful=== |
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The '''Playful''' trait is given to Critters when the player pets them and when they play (either by themselves or with other players' Critters). |
The '''Playful''' trait is given to Critters when the player pets them and when they play (either by themselves or with other players' Critters). |
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− | The Playful trait adds the adjective "Peppy" to the Critter, |
+ | The Playful trait adds the adjective "Peppy" to the Critter, increases the range at which they play with other Critters, and makes them play more often (effectively decreasing the rate of point decay, since playing adds points to this trait). |
===Well-fed=== |
===Well-fed=== |
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− | The '''Well-fed''' trait is given to Critters when the player feeds them. The points added to the trait are affected by the Food's [[Spoilage|freshness]] and its type and if it's the Critter's favorite food. Fresh food gives the full value, Stale food gives half (50%) of the value and Spoiled food gives only a tenth (10%) of the value. All [[Crock Pot]] dishes give 4 points, while other food gives 1 point. The Critter's favorite food is the food item used in order to adopt it, and feeding a Critter its favorite food gives 5 points to this trait. |
+ | The '''Well-fed''' trait is given to Critters when the player feeds them. The points added to the trait are affected by the Food's [[Spoilage|freshness]] and its type and if it's the Critter's favorite food. Fresh food gives the full value, Stale food gives half (50%) of the value, and Spoiled food gives only a tenth (10%) of the value. All [[Crock Pot]] dishes give 4 points, while other food gives 1 point. The Critter's favorite food is the food item used in order to adopt it, and feeding a Critter its favorite food gives 5 points to this trait. |
− | The Well-fed trait adds the adjective "Plump" to the Critter's name |
+ | The Well-fed trait adds the adjective "Plump" to the Critter's name and makes them get hungry less often. |
=={{Pic|32|Placeholder}} Trivia== |
=={{Pic|32|Placeholder}} Trivia== |
Revision as of 14:25, 18 January 2017
Critters, also known as Pets, are passive immortal Mobs in Don't Starve Together, introduced in A New Reign. They look like baby versions of some other Mobs in the game and can be obtained from the Critters Tab while standing next to the Rock Den. Each pet requires two Items to adopt, an item related to the mob and a Crock Pot made food.
Critters will make noises when hungry but won't die if not fed. However, not feeding a Critter will cause its traits to decay faster. A Critter will get hungry after 2 to 4.25 days. A Critter can be "petted" by clicking on it, triggering a small animation. Feeding any Critter Glow Berries will make them have a temporary light radius.
Each player can only have one Critter at any given time. To get a different Critter, players must "Abandon" their current one by being near the Rock Den and right-clicking that Critter.
Kittykit
A Kittykit is a baby version of a Catcoon. Kittykits can be obtained in exchange for a Cat Tail and Fishsticks.
Vargling
A Vargling is a baby version of a Varg. Varglings can be obtained in exchange for 4 Hound's Teeth and 1 Monster Lasagna.
Ewelet
An Ewelet is a baby version of Ewecus. Ewelets can be obtained in exchange for Steel Wool and Guacamole.
Broodling
A Broodling is a juvenile version of Dragonfly. Broodlings can be obtained in exchange for Chilled Lavae and Spicy Chili.
Glomglom
A Glomglom is a baby version of Glommer. Glomgloms can be obtained in exchange for Glommer's Goop and Taffy.
Giblet
A Giblet is a juvenile version of a Gobbler. Giblets can be obtained in exchange for a Feather Hat and Trail Mix.
Traits
Critters can have traits which determine their behavior. Player actions add or subtract points from one of the Critter's traits, depending on the action, with the trait having the most points becoming the dominant trait and an adjective is shown in the Critter's name.
A Critter's first dominant trait is determined after 10 days of obtaining the Critter, and dominant traits are reassigned every 1.75 to 2.25 days.
Trait points decay at the rate of 1 point per day. The maximum amount of points a Critter's trait can have is 40, while the minimum is -12. Should all traits on a Critter have a negative point value, the Critter will revert to having no traits, and the next dominant trait is assigned after 3.75 to 4.25 days.
Performing an action that adds points to a trait that is already the dominant trait gives a 10% bonus to the points added to that trait.
Combat
The Combat trait is given to Critters when the player fights or kills Monsters. Killing small and passive Animals such as Rabbits doesn't count towards this trait.
The Combat trait adds the adjective "Scrappy" to the Critter's name and makes them perform aggressive animations towards monsters (but does not make them able to fight).
Crafty
The Crafty trait is given to Critters when the player Crafts items and Structures excluding Walls.
The Crafty trait adds the adjective "Crafty" to the Critter's name. It is currently the only trait that adds its name as the adjective.
Playful
The Playful trait is given to Critters when the player pets them and when they play (either by themselves or with other players' Critters).
The Playful trait adds the adjective "Peppy" to the Critter, increases the range at which they play with other Critters, and makes them play more often (effectively decreasing the rate of point decay, since playing adds points to this trait).
Well-fed
The Well-fed trait is given to Critters when the player feeds them. The points added to the trait are affected by the Food's freshness and its type and if it's the Critter's favorite food. Fresh food gives the full value, Stale food gives half (50%) of the value, and Spoiled food gives only a tenth (10%) of the value. All Crock Pot dishes give 4 points, while other food gives 1 point. The Critter's favorite food is the food item used in order to adopt it, and feeding a Critter its favorite food gives 5 points to this trait.
The Well-fed trait adds the adjective "Plump" to the Critter's name and makes them get hungry less often.
Trivia
- Critters were added in the Cute Fuzzy Animals update, except for Giblets which were added with the Year of the Gobbler event.
- The Kittykit's name seems to be a mash up of the name for baby cats and baby racoons, 'kitten' and 'kit', as well as a play on the term 'kitty cat'.
- Despite their name, the Vargling's appearance is more similar to the Hound.
Gallery
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Spiders | |
Hounds | |
Mechanisms | |
Bugs and Worms | |
Сrustaceans | |
Ungulates (no pigs) | |
Rodents | |
Cats | |
Birds | |
Amphibians | |
Mollusca | |
Pinnipedia | |
Underwater Сreatures | |
Terraria | |
Living plants | |
Pigs | |
Monkeys | |
Golems | |
Ghosts | |
Lunar Сreatures | |
Shadow Сreatures | |
Follower Animals | |
Boss | |
NPC | |
The Forge | |
The Gorge | |
Event Mobs |