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m (Added the new quotes system.)
Tags: Visual edit apiedit rollback
m (Cleanup)
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<div style="float:right; width:310px; padding-left: 10px;"><tabber>
+
<div style="float:right; width:280px; padding-left: 10px;"><tabber>
 
Campfire=
 
Campfire=
 
{{Structure Infobox
 
{{Structure Infobox
 
|name = Campfire
 
|name = Campfire
 
|image = File:Campfire Build.png
 
|image = File:Campfire Build.png
|imagewidth = 100
 
 
|ingredient1 = Log
 
|ingredient1 = Log
 
|multiplier1 = 2
 
|multiplier1 = 2
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|tab = Light
 
|tab = Light
 
|tier = 0
 
|tier = 0
|tool = [[File:Hammer.png|30px|link=Hammer]] [[File:Green Staff.png|30px|link=Deconstruction Staff]]
 
|resources = [[File:Log.png|30px|link=Log]] [[File:Cut Grass.png|30px|link=Cut Grass]] [[File:Ashes.png|30px|link=Ashes]]
 
 
|sanityRestored = up to +10/min ([[File:Willow Portrait.png|30px|link=Willow]] only)
 
|sanityRestored = up to +10/min ([[File:Willow Portrait.png|30px|link=Willow]] only)
 
|spawnCode = "campfire"
 
|spawnCode = "campfire"
|description = Provides light while burning.
+
|description = Provides light while burning.}}
}}
 
 
|-|
 
|-|
 
Fire Pit=
 
Fire Pit=
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|name = Firepit
 
|name = Firepit
 
|image = File:Firepit Build.png
 
|image = File:Firepit Build.png
|imagewidth = 150
 
 
|ingredient1 = Log
 
|ingredient1 = Log
 
|multiplier1 = 2
 
|multiplier1 = 2
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|tab = Light
 
|tab = Light
 
|tier = 0
 
|tier = 0
|tool = [[File:Hammer.png|30px|link=Hammer]] [[File:Green Staff.png|30px|link=Deconstruction Staff]]
 
|resources = [[File:Log.png|30px|link=Log]] [[File:Rocks.png|30px|link=Rocks]] [[File:Ashes.png|30px|link=Ashes]]
 
 
|sanityRestored = up to +10/min ([[File:Willow Portrait.png|30px|link=Willow]] only)
 
|sanityRestored = up to +10/min ([[File:Willow Portrait.png|30px|link=Willow]] only)
 
|spawnCode = "firepit"
 
|spawnCode = "firepit"
|description = A safer, more efficient campfire.
+
|description = A safer, more efficient campfire.}}
}}</tabber></div>
+
</tabber></div>
 
 
{{Quotes
 
{{Quotes
 
|wilson = Sure beats darkness.
|wolfgang=Good bye dark times!
 
 
|willow = I like fire.
|wilson=Sure beats darkness.
 
 
|wolfgang = Good bye dark times!
|willow=I like fire.
 
 
|wendy = I might survive this night!
|woodie=Now where's my guitar?
 
 
|wx78 = A TEMPORARY ENCAMPMENT
|maxwell=How comforting.
 
 
|wickerbottom = A camp fire.
|wendy=I might survive this night!
 
 
|woodie = Now where's my guitar?
|woodlegs=Anyone know a good sea shanty 'side me?
 
 
|maxwell = How comforting.
|wickerbottom=A camp fire.
 
  +
|wagstaff = Combustion at its finest.
|webber=Sure beats the cold. And darkness.
 
 
|wigfrid = Warm fire, warm Wigfrid.
|warly=To keep the dark at bay.
 
 
|webber = Sure beats the cold. And darkness.
|wx78=A TEMPORARY ENCAMPMENT
 
|walani=My cozy campfire!
+
|walani = My cozy campfire!
 
|warly = To keep the dark at bay.
|wigfrid=Warm fire, warm Wigfrid.
 
 
|woodlegs = Anyone know a good sea shanty 'side me?
|choose=wendy
 
  +
|wilba = 'TIS FWOOSHING
}}
 
  +
|wormwood = Not too close
  +
|wheeler = I know a thing or two about hot air.
  +
|winona = It'll last me the night, hopefully.
  +
|wortox = This fire will slake my thirst for warmth.
 
|choose = wendy}}
 
A '''Campfire''' is a key to basic survival in the world. It provides [[Light]], Heat and allows [[Food]] to be [[cooked]].
 
A '''Campfire''' is a key to basic survival in the world. It provides [[Light]], Heat and allows [[Food]] to be [[cooked]].
   
 
It requires 3 [[Cut Grass]] and 2 [[Log]]s to create and is available from the beginning of the game. It is cheaper than a Fire Pit in terms of resources, but also less efficient, as it can not be re-lit. The [[Fuel Values|fuel]] will burn twice as fast, it is more susceptible to [[Rain#Negative Effects|Rain]], and in a sense, it is less safe, as it may set nearby [[:Category:Flammable Objects|flammable objects]] on fire. When burnt out, the Campfire drops 1 [[Ashes|Ash]].
 
It requires 3 [[Cut Grass]] and 2 [[Log]]s to create and is available from the beginning of the game. It is cheaper than a Fire Pit in terms of resources, but also less efficient, as it can not be re-lit. The [[Fuel Values|fuel]] will burn twice as fast, it is more susceptible to [[Rain#Negative Effects|Rain]], and in a sense, it is less safe, as it may set nearby [[:Category:Flammable Objects|flammable objects]] on fire. When burnt out, the Campfire drops 1 [[Ashes|Ash]].
__NOTOC__
 
   
 
=== {{pic|32|Icon Tools}} Usage ===
== Fire Pit ==
 
{{Quotes
 
|wolfgang=Good bye dark times!
 
|wilson=Sure beats darkness.
 
|willow=I could watch it for hours.
 
|woodie=It uses wood.
 
|maxwell=A fire pit.
 
|wendy=A flame to keep the horrors at bay.
 
|woodlegs=Need ta be careful ta not burn me legs.
 
|wickerbottom=A fire pit.
 
|webber=Sure beats the cold. And darkness.
 
|warly=To warm my fingers and roast sausages.
 
|wx78=A TEMPORARY ENCAMPMENT
 
|walani=Oh, sweet enemy of darkness.
 
|wigfrid=Warm fire, warm Wigfrid.
 
|choose=wickerbottom
 
}}
 
A '''Fire Pit''' is the center of most base camps. It provides light and heat, allows [[food]] to be cooked, and is a contained, 'safer' fire than a Campfire (it will not set surrounding objects on fire).
 
 
It requires 2 Logs and 12 [[Rocks]] to craft and, like the Campfire, is available from the beginning of the game. It is a permanent structure, unlike Campfires, and can be re-lit by putting fuel in it. A Fire Pit is also more efficient than a Campfire, as the fuel will last 2 times longer, and it is less susceptible to Rain. It drops no Ashes when it burns out, but destroying it will.
 
 
== {{pic|32|Icon Tools}} Usage ==
 
=== Campfire ===
 
 
Generally, campfires are built when lacking resources to make a Fire Pit or when camping in a location that is not meant to be permanent, e.g. wandering away from the main base once it is established.
 
Generally, campfires are built when lacking resources to make a Fire Pit or when camping in a location that is not meant to be permanent, e.g. wandering away from the main base once it is established.
   
 
Once built, the Campfire lasts 2 minutes and 15 seconds unless more fuel is added. Additional fuel increases fire duration linearly up to a maximum of 4.5 minutes while heat and light emitted goes up in four discrete steps: 70 / 120 / 180 / 220 degrees and 2 / 3 / 4 / 5 units of distance, respectively. The different stages can be observed by the growing flames and by examining the fire.
 
Once built, the Campfire lasts 2 minutes and 15 seconds unless more fuel is added. Additional fuel increases fire duration linearly up to a maximum of 4.5 minutes while heat and light emitted goes up in four discrete steps: 70 / 120 / 180 / 220 degrees and 2 / 3 / 4 / 5 units of distance, respectively. The different stages can be observed by the growing flames and by examining the fire.
   
Adding too much fuel to a Campfire can cause nearby [[Tree]]s, [[Grass]], [[Sapling]]s, or any other flammable objects to catch [[fire]], which can start large forest fires in a [[Forest]] [[biome]]. This danger can be averted by building away from other flammable objects, or opting for the Fire Pit. During [[Winter]], Campfires provide enough warmth to keep a character alive without any additional clothing, provided that the character stays nearby and keeps adding fuel.
+
Adding too much fuel to a Campfire can cause nearby [[Tree]]s, [[Grass]], [[Sapling]]s, or any other flammable objects to catch [[fire]], which can start large forest fires in a [[Forest]] [[biome]]. This danger can be averted by building away from other flammable objects or opting for the Fire Pit. During [[Winter]], Campfires provide enough warmth to keep a character alive without any additional clothing, provided that the character stays nearby and keeps adding fuel.
   
It is handy to have one ready at all times just in case you can't get home in time
+
It is handy to have one ready at all times just in case you can't get home in time.
   
In rain, a campfire may burn its fuel up to 250% faster (depending on precipitation rate).
+
In rain, a campfire may burn its fuel up to 250% faster (depending on precipitation rate).__NOTOC__
   
=== Fire Pit ===
+
== Fire Pit ==
 
{{Quotes
Fire Pits provide a great deal of Light and heat to the surrounding area. Once placed, they cannot be moved unless destroyed by a [[Hammer]] or [[Deconstruction Staff]]; however, they can be re-lit with any acceptable fuel.
 
 
|wilson = Sure beats darkness.
 
|willow = I could watch it for hours.
 
|wolfgang = Good bye dark times!
 
|wendy = A flame to keep the horrors at bay.
 
|wx78 = A TEMPORARY ENCAMPMENT
 
|wickerbottom = A fire pit.
 
|woodie = It uses wood.
 
|maxwell = A fire pit.
  +
|wagstaff = It ignites at the mere introduction of fuel!
 
|wigfrid = Warm fire, warm Wigfrid.
 
|webber = Sure beats the cold. And darkness.
 
|walani = Oh, sweet enemy of darkness.
 
|warly = To warm my fingers and roast sausages.
 
|woodlegs = Need ta be careful ta not burn me legs.
  +
|wilba = TIS GOOD FWOOSHINGS!
  +
|wormwood = Not too close
  +
|wheeler = I know a thing or two about hot air.
  +
|winona = It's the pits out here.
  +
|wortox = This fire will slake my thirst for warmth.
 
|choose = wickerbottom}}
 
A '''Fire Pit''' is the center of most base camps. It provides light and heat, allows [[food]] to be cooked, and is a contained, 'safer' fire than a Campfire (it will not set surrounding objects on fire).
  +
 
It requires 2 [[Logs]] and 12 [[Rocks]] to craft and, like the Campfire, is available from the beginning of the game. It is a persistent structure, unlike Campfires, and can be re-lit by putting fuel in it. A Fire Pit is also more efficient than a Campfire, as the fuel will last 2 times longer, and it is less susceptible to Rain. It drops no Ashes when it burns out, but destroying it will.
  +
  +
=== {{pic|32|Icon Tools}} Usage ===
 
Fire Pits provide a great deal of light and heat to the surrounding area. Once placed, they cannot be moved unless destroyed by a [[Hammer]] or [[Deconstruction Staff]]; however, they can be re-lit with any acceptable fuel.
   
 
Once built, the Fire Pit lasts 3 minutes unless more fuel is added. Additional fuel increases fire duration linearly up to a maximum of 6 minutes while heat and light emitted goes up in four discrete steps: 70 / 120 / 180 / 220 degrees and 2 / 3 / 4 / 5 units of distance, respectively. The different stages can be observed through the size of the flames and left-click feedback.
 
Once built, the Fire Pit lasts 3 minutes unless more fuel is added. Additional fuel increases fire duration linearly up to a maximum of 6 minutes while heat and light emitted goes up in four discrete steps: 70 / 120 / 180 / 220 degrees and 2 / 3 / 4 / 5 units of distance, respectively. The different stages can be observed through the size of the flames and left-click feedback.
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== {{pic|32|Placeholder}} Trivia ==
 
== {{pic|32|Placeholder}} Trivia ==
*Because the fire layers over the rocks/tinder, a player or mob standing in front of or close enough to the side of the object will appear to be in front of it but behind the fire.
+
* Because the fire layers over the rocks/tinder, a player or mob standing in front of or close enough to the side of the object will appear to be in front of it but behind the fire.
*The Fire Pit resembles a Fire Ring rather than an actual Fire Pit.
+
* The Fire Pit resembles a Fire Ring rather than an actual Fire Pit.
*The flame sprite is reused in [[Screecher|The Screecher]].
+
* The flame sprite is reused in [[Screecher|The Screecher]].
*There are 4 [[skin]]s for the Fire Pit in ''Don't Starve Together'', players can obtain 2 of them via presents, one by having participated in early access and the last by using ''[[Reign of Giants]]'' key as instructed in [[User_blog:I_Am_Webber/How_to_Get_a_Free_Campfire_Skin|here]].
 
   
 
=={{Pic|32|Blueprint}} Gallery==
 
=={{Pic|32|Blueprint}} Gallery==
<gallery captionalign="center">
+
<gallery captionalign="center" hideaddbutton="true">
 
D2base.jpg|A Campfire's light radius.
 
D2base.jpg|A Campfire's light radius.
 
Making a fire by a campfire.PNG|A Campfire at maximum fuel, setting aflame nearby Trees.
 
Making a fire by a campfire.PNG|A Campfire at maximum fuel, setting aflame nearby Trees.
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Add Fuel.png|An "Add Fuel" option appears when holding a burnable item over a Campfire and Fire Pit.
 
Add Fuel.png|An "Add Fuel" option appears when holding a burnable item over a Campfire and Fire Pit.
 
Fire Pit layering.png|A [[Hound]] in front of the Fire Pit but behind the fire.
 
Fire Pit layering.png|A [[Hound]] in front of the Fire Pit but behind the fire.
Fire Pit camp.png|Fire Pit icon on a [[map]], layered above other icons.
+
Fire Pit camp.png|Fire Pit icon on a [[Map]], layered above other icons.
Fire Pit old icon.png|Older Fire Pit icons.
+
Fire Pit old icon.png|Older Fire Pit Map icons.
 
Screecher Campfire1.png|A Fire Pit as it appears in the ''[[Screecher]]''.
 
Screecher Campfire1.png|A Fire Pit as it appears in the ''[[Screecher]]''.
Glitch.JPG|A glitch where, upon inspecting a Wet Fire Pit, WX-78 (And possibly other characters, not tested) says Wilson's quote instead of his own.
 
Fire Pit Bottomless Pit Icon.png|Bottomless Pit skin.
 
 
</gallery>
 
</gallery>
  +
  +
 
{{Craftable Items|structure}}
 
{{Craftable Items|structure}}
 
[[Category:Warmth]]
 
[[Category:Warmth]]
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[[Category:Fire Starter]]
 
[[Category:Fire Starter]]
 
[[Category:Non-Flammable]]
 
[[Category:Non-Flammable]]
  +
[[Category:Limited use]]
  +
[[Category:Sanity Boost]]

Revision as of 12:37, 30 May 2019

Wendy Portrait
I might survive this night!

Wendy

A Campfire is a key to basic survival in the world. It provides Light, Heat and allows Food to be cooked.

It requires 3 Cut Grass and 2 Logs to create and is available from the beginning of the game. It is cheaper than a Fire Pit in terms of resources, but also less efficient, as it can not be re-lit. The fuel will burn twice as fast, it is more susceptible to Rain, and in a sense, it is less safe, as it may set nearby flammable objects on fire. When burnt out, the Campfire drops 1 Ash.

Icon Tools Usage

Generally, campfires are built when lacking resources to make a Fire Pit or when camping in a location that is not meant to be permanent, e.g. wandering away from the main base once it is established.

Once built, the Campfire lasts 2 minutes and 15 seconds unless more fuel is added. Additional fuel increases fire duration linearly up to a maximum of 4.5 minutes while heat and light emitted goes up in four discrete steps: 70 / 120 / 180 / 220 degrees and 2 / 3 / 4 / 5 units of distance, respectively. The different stages can be observed by the growing flames and by examining the fire.

Adding too much fuel to a Campfire can cause nearby Trees, Grass, Saplings, or any other flammable objects to catch fire, which can start large forest fires in a Forest biome. This danger can be averted by building away from other flammable objects or opting for the Fire Pit. During Winter, Campfires provide enough warmth to keep a character alive without any additional clothing, provided that the character stays nearby and keeps adding fuel.

It is handy to have one ready at all times just in case you can't get home in time.

In rain, a campfire may burn its fuel up to 250% faster (depending on precipitation rate).

Fire Pit

Wickerbottom Portrait
A fire pit.

Wickerbottom

Fire Pit is the center of most base camps. It provides light and heat, allows food to be cooked, and is a contained, 'safer' fire than a Campfire (it will not set surrounding objects on fire).

It requires 2 Logs and 12 Rocks to craft and, like the Campfire, is available from the beginning of the game. It is a persistent structure, unlike Campfires, and can be re-lit by putting fuel in it. A Fire Pit is also more efficient than a Campfire, as the fuel will last 2 times longer, and it is less susceptible to Rain. It drops no Ashes when it burns out, but destroying it will.

Icon Tools Usage

Fire Pits provide a great deal of light and heat to the surrounding area. Once placed, they cannot be moved unless destroyed by a Hammer or Deconstruction Staff; however, they can be re-lit with any acceptable fuel.

Once built, the Fire Pit lasts 3 minutes unless more fuel is added. Additional fuel increases fire duration linearly up to a maximum of 6 minutes while heat and light emitted goes up in four discrete steps: 70 / 120 / 180 / 220 degrees and 2 / 3 / 4 / 5 units of distance, respectively. The different stages can be observed through the size of the flames and left-click feedback.

Fire Pits also show up as an icon on the Map. Like the campfire, Fire Pits provide enough warmth during Winter to keep the player alive without any additional clothing, provided that they stay nearby. If the character sleeps the night, the fire will be out when they awake the next day.

In rain, a Fire Pit may burn its fuel up to 200% faster (depending on precipitation rate).

For fuel values, please see Fuel Values.

Placeholder Trivia

  • Because the fire layers over the rocks/tinder, a player or mob standing in front of or close enough to the side of the object will appear to be in front of it but behind the fire.
  • The Fire Pit resembles a Fire Ring rather than an actual Fire Pit.
  • The flame sprite is reused in The Screecher.

Blueprint Gallery