Don't Starve Wiki
Register
Advertisement
Don't Starve Wiki

Wilson Portrait
I am filled with an irresistible urge to do science.

Wilson

A Bunnyman is a Mob that spawns from a Rabbit Hutch. They can be found in the Caves, often in groups. When killed, Bunnymen drop 2 Carrots and 1 Meat (75%) or 1 Bunny Puff (25%). Bunnymen will respawn from their Rabbit Hutches after 1 day. Bunnymen regenerate 8.67 Health every 5 seconds.

Communities[]

Bunnymen live in variously organized communities in the Slimy Biome, Green Mushtree Forest, and Mud Biome where they farm carrots and grass. A few random Rabbit Hutches can be found scattered in the Slimy Biome, but the larger, more permanent settlements are:

Rabbit City[]

9 hutches in a grid with 16 Carrots, 11 Grass Tufts, and a Pitchfork in the middle with a large Cave Light. A city is not guaranteed, but can appear in the Slimy Biome. These typically have a scattering of hutches and sometimes Rabbit Towns nearby.

Rabbit Town[]

8 hutches in a circle with 8 Carrots, 6 Grass Tuft, and a Pitchfork in the middle with a large Cave Light. A few of these usually appear in the Slimy Biome, often with a scattering of hutches nearby. One always appears in the Green Mushtree Forest with exactly one additional hutch about 2 screens away.

Rabbit Hermit[]

1 hutch, 8 Carrots, 1 Grass Tuft and a Pitchfork. Exactly two of these lone homesteads appear in random places in the Mud Biome and are the only rabbit hutches created outside the Slimy or Green Mushtree biomes. Each has a barely 2x2 tile Cave Light suitable for growing about 33 Farm Plants (the corners don't receive enough surface light to grow beyond the seedling stage). These are the only Cave Lights in the Mud Biome and are typically the closest cave lights to the Ruins. Hermit houses never have other hutches nearby.

Brain Behavior[]

Like Pigs, Bunnymen will attack any Monster on sight, such as Spiders and Batilisks. These attacks include Webber and Wortox. Bunnymen detect monsters inside a radius of 4 tiles. A 14-layer thick wall is enough for a Bunnyman to not detect a monster on the other side.

Bunnymen will attack any player with Meats or Eggs in their inventory, including Crock Pot dishes and Woodie's kitchy idols unless they are wrapped with bundling wrap. They can sense Meat food items on the player from a range of 2 tiles away. Even befriended Bunnymen can become hostile if the player picks up meat. However, Bunnymen won't attack Chester, Hutch or Woby (in DST) if he is carrying Meat food items, nor will they attack the player for carrying a Ham Bat or Fish.

Non-Webber/Wortox characters can befriend Bunnymen by giving them a Carrot (cooked or raw). The Bunnyman will then follow the player, the same way Pigs do, for up to 20 minutes or 2.5 game days (Carrot hunger points × 19.2 seconds). For example, feeding 1 Carrot to a Bunnyman will make it a follower for 4 minutes (half a game day). When befriended, Bunnymen will have a Sanity aura of 25/min.

Bunnymen are attracted by veggies on the floor and will attempt to consume them within in a radius of 10. Examples include Carrots, Powdercakes, Birchnuts, and Glow Berries.

Bunnymen will flee when they have less than 67 Health. Unlike Pigs, they do not fight using a kiting style. Bunnymen will defend each other when attacked. Bunnymen also help fellow bunnymen in attacking; if the player attacks a Bunnyman while allied with other Bunnymen, the player's allies and all neutral Bunnymen (that is not the one being targeted) will help to kill the one targeted by the player. If a befriended player is being attacked nearby, sleeping Bunnymen will wake up to defend their ally. Oddly, they will do the same if a nearby Pig is attacked. If a Bunnyman is pursuing the player and is unable to catch up after about 20 seconds, it will say "Done" or "Later," and stop being aggressive.

Beardlord[]

When a character's Sanity drops below 40% (40 to 120 for WX-78, 100 for Wickerbottom and Maxwell, 60 for Wes and Wortox, 48 for Willow, 40 for Webber, and 80 for all other characters), Bunnymen will become Beardlords, similar to how Rabbits become Beardlings. In this form, they make raspy, distorted growling noises, rather than their normal gurgling sounds. They will also periodically display a growling animation, where they show their teeth and raise their arms in a threatening manner. Additionally, they will have an insanity aura of -40 Sanity Meter per minute and will only flee from battle when their health is less than 50. Despite their frightening appearance and behavior, Beardlords are neutral creatures, like Bunnymen.

Beardlords can be befriended with a Carrot in the same manner as normal Bunnymen, but they drain Sanity when close to the player due to the insanity aura. When following the player, they will run with raised arms, similar to the chasing pattern of a Werepig. In addition, when attacking enemies, Beardlords will use an overhand clawing motion similar to the way a Werepig attacks. When killed, Beardlords drop two Beard Hair and one Monster Meat. Beardlords will not go back to their houses at daybreak until they've turned back into Bunnymen.

When using Bunnymen to clear areas filled with spiders underground or against strong foes, it is better to use a One-man Band to recruit them. The sanity drain will bring the player to the point where they turn into Beardlords and thus are more effective in battle.

Don't Starve Together icon Don't Starve Together[]

In Don't Starve Together, a Beardlord will only drop Beard Hair if it is killed by a player who is below 40% sanity. If any other source kills a Beardlord even while a player with 40% or less sanity is nearby, it will drop the same items as a regular Bunnyman. Additionally they only deal 40 damage and have the same attack speed.

Spear Hunting[]

Bunnymen flee when their Health is low. When fleeing, they must either be cornered or attacked with a ranged weapon. The Boomerang is the cheapest option, but any kind of Blow Dart works as well. If cornering them, it is possible to lose the drops in the Ocean or in the Abyss.

Due to a lack of a form that stops other Bunnymen from attacking the player like with a Werepig (and guaranteed drop of the Pig Skin, the counterpart of the Bunny Puff), and due to Bunnymen's temperamental behavior, hunting Bunnymen for their Bunny Puffs is overall a much deadlier and complex task than dealing with Pigs, but is the only way to get the item.

When hunting Bunnymen, it may be useful to bring some meat items along. This will anger them and they will attack, making it easier to initiate combat, though this will also aggro all other nearby Bunnymen at the same time.

Other ways to kill a Bunnyman is to make a befriended Bunnyman attack another. All nearby Bunnymen will join to kill the targeted Bunnyman. This can be repeated until all but one remain for the player to finish off. This method will require a number of Carrots, which can be obtained from the dead Bunnymen. A befriended Bunnyman can also be lured away from its home, forcing it to sleep out in the open where the player can get an extra attack before it wakes up. Players could alternatively lure a befriended Bunnyman to an area full of Tooth Traps. After stomping on 4 Tooth Traps, the Bunnyman will die.

Players can also befriend a few Rock Lobsters and have them attack the Bunnyman. Pigs can also be used, however, is more difficult to do so, since Pigs are only active during the day, while Bunnymen are only active at dusk or night. The player will need to befriend Pigs during the day, ensure the area is well lit, and wait for the Bunnymen to come out. With Pigs, the player needs to be on the lookout for any drops, and pick them up before the Pigs can eat them.

Another easy way to kill Bunnymen is to collect Red Caps either from Red Mushtrees, from mushroom rings, or from the surface, and give it to a Bunnyman. The mushroom's poisonous properties will kill it after feeding it enough, although this method can be inefficient when the player is wanting to farm large numbers of Bunnymen.

Below is the number of hits it takes (with a default damage modifier) to kill a Bunnyman. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fishing RodBug Net Lucy the Axe Shovel Pitchfork

Hammer Torch Umbrella

Walking Cane Willow's Lighter

Axe Pickaxe

Luxury Axe Opulent Pickaxe

Boomerang

PickSlashAxe SpearFire Dart

Fire Staff

Bat Bat Ham Bat Morning Star Tentacle Spike Battle Spear

Thulecite Club

Tooth Trap Slurtle Slime

Dark Sword Blow Dart GunpowderOld Bell
No. of hits for
Bunnyman Beardlord
48 15 12 8 7 6 5 4-7 3 or 5 4 3 2

1

Farming[]

Placing Hutches next to Mermhouses away from Spider Dens in the Swamp biome is a highly efficient method of farming Bunnymen. Only carrots will be consumed by survivors. Walls are not required, as both mobs are highly aggressive towards each other and both come out at dusk.

Bunnymen are resistant to other mob farming methods as they tend to run away when they have low health. This can be remedied by placing the Rabbit Hutches in an area closed off by walls, with a small opening. The player can then use a number of methods to kill the Bunnymen, then collect their drops. Many of these methods are outlined in the Hunting section of this page.

Yet another killing method is to use Houndius Shootius. While very effective, it is also the most expensive method, since being able to craft one requires rare, difficult to obtain and non-renewable resources. In this method the Houndius Shootius must be protected by surrounding it with walls, otherwise, it can be killed by Bunnymen.

If the player lacks the resources for the above options, it is also possible to kill them manually. However, this method is dangerous and time-consuming. With this method, the player will need to be well armed and prepared. If the player chooses this options, the Bunnymen can be funneled through the opening within the wall enclosing their hutches, making it a one-on-one fight. Making the opening a longer corridor can also help prevent Bunnymen from running away, since other Bunnymen would be blocking the way.

Don't Starve Together icon Don't Starve Together[]

Since the Reap What You Sow update, the Bunnyman drops either a Carrot with a 37.5% chance, a meat with a 37.5% chance, or a Bunny Puff with a 25% chance.

Even when the player has sanity less than 40%, in order for Beardlord to drop monster meat and beard hair, the killing blow must be performed by that player. If Beardlord is killed by other player (with sanity above 40%), mob, structure, fire, the loot will be that of Bunnyman.

As there are multiple players, Bunnyman and Beardlords behave identically as they can appear as Beardlords to some players and Bunnyman to others.

If multiple players are attacking Bunnyman and are low enough on Sanity for them to become beardlords while others aren't low enough to see Beardlords, the drops are dependent on who dealt the final blow, this also included with mobs.

Sign Names[]

As with Pigs, random names are given to Bunnymen.

Possible Bunnyman names:

  • Altrincham
  • Apios
  • Barwon
  • Bolero
  • Brassica
  • Bunium
  • Burdock
  • Canna
  • Carrot
  • Celeriac
  • Cerium
  • Chantenay
  • Crandice Don't Starve Together icon
  • Crusader
  • Cuperus
  • Daikon
  • Danvers
  • Doucer
  • Dyspros
  • Erbium
  • Europia
  • Flakee
  • Gadolin
  • Guerande
  • Hipak
  • Holmia
  • Imperator
  • Ipomoea
  • Juwarot
  • Karotan
  • Lanthan
  • Lepidium
  • Lutetium
  • Magno
  • Manihot
  • Microseris
  • Mirabilis
  • Nantes
  • Nelson
  • Neodymia
  • Onward
  • Oxalis
  • Oxheart
  • Parsnip
  • Pimpernel
  • Praseodymia
  • Promethia
  • Psoralea
  • Radish
  • Redhild
  • Redland
  • Samari
  • Scandius
  • Sium
  • Solanum
  • Suko
  • Terbia
  • Thulium
  • Thumbelina
  • Topweight
  • Touchon
  • Tragopogon
  • Typha
  • Uchon
  • Ullucus
  • Valery
  • Yam Daisy
  • Yellow
  • Ytterbia
  • Yttria
  • Zingiber
  • Zino

Gramophone Quotes[]

Attacking

  • DIE!
  • KILL!
  • HOP!

Attacking player who has Meats

  • MEAT!
  • UNCLEAN!
  • MURDERER!
  • REVENGE!
  • MONSTER!

Badly hurt, retreating

  • HURT!
  • HOME!
  • AWAY!
  • RUN!

Panicking at boss

  • AHHH!
  • EHHH!
  • IT MAD
  • RUN!

Lost interest in target

  • LATER.
  • DONE.

On fire

  • AAAH!
  • OOH!
  • EEEH!

House on fire

  • FIRE!
  • BURNING!
  • HOME!

Helping stuck player

  • FIGHT!
  • BITE!
  • KILL!
  • PUNCH!

Haunted by player ghost (Don't Starve Together icon)

  • OOH!
  • SCARED!
  • AAAH!!
  • GHOST!

Placeholder Trivia[]

  • The Bunnyman was added in the Underground update.
  • After The November Performance update, Bunnymen no longer attack a player with a Ham Bat.
  • Bunnymen are the fourth Mob that share the body shape of Pigs. The others are Merms, Werebeaver, MacTusk family, and Wildbores. This model has been nicknamed 'hunchback'.
  • When examining a Rabbit Hole, Wilson says: "That must lead to the kingdom of the bunnymen." This might have been an inspiration for the Bunnymen.
  • According to Wickerbottom (while examining a Bunny Puff), Bunnymen use their tails for balance.
  • During the Twitch.tv preview stream of the caves, Kevin (Klei's lead programmer) said that Pigs and Bunnymen would probably fight each other. This behavior was never implemented, however.
  • Many of the friendly Bunnyman names are either plants (e.g. Brassica = cabbage, Celeriac = celery-root, Pimpernel/Tragopogon = flowers, Psoralea = tumbleweed) or lanthanides (some with minus the -ium suffix (e.g. Europia, Gadolin, Neo/Praseodymia, Promethia, Scandius, Ytterbia).
  • Bunnymen gave some vital evidence that William Carter was Maxwell when it wasn't confirmed. When examined by Maxwell, he says "Reminds me of my old act" - William Carter used to be a magician before entering the Constant.
  • An attacking Bunnyman has the same animation as the Werebeaver.
  • The fact that Bunnymen respawn from their houses after one day, as opposed the Pigmen's four days, may be in reference to the common phrase, "breeds like rabbits".
  • Compared to the Pigs which can only say 3 words in a sentence or the Wildbores who say 4 words in a sentence, Bunnymen can only say 1 word, with the exception of a single quote ("IT MAD").

Mosquito Bugs[]

  • Due to the way the "Give" system works, it's possible to give Bunnymen items they have no use for, such as Thulecite, Purple Gems, and Gold Nuggets. They can even be given meat items if distracted. However, they will not eat them, and will keep any of the said items in their inventory until they die. They will also not accept any Things or Gravedigger Items.
  • Beardlords can drop regular Bunnyman loot (instead of Beard Hair and Monster Meat), if loaded when restarting a game.
  • Sometimes, Bunnymen will spawn or walk in the ocean, thus making it impossible to interact with them in any way.

Winona's Spotlight Animations[]

Blueprint Gallery[]


Advertisement