Don't Starve Wiki
Don't Starve Wiki
m (No longer upcoming.)
Tags: Visual edit apiedit
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{{Template:Shipwrecked Exclusive}}{{Template:Stub}}
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{{Shipwrecked Exclusive}}
 
<div style="float:right; width:280px; padding-left: 10px;"><tabber>
 
<div style="float:right; width:310px; padding-left: 10px;"><tabber>
 
 
Normal=
 
Normal=
 
{{Mob Infobox
 
{{Mob Infobox
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|walkSpeed = 1.5
 
|walkSpeed = 1.5
 
|runSpeed = 5
 
|runSpeed = 5
|spawnFrom = [[Crab Den]]
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|spawnFrom = {{Pic32|Rabbit Hole|Crabbit Den}}{{Pic32|Sandy Pile}}
 
|spawnCode = "crab"
 
|spawnCode = "crab"
|name = Crab}}
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|name = Crabbit}}
 
|-|
 
Item=
 
 
{{Item Infobox
 
{{Item Infobox
|name = Crab (item)
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|name = Crabbit (item)
 
|perk = Can be "murdered" for {{pic|24|Fish Morsel}}
 
|perk = Can be "murdered" for {{pic|24|Fish Morsel}}
 
|stack = Does not stack
 
|stack = Does not stack
 
|droppedBy = {{pic|24|Crab}} ({{pic|24|Trap}})
 
|droppedBy = {{pic|24|Crab}} ({{pic|24|Trap}})
  +
|spoil = 2 days
 
|spawnCode = "crab"
 
|spawnCode = "crab"
 
}}
 
}}
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Beardling=
 
Beardling=
 
{{Mob Infobox
 
{{Mob Infobox
|image = File:Crab (insanity).png
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|image = Crab (insanity).png
 
|imagewidth = 100
 
|imagewidth = 100
 
|health = 50
 
|health = 50
 
|sanitydrain = -40/min
 
|sanitydrain = -40/min
|drops = '''{{pic|24|Monster Meat}} 40%, {{pic|24|Nightmare Fuel}} 40%, {{pic|24|Beard Hair}} 20%,''', <br>{{pic|24|Crab (insanity)|link=Rabbit#Beardlings}}''' ({{pic|24|Trap}})
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|drops = '''{{pic|24|Monster Meat}} 40%, {{pic|24|Nightmare Fuel}} 40%, {{pic|24|Beard Hair}} 20%, <br>{{pic|24|Crab (insanity)}}''' ({{pic|24|Trap}})
 
|walkSpeed = 1.5
 
|walkSpeed = 1.5
 
|runSpeed = 5
 
|runSpeed = 5
 
|spawnCode = "crab"
 
|spawnCode = "crab"
|spawnFrom = [[Crab Den]]
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|spawnFrom = {{Pic32|Rabbit Hole|Crabbit Den}}{{Pic32|Sandy Pile}}
|name = Crab}}
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|name = Crabbit}}
 
|-|
 
Beardling Item=
 
 
{{Item Infobox
 
{{Item Infobox
|name = Crab (item)
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|name = Crabbit (item)
|image = File:Crab (insanity).png
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|image = Crab (insanity).png
 
|perk = Can be "murdered" for {{pic|24|Monster Meat}} (40%), {{pic|24|Nightmare Fuel}} (40%), {{pic|24|Beard Hair}} (20%)
 
|perk = Can be "murdered" for {{pic|24|Monster Meat}} (40%), {{pic|24|Nightmare Fuel}} (40%), {{pic|24|Beard Hair}} (20%)
 
|stack = Does not stack
 
|stack = Does not stack
 
|droppedBy = {{pic|24|Crab (insanity)}} ({{pic|24|Trap}})
 
|droppedBy = {{pic|24|Crab (insanity)}} ({{pic|24|Trap}})
  +
|spoil = 2 days
 
|spawnCode = "crab"
 
|spawnCode = "crab"
 
}}
 
}}
 
</tabber></div>
 
</tabber></div>
   
  +
{{Quotes
{{Quote|Don't get snappy with me, mister.|Wilson}}
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|wilson = Don't get snappy with me, mister.
 
  +
|willow = Stop running away!
'''Crabbits '''are passive [[Mobs]] found in the [[Shipwrecked|''Shipwrecked ''DLC]]. They act much like [[Rabbits]]. If they are approached, they will attempt to flee the player. Unlike Rabbits, they will not try to immediately return to their home. If chased for too long, or hit enough times without being killed, they will bury themselves into the ground, protected from all weapons, and creating a Shifting Sands. When killed, a crabbit will drop 1 [[Fish Morsel]]. A crabbit can be trapped by putting food such as [[Limpets]] in a [[Trap]] and waiting, or like Rabbits chased into them. When used in a [[Crock Pot]] recipe, a crabbit provides 0.5 [[Fishes|Fish]] value. It cannot be given to the [[Yaarctopus]].
 
  +
|wolfgang = If I punch it, it will be food.
  +
|wendy = There is soft meat beneath that hard shell.
  +
|wx78 = ITS SYSTEMS ARE ALSO ENCASED BENEATH A SHELL
  +
|wickerbottom = Crabs have an abnormally thick exoskeleton.
  +
|woodie = Maybe we could be buds?
  +
|maxwell = An edible crustacean.
  +
|wagstaff = Amazing! Their shells have the attributes of fur.
  +
|wigfrid = Yöur armör cannöt prötect yöu, meat!
  +
|webber = One, two... s-six legs. Aw, we thought maybe you were a friend.
  +
|walani = If I was on my surfboard I could catch you.
  +
|warly = Soon you will be a crab cake.
  +
|woodlegs = Thar's a tasty meal!
  +
|wilba = 'TIS A PINCHY BUG
  +
|wormwood = Pinchy
  +
|wheeler = Be a dear and stay right there so I can catch you.
  +
|choose = warly}}
 
'''Crabbits''' are passive [[Mobs]] found in the ''[[Don't Starve: Shipwrecked|Shipwrecked]]'' DLC. They act much like [[Rabbits]]. If they are approached, they will attempt to flee the player. Unlike Rabbits, they will not try to immediately return to their home. If chased for too long, or hit enough times without being killed, they will bury themselves into the ground, protected from all weapons, and create Shifting Sands. When killed, a Crabbit will drop 1 [[Fish Morsel]]. A Crabbit can be trapped by putting food such as [[Limpets]] in a [[Trap]] and waiting, or like Rabbits chased into them. When used in a [[Crock Pot]] recipe, a Crabbit provides 0.5 [[Fishes|Fish]] value. It cannot be given to the [[Yaarctopus]].
   
 
=={{Pic32|Brain}} Behavior ==
 
=={{Pic32|Brain}} Behavior ==
When a player approaches a crabbit, it will try to run away until it has been attacked or chased too much, at which point it will bury itself in the sand. If it stops being chased, when it stops it will remain stationary for a few seconds even if approached, allowing it to be easily killed. While roaming the beach, crabbits are attracted to [[Food]] [[items]] such as Limpets or [[Monster Meat]]. This will leave them vulnerable for a hit or two, but if a player approaches them before the crabbit reaches the food, it will only scurry away once more.
+
When a player approaches a Crabbit, it will try to run away until it has been attacked or chased too much, at which point it will bury itself in the sand, creating Shifting Sands which can be dug up with a [[Shovel]], or placed a [[Trap]] on top. If it stops being chased, it will remain stationary for a few seconds upon stopping even if approached, allowing it to be easily killed. While roaming the beach, Crabbits are attracted to [[Food]] [[items]] such as Limpets or [[Monster Meat]]. This will leave them vulnerable for a hit or two, but if a player approaches them before the Crabbit reaches the food, it will only scurry away once more.
   
If the player's [[Sanity]] level is at 40% or below, crabbits will become black and hairy, again similar to Rabbits. They will still act the same as before, although in this state, they will not yield Fish Morsels, but Monster Meat, [[Nightmare Fuel]], or [[Beard Hair]].
+
If the player's [[Sanity]] level is at 40% or below, Crabbits will become black and hairy, again similar to Rabbits. They will still act the same as before, although in this state, they will not yield Fish Morsels, but Monster Meat, [[Nightmare Fuel]], or [[Beard Hair]].
   
=={{Template:Pic32|Spear}} Hunting==
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=={{Pic32|Spear}} Hunting==
A crabbit can most easily be caught with a [[Trap]] placed over or near its den. This will guarantee that when a crabbit emerges it will be caught. When a crabbit is chased for too long, it will burrow into the ground, creating Shifting Sands. It is also easy to place a trap on top of the Shifting Sands in order to instantly trap the crabbit. The player may also dig up the Shifting Sands using a [[Shovel]] to force the crabbit back out where it will be vulnerable to attacks, but there is a chance the crabbit will escape, resulting in [[Sand]] instead of a live crabbit. A live crabbit will appear in the inventory if picked up, and can be murdered by right-clicking them in inventory for a [[Fish Morsel]].
+
A Crabbit can most easily be caught with a [[Trap]] placed over or near its den. This will guarantee that when a Crabbit emerges it will be caught. When a Crabbit is chased for too long, it will burrow into the ground, creating Shifting Sands. It is also easy to place a trap on top of the Shifting Sands in order to instantly trap the Crabbit. The player may also dig up the Shifting Sands using a [[Shovel]] to force the Crabbit back out where it will be vulnerable to attacks, but there is a chance the Crabbit will escape, resulting in [[Sand]] instead of a live Crabbit.
   
  +
The Character will make a comment when the crabbit escapes:
Alternatively, although not very effective, crabbits may killed by the use of a tool, or the help of an allied Mob, such as a [[Prime Ape]] or [[Wildbore]]. Crabbits will pause before burying themselves in the sand, making it possible for the player to kill them in one hit with the proper weapon.
 
  +
{{Quotes
  +
|wilson = I could've sworn it was right there...
  +
|willow = Shoot! It got away!
  +
|wolfgang = Crabbit has fled. I do not blame it.
  +
|wendy = It eluded death another day.
  +
|wx78 = THE MEAT HAS ESCAPED
  +
|wickerbottom = Clever crustacean!
  +
|woodie = It got away.
  +
|maxwell = Crafty crustacean...
  +
|wagstaff = That animal was more clever than I anticipated.
  +
|wigfrid = It has vanished.
  +
|walani = I thought it was right here...
  +
|webber = You slippery snail...er, crabbit!
  +
|warly = I was going to make you into a beautiful dinner!
  +
|woodlegs = Where'd th'lil devil go?
  +
|wilba = YON CRABBIT WENT YONDER
  +
|wormwood = Run, Pinchy, run!
  +
|wheeler = Darn it, you! Get back in that trap.
  +
|choose = warly}}
  +
A live Crabbit will appear in the inventory if picked up, and can be murdered by right-clicking them in inventory for a [[Fish Morsel]].
   
 
Alternatively, although not very effective, Crabbits may killed by the use of a tool, or the help of an allied Mob, such as a [[Prime Ape]] or [[Wildbore]]. Crabbits will pause before burying themselves in the sand, making it possible for the player to kill them in one hit with the proper weapon.
Another alternative, which is in effect a way to convert [[Monster Meat]] into Fish Morsels, is to set Monster Meat near a crabbit Den. The crabbit will eat the meat and die. Although, if the meat is near a jungle, sometimes [[Snake]]s will eat it before the crabbit does, resulting in a waste of Monster Meat.
 
   
Digging up a crabbit Den will result in one crabbit, much like digging up a [[Rabbit Hole]]. crabbit Dens do not respawn.
+
Digging up a Crabbit Den will result in one Crabbit, much like digging up a [[Rabbit Hole]]. Crabbit Dens do not respawn.
   
Much like Rabbit Holes during [[Spring]], most crabbit Dens will collapse after the first rain in [[Monsoon Season]], making crabbits unavailable for the rest of the season. However, [[Bee]]s become hostile during the season and will attack crabbits they come near, easily killing the crabbits, providing easy access to Fish Morsels during the first few days of the season, provided there are [[Beehive]]s or [[Bee box]]es near a group of crabbit Dens.
+
Much like Rabbit Holes during [[Spring]], most Crabbit Dens will collapse after the first rain in [[Monsoon Season]], making Crabbits unavailable for the rest of the season. However, [[Bee]]s become hostile during the season and will attack Crabbits they come near, easily killing the Crabbits, providing easy access to Fish Morsels during the first few days of the season, provided there are [[Beehive]]s or [[Bee Box]]es near a group of Crabbit Dens.
   
 
Crabbits take 1 blast from the [[Ice Staff]] to be frozen and 1 [[Sleep Dart]] to be put to sleep.
 
Crabbits take 1 blast from the [[Ice Staff]] to be frozen and 1 [[Sleep Dart]] to be put to sleep.
   
=={{pic|32|TabTools}} Usage==
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=={{pic|32|Icon Tools}} Usage==
 
{{Recipe|item=Crab|result=Cooked Fish Morsel|tool = Cooking}}
   
  +
== {{Pic32|Prototype}} Tips ==
{{Recipe|item=Crab|result=Cooked Fish Morsel|fire=yes}}
 
 
* Crabbits are a way of converting abundant [[Monster Meat]] into somewhat rare Fish Morsels, is to set Monster Meat near a Crabbit Den. The Crabbit will eat the meat and die. Although, players need to make sure nothing else can eat the meat, if the meat is near [[Snake Den]]s, [[Snake]]s will eat it before the Crabbit does, resulting in a waste of Monster Meat.
  +
* A Crabbit trap can be made by surrounding bait with [[Elephant Cactus|Elephant Cacti]]. While a character is insane, this trap will make for an efficient means of acquiring [[Monster Meat]], [[Beard Hair]] and [[Nightmare Fuel]].
   
==Trivia==
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=={{Pic32|Placeholder}} Trivia==
*Crabbits used to be called Crabs. This was changed in the Seas The Day update.
+
* Crabbits used to simply be called Crabs. This was changed in the ''[[Don't Starve: Shipwrecked#Version History|Seas The Day]]'' update, though they are still referred to as such in the game files.
  +
* Crabbits can eat [[Coffee]] if it's left on the ground. They will also get the speed boost from it, giving them a total of 6.5 movement speed.
  +
* The name "Crabbit" is a portmanteau of "Crab" and "Rabbit". Crabbits, which look like crabs, are the ''Shipwrecked'' equivalent of [[Rabbit]]s.
  +
* The noise Crabbits make when scurrying away from the player is a possible reference to Doctor Zoidberg from the show ''Futurama'', who is a lobster-like alien physician who tends to make similar noises when retreating from perceived danger.
   
 
=={{Pic32|Blueprint}} Gallery==
 
=={{Pic32|Blueprint}} Gallery==
  +
<gallery captionalign="center" hideaddbutton="true">
<gallery>
 
Crabmeat.png
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Crabmeat.png|A Crabbit on land.
DiggyCrab.png|A Crab buried underground, with its eyes poking out.
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Shifting Sands.png|A Crabbit burrowed underground.
  +
DiggyCrab.png|A Crabbit buried underground, with its eyes poking out.
CrabHairy.png|A Crab while the player has gone insane.
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CrabHairy.png|A Crabbit while the player has gone insane.
  +
Dead Beardling Crabbit.png|A dead Crabbit when the player is nearing insanity or insane.
  +
Crabbit Plush.jpg|A Crabbit plush.
  +
Pink Crabbit Plush.jpg|A limited edition Pink Crabbit plush.
  +
shipwrecked poster.png|Crabbit as seen in a PS4 ''Shipwrecked'' promotional poster.
  +
Squad 1.5.png|Crabbit drawn during the Klei Doodle Jam.
 
</gallery>
 
</gallery>
  +
 
{{Mobs}}
 
{{Mobs}}
  +
__NOTOC__
 
[[Category:Passive Creatures]]
 
[[Category:Passive Creatures]]
[[Category:Upcoming Features]]
 
[[Category:Beach]]
 
 
[[Category:Surface Creatures]]
 
[[Category:Surface Creatures]]
[[Category:Incomplete]]
 
 
[[Category:Sanity Loss]]
 
[[Category:Sanity Loss]]
 
[[Category:Hiders]]
 
[[Category:Diurnals]]

Revision as of 11:24, 1 April 2020

Warly Portrait
Soon you will be a crab cake.

Warly

Crabbits are passive Mobs found in the Shipwrecked DLC. They act much like Rabbits. If they are approached, they will attempt to flee the player. Unlike Rabbits, they will not try to immediately return to their home. If chased for too long, or hit enough times without being killed, they will bury themselves into the ground, protected from all weapons, and create Shifting Sands. When killed, a Crabbit will drop 1 Fish Morsel. A Crabbit can be trapped by putting food such as Limpets in a Trap and waiting, or like Rabbits chased into them. When used in a Crock Pot recipe, a Crabbit provides 0.5 Fish value. It cannot be given to the Yaarctopus.

Brain Behavior

When a player approaches a Crabbit, it will try to run away until it has been attacked or chased too much, at which point it will bury itself in the sand, creating Shifting Sands which can be dug up with a Shovel, or placed a Trap on top. If it stops being chased, it will remain stationary for a few seconds upon stopping even if approached, allowing it to be easily killed. While roaming the beach, Crabbits are attracted to Food items such as Limpets or Monster Meat. This will leave them vulnerable for a hit or two, but if a player approaches them before the Crabbit reaches the food, it will only scurry away once more.

If the player's Sanity level is at 40% or below, Crabbits will become black and hairy, again similar to Rabbits. They will still act the same as before, although in this state, they will not yield Fish Morsels, but Monster Meat, Nightmare Fuel, or Beard Hair.

Spear Hunting

A Crabbit can most easily be caught with a Trap placed over or near its den. This will guarantee that when a Crabbit emerges it will be caught. When a Crabbit is chased for too long, it will burrow into the ground, creating Shifting Sands. It is also easy to place a trap on top of the Shifting Sands in order to instantly trap the Crabbit. The player may also dig up the Shifting Sands using a Shovel to force the Crabbit back out where it will be vulnerable to attacks, but there is a chance the Crabbit will escape, resulting in Sand instead of a live Crabbit.

The Character will make a comment when the crabbit escapes:

Warly Portrait
I was going to make you into a beautiful dinner!

Warly

A live Crabbit will appear in the inventory if picked up, and can be murdered by right-clicking them in inventory for a Fish Morsel.

Alternatively, although not very effective, Crabbits may killed by the use of a tool, or the help of an allied Mob, such as a Prime Ape or Wildbore. Crabbits will pause before burying themselves in the sand, making it possible for the player to kill them in one hit with the proper weapon.

Digging up a Crabbit Den will result in one Crabbit, much like digging up a Rabbit Hole. Crabbit Dens do not respawn.

Much like Rabbit Holes during Spring, most Crabbit Dens will collapse after the first rain in Monsoon Season, making Crabbits unavailable for the rest of the season. However, Bees become hostile during the season and will attack Crabbits they come near, easily killing the Crabbits, providing easy access to Fish Morsels during the first few days of the season, provided there are Beehives or Bee Boxes near a group of Crabbit Dens.

Crabbits take 1 blast from the Ice Staff to be frozen and 1 Sleep Dart to be put to sleep.

Icon Tools Usage

Crab
Cooking
Cooked Fish Morsel

Prototype Tips

  • Crabbits are a way of converting abundant Monster Meat into somewhat rare Fish Morsels, is to set Monster Meat near a Crabbit Den. The Crabbit will eat the meat and die. Although, players need to make sure nothing else can eat the meat, if the meat is near Snake Dens, Snakes will eat it before the Crabbit does, resulting in a waste of Monster Meat.
  • A Crabbit trap can be made by surrounding bait with Elephant Cacti. While a character is insane, this trap will make for an efficient means of acquiring Monster Meat, Beard Hair and Nightmare Fuel.

Placeholder Trivia

  • Crabbits used to simply be called Crabs. This was changed in the Seas The Day update, though they are still referred to as such in the game files.
  • Crabbits can eat Coffee if it's left on the ground. They will also get the speed boost from it, giving them a total of 6.5 movement speed.
  • The name "Crabbit" is a portmanteau of "Crab" and "Rabbit". Crabbits, which look like crabs, are the Shipwrecked equivalent of Rabbits.
  • The noise Crabbits make when scurrying away from the player is a possible reference to Doctor Zoidberg from the show Futurama, who is a lobster-like alien physician who tends to make similar noises when retreating from perceived danger.

Blueprint Gallery